Game Modes: Difference between revisions
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[[Game Modes]] control exactly how a round will play, and decide whether it'll be a | [[Game Modes]] control exactly how a round will play, and decide whether it'll be a peaceful shift or an instant disaster with little to no survivors. | ||
== Secret == | == Secret == | ||
Line 7: | Line 7: | ||
* [[Traitor]] | * [[Traitor]] | ||
* [[Nuclear Operative|Nuke Ops]] | * [[Nuclear Operative|Nuke Ops]] | ||
* [[ | * [[Zombies]] | ||
== Traitor == | == Traitor == | ||
''Traitor'' selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], colloquially known as "Syndies", with the goal of completing | ''Traitor'' selects anywhere from one to seven of your fellow crewmates to be [[Traitor|syndicate agents]], colloquially known as "Syndies", with the goal of completing two to four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to: | ||
* Breaking into secure areas on the station | * Breaking into secure areas on the station | ||
* Cutting wires and destroying substations | * Cutting wires and destroying substations | ||
* Stealing items from department heads | * Stealing items from department heads | ||
* Murdering your fellow | * Murdering your fellow coworkers | ||
* Bombing departments | |||
== Nuke Ops == | == Nuke Ops == | ||
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), colloquially known as "nukies", who want to detonate a nuclear fission warhead | Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (''Nuke Ops''), colloquially known as "nukies", who want to detonate a nuclear fission warhead located in the station! | ||
== Zombies == | |||
In Zombies, some members of the crew become Initial Infected, colloquially known as "II". The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end. | |||
== Extended == | == Extended == | ||
In Extended, there are no antagonists beyond the usual random events. | In Extended, there are no antagonists beyond the usual random events. This means that ghost role antagonists can also spawn, such as Space Ninjas or Dragons. There is also secret extended which means that it looks just like a normal Secret round while having the same traits as extended. | ||
Extended is only rolled when admins select it manually or the player count is too low to roll Traitors, Nukeops or Zombies. | |||
== Greenshift == | |||
Similar to extended, but there are no random events. This is only selectable by admins, so you are unlikely to see it. There is also secret greenshift which means that it looks just like a normal Secret round while having the same traits as greenshift. | |||
== Sandbox == | == Sandbox == | ||
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. | Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. However, this does not mean you can use admin tools. | ||
== Survival == | |||
Survival is a currently unused gamemode that used to be in rotation but can still be selected by admins. In Survival, the number of antagonists and rolled events scale exponentially as time goes on until evacuation is called. |
Revision as of 03:11, 8 February 2024
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Game Modes control exactly how a round will play, and decide whether it'll be a peaceful shift or an instant disaster with little to no survivors.
Secret
The default game mode is Secret, which randomly picks one of the following game modes:
Traitor
Traitor selects anywhere from one to seven of your fellow crewmates to be syndicate agents, colloquially known as "Syndies", with the goal of completing two to four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:
- Breaking into secure areas on the station
- Cutting wires and destroying substations
- Stealing items from department heads
- Murdering your fellow coworkers
- Bombing departments
Nuke Ops
Your station has been targeted by Elite Syndicate Nuclear Operatives (Nuke Ops), colloquially known as "nukies", who want to detonate a nuclear fission warhead located in the station!
Zombies
In Zombies, some members of the crew become Initial Infected, colloquially known as "II". The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.
Extended
In Extended, there are no antagonists beyond the usual random events. This means that ghost role antagonists can also spawn, such as Space Ninjas or Dragons. There is also secret extended which means that it looks just like a normal Secret round while having the same traits as extended.
Extended is only rolled when admins select it manually or the player count is too low to roll Traitors, Nukeops or Zombies.
Greenshift
Similar to extended, but there are no random events. This is only selectable by admins, so you are unlikely to see it. There is also secret greenshift which means that it looks just like a normal Secret round while having the same traits as greenshift.
Sandbox
Sandbox gives players the ability to use some of the game's debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. However, this does not mean you can use admin tools.
Survival
Survival is a currently unused gamemode that used to be in rotation but can still be selected by admins. In Survival, the number of antagonists and rolled events scale exponentially as time goes on until evacuation is called.