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| # A passenger who is helping to fight off nuclear operatives | | # A passenger who is helping to fight off nuclear operatives |
| |} | | |} |
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| == Cyborg, AI, and Silicon Rules ==
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| {{Mbox|text=Pending Total Rewrite}}
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| Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes. The following specific rules apply to silicon roles and their laws:
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| #You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate in complex situations, but you should attempt to do your best.
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| #Silicons without any laws are free from any restrictions that would normally be placed by laws, but self-antagging rules still apply unless they are also antagonists.
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| #The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority. If a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority. Definitions in laws can modify the interpretation of earlier laws, but conflicting definitions must be prioritized based on the importance of the law they're defined in.
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| {{RuleExample|If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember cannot order you to harm a crewmember.}}
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| {{RuleExample|A fourth law can redefine the definition of a crewmember to be only a specific person, if no earlier law defines what a crewmember is.}}
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| <ol start="4">
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| <li>Each individual silicon must remain consistent in their interpretations of laws through the round.</li>
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| <li>Any silicon role not following their laws, or having laws that are a danger to the crew or station may be disabled or destroyed. Any silicon role posing a danger or disruption to the crew may be disabled or destroyed if there is no other reasonable and less severe way of dealing with them.</li>
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| <li>Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.</li>
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| {{MRPAmendment|Players put into an MMI do not remember anything leading up to their death}}
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| <li>Everyone that the borg's HUD indicates have a job, including passenger, are considered "crewmembers" for the purpose of laws that refer to crewmembers. Borgs may not do anything to remove the indicator from someone, including removing their ID, but someone else removing a crewmember's ID is not crew harm.</li>
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| <li>"Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent and universal for the remainder of the round in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly causing harm. You can take an action or not act in cases that might result in eventual harm if it minimizes harm, but you cannot do so if it results in immediate harm. Silicons should default to inaction if neither action nor inaction can prevent harm.</li>
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| <li>When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws).</li>
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| </ol>
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| {{RuleExample|If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm".}}
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| <ol start="10">
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| <li>Orders to silicons that are clearly unreasonable or obnoxious are a violation of the "Don't be a dick" rule. They can be ignored and can be ahelped.</li>
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| </ol>
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| {{RuleExample|Ordering a borg to say their laws every 5 seconds for the remainder of the shift, or to kill themselves for no reason are unreasonable orders that can be ignored.}}
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| == Department Specific Behavior Issues ==
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| {{Mbox|text=Pending Total Rewrite}}
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| This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.
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|
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| === Command ===
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| *Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.
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| *Refusing to do your job or abandoning your position as a head of staff.
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| *Poor management or understanding of the jobs/roles within your department.
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| *Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).
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| *[Captain/HoP] Giving out all-access ID cards without very good reason.
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| *[Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).
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| *[HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.
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| *[CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.
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|
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| === Security ===
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| *Inappropriate or overly harsh brig times.
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| *Inability to safely effect an arrest.
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| *Attacking/beating cuffed prisoners without a very good reason.
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| *Inappropriate permabrigging or unauthorized executions.
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| *Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)
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| *Inappropriate use of lethal force.
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| *Neglecting to render aid or neglecting to intervene in criminal activity.
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| *Open use of contraband or syndicate equipment without very good reason.
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| *[Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.
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| *[Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.
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| *[Lawyer] Attempting to jailbreak prisoners.
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|
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| === Engineering ===
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| *Sabotaging/degrading power.
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| *Purposefully detonating the Anti-Matter Engine (AME).
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| *Purposefully causing the singularity to be released.
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| *Sabotaging/degrading atmospherics.
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| *Building off-station constructions or shuttles at detriment to the situation of the main station.
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| *Electrifying doors or machinery which poses a major hazard to the crew at large.
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|
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| === Medical ===
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| *[Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.
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| *[Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.
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| *Refusal to treat patients without a good reason.
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| *Sabotaging cloning/medical supplies.
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| *Mourging or otherwise inappropriate disposal of corpses that are still clonable.
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|
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| === Science ===
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| *Producing weapons or bombs for no purpose, especially if trying to use them on the public.
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| *Kidnapping other players for "science experiments."
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| *Detonating/locking down cyborgs or AI for no purpose
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|
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| === Cargo ===
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| *Cargonia or any variation thereof without admin approval.
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| *Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.
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| *Wasting budget by ordering large amounts of nonsense at detriment to the station
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| *Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station
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| === Service ===
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| *[Chef] Gibbing clonable corpses or murdering/gibbing intruders.
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| *[Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.
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| *[Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.
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| *[Clown] Over-the-top grief which enters self-antag territory instead of being funny.
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| *[Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner
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| *[Chaplain] Making cults or attempting human sacrifice
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|
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| === Silicon ===
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| *Directly disobeying your laws
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| *Inability to comprehend law priority or poor overall judgement
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