Module:Chem box/chem data.json: Difference between revisions

From Space Station 14 Wiki
(Created page with "[ { "id": "Cryptobiolin", "group": "Medicine", "color": "#081a80", "flavor": "medicine", "metabolisms": { "Medicine": { "effects": [ { "class": "GenericStatusEffect", "key": "Stutter", "component": "ScrambledAccent", "time": 2 }, {...")
 
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],
],
"effectLine": "'''Medicine''':\n* Causes stuttering for at least 0.2s without accumulation\n* Causes drunkness",
"effectLine": "'''Medicine''':\n* Causes stuttering for at least 0.2s without accumulation\n* Causes drunkness",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
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],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Poison\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Brute when there's at least 20u of dylovene\n* Causes jittering when there's at least 20u of dylovene\n* Has a 2% chance to cause vomiting when there's at least 20u of dylovene\n* Causes drunkness when there's at least 15u of dylovene",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Poison\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Brute when there's at least 20u of dylovene\n* Causes jittering when there's at least 20u of dylovene\n* Has a 2% chance to cause vomiting when there's at least 20u of dylovene\n* Causes drunkness when there's at least 15u of dylovene",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 277: Line 277:
],
],
"effectLine": "'''Medicine''':\n* Removes 3u of histamine from the solution\n* Removes 3s of jittering\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Poison",
"effectLine": "'''Medicine''':\n* Removes 3u of histamine from the solution\n* Removes 3s of jittering\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Poison",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 344: Line 344:
],
],
"effectLine": "'''Medicine''':\n* Removes 6s of drunkness\n* Heals \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison",
"effectLine": "'''Medicine''':\n* Removes 6s of drunkness\n* Heals \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 401: Line 401:
],
],
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute and \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Radiation",
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute and \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Radiation",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 503: Line 503:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Brute\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1.5\u003C/span\u003E Poison when there's at least 15u of bicaridine\n* Has a 2% chance to cause vomiting when there's at least 30u of bicaridine\n* Causes jittering when there's at least 15u of bicaridine\n* Causes drunkness",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Brute\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1.5\u003C/span\u003E Poison when there's at least 15u of bicaridine\n* Has a 2% chance to cause vomiting when there's at least 30u of bicaridine\n* Causes jittering when there's at least 15u of bicaridine\n* Causes drunkness",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 572: Line 572:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E6\u003C/span\u003E Airloss, \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E6\u003C/span\u003E Burn, and \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Toxin when the body's temperature is at most 213k",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E6\u003C/span\u003E Airloss, \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E6\u003C/span\u003E Burn, and \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Toxin when the body's temperature is at most 213k",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 633: Line 633:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Cellular when the body's temperature is at most 213k",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Cellular when the body's temperature is at most 213k",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 727: Line 727:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Cold\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute, \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Asphyxiation, and \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Cold when there's at least 10u of dermaline\n* Causes jittering when there's at least 10u of dermaline",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E1.5\u003C/span\u003E Cold\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute, \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Asphyxiation, and \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Cold when there's at least 10u of dermaline\n* Causes jittering when there's at least 10u of dermaline",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 800: Line 800:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Bloodloss\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Cold when there's at least 20u of dexalin",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Bloodloss\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Cold when there's at least 20u of dexalin",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 893: Line 893:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Bloodloss\n* Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin\n* Deals \u003Cspan style=\"color:red\"\u003E5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Cold when there's at least 25u of dexalin plus",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Bloodloss\n* Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin\n* Deals \u003Cspan style=\"color:red\"\u003E5\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Cold when there's at least 25u of dexalin plus",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,045: Line 1,045:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Burn, \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Asphyxiation, and \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison when the mob is critical and there's at most 20u of epinephrine\n* Deals \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Poison when there's at least 20u of epinephrine\n* Removes 2u of heartbreaker toxin from the solution\n* Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin\n* Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin\n* Removes 0.75s of stunning\n* Removes 0.75s of knockdown",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Burn, \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Asphyxiation, and \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison when the mob is critical and there's at most 20u of epinephrine\n* Deals \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Asphyxiation and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Poison when there's at least 20u of epinephrine\n* Removes 2u of heartbreaker toxin from the solution\n* Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin\n* Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin\n* Removes 0.75s of stunning\n* Removes 0.75s of knockdown",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,134: Line 1,134:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Radiation\n* Has a 2% chance to cause vomiting\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Heat when there's at least 30u of hyronalin\n* Causes jittering when there's at least 30u of hyronalin",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Radiation\n* Has a 2% chance to cause vomiting\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Heat when there's at least 30u of hyronalin\n* Causes jittering when there's at least 30u of hyronalin",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,196: Line 1,196:
],
],
"effectLine": "'''Medicine''':\n* Has a 30% chance to cause vomiting when there's at least 4u of ipecac",
"effectLine": "'''Medicine''':\n* Has a 30% chance to cause vomiting when there's at least 4u of ipecac",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,267: Line 1,267:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Asphyxiation when the mob is critical\n* Reduces bleeding",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Asphyxiation when the mob is critical\n* Reduces bleeding",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,353: Line 1,353:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Cold\n* Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Cold\n* Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,454: Line 1,454:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Cold\n* Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k\n* Removes 10kJ of heat from the body it's in when the body's temperature is at least 293.15k\n* Removes 5u of Fresium from the solution",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Cold\n* Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k\n* Removes 10kJ of heat from the body it's in when the body's temperature is at least 293.15k\n* Removes 5u of Fresium from the solution",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,552: Line 1,552:
