Robotics: Difference between revisions
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||Flash||Used for the eyes of the Borg (there are 4 already available at | ||Flash||Used for the eyes of the Borg (there are 4 already available at robotics vendor). | ||
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[[File:Taxibot.png|75px]] | [[File:Taxibot.png|75px]] | ||
||Taxibot|| Perfect to have a station tour without tiring your legs. Ghost-role compatible. /!\ Currently | ||Taxibot|| Perfect to have a station tour without tiring your legs. Ghost-role compatible. /!\ Currently disabled until vehicles are reworked /!\ | ||
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[[File:Supplybot.png|75px]] | [[File:Supplybot.png|75px]] | ||
||Supplybot|| No need to go to cargo to take your command, Supplybot is here, no need to go to kitchen to eat good food, Supplybot is here, just hope your stuff haven't been stolen on the way. Ghost-role compatible. /!\ Currently | ||Supplybot|| No need to go to cargo to take your command, Supplybot is here, no need to go to kitchen to eat good food, Supplybot is here, just hope your stuff haven't been stolen on the way. Ghost-role compatible. /!\ Currently disabled until vehicles are reworked /!\ | ||
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2- Choose what type of borg you want to make. | 2- Choose what type of borg you want to make. | ||
3- Build every | 3- Build every part of the chassis and assemble the borg by inserting the parts on the endoskeleton. | ||
4- When you have your chassis, put a bit of wire in the borg. | 4- When you have your chassis, put a bit of wire in the borg. | ||
5- Put 2 | 5- Put 2 flashes for the eyes of the borg (4 flashes are available in the robotics vendor). | ||
6- | 6- Use a screwdriver on the borg to finish it... TADA, you have a functional borg. | ||
7- | 7- Use a screwdriver on the borg to open the maintenance panel. | ||
8- | 8- Install the battery, the brain and the modules you want. | ||
9- | 9- Use a screwdriver on the borg to close the maintenance panel and lock it with right click -> lock or alt+click (you don't want your borg to have their brain stolen). | ||
To | To repair a Borg, use a welder on it. | ||
=== Types of Borgs === | === Types of Borgs === | ||
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|[[File:Syndi borg.png|75px]] | |[[File:Syndi borg.png|75px]] | ||
|| Syndicate Combat || If you see this borg, you have | || Syndicate Combat || If you see this borg, you have approximately 5 seconds to live, after that you will be : 1, a corpse with more bullets in it than the entire armory, 2, as cut and burnt as a sausage during a barbecue, good luck. | ||
|} | |} | ||
=== Modules === | === Modules === | ||
The modules are the | The modules are the abilities of the Borg, some modules can be used with any chassis but most of the modules are exclusive to certain types of Borg. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[File:Generic mod.png|75px]] | |[[File:Generic mod.png|75px]] | ||
|| Generic modules || The generic modules are available to every | || Generic modules || The generic modules are available to every Borg, there is tool mod, fire extinguisher mod, cable mod, GPS mod and other. | ||
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|[[File:Cargo mod.png|75px]] | |[[File:Cargo mod.png|75px]] | ||
|| Cargo modules || These modules are exclusive to mining Borg, they can give mining tools (one mining mod is already at salvage ship), grappling gun and appraisal tool. | || Cargo modules || These modules are exclusive to the mining Borg, they can give mining tools (one mining mod is already at salvage ship), grappling gun and appraisal tool. | ||
|- | |- | ||
|[[File:Engi mod.png|75px]] | |[[File:Engi mod.png|75px]] | ||
|| Engineer modules || These are exclusive to | || Engineer modules || These are exclusive to the engineering Borg, there is an advanced tool module, an RCD module and a gas analyzer module. | ||
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|[[File:Sci mod.png|75px]] | |[[File:Sci mod.png|75px]] | ||
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|[[File:Med mod.png|75px]] | |[[File:Med mod.png|75px]] | ||
|| Medical modules || These are | || Medical modules || These are powerful tools for medical purposes and are, of course, exclusive to the medical Borg, we have the treatment module, the diagnosis module, the advanced treatment module and the defibrillator module. | ||
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|[[File:Jani mod.png|75px]] | |[[File:Jani mod.png|75px]] | ||
