Holoparasite: Difference between revisions

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[[File:Holoparasite .png|thumb]]
{{Role infobox
| title = Holoparasite
| image = Holoparasite .png
| department = None!
| access = Anywhere your summoner can go.
| difficulty = Medium
| duties = Follow your summoner's directives, and use your punchy powers.
| supervisors = Your summoner.
| subordinates = No one.
| guides = This is the guide.
}}
 
== Overview ==
== Overview ==
The Holoparasite is a ghost role where you take on the role of a holographic parasite at the service of a syndicate member, or anyone who got lucky enough to find a holoparasite injector. The living player has the control of your abilities. You can talk to other players in a similar fashion to a [[Personal AI]].
The Holoparasite is a [[Ghost roles|ghostrole]], and a beast of a familiar, at the service of any [[Traitor]] at the cost of 14 TC from their uplink. They are incorporeal, unable to be hit by projectiles, and move at a much faster speed and do heavy amounts of brute damage, and are able to move even when their summoner is stunned, restrained, or crit.
 
However, they share damage with their summoner, and will disappear permanently upon death.  


== Fundamentals ==
== Fundamentals ==


If it's your first time, you should be sure you know two things to avoid causing your master to get in trouble:
When a holoparasite injector is used, a ghost role will open. Once you spawn as a holoparasite, your summoner will be notified with a silent message only visible to them, "Your guardian now has a soul."
1) Avoid talking when people are around you. Whispering is better, but people can still see a holoparasite talked if in view range, so don't talk at all unless your master allows you to, or if you're sure no-one's going to come in sight.
 
2) You do not exist unless your master summons you.
From here, make sure to stay quiet! Only talk in a whisper, and only if you are 100% certain you are alone. Being heard or seen is a surefire way to get a KoS(kill-on-sight) order on your summoner.  


Your main characteristics are your speed and damage. You can both move and attack fast, and you do a lot of damage. Plus, you're resistant to pressure and temperature, along with bullets. You do not have your own health: if you get hurt, your master gets hurt as well.
Make sure to encourage or remind your summoner to clean and dispose of their holoparasite injector as well as the box it came in.

Revision as of 18:04, 12 May 2025

Holoparasite
Department
None!
Access
Anywhere your summoner can go.
Difficulty
Medium
Duties
Follow your summoner's directives, and use your punchy powers.
Supervisors
Your summoner.
Subordinates
No one.
Guides
This is the guide.

Overview

The Holoparasite is a ghostrole, and a beast of a familiar, at the service of any Traitor at the cost of 14 TC from their uplink. They are incorporeal, unable to be hit by projectiles, and move at a much faster speed and do heavy amounts of brute damage, and are able to move even when their summoner is stunned, restrained, or crit.

However, they share damage with their summoner, and will disappear permanently upon death.

Fundamentals

When a holoparasite injector is used, a ghost role will open. Once you spawn as a holoparasite, your summoner will be notified with a silent message only visible to them, "Your guardian now has a soul."

From here, make sure to stay quiet! Only talk in a whisper, and only if you are 100% certain you are alone. Being heard or seen is a surefire way to get a KoS(kill-on-sight) order on your summoner.

Make sure to encourage or remind your summoner to clean and dispose of their holoparasite injector as well as the box it came in.