],
],
"effectLine": "'''Medicine''':\n* Has a 30% chance to deal \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Heat\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Poison when there's at least 30u of barozine\n* Has a 15% chance to cause vomiting when there's at least 30u of barozine\n* Causes pressure immunity for at least 0.2s without accumulation\n* Causes stuttering for at least 0.2s without accumulation\n* Causes jittering",
"effectLine": "'''Medicine''':\n* Has a 30% chance to deal \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Heat\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Poison when there's at least 30u of barozine\n* Has a 15% chance to cause vomiting when there's at least 30u of barozine\n* Causes pressure immunity for at least 0.2s without accumulation\n* Causes stuttering for at least 0.2s without accumulation\n* Causes jittering",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,618: Line 1,618:
],
],
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Cellular and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Radiation\n* Has a 5% chance to cause vomiting",
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Cellular and \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Radiation\n* Has a 5% chance to cause vomiting",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,675: Line 1,675:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Brute and \u003Cspan style=\"color:green\"\u003E2.5\u003C/span\u003E Asphyxiation\n* Deals \u003Cspan style=\"color:red\"\u003E3.5\u003C/span\u003E Asphyxiation when there's at least 30u of Polypyrylium Oligomers\n* Reduces bleeding",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Brute and \u003Cspan style=\"color:green\"\u003E2.5\u003C/span\u003E Asphyxiation\n* Deals \u003Cspan style=\"color:red\"\u003E3.5\u003C/span\u003E Asphyxiation when there's at least 30u of Polypyrylium Oligomers\n* Reduces bleeding",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,736: Line 1,736:
],
],
"effectLine": "'''Medicine''':\n* Cures an ongoing zombie infection when there's at least 10u of ambuzol",
"effectLine": "'''Medicine''':\n* Cures an ongoing zombie infection when there's at least 10u of ambuzol",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,793: Line 1,793:
],
],
"effectLine": "'''Medicine''':\n* Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus",
"effectLine": "'''Medicine''':\n* Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,820: Line 1,820:
],
],
"effectLine": "'''Medicine''':\n* Reduces bleeding",
"effectLine": "'''Medicine''':\n* Reduces bleeding",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,876: Line 1,876:
],
],
"effectLine": "'''Drink''':\n* Satiates thirst at 2x the average rate\n* Increases blood level",
"effectLine": "'''Drink''':\n* Satiates thirst at 2x the average rate\n* Increases blood level",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 1,930: Line 1,930:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Caustic",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Caustic",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 1,976: Line 1,976:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Poison\n* Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Poison\n* Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,059: Line 2,059:
],
],
"effectLine": "'''Poison''':\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Poison\n* Removes 3s of stunning\n* Removes 3s of knockdown\n* Removes 15s of hallucinations",
"effectLine": "'''Poison''':\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Poison\n* Removes 3s of stunning\n* Removes 3s of knockdown\n* Removes 15s of hallucinations",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,131: Line 2,131:
],
],
"effectLine": "'''Medicine''':\n* Reduces bleeding\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Bloodloss when there's at least 15u of tranexamic acid",
"effectLine": "'''Medicine''':\n* Reduces bleeding\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Bloodloss when there's at least 15u of tranexamic acid",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,198: Line 2,198:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Cold when it has at most 50 total damage",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E0.5\u003C/span\u003E Poison, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.33\u003C/span\u003E Cold when it has at most 50 total damage",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,253: Line 2,253:
],
],
"effectLine": "'''Medicine''':\n* Satiates hunger at -0.333x the average rate",
"effectLine": "'''Medicine''':\n* Satiates hunger at -0.333x the average rate",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,287: Line 2,287:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Burn, \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Toxin, \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Airloss, and \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Brute",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Burn, \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Toxin, \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Airloss, and \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Brute",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,397: Line 2,397:
],
],
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Toxin and \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute when there's at most 30u of ultravasculine\n* Modifies health by \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Toxin and \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Brute when there's at least 30u of ultravasculine\n* Removes 1u of histamine from the solution when there's at least 1u of histamine\n* Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine",
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Toxin and \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Brute when there's at most 30u of ultravasculine\n* Modifies health by \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Toxin and \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Brute when there's at least 30u of ultravasculine\n* Removes 1u of histamine from the solution when there's at least 1u of histamine\n* Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,452: Line 2,452:
],
],
"effectLine": "'''Medicine''':\n* Heals eye damage",
"effectLine": "'''Medicine''':\n* Heals eye damage",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,513: Line 2,513:
],
],
"effectLine": "'''Medicine''':\n* Makes the metabolizer sentient when there's at least 5u of cognizine",
"effectLine": "'''Medicine''':\n* Makes the metabolizer sentient when there's at least 5u of cognizine",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,577: Line 2,577:
],
],
"effectLine": "'''Medicine''':\n* Causes jittering\n* Causes stuttering for at least 0.2s without accumulation\n* Removes 10s of drowsiness\n* Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine",
"effectLine": "'''Medicine''':\n* Causes jittering\n* Causes stuttering for at least 0.2s without accumulation\n* Removes 10s of drowsiness\n* Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,628: Line 2,628:
],
],
"effectLine": "'''Medicine''':\n* Removes 10s of drowsiness\n* Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine",
"effectLine": "'''Medicine''':\n* Removes 10s of drowsiness\n* Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,757: Line 2,757:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Caustic\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Heat when there's at least 16u of sigynate\n* Causes jittering when there's at least 20u of sigynate\n* Has a 2% chance to cause vomiting when there's at least 30u of sigynate",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Caustic\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Heat when there's at least 16u of sigynate\n* Causes jittering when there's at least 20u of sigynate\n* Has a 2% chance to cause vomiting when there's at least 30u of sigynate",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,830: Line 2,830:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Slash\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Cold when there's at least 12u of lacerinol",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Slash\n* Deals \u003Cspan style=\"color:red\"\u003E3\u003C/span\u003E Cold when there's at least 12u of lacerinol",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 2,904: Line 2,904:
],
],
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Piercing and \u003Cspan style=\"color:red\"\u003E0.1\u003C/span\u003E Blunt\n* Deals \u003Cspan style=\"color:red\"\u003E5\u003C/span\u003E Blunt when there's at least 11u of puncturase",
