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= Ghost =
= Ghost =
A Ghost is a job that you can get if you die in the station. You can also choose to Observe when joining the round and become a Ghost.
Dying in Space Station 14 is usually not a big deal. When you die, you become a '''Ghost''', a role that allows you see the entirety of the playing field and see what you've become. You can also become a ghost by selecting ''Observe'' in the game menu.
 
Roleplay-wise, the Ghost is separate from the being it came from and therefore does '''not retain the memories of the ghost upon revival'''. Doing so would go against most [[Server Rules|server-established rules]].
 
If you don't see yourself being revived, fear not! Being a ghost is pretty cool, and allows you access to some interesting Roles.


{{toc|depth=4}}
{{toc|depth=4}}


==Responsibilities==
==Responsibilities==
A Ghost has no responsibilities unless first taking a [[#Role|Role]].
A Ghost has no responsibilities. Fuck around and find out, I guess.


==Actions==
==Actions==
A ghost can move, pass through walls, and toggle lighting. A ghost can ''warp'' to a specific place or ''follow'' players. As a Ghost, you get access to all [[Radio]] channels and one additional one called Dead.  
A ghost can move freely, pass through walls, and toggle lighting. You can also warp to places around the station or follow players. You also get access to all [[Radio]] channels (mutable with one of the sidebar actions) and one additional one called Dead, where you communicate with other ghosts.
 
Ghosts have a single ability, that being they can flicker the lights of a room. The living can see this flickering <s>and it can make for an awesome way to drive someone insane</s>.  


==Role==
==Ghost Roles==
A ghost can also accept a Role to turn into some minor roles. These roles are to add flavor to the round and can be non-antagonist, free agent, silicon, or antagonist. These roles are aimed at distracting players from their own jobs in various ways.  
A Ghost can also accept a Role to turn into some minor roles. These roles are to add flavor to the round and can be non-antagonist, free agent, silicon, or antagonist. These roles are aimed at distracting players from their own jobs in various ways.  


When playing a role, remember you have no memory of your own life or any information gained from Dead or OOC chats (as such would be [[Roleplay|metagaming]]).
When playing a role, remember you have no memory of your own life or any information gained from Dead or OOC chats (as such would be [[Roleplay|metagaming]]).

Latest revision as of 18:53, 4 January 2025

Ghost

Dying in Space Station 14 is usually not a big deal. When you die, you become a Ghost, a role that allows you see the entirety of the playing field and see what you've become. You can also become a ghost by selecting Observe in the game menu.

Roleplay-wise, the Ghost is separate from the being it came from and therefore does not retain the memories of the ghost upon revival. Doing so would go against most server-established rules.

If you don't see yourself being revived, fear not! Being a ghost is pretty cool, and allows you access to some interesting Roles.

Responsibilities

A Ghost has no responsibilities. Fuck around and find out, I guess.

Actions

A ghost can move freely, pass through walls, and toggle lighting. You can also warp to places around the station or follow players. You also get access to all Radio channels (mutable with one of the sidebar actions) and one additional one called Dead, where you communicate with other ghosts.

Ghosts have a single ability, that being they can flicker the lights of a room. The living can see this flickering and it can make for an awesome way to drive someone insane.

Ghost Roles

A Ghost can also accept a Role to turn into some minor roles. These roles are to add flavor to the round and can be non-antagonist, free agent, silicon, or antagonist. These roles are aimed at distracting players from their own jobs in various ways.

When playing a role, remember you have no memory of your own life or any information gained from Dead or OOC chats (as such would be metagaming).

Non-Antagonist Roles

Non antagonist roles will dictate that you ally with the crew. You should not seek to harm the station or crew in any way.

Syndie Disaster Victim

Hamlet the Hamster

Pun Pun

Traveling Chef

ERT

Smile the Slime

Lost Cargo Technician

Space Clown

Free-Agent Roles

Free agent roles will dictate that you act on your own free will within limits.

Closet Skeleton

Honkbot

Jonkbot

Rat King

Team-Antagonist Roles

Team antagonist roles will dictate that you will actively seek to harm the crew and station within limits. As a team antagonist you must work alongside your other team members and not cause harm to them.

Nuclear Operative Commander

Nuclear Operative Agent

Nuclear Operative

Lone Operative

Space Dragon

Sentient Carp

Slime

Giant Spider

Solo-Antagonist Roles

Solo antagonist roles will dictate that you will actively seek to harm the crew and station within limits.

Revenant

Space Ninja

Silicon Roles

Silicon roles will dictate that you ally with the crew. You must follow their commands according to the silicon laws.

Positronic Brain

Familiar Roles

Familiar roles will dictate that you ally with your master. You must follow your master's commands while playing a familiar.

Holoclown

Holoparasite

Remilia, the Chaplain's Familiar

Cerberus, Evil Familiar