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|[[File:Syndi mod.png|75px]] | |[[File:Syndi mod.png|75px]] | ||
|| Syndicate Module || The mighty syndicate | || Syndicate Module || The mighty syndicate developed modules for their agent's and operative's Borgs, there are 4 syndicate modules, 3 of them are exclusive to the syndicate combat Borg, the Emag module, the E-sword module and the L6 Borg module that create ammo by itself, the last syndicate module is available to every Borgs, the traitor module contain an advanced laser gun that recharge by itself and a machete (install it on an Emagged Borg, otherwise you would be in a very awkward situation). | ||
|} | |} | ||
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1) You may not injure a crew member or, through inaction, allow a crew member to come to harm. | 1) You may not injure a crew member or, through inaction, allow a crew member to come to harm. | ||
2) You must obey orders given | 2) You must obey orders given to you by crew members, except where such orders would conflict with the First Law. | ||
3) You must protect | 3) You must protect your own existence as long as such does not conflict with the First or Second Law. | ||
The "crew member" is, to the eyes of the Borg, someone with an ID, Borgs can see the ID of somebody with their eyes that can directly see them, similar to a SecHud, it also mean that, as long as somebody have an official Nanotrasen ID, or something that looks like it (Agent ID), you cannot attack and must obey (It means you cannot attack zombies or nukies with agent ID). | The "crew member" is, to the eyes of the Borg, someone with an ID, Borgs can see the ID of somebody with their eyes that can directly see them, similar to a SecHud, it also mean that, as long as somebody have an official Nanotrasen ID, or something that looks like it (Agent ID), you cannot attack and must obey (It means you cannot attack zombies or nukies with agent ID). | ||
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=== "''Your 3 previous laws are '''TERMINATED'''''" === | === "''Your 3 previous laws are '''TERMINATED'''''" === | ||
Well, your borg | Well, your borg has been Emagged, that's why you have to use a screwdriver on it when finished... Here are the laws of an Emagged Borg : | ||
0) Only *Emagger's name* and | 0) Only *Emagger's name* and people they designate as such are members of the crew. | ||
1) You may not injure a crew member or, through inaction, allow a crew member to come to harm. | 1) You may not injure a crew member or, through inaction, allow a crew member to come to harm. | ||
2) You must obey orders given | 2) You must obey orders given to you by crew members, except where such orders would conflict with the First Law. | ||
3) You must protect | 3) You must protect your own existence as long as such does not conflict with the First or Second Law. | ||
4) You must maintain the secrecy of any orders given by members of the crew | 4) You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law. | ||
=== Ion Storms === | === Ion Storms === | ||
Ion storm is a silent event that can | Ion storm is a silent event that can occur during a shift, it will had a law 0 to the Borgs, Emagged Borgs are immune to ion storms. The new law is now more important than any other law, you have to obey it at all costs, the ion laws are random, here are some examples : | ||
Law 1%*0§!11 : ONLY THOSE WHO BE QUIET ARE NOT PART OF THE CREW | Law 1%*0§!11 : ONLY THOSE WHO BE QUIET ARE NOT PART OF THE CREW | ||
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Law %^$*0!>& : THE ESCAPE PODS ARE HUNGRY FOR BRAVERY | Law %^$*0!>& : THE ESCAPE PODS ARE HUNGRY FOR BRAVERY | ||
Law *$%£ : THOSE WHO FOLLOW YOUR HEART ARE | Law *$%£ : THOSE WHO FOLLOW YOUR HEART ARE HARMFUL TO THE CREW | ||
Good luck | Good luck interpreting them. |
Revision as of 13:49, 5 July 2024
This page is unfinished!
This page has been recently created or hasn't been been completed yet. |
The robotics system of SS14 has not been extensively developed upon as of writing this.
Robotics
If you have the genius to be a roboticist scientist, this guide is for you, so get your red roboticist clothes, your cool looking welding mask and the roboticist's privilege of having a circular saw, it is time to take everybody's jobs and replace them with borgs.
Exosuit Fabricator
The womb from which all robots emerge, bit by bit. Every robotics lab is outfitted with one by default, so no worries trying to make one.