"effectLine": "'''Medicine''':\n* Modifies health by \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Piercing and \u003Cspan style=\"color:red\"\u003E0.1\u003C/span\u003E Blunt\n* Deals \u003Cspan style=\"color:red\"\u003E5\u003C/span\u003E Blunt when there's at least 11u of puncturase",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 2,981: Line 2,981:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Blunt\n* Deals \u003Cspan style=\"color:red\"\u003E4\u003C/span\u003E Poison when there's at least 10.5u of bruizine",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3.5\u003C/span\u003E Blunt\n* Deals \u003Cspan style=\"color:red\"\u003E4\u003C/span\u003E Poison when there's at least 10.5u of bruizine",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 3,035: Line 3,035:
],
],
"effectLine": "'''Drink''':\n* Satiates thirst averagely\n'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Blunt, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Poison, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Cold when it has at most 50 total damage",
"effectLine": "'''Drink''':\n* Satiates thirst averagely\n'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Blunt, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Poison, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E0.2\u003C/span\u003E Cold when it has at most 50 total damage",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,140: Line 3,140:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Heat\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Slash and \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Piercing when there's at least 20u of pyrazine\n* Has a 10% chance to cause vomiting when there's at least 15u of pyrazine",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Heat\n* Deals \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Slash and \u003Cspan style=\"color:red\"\u003E0.5\u003C/span\u003E Piercing when there's at least 20u of pyrazine\n* Has a 10% chance to cause vomiting when there's at least 15u of pyrazine",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 3,263: Line 3,263:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Shock\n* Removes 4u of licoxide from the solution\n* Removes 4u of tazinide from the solution\n* Removes 5kJ of heat from the body it's in\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Cold when there's at least 12u of insuzine\n* Removes 30kJ of heat from the body it's in when there's at least 12u of insuzine\n* Causes jittering when there's at least 12u of insuzine",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Shock\n* Removes 4u of licoxide from the solution\n* Removes 4u of tazinide from the solution\n* Removes 5kJ of heat from the body it's in\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Cold when there's at least 12u of insuzine\n* Removes 30kJ of heat from the body it's in when there's at least 12u of insuzine\n* Causes jittering when there's at least 12u of insuzine",
"textColorTheme": "dark"
"textColorTheme": "light"
},
},
{
{
Line 3,330: Line 3,330:
],
],
"effectLine": "'''Medicine''':\n* Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead",
"effectLine": "'''Medicine''':\n* Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,402: Line 3,402:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Burn, and \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Poison when the body's temperature is at most 213k",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E4\u003C/span\u003E Brute, \u003Cspan style=\"color:green\"\u003E5\u003C/span\u003E Burn, and \u003Cspan style=\"color:green\"\u003E2\u003C/span\u003E Poison when the body's temperature is at most 213k",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,471: Line 3,471:
],
],
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Caustic when the body's temperature is at most 213k",
"effectLine": "'''Medicine''':\n* Heals \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Heat, \u003Cspan style=\"color:green\"\u003E3\u003C/span\u003E Shock, and \u003Cspan style=\"color:green\"\u003E1\u003C/span\u003E Caustic when the body's temperature is at most 213k",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,536: Line 3,536:
],
],
"effectLine": "'''Medicine''':",
"effectLine": "'''Medicine''':",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,647: Line 3,647:
],
],
"effectLine": "'''Medicine''':\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Poison when there's at least 30u of psicodine\n* Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine\n* Removes 2s of jittering\n* Removes 6s of drunkness",
"effectLine": "'''Medicine''':\n* Deals \u003Cspan style=\"color:red\"\u003E2\u003C/span\u003E Poison when there's at least 30u of psicodine\n* Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine\n* Removes 2s of jittering\n* Removes 6s of drunkness",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,718: Line 3,718:
],
],
"effectLine": "'''Medicine''':\n* Causes radiation protection for at least 0.2s with accumulation\n* Deals \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Poison when there's at least 20u of potassium iodide",
"effectLine": "'''Medicine''':\n* Causes radiation protection for at least 0.2s with accumulation\n* Deals \u003Cspan style=\"color:red\"\u003E1\u003C/span\u003E Poison when there's at least 20u of potassium iodide",
"textColorTheme": "light"
"textColorTheme": "dark"
},
},
{
{
Line 3,865: Line 3,865:
],
],
"effectLine": "'''Medicine''':\n* Causes drowsiness for at least 0.4s with accumulation\n* Removes 4s of jittering\n* Removes 10s of hallucinations\n* Removes 3u of desoxyephedrine from the solution\n* Removes 3u of ephedrine from the solution\n* Removes 3u of hyperzine from the solution\n* Removes 3u of THC from the solution\n* Removes 3u of space mirage from the solution\n* Removes 3u of bananadine from the solution\n* Removes 3u of space glue from the solution\n* Removes 3u of mindbreaker toxin from the solution",
"effectLine": "'''Medicine''':\n* Causes drowsiness for at least 0.4s with accumulation\n* Removes 4s of jittering\n* Removes 10s of hallucinations\n* Removes 3u of desoxyephedrine from the solution\n* Removes 3u of ephedrine from the solution\n* Removes 3u of hyperzine from the solution\n* Removes 3u of THC from the solution\n* Removes 3u of space mirage from the solution\n* Removes 3u of bananadine from the solution\n* Removes 3u of space glue from the solution\n* Removes 3u of mindbreaker toxin from the solution",
"textColorTheme": "dark"
"textColorTheme": "light"
}
}
]
]

Revision as of 19:30, 17 September 2024

id"Cryptobiolin"
group"Medicine"
color"#081a80"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Stutter"
component"ScrambledAccent"
time2
class"Drunk"
slurSpeechfalse
boozePower20
name"cryptobiolin"
desc"Causes confusion and dizziness."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryptobiolin"
reactants
"potassium"
1
false
"oxygen"
1
false
"sugar"
1
false
products
"cryptobiolin"
3
effects
"'''Medicine''':"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Causes drunkness"
effectLine"'''Medicine''': * Causes stuttering for at least 0.2s without accumulation * Causes drunkness"
textColorTheme"light"
id"Dylovene"
group"Medicine"
color"#3a1d8a"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-1
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
groups
Brute2
class"Jitter"
conditions
class"ReagentThreshold"
min20
maxnull
class"PopupMessage"
conditions
class"ReagentThreshold"
min20
maxnull
type"Local"
visualType"Medium"
messages
"generic-reagent-effect-nauseous"
probability0.2
class"ChemVomit"
conditions
class"ReagentThreshold"
min20
maxnull
probability0.02
class"Drunk"
conditions
class"ReagentThreshold"
min15
maxnull
name"dylovene"
desc"A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain."
physicalDesc"translucent"
recipes
type"reaction"
id"Dylovene"
reactants
"silicon"
1
false
"nitrogen"
1
false
"potassium"
1
false
products
"dylovene"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1</span> Poison"
" "
"* Deals <span style="color:red">2</span> Brute when there's at least 20u of dylovene"
" "
"* Causes jittering when there's at least 20u of dylovene"
" "
"* Has a 2% chance to cause vomiting when there's at least 20u of dylovene"
" "
"* Causes drunkness when there's at least 15u of dylovene"
effectLine"'''Medicine''': * Heals <span style="color:green">1</span> Poison * Deals <span style="color:red">2</span> Brute when there's at least 20u of dylovene * Causes jittering when there's at least 20u of dylovene * Has a 2% chance to cause vomiting when there's at least 20u of dylovene * Causes drunkness when there's at least 15u of dylovene"
textColorTheme"light"
id"Diphenhydramine"
group"Medicine"
color"#64ffe6"
flavor"medicine"
metabolisms
Medicine
effects
class"AdjustReagent"
reagent"histamine"
amount-3
class"GenericStatusEffect"
key"Jitter"
time3
type"Remove"
class"HealthChange"
damage
types
Poison-3
name"diphenhydramine"
desc"Rapidly purges the body of histamine, reduces jitteriness, and treats poison damage."
