Robotics: Difference between revisions
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== Robotics == | == Robotics == | ||
[[File:Robolab.jpeg|frame|Robotics lab on Box Station]] | [[File:Robolab.jpeg|frame|Robotics lab on Box Station]] | ||
If you have the genius to be a roboticist scientist, this guide is for you, so get your red roboticist clothes, your cool looking welding mask and the roboticist's privilege of having a circular saw, it is time to take everybody's jobs and replace them with borgs. | |||
' | |||
=== Exosuit Fabricator === | === Exosuit Fabricator === | ||
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! Image !! Name !! Description | ! Image !! Name !! Description | ||
|- | |- | ||
| | |[[File:Ripley.png|75px]] | ||
|| Ripley APLU || The classic and most frequently-built mech. Equipped with hydraulic clamps, this bad boy can lift, load, carry, and punch anything and everyone. | |||
|- | |- | ||
| | |[[File:Honker.png|75px]] | ||
|| H.O.N.K || An overwhelmingly powerful tool of mass pranking. Builder be warned. | |||
|- | |- | ||
| | |[[File:HAMTR.png|75px]] | ||
|| HAMTR || A smaller mech meant for your furry lil' hampster friend. | |||
|- | |- | ||
| | |[[File:Vim.png|75px]] | ||
|| VIM || A smaller mech for animals. | |||
|} | |} | ||
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|- | |- | ||
| | | | ||
[[File:Taxibot.png|75px]] | |||
||Taxibot|| Perfect to have a station tour without tiring your legs. Ghost-role compatible. /!\ Currently dissabled until vehicles are reworked /!\ | ||Taxibot|| Perfect to have a station tour without tiring your legs. Ghost-role compatible. /!\ Currently dissabled until vehicles are reworked /!\ | ||
|- | |- | ||
| | | | ||
|| | [[File:Supplybot.png|75px]] | ||
||Supplybot|| No need to go to cargo to take your command, Supplybot is here, no need to go to kitchen to eat good food, Supplybot is here, just hope your stuff haven't been stolen on the way. Ghost-role compatible. /!\ Currently dissabled until vehicles are reworked /!\ | |||
|- | |- | ||
|} | |} | ||
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# The other method involves the use of a [[Positronic Brain]]. A positronic brain is a cube-like object that is crafted using the Exosuit Fabricator. Once crafted, the cube can be possessed by a dead player, transforming them from a ghost to an AI. The AI in this state is similar to a Man-Machine Interface in that it can communicate with crewmates but can't move or interact with objects. The Positronic Brain can then be inserted into a cyborg, giving the AI control of the cyborg. | # The other method involves the use of a [[Positronic Brain]]. A positronic brain is a cube-like object that is crafted using the Exosuit Fabricator. Once crafted, the cube can be possessed by a dead player, transforming them from a ghost to an AI. The AI in this state is similar to a Man-Machine Interface in that it can communicate with crewmates but can't move or interact with objects. The Positronic Brain can then be inserted into a cyborg, giving the AI control of the cyborg. | ||
=== How to make a Borg ? === | |||
It is very simple, just follow these steps : | |||
1- Build an endoskeleton with the exosuit fabricator. | |||
2- Choose what type of borg you want to make. | |||
3- Build every parts of the chassis and assemble the borg by putting the parts on the endoskeleton. | |||
4- When you have your chassis, put a bit of wire in the borg. | |||
5- Put 2 flashs for the eyes of the borg (4 flashs are available in robotics vendor). | |||
6- Screwdrive the borg to finish it... TADA, you have a fonctional borg. | |||
7- Screwdrive the borg to open it. | |||
8- Instal the battery, the brain and the modules you want. | |||
9- Screwdrive the borg to close it and lock it with right click -> lock or alt+click (you don't want your borg to have their brain stolen). | |||
=== Types of Borgs === | === Types of Borgs === | ||
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|| Engineering || Equipped to handle repairs and upgrades of the station. | || Engineering || Equipped to handle repairs and upgrades of the station. | ||
|- | |- | ||
| | |[[File:Miner borg.png|75px]] | ||
