Reinforcement Teleporter: Difference between revisions

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СЛАВА БОГОПОДОБНОМУ ВИГЕРСУ ЗА ЕГО СТАРЫЙ НАШ ЗАКАЗ НА ВАС МЫ ДУДОСИМ ВАШИ ЕБУЧИЕ СЕРВЕРЫ С КОРВУКСОИДНЫМ ГОВНОКОД БИЛДОМ ЮДП ФЛУДОМ СЛАВА SUNRISE SQUAD СПАСИБО ВИЗАРДАМ ЗА ГЛОТОК СВЕЖЕГО ВОЗДУХА 60% ИГРОКАМ РУ СС14 НА НАШИХ ПАРТНЁРСКИХ СЕРВЕРАХ, САНРАЙЗ СКВАД ВЕРНУЛСЯ СЛАЩАВЫЕ ПЕДИКИ! ДС Санрайза:ttps://discord.com/invite/sunrise14 ДС Sunrise Squad:ttps://discord.gg/p3Hw9ndJkd ▓▓▓▓▓_VIGERS_WAS_RIGHT_▓▓▓▓▓▓ ▓▓▓▀░░░░░▄██▄░░░░░▀▓▓▓ ▓▓░░░░░▄▄██▀░░░░░░░░▓▓ ▓░░░░░▄██▀░░░▄█▄░░░░░▓ ▌░░░░░▀██▄▄▄█████▄
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СЛАВА БОГОПОДОБНОМУ ВИГЕРСУ ЗА ЕГО СТАРЫЙ НАШ ЗАКАЗ НА ВАС МЫ ДУДОСИМ ВАШИ ЕБУЧИЕ СЕРВЕРЫ С КОРВУКСОИДНЫМ ГОВНОКОД БИЛДОМ ЮДП ФЛУДОМ СЛАВА SUNRISE SQUAD СПАСИБО ВИЗАРДАМ ЗА ГЛОТОК СВЕЖЕГО ВОЗДУХА 60% ИГРОКАМ РУ СС14 НА НАШИХ ПАРТНЁРСКИХ СЕРВЕРАХ, САНРАЙЗ СКВАД ВЕРНУЛСЯ СЛАЩАВЫЕ ПЕДИКИ!
A radio that calls in a specialized agent of variable quality. They come in three flavors: Medic, Spy, and Thief. All are equipped with a Viper, Combat Knife and Carp Plush. It is their job to assist you in whatever operation or objectives you are campaigning on.


ДС Санрайза:ttps://discord.com/invite/sunrise14
[[File:Old-radio-urist.png|128x128px]]


ДС Sunrise Squad:ttps://discord.gg/p3Hw9ndJkd
==Overview==


▓▓▓▓▓_VIGERS_WAS_RIGHT_▓▓▓▓▓▓ ▓▓▓▀░░░░░▄██▄░░░░░▀▓▓▓ ▓▓░░░░░▄▄██▀░░░░░░░░▓▓ ▓░░░░░▄██▀░░░▄█▄░░░░░▓ ▌░░░░░▀██▄▄▄█████▄░░░▐ ░░▄▄▄░░░▀████▀░▀▀██▄░░ ░░▀██▄░▄▄████▄░░░▀▀▀░░ ▌░░░▀█████▀▀▀██▄░░░░░▐ ▓░░░░░▀█▀░░░▄██▀░░░░░▓ ▓▓░░░░░░░░▄██▀░░░░░░▓▓ ▓▓▓▄░_SUNRISE_SQUAD_▄▓▓▓
A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the [[Traitor Uplink]] and may be used by both syndicate agents and [[Nuclear Operative]]s alike.
 
A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement. This role acts halfway between a traditional antagonist and a familiar to the [[Nuclear Operative]] or Syndie who summoned them.
 
==Important distinctions ==
 
It is important to note that the cost of a Reinforcement teleporter spawn with around 7TC-8TC worth of items (4TC-5TC in specialization specific items) (3TC in the viper they spawn with) functionally meaning that the actual cost of the reinforcement themselves is closer to 6-7TC rather than the 14TC cost displayed provided the reinforcement summoned helps rather than causes further trouble for you.
 
==Specializations==
 
Syndicate reinforcements come in the following three specializations. These specializations are selected by the person calling the reinforcements beforehand.
 
{| class="wikitable sortable"
|-
!class="unsortable"|Image !!Name !!Description
|-
|-
|| [[File:Syndie toolbox.png|64x64px]]
||Thief
||Comes with a suspicious toolbox and a pair of jaws of life. Perfect for breaking into places you're definitely not supposed to be and stealing that which is rightfully yours!
|-
|| [[File:Combatkit vis.png|64x64px]]
||Medic
||Comes with an advanced combat medical kit stocked with all your station killing needs.
|-
|| [[File:Gas mask.png|64x64px]]
||Spy
||Comes with an agent ID and a voice mask. Tider ops anyone?
|-
|}

Latest revision as of 19:30, 6 May 2025

A radio that calls in a specialized agent of variable quality. They come in three flavors: Medic, Spy, and Thief. All are equipped with a Viper, Combat Knife and Carp Plush. It is their job to assist you in whatever operation or objectives you are campaigning on.

Overview

A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the Traitor Uplink and may be used by both syndicate agents and Nuclear Operatives alike.

A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement. This role acts halfway between a traditional antagonist and a familiar to the Nuclear Operative or Syndie who summoned them.

Important distinctions

It is important to note that the cost of a Reinforcement teleporter spawn with around 7TC-8TC worth of items (4TC-5TC in specialization specific items) (3TC in the viper they spawn with) functionally meaning that the actual cost of the reinforcement themselves is closer to 6-7TC rather than the 14TC cost displayed provided the reinforcement summoned helps rather than causes further trouble for you.

Specializations

Syndicate reinforcements come in the following three specializations. These specializations are selected by the person calling the reinforcements beforehand.

Image Name Description
Thief Comes with a suspicious toolbox and a pair of jaws of life. Perfect for breaking into places you're definitely not supposed to be and stealing that which is rightfully yours!
Medic Comes with an advanced combat medical kit stocked with all your station killing needs.
Spy Comes with an agent ID and a voice mask. Tider ops anyone?