physicalDesc"chalky"
recipes
type"reaction"
id"Diphenhydramine"
impact"Medium"
minTemp377.59
reactants
"diethylamine"
1
false
"oil"
1
false
"table salt"
1
false
"carbon"
1
false
"ethanol"
1
false
products
"diphenhydramine"
3
effects
"'''Medicine''':"
" "
"* Removes 3u of histamine from the solution"
" "
"* Removes 3s of jittering"
" "
"* Heals <span style="color:green">3</span> Poison"
effectLine"'''Medicine''': * Removes 3u of histamine from the solution * Removes 3s of jittering * Heals <span style="color:green">3</span> Poison"
textColorTheme"dark"
id"Ethylredoxrazine"
group"Medicine"
color"#2d5708"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drunk"
time6
type"Remove"
class"HealthChange"
damage
types
Poison-0.5
name"ethylredoxrazine"
desc"Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested."
physicalDesc"opaque"
recipes
type"reaction"
id"Ethylredoxrazine"
reactants
"oxygen"
1
false
"dylovene"
1
false
"carbon"
1
false
products
"ethylredoxrazine"
3
effects
"'''Medicine''':"
" "
"* Removes 6s of drunkness"
" "
"* Heals <span style="color:green">0.5</span> Poison"
effectLine"'''Medicine''': * Removes 6s of drunkness * Heals <span style="color:green">0.5</span> Poison"
textColorTheme"light"
id"Arithrazine"
group"Medicine"
color"#bd5902"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Radiation-3
groups
Brute0.5
name"arithrazine"
desc"A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body."
physicalDesc"cloudy"
recipes
type"reaction"
id"Arithrazine"
reactants
"hyronalin"
1
false
"hydrogen"
1
false
products
"arithrazine"
2
effects
"'''Medicine''':"
" "
"* Modifies health by <span style="color:red">0.5</span> Brute and <span style="color:green">3</span> Radiation"
effectLine"'''Medicine''': * Modifies health by <span style="color:red">0.5</span> Brute and <span style="color:green">3</span> Radiation"
textColorTheme"light"
id"Bicaridine"
group"Medicine"
color"#ffaa00"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-2
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
damage
types
Asphyxiation0.5
Poison1.5
class"ChemVomit"
conditions
class"ReagentThreshold"
min30
maxnull
probability0.02
class"Jitter"
conditions
class"ReagentThreshold"
min15
maxnull
class"Drunk"
name"bicaridine"
desc"An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries."
physicalDesc"opaque"
recipes
type"reaction"
id"Bicaridine"
reactants
"inaprovaline"
1
false
"carbon"
1
false
products
"bicaridine"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">2</span> Brute"
" "
"* Deals <span style="color:red">0.5</span> Asphyxiation and <span style="color:red">1.5</span> Poison when there's at least 15u of bicaridine"
" "
"* Has a 2% chance to cause vomiting when there's at least 30u of bicaridine"
" "
"* Causes jittering when there's at least 15u of bicaridine"
" "
"* Causes drunkness"
effectLine"'''Medicine''': * Heals <span style="color:green">2</span> Brute * Deals <span style="color:red">0.5</span> Asphyxiation and <span style="color:red">1.5</span> Poison when there's at least 15u of bicaridine * Has a 2% chance to cause vomiting when there's at least 30u of bicaridine * Causes jittering when there's at least 15u of bicaridine * Causes drunkness"
textColorTheme"dark"
id"Cryoxadone"
group"Medicine"
color"#0091ff"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
groups
Airloss-6
Brute-4
Burn-6
Toxin-4
name"cryoxadone"
desc"Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryoxadone"
reactants
"dexalin"
1
false
"water"
1
false
"oxygen"
1
false
products
"cryoxadone"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">6</span> Airloss, <span style="color:green">4</span> Brute, <span style="color:green">6</span> Burn, and <span style="color:green">4</span> Toxin when the body's temperature is at most 213k"
effectLine"'''Medicine''': * Heals <span style="color:green">6</span> Airloss, <span style="color:green">4</span> Brute, <span style="color:green">6</span> Burn, and <span style="color:green">4</span> Toxin when the body's temperature is at most 213k"
textColorTheme"light"
id"Doxarubixadone"
group"Medicine"
color"#32cd32"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
types
Cellular-2
name"doxarubixadone"
desc"A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals."
physicalDesc"bubbling"
recipes
type"reaction"
id"Doxarubixadone"
reactants
"cryoxadone"
1
false
"unstable mutagen"
1
false
products
"doxarubixadone"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">2</span> Cellular when the body's temperature is at most 213k"
effectLine"'''Medicine''': * Heals <span style="color:green">2</span> Cellular when the body's temperature is at most 213k"
textColorTheme"dark"
id"Dermaline"
group"Medicine"
color"#215263"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Heat-1.5
Shock-1.5
Cold-1.5
class"HealthChange"
conditions
class"ReagentThreshold"
min10
maxnull
damage
types
Asphyxiation1
Cold2
groups
Brute0.5
class"Jitter"
conditions
class"ReagentThreshold"
min10
maxnull
name"dermaline"
desc"An advanced chemical that is more effective at treating burn damage than kelotane."
physicalDesc"translucent"
recipes
type"reaction"
id"Dermaline"
reactants
"kelotane"
1
false
"oxygen"
1
false
"phosphorus"
1
false
products
"dermaline"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1.5</span> Heat, <span style="color:green">1.5</span> Shock, and <span style="color:green">1.5</span> Cold"
" "
"* Deals <span style="color:red">0.5</span> Brute, <span style="color:red">1</span> Asphyxiation, and <span style="color:red">2</span> Cold when there's at least 10u of dermaline"
" "
"* Causes jittering when there's at least 10u of dermaline"
effectLine"'''Medicine''': * Heals <span style="color:green">1.5</span> Heat, <span style="color:green">1.5</span> Shock, and <span style="color:green">1.5</span> Cold * Deals <span style="color:red">0.5</span> Brute, <span style="color:red">1</span> Asphyxiation, and <span style="color:red">2</span> Cold when there's at least 10u of dermaline * Causes jittering when there's at least 10u of dermaline"
textColorTheme"light"
id"Dexalin"
group"Medicine"
color"#0041a8"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Asphyxiation-1
Bloodloss-0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Asphyxiation3
Cold1
name"dexalin"
desc"Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus."
