Server Rules: Difference between revisions
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| <strong>Details</strong> | | <strong>Details</strong> | ||
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| Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character. | | This rule covers out-of-character (OOC) and in-character (IC) actions. Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character. | ||
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# Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below. | # Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below. | ||
# Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin | # Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin | ||
Clowns and mimes are exempt from the prohibition on titles/honorifics, and have loosened restrictions on low effort and implausible names. | |||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
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| Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. If your master dies, you can continue to attempt to fulfill orders given to you before they died. You can defend your master without an explicit order to, but must obey your master if they order you to not defend them. | | Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. If your master dies, you can continue to attempt to fulfill orders given to you before they died. You can defend your master without an explicit order to, but must obey your master if they order you to not defend them. Orders do not override Core Rules. | ||
Masters giving orders that violate roleplay rules are the ones that will be held responsible for the rule violations. You can ahelp masters who you believe are breaking rules with an order. | Masters giving orders that violate roleplay rules are the ones that will be held responsible for the rule violations. You can ahelp masters who you believe are breaking rules with an order. | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
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| The arrivals station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station. | | The arrivals terminal/station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station. | ||
There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage. | There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage. | ||
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# Sabotaging station power 10 minutes into the round to try to get the shuttle called because you've completed all of your other objectives and have one to escape on the shuttle alive. | # Sabotaging station power 10 minutes into the round to try to get the shuttle called because you've completed all of your other objectives and have one to escape on the shuttle alive. | ||
# Sabotaging a department's power 10 minutes into the round to make a steal objective easier to accomplish. | # Sabotaging a department's power 10 minutes into the round to make a steal objective easier to accomplish. | ||
# Permanently round removing many people who have demonstrated a persistence and a capability to either kill you or interfere with the completion of your objectives. | |||
Against the rules: | Against the rules: | ||
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# A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver. | # A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver. | ||
# You are a security officer and tell someone to stop so you can question them. They run away so you use a truncheon to beat them to crit. | # You are a security officer and tell someone to stop so you can question them. They run away so you use a truncheon to beat them to crit. | ||
# An authorized person who you think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave. | # An authorized person who you unreasonably or carelessly think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave. | ||
# An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation. | # An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation. | ||
# Slipping security all round because they are security. | # Slipping security all round because they are security. | ||
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| All non-antagonist command and security roles must obey [[Space Law]]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role. | | All non-antagonist command and security roles must obey [[Space Law]]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role. | ||
This prohibits use of syndicate items, including uplinks by command and security. | Space Law violations should be prioritized based on severity and the current situation. | ||
This prohibits use of syndicate items outside extreme emergencies, including uplinks by command and security. This also prohibits the preparing of syndicate items for an emergency. | |||
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| <strong>Examples</strong> | | <strong>Examples</strong> | ||
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| Roles that are included: | | Acceptable: | ||
# After a war announcement, a security officer ignores crewmembers carrying contraband so that they can focus on preparing to defend the station. | |||
# A security officer disarms someone attacking them with an energy sword, then uses the sword to kill the attacker. | |||
Prohibited: | |||
# A security officer carries around an energy sword in case of an emergency. | |||
Roles that are included: | |||
# A security officer | # A security officer | ||
# The Captain | # The Captain |
Revision as of 13:56, 7 June 2024
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Core Rules
These rules apply at all times, including between rounds.
Admins have final say
Details |
Don't be a dick
Details |
No Hate Speech or Discriminatory Language
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP) and no shock content
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players
Details |
Streaming |
Teaching new players |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Exceptions |
Ban Types |
Ban Durations |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Why |
Non-English Options |
Do not exploit the game, use cheats, or macros
Details |
Details |
Switching to a new account |
Do not abuse or ignore admin messages
Details |
Should I ahelp X? |
What should I include in an ahelp? |
Examples |
Do not threaten to ahelp other players or argue with them about rules
Details |
Example Scenario 1 |
Example Scenario 2 |
Players must be and act at least 16 years old
Details |
Use realistic character names, and do not use names of famous people
Details |
Clarification on "Meta" Names |
Conventions and Examples |
Details |
Examples |
Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
Role Types |
Silicones must follow Silicon Rules
Details |
Familiars must obey their master
Details |
Roleplay a normal person
Details |
Examples |
Do not metagame, obey the Metashield
Details |
Don't interfere with arrivals
Details |
Examples |
Don't act like an antagonist unless the game tells you that you are one
Details |
Examples |
Do not stall the round
Details |
Examples |
As an antagonist, only be friendly to your team and don't work against your team
Details |
Examples |
As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Details |
Exemptions |
Examples |
Listen to your team leader
Details |
Examples |
Follow reasonable escalation
Details |
Escalation Involving Animals |
Exemptions |
Example of Conflict Types |
Example Scenarios |
Do not abandon your role
Details |
Examples |
Stick to your role
Details |
Examples |
Set an example if playing command or security
Details |
Why |
Examples |
Command and Security must follow Space Law
Details |
Examples |