Syndicate raid suit: Difference between revisions

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== Overview==  
== Overview==  


Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s, and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is NOT space faring however like its counterparts it is fitted with an inbuilt flashlight.
Much like the name states, the Syndicate Raid Suit is a 8TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s, and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is NOT space faring. However, like its counterparts it is fitted with an inbuilt flashlight.


==Stats ==
==Stats ==


The raid suit has some very good resistances, however it does slow you down by 10% when running.  
The raid suit has some very good resistances, with only a 10% running slowdown.  


The resistances go as follows:
The resistances are as follows:


* Blunt, Slash, Pierce, Heat and Explosion are resisted against by 65%
* Blunt, Slash, Pierce, Heat and Explosion is reduced by 65%
* Caustic is reduced by 50%
* Caustic is reduced by 50%


(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)


==Differences==
==Differences==
The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middle-ground role albeit in very different use cases   
The Syndicate Raid Suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middle-ground role albeit in very different use cases   


The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in every stat bar radiation making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]
The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in every stat bar radiation making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]
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General purpose
General purpose


Although there are cons the syndicate raid suit can 100% be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to [[Cybersun Juggernaut Suit]] level stats with minimal slowdown.  
Although not space protecting, the Syndicate Raid Suit can be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to [[Cybersun Juggernaut Suit]] level stats with minimal slowdown.  




In station tactics  
In station tactics  


This suit may also be used in cases where the whole [[Nuclear Operative]] force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you as well as your team extreme damaged resistance whilst limiting the negatives of the suit as much as possible (also has the benefit of not constantly coming face to face with your real enemy FIRELOCKS)
This suit may also be used in cases where the whole [[Nuclear Operative]] force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you with extreme damage resistance whilst limiting the negatives of the suit as much as possible(also has the benefit of not constantly coming face to face with your real enemy, FIRELOCKS). Keeping the fight inside the station is necessary, and spacing has to be kept to a minimum.


==Cons of the suit.==
==Cons of the suit.==
This suits primary con is much like the description says its lack of void faring ability. Now this affects a lot more than one would realise.
This suits primary con is much like the description says its lack of void faring ability.


Firstly reaching the station as either you would have to use an EVA suit to reach the station itself. Or use an [[Syndicate Hardsuit]] in order to reach the station in which case the suit may be stolen.
Reaching the station as either you would have to use an EVA suit to reach the station itself. Use a [[Syndicate Hardsuit]] in order to reach the station, and toss them into space as soon as you are done with them.


secondly the inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage whilst not extremely high may result in issues if either you yourself don't have brute meds or have been injected with [[Guide to Medical|Puncturase]] by your [[Nuke Op Agent]] in which case you cannot receive bruizine in order to reduce the damage as mixing brute meds results in the formation of razorium within a player bodies metabolism.
The inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage, whilst not extremely high, may result in issues. If Bicardine or topicals are not available, your agent will have to choose between Bruizine for the pressure, or Puncturase for the hail of bullets.  


Thirdly the danger of using explosives such as grenades and the chinalake as both of these options may result in spacing a room causing the aforementioned issues.
You are essentially unable to use hull-breaching explosives, such as Minibombs or more crucially, the Chinalake, without severely disabling yourselves.

Latest revision as of 20:57, 18 March 2025

A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.

Overview

Much like the name states, the Syndicate Raid Suit is a 8TC cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents, and Nuclear Operatives through the the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT space faring. However, like its counterparts it is fitted with an inbuilt flashlight.

Stats

The raid suit has some very good resistances, with only a 10% running slowdown.

The resistances are as follows:

  • Blunt, Slash, Pierce, Heat and Explosion is reduced by 65%
  • Caustic is reduced by 50%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)

Differences

The Syndicate Raid Suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middle-ground role albeit in very different use cases

The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helmet) in every stat bar radiation making its stats more closely resemble that of the Cybersun Juggernaut Suit but with the mobility penalty of the standard Syndicate Hardsuit

Use Cases

General purpose

Although not space protecting, the Syndicate Raid Suit can be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to Cybersun Juggernaut Suit level stats with minimal slowdown.


In station tactics

This suit may also be used in cases where the whole Nuclear Operative force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you with extreme damage resistance whilst limiting the negatives of the suit as much as possible(also has the benefit of not constantly coming face to face with your real enemy, FIRELOCKS). Keeping the fight inside the station is necessary, and spacing has to be kept to a minimum.

Cons of the suit.

This suits primary con is much like the description says its lack of void faring ability.

Reaching the station as either you would have to use an EVA suit to reach the station itself. Use a Syndicate Hardsuit in order to reach the station, and toss them into space as soon as you are done with them.

The inevitability that at some point you will be exposed to space and or "stuck" in a spaced portion leading to constant ramping damage, whilst not extremely high, may result in issues. If Bicardine or topicals are not available, your agent will have to choose between Bruizine for the pressure, or Puncturase for the hail of bullets.

You are essentially unable to use hull-breaching explosives, such as Minibombs or more crucially, the Chinalake, without severely disabling yourselves.