|| Mining || Salvage's best friend. Able to go where no human can, the mining cyborg makes quick work of salvage missions (presuming their human crewmates don't get eaten first). | |||
|- | |- | ||
| | | | ||
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|| Service || They look rather dapper. | || Service || They look rather dapper. | ||
|- | |- | ||
| | |[[File:Medical_borg.png|75px]] | ||
|| Medical || Capable of being equipped with medical tools such as a defibrillator. Medical's best friend any time science unleashes deadly horrors upon the station. | |||
|- | |||
|[[File:Syndi borg.png|75px]] | |||
|| Syndicate Combat || If you see this borg, you have approximativly 5 seconds to live, after that you will be : 1, a corpse with more bullets in it than the entire armory, 2, as cutted and burnt as a sausage during a barbecue, good luck. | |||
|} | |||
=== Modules === | |||
The modules are the abbilities of the Borg, some modules can be used with any chassis but most of the modules are exclusive to certain types of Borgs. | |||
{| class="wikitable" | |||
|+ Modules types | |||
|- | |||
! Image !! Name !! Description | |||
|- | |||
|[[File:Generic mod.png|75px]] | |||
|| Generic modules || The generic modules are available to every Borgs, there is tool mod, fire extinguisher mod, cable mod, GPS mod and other. | |||
|- | |||
|[[File:Cargo mod.png|75px]] | |||
|| Cargo modules || These modules are exclusive to mining Borg, they can give mining tools (one mining mod is already at salvage ship), grappling gun and appraisal tool. | |||
|- | |||
|[[File:Engi mod.png|75px]] | |||
|| Engineer modules || These are exclusive to engineer Borg, there is an advanced tool module, an RCD module and a gas analyzer module. | |||
|- | |||
|[[File:Sci mod.png|75px]] | |||
|| Science modules || They are exclusive to generic Borg, anomaly module and artifact module. | |||
|- | |||
|[[File:Serv mod.png|75px]] | |||
|| Service modules || These modules are exclusive to service Borg, there is the service module (pen, book bag, shaker etc...), the gardening module, the music module and the... the CLOWN MODULE. | |||
|- | |||
|[[File:Med mod.png|75px]] | |||
|| Medical modules || These are powerfull tools for medical purposes and are, of course, exclusive to the medical Borg, we have the treatment module, the diognosis module, the advanced treatment module and the defibrilator module. | |||
|- | |||
|[[File:Jani mod.png|75px]] | |||
|| Janitor modules || Everything to keep the station clean, the janitorial module and the advanced janitorial module. | |||
|- | |||
|[[File:Syndi mod.png|75px]] | |||
|| Syndicate Module || The mighty syndicate developped modules for their agent's and operative's Borgs, there are 4 syndicate modules, 3 of them are exclusive to the syndicate combat Borg, the Emag module, the E-sword module and the L6 Borg module that create ammo by itself, the last syndicate module is available to every Borgs, the traitor module contain an advanced laser gun that recharge by itself and a machete (instal it on an Emaged Borg, otherwise you would be in a very awkward situation). | |||
|} | |} | ||
=== Borg's laws === | |||
The borgs are not crew, they are not human and obey only to their laws, the praticly same laws as Asimov's in his book, the only difference is that "human" is remplaced by "crew", the crew is, to the eye of the borg, the persons with an official Nanotrasen ID, so even if the captain himself order something to a borg, they won't do it if he don't have his ID. Your laws can be modified with ion storms, obey them too as long as they aren't in contradiction with the 3 first. | |||
=== "''Your 3 previous laws are '''TERMINATED'''''" === | |||
When a cyborg is Emaged, the 3 laws are changed, you do not obey the crew, you obey the syndicate agent, one more then the others, the one that hacked you, if they say somebody else is a syndicate agent, you obey to them too, but in addition of that, you get a new law : you must hide your syndicate association by all cost, keep in mind that peoples can see if you are Emaged when you have your panel opened, so be carefull. |
Revision as of 10:00, 12 February 2024
This page is unfinished!