physicalDesc"opaque"
recipes
type"reaction"
id"Dexalin"
reactants
"oxygen"
2
false
"plasma"
1
true
products
"dexalin"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1</span> Asphyxiation and <span style="color:green">0.5</span> Bloodloss"
" "
"* Deals <span style="color:red">3</span> Asphyxiation and <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
effectLine"'''Medicine''': * Heals <span style="color:green">1</span> Asphyxiation and <span style="color:green">0.5</span> Bloodloss * Deals <span style="color:red">3</span> Asphyxiation and <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
textColorTheme"light"
id"DexalinPlus"
group"Medicine"
color"#4da0bd"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Asphyxiation-3.5
Bloodloss-3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"heartbreaker toxin"
amount-3
class"HealthChange"
conditions
class"ReagentThreshold"
min25
maxnull
damage
types
Asphyxiation5
Cold3
name"dexalin plus"
desc"Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream."
physicalDesc"cloudy"
recipes
type"reaction"
id"DexalinPlus"
reactants
"dexalin"
1
false
"carbon"
1
false
"iron"
1
false
products
"dexalin plus"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3.5</span> Asphyxiation and <span style="color:green">3</span> Bloodloss"
" "
"* Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin"
" "
"* Deals <span style="color:red">5</span> Asphyxiation and <span style="color:red">3</span> Cold when there's at least 25u of dexalin plus"
effectLine"'''Medicine''': * Heals <span style="color:green">3.5</span> Asphyxiation and <span style="color:green">3</span> Bloodloss * Removes 3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin * Deals <span style="color:red">5</span> Asphyxiation and <span style="color:red">3</span> Cold when there's at least 25u of dexalin plus"
textColorTheme"dark"
id"Epinephrine"
group"Medicine"
color"#d2fffa"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
class"ReagentThreshold"
min0
max20
damage
types
Asphyxiation-3
Poison-0.5
groups
Brute-0.5
Burn-0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Asphyxiation1
Poison1
class"AdjustReagent"
reagent"heartbreaker toxin"
amount-2
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"epinephrine"
amount-1
class"AdjustReagent"
probability0.1
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
maxnull
reagent"histamine"
amount4
class"GenericStatusEffect"
key"Stun"
time0.75
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time0.75
type"Remove"
name"epinephrine"
desc"An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens."
physicalDesc"odorless"
recipes
type"reaction"
id"Epinephrine"
reactants
"phenol"
1
false
"acetone"
1
false
"chlorine"
1
false
"hydroxide"
1
false
products
"epinephrine"
4
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">0.5</span> Brute, <span style="color:green">0.5</span> Burn, <span style="color:green">3</span> Asphyxiation, and <span style="color:green">0.5</span> Poison when the mob is critical and there's at most 20u of epinephrine"
" "
"* Deals <span style="color:red">1</span> Asphyxiation and <span style="color:red">1</span> Poison when there's at least 20u of epinephrine"
" "
"* Removes 2u of heartbreaker toxin from the solution"
" "
"* Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin"
" "
"* Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin"
" "
"* Removes 0.75s of stunning"
" "
"* Removes 0.75s of knockdown"
effectLine"'''Medicine''': * Heals <span style="color:green">0.5</span> Brute, <span style="color:green">0.5</span> Burn, <span style="color:green">3</span> Asphyxiation, and <span style="color:green">0.5</span> Poison when the mob is critical and there's at most 20u of epinephrine * Deals <span style="color:red">1</span> Asphyxiation and <span style="color:red">1</span> Poison when there's at least 20u of epinephrine * Removes 2u of heartbreaker toxin from the solution * Removes 1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin * Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin * Removes 0.75s of stunning * Removes 0.75s of knockdown"
textColorTheme"dark"
id"Hyronalin"
group"Medicine"
color"#4cb580"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Radiation-1
class"ChemVomit"
probability0.02
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Heat2
class"Jitter"
conditions
class"ReagentThreshold"
min30
maxnull
name"hyronalin"
desc"A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting."
physicalDesc"cloudy"
recipes
type"reaction"
id"Hyronalin"
reactants
"radium"
1
false
"dylovene"
1
false
products
"hyronalin"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1</span> Radiation"
" "
"* Has a 2% chance to cause vomiting"
" "
"* Deals <span style="color:red">2</span> Heat when there's at least 30u of hyronalin"
" "
"* Causes jittering when there's at least 30u of hyronalin"
effectLine"'''Medicine''': * Heals <span style="color:green">1</span> Radiation * Has a 2% chance to cause vomiting * Deals <span style="color:red">2</span> Heat when there's at least 30u of hyronalin * Causes jittering when there's at least 30u of hyronalin"
textColorTheme"dark"
id"Ipecac"
group"Medicine"
color"#422912"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min4
maxnull
probability0.3
name"ipecac"
desc"A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions."
physicalDesc"inky"
recipes
type"reaction"
id"Ipecac"
reactants
"potassium"
1
false
"nitrogen"
1
false
"ammonia"
1
false
products
"ipecac"
2
effects
"'''Medicine''':"
" "
"* Has a 30% chance to cause vomiting when there's at least 4u of ipecac"
effectLine"'''Medicine''': * Has a 30% chance to cause vomiting when there's at least 4u of ipecac"
textColorTheme"light"
id"Inaprovaline"
group"Medicine"
color"#731024"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
damage
types
Asphyxiation-5
class"ModifyBleedAmount"
amount-0.25
name"inaprovaline"
desc"Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines."
