Maps: Difference between revisions
From Space Station 14 Wiki
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| Origin || [[File:Origin.png|thumb|left|Click to enlarge]] <br> mid-high pop station. Contains several asteroids for mining, as well as a boxing ring. || Brainfood || 35 - 70 | | Origin || [[File:Origin.png|thumb|left|Click to enlarge]] <br> mid-high pop station. Contains several asteroids for mining, as well as a boxing ring. || Brainfood || 35 - 70 | ||
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| Packed || [[File:PackedStation.png|left|thumb|Click to enlarge]] <br> Recreated for SS14 by Timrod based on the map with the same name from SS13. This is the second major map to hit the game || Timrod || 15 - 55 | |||
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| Saltern || [[File:Saltern Station.png|left|thumb|Click to enlarge]] <br> Previously the default map for testing, but is now a regular low-pop station. || PJB, Emisse, Deltanedas || 0 - 35 | | Saltern || [[File:Saltern Station.png|left|thumb|Click to enlarge]] <br> Previously the default map for testing, but is now a regular low-pop station. || PJB, Emisse, Deltanedas || 0 - 35 | ||
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|+ Archived stations | |+ Archived stations | ||
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| Pillar || [[File:NSSPillar.png|left|thumb|Click to enlarge]] <br> The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. || Peptide || 40 - 70 | | Pillar || [[File:NSSPillar.png|left|thumb|Click to enlarge]] <br> The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. || Peptide || 40 - 70 | ||
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| Lighthouse || An original map created with feedback and assistance from the mapping contributors and #Cartography. || Old Dance Jacket || 35 - 70 | | Lighthouse || | ||
[[File:Lighthouse.png|thumb|left|thumb|Click to enlarge]] <br> An original map created with feedback and assistance from the mapping contributors and #Cartography. | |||
|| Old Dance Jacket | |||
|| 35 - 70 | |||
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| Split || <br> First played with the idea of separating cargo and salvage and as a test for grid splitting. || Peptide || 50 | | Split || <br> First played with the idea of separating cargo and salvage and as a test for grid splitting. || Peptide || 50 | ||
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[[Category:Maps]] | [[Category:Maps]] |
Revision as of 03:29, 8 September 2023
Better Map View
This page isn't always super up to date, https://maps14.tanukij.dev/ is an external resource that updates automatically. |
Knowing the layout of the current station is important!
Map | Description | Mappers | Min / Max Players |
---|---|---|---|
Aspid | A mid-pop map modeled as a large passenger ship. It features hangar-like docks for evac, cargo, and other shuttles, with an atmos 'engine' and 'thruster'. |
Cheackraze (Original map) | 55-65 |
Bagel | Inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare. |
Emisse | 35 - 70 |
Barratry | Station built around a worn-down and destroyed aesthetic. Commonly refered to as "Detroit" by the community, because nobody could remember its actual name. Oh, and there are active landmines in the maintnence corridors. |
Scribbles, EmoGarbage (Original map) | 35-55 |
Box | AJCM, Emisse | 35 - 70 | |
Core | Core is a map featuring a singularity in the center along with an off-branching arrivals area and two solar panel arrays. |
Ubaser | 30 - 60 |
Cluster | Low pop station, lacks space in engineering for a singularity. | Scribbles | 0 - 35 |
Fland | Fland is a soft port of the BeeStation map of the same name. there are some big differences between SS14's and Bee's but overall the layout and department layout are similar. |
Emisse (Port, original author PigeonVerde) | 60+ |
Kettle | Kettle is a mid to high pop map with the station exclusive role of Zookeeper. Named for the fact that atmos is in the center of the station. |
Checkraze | 35 - 70 |
Marathon | Recreation of Pubby Station from TG's SS13 server. Midpop map that contains all current SS14 jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing. |
Emisse | 35 - 70 |
Meta | Midpop map featuring similar design language as box/delta. Inspiration was taken from many forms of Meta over the years for this with a lot of unique ideas as well. |
Emisse | 35 |
Moose | Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways! |
Checkraze | 0 - 35 |
Omega | low-mid pop station. |
Emisse | 0 - 35 |
Origin | mid-high pop station. Contains several asteroids for mining, as well as a boxing ring. |
Brainfood | 35 - 70 |
Packed | Recreated for SS14 by Timrod based on the map with the same name from SS13. This is the second major map to hit the game |
Timrod | 15 - 55 |
Saltern | Previously the default map for testing, but is now a regular low-pop station. |
PJB, Emisse, Deltanedas | 0 - 35 |
|-
Map | Description | Mappers | Min / Max Players |
---|---|---|---|
Pillar | The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. |
Peptide | 40 - 70 |
Lighthouse |
An original map created with feedback and assistance from the mapping contributors and #Cartography. |
Old Dance Jacket | 35 - 70 |
Split | First played with the idea of separating cargo and salvage and as a test for grid splitting. |
Peptide | 50 |