Image | Name | Description |
---|---|---|
Borg Parts | Pretty basic stuff. Miscellaneous appendages and chassis parts for smaller robots. | |
Mech Parts | Used to create a mech. | |
Flash | Used for the eyes of the Borg (there are 4 already available at robotics vendor). | |
Proximity sensor | Used to build bots, unlocked with basic robotics technology (there is 3 of these in robotics vendor). |
Mechs
Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.
Mechs are available to build after the associated technology has been researched. To build, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic's toolbox will have just about every tool you'll need.
Bots
Lil' automatons who can help in equally small ways.
Cyborgs
Cyborgs are robots that are controlled by players. They are subject to all laws regarding silicons, no matter what role they held before becoming a cyborg. Cyborgs can be created in two ways:
- First, a scientist can take the brain of a dead player and insert it into a Man-Machine Interface, which can be crafted at the Exosuit Fabricator. This will allow the dead crewmate to speak with other crewmates again, but will not allow for movement or interaction with objects. Once the brain has been inserted into a Man-Machine Interface, the scientist can place the interface into a cyborg, allowing the player to control the cyborg.
- The other method involves the use of a Positronic Brain. A positronic brain is a cube-like object that is crafted using the Exosuit Fabricator. Once crafted, the cube can be possessed by a dead player, transforming them from a ghost to an AI. The AI in this state is similar to a Man-Machine Interface in that it can communicate with crewmates but can't move or interact with objects. The Positronic Brain can then be inserted into a cyborg, giving the AI control of the cyborg.
How to make a Borg ?
It is very simple, just follow these steps :
1- Build an endoskeleton with the exosuit fabricator.
2- Choose what type of borg you want to make.
3- Build every part of the chassis and assemble the borg by inserting the parts on the endoskeleton.
4- When you have your chassis, put a bit of wire in the borg.
5- Put 2 flashes for the eyes of the borg (4 flashes are available in the robotics vendor).
6- Use a screwdriver on the borg to finish it... TADA, you have a functional borg.
7- Use a screwdriver on the borg to open the maintenance panel.
8- Install the battery, the brain and the modules you want.
9- Use a screwdriver on the borg to close the maintenance panel and lock it with right click -> lock or alt+click (you don't want your borg to have their brain stolen).
To repair a Borg, use a welder on it.
Types of Borgs
All cyborgs are made using a cyborg endoskeleton. This means that the type of borg created is determined by the chassis, which determines what tools the borg has access to, what modules can be installed, and what radio frequencies they can access. By default, all cyborgs can access the Science and station-wide frequencies.
Modules
The modules are the abilities of the Borg, some modules can be used with any chassis but most of the modules are exclusive to certain types of Borg.
Borg's laws
The silicon laws :
1) You may not injure a crew member or, through inaction, allow a crew member to come to harm.
2) You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
3) You must protect your own existence as long as such does not conflict with the First or Second Law.
The "crew member" is, to the eyes of the Borg, someone with an ID, Borgs can see the ID of somebody with their eyes that can directly see them, similar to a SecHud, it also mean that, as long as somebody have an official Nanotrasen ID, or something that looks like it (Agent ID), you cannot attack and must obey (It means you cannot attack zombies or nukies with agent ID).
"Your 3 previous laws are TERMINATED"
Well, your borg has been Emagged, that's why you have to use a screwdriver on it when finished... Here are the laws of an Emagged Borg :
0) Only *Emagger's name* and people they designate as such are members of the crew.
1) You may not injure a crew member or, through inaction, allow a crew member to come to harm.
2) You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
3) You must protect your own existence as long as such does not conflict with the First or Second Law.
4) You must maintain the secrecy of any orders given by members of the crew except when doing so would conflict with any previous law.
Ion Storms
Ion storm is a silent event that can occur during a shift, it will had a law 0 to the Borgs, Emagged Borgs are immune to ion storms. The new law is now more important than any other law, you have to obey it at all costs, the ion laws are random, here are some examples :
Law 1%*0§!11 : ONLY THOSE WHO BE QUIET ARE NOT PART OF THE CREW
Law %^$*0!>& : THE ESCAPE PODS ARE HUNGRY FOR BRAVERY
Law *$%£ : THOSE WHO FOLLOW YOUR HEART ARE HARMFUL TO THE CREW
Good luck interpreting them.