Chief Medical Officer: Difference between revisions

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|supervisors=[[Captain]]
|supervisors=[[Captain]]
|subordinates=[[Chemist]], [[Medical Doctor]], <s>Igor</s>
|subordinates=[[Chemist]], [[Medical Doctor]], <s>Igor</s>
|guides=[[Medical]], [[Chemistry]]
|guides=[[Medical]], [[Medicine]]
}}
}}



Revision as of 15:13, 8 December 2023


Medical

Chief Medical Officer

Access: Chemistry, Chief Medical Officer, Command, Maintenance, Medical
Difficulty: Medium-Hard
Duties: Keep chemistry from blowing a hole in the station and or poisoning it. Make sure medbay has enough meds for your doctors, and generally keep medical running at all costs.
Supervisors: Captain
Subordinates: Chemist, Medical Doctor, Igor
Guides: Guide to Medical, Medicine


Some of your basic duties as CMO are:

1) To keep your staff in check, many doctors and chemists will go around making LSD and ignoring patients. Don't be afraid to replace bad chemists (e.g not making meds or making dangerous compounds) chem is the heart of medical.

2) Make sure that your doctors have quick and easy access to medicine. This includes ordering Nanomed restock crates and printing defibs that both salv and your paramedics stole.

3) Ensuring that new medical staff have the proper training they need to start their journey into medical, this includes new chemists too.

4) Endure the constant nagging of the crew.

5) Assist in treating the crew. Your Hypospray isn’t just for decoration, it’s a powerful instant needle. Keep in mind that it can be very dangerous if it falls into the wrong hands, so keep it close.

A shift as CMO can be the most boring experience ever or some of the most stressful shit of your entire career, follow the 5 duties above and you should be fine.