physicalDesc"opaque"
recipes
type"reaction"
id"Inaprovaline"
reactants
"oxygen"
1
false
"carbon"
1
false
"sugar"
1
false
products
"inaprovaline"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">5</span> Asphyxiation when the mob is critical"
" "
"* Reduces bleeding"
effectLine"'''Medicine''': * Heals <span style="color:green">5</span> Asphyxiation when the mob is critical * Reduces bleeding"
textColorTheme"light"
id"Kelotane"
group"Medicine"
color"#bf3d19"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Heat-0.33
Shock-0.33
Cold-0.33
class"SatiateThirst"
factor-10
conditions
class"ReagentThreshold"
min30
maxnull
class"PopupMessage"
type"Local"
messages
"generic-reagent-effect-nauseous"
"generic-reagent-effect-thirsty"
"generic-reagent-effect-parched"
probability0.1
conditions
class"ReagentThreshold"
min25
maxnull
name"kelotane"
desc"Treats burn damage. Overdosing greatly reduces the body's ability to retain water."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Kelotane"
reactants
"silicon"
1
false
"carbon"
1
false
products
"kelotane"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold"
" "
"* Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane"
effectLine"'''Medicine''': * Heals <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold * Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane"
textColorTheme"light"
id"Leporazine"
group"Medicine"
color"#ff7db5"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Cold-4
class"AdjustTemperature"
conditions
class"Temperature"
max293.15
min0
amount100000
class"AdjustTemperature"
conditions
class"Temperature"
min293.15
maxnull
amount-10000
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"leporazine-effect-temperature-adjusting"
probability0.2
class"AdjustReagent"
reagent"Fresium"
amount-5
name"leporazine"
desc"A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes."
physicalDesc"pungent"
recipes
type"reaction"
id"Leporazine"
reactants
"copper"
1
false
"fersilicite"
1
false
"plasma"
1
true
products
"leporazine"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">4</span> Cold"
" "
"* Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k"
" "
"* Removes 10kJ of heat from the body it's in when the body's temperature is at least 293.15k"
" "
"* Removes 5u of Fresium from the solution"
effectLine"'''Medicine''': * Heals <span style="color:green">4</span> Cold * Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k * Removes 10kJ of heat from the body it's in when the body's temperature is at least 293.15k * Removes 5u of Fresium from the solution"
textColorTheme"dark"
id"Barozine"
group"Medicine"
color"#ff867d"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
probability0.3
damage
types
Heat0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Poison3
class"ChemVomit"
probability0.15
conditions
class"ReagentThreshold"
min30
maxnull
class"GenericStatusEffect"
key"PressureImmunity"
component"PressureImmunity"
time2
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
time2
class"Jitter"
class"Emote"
emote"Scream"
probability0.2
class"PopupMessage"
type"Local"
visualType"Large"
messages
"barozine-effect-skin-burning"
"barozine-effect-muscle-contract"
probability0.1
name"barozine"
desc"A potent chemical that prevents pressure damage. Causes extreme stress on the body."
physicalDesc"viscous"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Has a 30% chance to deal <span style="color:red">0.5</span> Heat"
" "
"* Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine"
" "
"* Has a 15% chance to cause vomiting when there's at least 30u of barozine"
" "
"* Causes pressure immunity for at least 0.2s without accumulation"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Causes jittering"
effectLine"'''Medicine''': * Has a 30% chance to deal <span style="color:red">0.5</span> Heat * Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine * Has a 15% chance to cause vomiting when there's at least 30u of barozine * Causes pressure immunity for at least 0.2s without accumulation * Causes stuttering for at least 0.2s without accumulation * Causes jittering"
textColorTheme"dark"
id"Phalanximine"
group"Medicine"
color"#c8ff75"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Cellular-1
Radiation1
class"ChemVomit"
probability0.05
name"phalanximine"
desc"An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning on organics and vomiting. Can potentially remove the death gene on plants."
physicalDesc"acrid"
recipes
type"reaction"
id"Phalanximine"
reactants
"hyronalin"
1
false
"ethanol"
1
false
"unstable mutagen"
1
false
products
"phalanximine"
3
effects
"'''Medicine''':"
" "
"* Modifies health by <span style="color:green">1</span> Cellular and <span style="color:red">1</span> Radiation"
" "
"* Has a 5% chance to cause vomiting"
effectLine"'''Medicine''': * Modifies health by <span style="color:green">1</span> Cellular and <span style="color:red">1</span> Radiation * Has a 5% chance to cause vomiting"
textColorTheme"dark"
id"PolypyryliumOligomers"
group"Medicine"
color"#9423FF"
flavor"violets"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-3.5
types
Asphyxiation-2.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Asphyxiation3.5
class"ModifyBleedAmount"
amount-0.25
name"Polypyrylium Oligomers"
desc"A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3.5</span> Brute and <span style="color:green">2.5</span> Asphyxiation"
" "
"* Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of Polypyrylium Oligomers"
" "
"* Reduces bleeding"
effectLine"'''Medicine''': * Heals <span style="color:green">3.5</span> Brute and <span style="color:green">2.5</span> Asphyxiation * Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of Polypyrylium Oligomers * Reduces bleeding"
textColorTheme"light"
id"Ambuzol"
group"Medicine"
color"#86caf7"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
conditions
class"ReagentThreshold"
min10
maxnull
name"ambuzol"
desc"A highly engineered substance able to halt the progression of a zombie infection."
physicalDesc"crisp"
recipes
type"reaction"
id"Ambuzol"
reactants
"dylovene"
1
false
"ammonia"
1
false
"zombie blood"
2
false
products
"ambuzol"
4
effects
"'''Medicine''':"
" "
"* Cures an ongoing zombie infection when there's at least 10u of ambuzol"
effectLine"'''Medicine''': * Cures an ongoing zombie infection when there's at least 10u of ambuzol"
textColorTheme"dark"
id"AmbuzolPlus"
group"Medicine"
color"#1274b5"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
innoculatetrue
conditions
class"ReagentThreshold"
min5
maxnull
name"ambuzol plus"
desc"Further engineered with the blood of the infected, inoculates the living against the infection."
physicalDesc"crisp"
recipes
type"reaction"
id"AmbuzolPlus"
reactants
"ambuzol"
5
false
"omnizine"
5
false
products
"ambuzol plus"
10
effects
"'''Medicine''':"
" "
"* Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus"
effectLine"'''Medicine''': * Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus"
textColorTheme"light"
id"PulpedBananaPeel"
group"Medicine"
color"#FFE774"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-0.5
name"pulped banana peel"
desc"Pulped banana peels have some effectiveness against bleeding."
