Syndicate Elite Hardsuit: Difference between revisions
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An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders. | ||
[[File:Elite hardsuit.png|128x129px]] | [[File:Elite hardsuit.png|128x129px]] | ||
== | ==Overview== | ||
Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through [[Traitor Uplink|the Uplink]]. The suit much like the standard [[Syndicate Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character .(note: this does not include damage from sources such as heat and or explosions) | Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through [[Traitor Uplink|the Uplink]]. The suit much like the standard [[Syndicate Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character. (note: this does not include damage from sources such as heat and or explosions.) | ||
==Stats == | ==Stats == | ||
The syndicate elite suit used to be the best hardsuit in the game outside of the deathsquad hardsuit. It has now lost that title but it is still a formidable foe. The elite suit slows you down by 10% when running. | |||
The elite suit provides the following protections: | |||
* 40% protection against Slash, Blunt and Pierce. | |||
* 50% protection against Caustic. | |||
* 80% protection against Explosion and Heat. | |||
* 99% protection against Radiation. | |||
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction) | (note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction) | ||
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The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage. | The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage. | ||
== | ==Use cases== | ||
Warops. | Warops. | ||
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Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due in part to a number of complications the suit has. | Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due in part to a number of complications the suit has. | ||
Primarily its 12 TC cost. This makes the suit cost 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement Teleporter]] and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops. | Primarily its 12 TC cost. This makes the suit cost 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement Teleporter]] and/or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops. | ||
Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew. | Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew. |
Latest revision as of 12:33, 31 January 2025
An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders.
Overview
Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents and Nuclear Operatives through the Uplink. The suit much like the standard Syndicate Hardsuit and Cybersun Juggernaut Suit, is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character. (note: this does not include damage from sources such as heat and or explosions.)
Stats
The syndicate elite suit used to be the best hardsuit in the game outside of the deathsquad hardsuit. It has now lost that title but it is still a formidable foe. The elite suit slows you down by 10% when running.
The elite suit provides the following protections:
- 40% protection against Slash, Blunt and Pierce.
- 50% protection against Caustic.
- 80% protection against Explosion and Heat.
- 99% protection against Radiation.
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction)
Differences
The syndicate elite hardsuit shares many similarities with its Syndicate Hardsuit cousin in both its rough stats and speed reduction. (note: this is a relatively new change as the in game description still states otherwise) Some key differences however lay in the values and fireproofing ability of the elite suit.
The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage.
Use cases
Warops.
The suit a prime choice in situations such as warops. Wherein most of the crew will most likely be armed with either laser, or xray based weaponry. Dealing heat and radiation damaged respectively, both of which are heavily reduced by the elite suit.
Chinalake.
The suit is also a prime choice when either yourself, or a fellow Nuclear Operatives are using a weapon such as the chinalake. Due to the fact the suit sports 80% explosion damage reduction minimizing any potential self inflicted or friendly fire damage.
Cons
Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due in part to a number of complications the suit has.
Primarily its 12 TC cost. This makes the suit cost 30% of a standard Nuclear Operativess TC. Take into account a Nuclear Operatives already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a Reinforcement Teleporter and/or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops.
Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew.