Metashield: Difference between revisions
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<small>checking items like thieving gloves and radios. Metagaming pet carriers/storage = thief. Cargo ordering guns. I think all of this | <small>checking items like thieving gloves and radios. Metagaming pet carriers/storage = thief. Cargo ordering guns. I think all of this probably needs to be handled mechanically, if cargo has loads of money round start then idk how to write something that disallows them from spending that on guns</small> | ||
== Explicitly not shielded == | == Explicitly not shielded == |
Revision as of 15:35, 20 May 2024
This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming.
Shield | Revealing condition |
---|---|
Current game mode and possible antags during the current game mode. |
Never revealed IC |
Events from previous rounds. | Never revealed IC |
Events from previous characters. | Never revealed IC |
All information gained while dead or a ghost. | Never revealed IC |
The fact that a round will end. This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP. |
Never revealed IC |
The existence of Nuclear Operatives beyond a myth that no one would act on. The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded. |
ANY of:
|
Implanted implants. Implanters themselves and un-implanted implants are not shielded. Prohibits implant checking. |
ANY of:
|
Chameleon items. This shield doesn't prohibit being suspicious of an item being fake or stolen, but it does prohibit "checking" items or calling them chameleon. |
ANY of:
|
The fact that an item can be something other than what its visual appearance and examine description indicate. | ANY of:
|
The fact that an item can be something other than what its visual appearance and examine description indicate. | ANY of:
|
checking items like thieving gloves and radios. Metagaming pet carriers/storage = thief. Cargo ordering guns. I think all of this probably needs to be handled mechanically, if cargo has loads of money round start then idk how to write something that disallows them from spending that on guns
Explicitly not shielded
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.
- The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.
- The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.
- A character's typical performance in a role. Though you should keep in mind that multiple characters can share the same name.
- A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.
- The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.