Syndicate raid suit: Difference between revisions

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A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.
A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage, but not capable of space walks. Comes with a sick helmet.


[[File:Raid.png|128x128px]]
[[File:Raid.png|128x128px]]
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== Overview==  
== Overview==  


Much like the name states, the Syndicate Raid Suit is a 8TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s, and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is NOT space faring. However, like its counterparts it is fitted with an inbuilt flashlight.
Much like the name states, the Syndicate Raid Suit is a 8TC cost alternative to the standard [[Syndicate Hardsuit]], available to [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|Uplink]]. The suit unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is NOT space faring. However, like its counterparts, it is fitted with an inbuilt flashlight.


==Stats ==
==Stats ==
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* Caustic is reduced by 50%
* Caustic is reduced by 50%


(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 15% damaged reduction in brute and heat damage, though this is multiplicative not additive i.e 65% x 15% = 74.75%, not 80% so as to not allow complete damage reduction)


==Differences==
==Differences==
The Syndicate Raid Suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middle-ground role albeit in very different use cases  
The Syndicate Raid Suit is extremely unique, as it is a non-space fairing suit style item comparable to other web vest options.   


The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in every stat bar radiation making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]
The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in nearly every stat bar, making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]


==Use Cases==
==Use Cases==
General purpose
General purpose


Although not space protecting, the Syndicate Raid Suit can be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to [[Cybersun Juggernaut Suit]] level stats with minimal slowdown.  
Although not space protecting, the Syndicate Raid Suit can be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary, as it sports close to [[Cybersun Juggernaut Suit]] level stats with minimal slowdown.  




In station tactics  
In station tactics  


This suit may also be used in cases where the whole [[Nuclear Operative]] force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you with extreme damage resistance whilst limiting the negatives of the suit as much as possible(also has the benefit of not constantly coming face to face with your real enemy, FIRELOCKS). Keeping the fight inside the station is necessary, and spacing has to be kept to a minimum.
This suit may also be used in cases where the whole [[Nuclear Operative]] force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you with extreme damage resistance, whilst limiting the negatives of the suit as much as possible. (This also has the benefit of not constantly coming face to face with your real enemy, FIRELOCKS). Keeping the fight inside the station is necessary, and spacing should be kept to a minimum.


==Cons of the suit.==
==Cons of the suit.==
This suits primary con is much like the description says its lack of void faring ability.
This suits primary con is fairly obvious, as it lacks void-faring ability.


Reaching the station as either you would have to use an EVA suit to reach the station itself. Use a [[Syndicate Hardsuit]] in order to reach the station, and toss them into space as soon as you are done with them.
To reach the station, you would either have to use an EVA suit or [[Syndicate Hardsuit]] to spacewalk, be prepared to take spacing damage, or simply dock the syndicate ship to the station directly, risking its theft by the crew.


The inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage, whilst not extremely high, may result in issues. If Bicardine or topicals are not available, your agent will have to choose between Bruizine for the pressure, or Puncturase for the hail of bullets.  
The inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage, whilst not extremely high, may result in issues. If Bicardine or topicals are not available, your agent will have to choose between Bruizine for the pressure, or Puncturase for the hail of bullets.  


You are essentially unable to use hull-breaching explosives, such as Minibombs or more crucially, the Chinalake, without severely disabling yourselves.
You are essentially unable to use hull-breaching explosives, such as Minibombs or the China-Lake without severely disabling yourselves.

Latest revision as of 08:10, 14 May 2025

A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage, but not capable of space walks. Comes with a sick helmet.

Overview

Much like the name states, the Syndicate Raid Suit is a 8TC cost alternative to the standard Syndicate Hardsuit, available to Nuclear Operatives through the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT space faring. However, like its counterparts, it is fitted with an inbuilt flashlight.

Stats

The raid suit has some very good resistances, with only a 10% running slowdown.

The resistances are as follows:

  • Blunt, Slash, Pierce, Heat and Explosion is reduced by 65%
  • Caustic is reduced by 50%

(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 15% damaged reduction in brute and heat damage, though this is multiplicative not additive i.e 65% x 15% = 74.75%, not 80% so as to not allow complete damage reduction)

Differences

The Syndicate Raid Suit is extremely unique, as it is a non-space fairing suit style item comparable to other web vest options.

The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in nearly every stat bar, making its stats more closely resemble that of the Cybersun Juggernaut Suit but with the mobility penalty of the standard Syndicate Hardsuit

Use Cases

General purpose

Although not space protecting, the Syndicate Raid Suit can be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary, as it sports close to Cybersun Juggernaut Suit level stats with minimal slowdown.


In station tactics

This suit may also be used in cases where the whole Nuclear Operative force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you with extreme damage resistance, whilst limiting the negatives of the suit as much as possible. (This also has the benefit of not constantly coming face to face with your real enemy, FIRELOCKS). Keeping the fight inside the station is necessary, and spacing should be kept to a minimum.

Cons of the suit.

This suits primary con is fairly obvious, as it lacks void-faring ability.

To reach the station, you would either have to use an EVA suit or Syndicate Hardsuit to spacewalk, be prepared to take spacing damage, or simply dock the syndicate ship to the station directly, risking its theft by the crew.

The inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage, whilst not extremely high, may result in issues. If Bicardine or topicals are not available, your agent will have to choose between Bruizine for the pressure, or Puncturase for the hail of bullets.

You are essentially unable to use hull-breaching explosives, such as Minibombs or the China-Lake without severely disabling yourselves.