physicalDesc"pulpy"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Reduces bleeding"
effectLine"'''Medicine''': * Reduces bleeding"
textColorTheme"dark"
id"Saline"
group"Medicine"
color"#0064C8"
flavor"salty"
metabolisms
Drink
effects
class"SatiateThirst"
factor6
class"ModifyBloodLevel"
amount6
name"saline"
desc"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
physicalDesc"salty"
recipes
type"reaction"
id"Saline"
reactants
"water"
4
false
"table salt"
1
false
products
"saline"
5
effects
"'''Drink''':"
" "
"* Satiates thirst at 2x the average rate"
" "
"* Increases blood level"
effectLine"'''Drink''': * Satiates thirst at 2x the average rate * Increases blood level"
textColorTheme"light"
id"Siderlac"
group"Medicine"
color"#f4dab8"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Caustic-5
name"siderlac"
desc"A powerful anti-caustic medicine derived from plants."
physicalDesc"milky"
recipes
type"reaction"
id"Siderlac"
reactants
"aloe"
1
false
"stellibinin"
1
false
products
"siderlac"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">5</span> Caustic"
effectLine"'''Medicine''': * Heals <span style="color:green">5</span> Caustic"
textColorTheme"dark"
id"Stellibinin"
group"Medicine"
color"#2b2f77"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-4
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Amatoxin"
min1
maxnull
reagent"amatoxin"
amount-3
name"stellibinin"
desc"A natual anti-toxin with particular effectiveness against amatoxin."
physicalDesc"starry"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">4</span> Poison"
" "
"* Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin"
effectLine"'''Medicine''': * Heals <span style="color:green">4</span> Poison * Removes 3u of amatoxin from the solution when there's at least 1u of amatoxin"
textColorTheme"light"
id"Synaptizine"
group"Medicine"
color"#d49a2f"
flavor"medicine"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time15
type"Remove"
name"synaptizine"
desc"A toxic chemical that halves the duration of stuns and knockdowns."
physicalDesc"pungent"
recipes
type"reaction"
id"Synaptizine"
reactants
"lithium"
1
false
"sugar"
1
false
"water"
1
false
products
"synaptizine"
3
effects
"'''Poison''':"
" "
"* Deals <span style="color:red">2</span> Poison"
" "
"* Removes 3s of stunning"
" "
"* Removes 3s of knockdown"
" "
"* Removes 15s of hallucinations"
effectLine"'''Poison''': * Deals <span style="color:red">2</span> Poison * Removes 3s of stunning * Removes 3s of knockdown * Removes 15s of hallucinations"
textColorTheme"dark"
id"TranexamicAcid"
group"Medicine"
color"#ba7d7d"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-1.5
class"HealthChange"
conditions
class"ReagentThreshold"
min15
maxnull
damage
types
Bloodloss3
name"tranexamic acid"
desc"A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens."
physicalDesc"viscous"
recipes
type"reaction"
id"TranexamicAcid"
reactants
"inaprovaline"
1
false
"sulfuric acid"
1
false
"sugar"
1
false
products
"tranexamic acid"
3
effects
"'''Medicine''':"
" "
"* Reduces bleeding"
" "
"* Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamic acid"
effectLine"'''Medicine''': * Reduces bleeding * Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamic acid"
textColorTheme"dark"
id"Tricordrazine"
group"Medicine"
color"#00e5ff"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"TotalDamage"
max50
min0
damage
groups
Brute-1
types
Poison-0.5
Heat-0.33
Shock-0.33
Cold-0.33
name"tricordrazine"
desc"A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals."
physicalDesc"opaque"
recipes
type"reaction"
id"Tricordrazine"
reactants
"inaprovaline"
1
false
"dylovene"
1
false
products
"tricordrazine"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1</span> Brute, <span style="color:green">0.5</span> Poison, <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold when it has at most 50 total damage"
effectLine"'''Medicine''': * Heals <span style="color:green">1</span> Brute, <span style="color:green">0.5</span> Poison, <span style="color:green">0.33</span> Heat, <span style="color:green">0.33</span> Shock, and <span style="color:green">0.33</span> Cold when it has at most 50 total damage"
textColorTheme"dark"
id"Lipozine"
group"Medicine"
color"#2690b5"
flavor"medicine"
metabolisms
Medicine
effects
class"SatiateHunger"
factor-1
name"lipozine"
desc"A chemical that accelerates metabolism, causing the user to hunger faster."
physicalDesc"oily"
recipes
type"reaction"
id"Lipozine"
reactants
"table salt"
1
false
"ethanol"
1
false
"radium"
1
false
products
"lipozine"
3
effects
"'''Medicine''':"
" "
"* Satiates hunger at -0.333x the average rate"
effectLine"'''Medicine''': * Satiates hunger at -0.333x the average rate"
textColorTheme"light"
id"Omnizine"
group"Medicine"
color"#fcf7f9"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Burn-2
Toxin-2
Airloss-2
Brute-2
name"omnizine"
desc"A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete."
physicalDesc"soothing"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">2</span> Burn, <span style="color:green">2</span> Toxin, <span style="color:green">2</span> Airloss, and <span style="color:green">2</span> Brute"
effectLine"'''Medicine''': * Heals <span style="color:green">2</span> Burn, <span style="color:green">2</span> Toxin, <span style="color:green">2</span> Airloss, and <span style="color:green">2</span> Brute"
textColorTheme"dark"
id"Ultravasculine"
group"Medicine"
color"#520e30"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min0
max30
damage
groups
Toxin-3
Brute0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
groups
Toxin-1
Brute3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
maxnull
reagent"histamine"
amount-1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
maxnull
reagent"ultravasculine"
amount0.5
name"ultravasculine"
desc"A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain."
physicalDesc"thick and grainy"
recipes
type"reaction"
id"Ultravasculine"
reactants
"histamine"
2
false
"plasma"
1
true
products
"ultravasculine"
2
effects
"'''Medicine''':"
" "
"* Modifies health by <span style="color:green">3</span> Toxin and <span style="color:red">0.5</span> Brute when there's at most 30u of ultravasculine"
" "
"* Modifies health by <span style="color:green">1</span> Toxin and <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine"
" "
"* Removes 1u of histamine from the solution when there's at least 1u of histamine"
" "
"* Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine"
effectLine"'''Medicine''': * Modifies health by <span style="color:green">3</span> Toxin and <span style="color:red">0.5</span> Brute when there's at most 30u of ultravasculine * Modifies health by <span style="color:green">1</span> Toxin and <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine * Removes 1u of histamine from the solution when there's at least 1u of histamine * Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine"
textColorTheme"light"
id"Oculine"
group"Medicine"
color"#404040"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemHealEyeDamage"
amount-1
name"oculine"
desc"A simple saline compound used to treat the eyes via ingestion."