This page has been recently created or hasn't been been completed yet. |
The robotics system of SS14 has not been extensively developed upon as of writing this.
Robotics
If you have the genius to be a roboticist scientist, this guide is for you, so get your red roboticist clothes, your cool looking welding mask and the roboticist's privilege of having a circular saw, it is time to take everybody's jobs and replace them with borgs.
Exosuit Fabricator
The womb from which all robots emerge, bit by bit. Every robotics lab is outfitted with one by default, so no worries trying to make one.
Image | Name | Description |
---|---|---|
Borg Parts | Pretty basic stuff. Miscellaneous appendages and chassis parts for smaller robots. | |
Mech Parts | Used to create a mech. |
Mechs
Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength. This also lets them pack a punch in combat. However, mechs require a massive quantity of resources and time to build, making them a long-term goal rather than a quick solution to a threat.
Mechs are available to build after the associated technology has been researched. To build, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine the mech to determine the next steps. Mechs will require some combination of steel, LV wire, and control modules, as well as the use of multiple different tools. A mechanic's toolbox will have just about every tool you'll need.
Bots
Lil' automatons who can help in equally small ways.
Cyborgs
Cyborgs are robots that are controlled by players. They are subject to all laws regarding silicons, no matter what role they held before becoming a cyborg. Cyborgs can be created in two ways:
- First, a scientist can take the brain of a dead player and insert it into a Man-Machine Interface, which can be crafted at the Exosuit Fabricator. This will allow the dead crewmate to speak with other crewmates again, but will not allow for movement or interaction with objects. Once the brain has been inserted into a Man-Machine Interface, the scientist can place the interface into a cyborg, allowing the player to control the cyborg.
- The other method involves the use of a Positronic Brain. A positronic brain is a cube-like object that is crafted using the Exosuit Fabricator. Once crafted, the cube can be possessed by a dead player, transforming them from a ghost to an AI. The AI in this state is similar to a Man-Machine Interface in that it can communicate with crewmates but can't move or interact with objects. The Positronic Brain can then be inserted into a cyborg, giving the AI control of the cyborg.
How to make a Borg ?
It is very simple, just follow these steps :
1- Build an endoskeleton with the exosuit fabricator.
2- Choose what type of borg you want to make.
3- Build every parts of the chassis and assemble the borg by putting the parts on the endoskeleton.
4- When you have your chassis, put a bit of wire in the borg.
5- Put 2 flashs for the eyes of the borg (4 flashs are available in robotics vendor).
6- Screwdrive the borg to finish it... TADA, you have a fonctional borg.
7- Screwdrive the borg to open it.
8- Instal the battery, the brain and the modules you want.
9- Screwdrive the borg to close it and lock it with right click -> lock or alt+click (you don't want your borg to have their brain stolen).
Types of Borgs
All cyborgs are made using a cyborg endoskeleton. This means that the type of borg created is determined by the chassis, which determines what tools the borg has access to, what modules can be installed, and what radio frequencies they can access. By default, all cyborgs can access the Science and station-wide frequencies.
Modules
The modules are the abbilities of the Borg, some modules can be used with any chassis but most of the modules are exclusive to certain types of Borgs.
Borg's laws
The borgs are not crew, they are not human and obey only to their laws, the praticly same laws as Asimov's in his book, the only difference is that "human" is remplaced by "crew", the crew is, to the eye of the borg, the persons with an official Nanotrasen ID, so even if the captain himself order something to a borg, they won't do it if he don't have his ID. Your laws can be modified with ion storms, obey them too as long as they aren't in contradiction with the 3 first.
"Your 3 previous laws are TERMINATED"
When a cyborg is Emaged, the 3 laws are changed, you do not obey the crew, you obey the syndicate agent, one more then the others, the one that hacked you, if they say somebody else is a syndicate agent, you obey to them too, but in addition of that, you get a new law : you must hide your syndicate association by all cost, keep in mind that peoples can see if you are Emaged when you have your panel opened, so be carefull.