physicalDesc"translucent"
recipes
type"reaction"
id"Oculine"
reactants
"table salt"
1
false
"blood"
1
false
"hydroxide"
2
false
products
"oculine"
4
effects
"'''Medicine''':"
" "
"* Heals eye damage"
effectLine"'''Medicine''': * Heals eye damage"
textColorTheme"light"
id"Cognizine"
group"Medicine"
color"#b50ee8"
flavor"magical"
metabolisms
Medicine
effects
class"MakeSentient"
conditions
class"ReagentThreshold"
min5
maxnull
name"cognizine"
desc"A mysterious chemical which is able to make any non-sentient creature sentient."
physicalDesc"enigmatic"
recipes
type"reaction"
id"Cognizine"
reactants
"carpotoxin"
1
false
"siderlac"
1
false
"acetone"
1
false
products
"cognizine"
1
effects
"'''Medicine''':"
" "
"* Makes the metabolizer sentient when there's at least 5u of cognizine"
effectLine"'''Medicine''': * Makes the metabolizer sentient when there's at least 5u of cognizine"
textColorTheme"light"
id"Ethyloxyephedrine"
group"Medicine"
color"#d5d5e4"
flavor"medicine"
metabolisms
Medicine
effects
class"Jitter"
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
time2
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min10
maxnull
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"ethyloxyephedrine"
desc"A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Causes jittering"
" "
"* Causes stuttering for at least 0.2s without accumulation"
" "
"* Removes 10s of drowsiness"
" "
"* Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine"
effectLine"'''Medicine''': * Causes jittering * Causes stuttering for at least 0.2s without accumulation * Removes 10s of drowsiness * Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine"
textColorTheme"dark"
id"Diphenylmethylamine"
group"Medicine"
color"#b0abaa"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min5
maxnull
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"diphenylmethylamine"
desc"A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake."
physicalDesc"glowing"
recipes
Empty array
effects
"'''Medicine''':"
" "
"* Removes 10s of drowsiness"
" "
"* Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine"
effectLine"'''Medicine''': * Removes 10s of drowsiness * Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine"
textColorTheme"dark"
id"Sigynate"
group"Medicine"
color"#e0a5b9"
flavor"sweet"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Caustic-3
class"HealthChange"
conditions
class"ReagentThreshold"
min16
maxnull
damage
types
Heat2
class"Jitter"
conditions
class"ReagentThreshold"
min20
maxnull
class"PopupMessage"
conditions
class"ReagentThreshold"
min20
maxnull
type"Local"
visualType"Medium"
messages
"generic-reagent-effect-nauseous"
probability0.2
class"ChemVomit"
conditions
class"ReagentThreshold"
min30
maxnull
probability0.02
name"sigynate"
desc"A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!"
physicalDesc"thick"
recipes
type"reaction"
id"Sigynate"
impact"Medium"
minTemp370
reactants
"sodium carbonate"
1
false
"sodium hydroxide"
1
false
"kelotane"
1
false
"water"
1
false
"sugar"
1
false
products
"sigynate"
4
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3</span> Caustic"
" "
"* Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate"
" "
"* Causes jittering when there's at least 20u of sigynate"
" "
"* Has a 2% chance to cause vomiting when there's at least 30u of sigynate"
effectLine"'''Medicine''': * Heals <span style="color:green">3</span> Caustic * Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate * Causes jittering when there's at least 20u of sigynate * Has a 2% chance to cause vomiting when there's at least 30u of sigynate"
textColorTheme"dark"
id"Lacerinol"
group"Medicine"
color"#283332"
flavor"syrupy"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Slash-3
class"HealthChange"
conditions
class"ReagentThreshold"
min12
maxnull
damage
types
Cold3
name"lacerinol"
desc"A fairly unreactive chemical that boosts collagen sythesis to incredible levels, healing slash trauma."
physicalDesc"viscous"
recipes
type"reaction"
id"Lacerinol"
impact"Medium"
minTemp335
reactants
"bicaridine"
1
false
"benzene"
1
false
products
"lacerinol"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3</span> Slash"
" "
"* Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
effectLine"'''Medicine''': * Heals <span style="color:green">3</span> Slash * Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
textColorTheme"light"
id"Puncturase"
group"Medicine"
color"#b9bf93"
flavor"fizzy"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Piercing-4
Blunt0.1
class"HealthChange"
conditions
class"ReagentThreshold"
min11
maxnull
damage
types
Blunt5
name"puncturase"
desc"A fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind."
physicalDesc"fizzy"
recipes
type"reaction"
id"Puncturase"
impact"Medium"
minTemp325
reactants
"bicaridine"
1
false
"hydroxide"
1
false
products
"puncturase"
2
effects
"'''Medicine''':"
" "
"* Modifies health by <span style="color:green">4</span> Piercing and <span style="color:red">0.1</span> Blunt"
" "
"* Deals <span style="color:red">5</span> Blunt when there's at least 11u of puncturase"
effectLine"'''Medicine''': * Modifies health by <span style="color:green">4</span> Piercing and <span style="color:red">0.1</span> Blunt * Deals <span style="color:red">5</span> Blunt when there's at least 11u of puncturase"
textColorTheme"dark"
id"Bruizine"
group"Medicine"
color"#ff3636"
flavor"sour"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Blunt-3.5
class"HealthChange"
conditions
class"ReagentThreshold"
min10.5
maxnull
damage
types
Poison4
name"bruizine"
desc"Originally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma."
physicalDesc"mucus-like"
recipes
type"reaction"
id"Bruizine"
impact"Medium"
reactants
"bicaridine"
1
false
"lithium"
0.9
false
"sugar"
1
false
products
"bruizine"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3.5</span> Blunt"
" "
"* Deals <span style="color:red">4</span> Poison when there's at least 10.5u of bruizine"
effectLine"'''Medicine''': * Heals <span style="color:green">3.5</span> Blunt * Deals <span style="color:red">4</span> Poison when there's at least 10.5u of bruizine"
textColorTheme"light"
id"Holywater"
group"Medicine"
color"#91C3F7"
flavor"holy"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
Medicine
effects
class"HealthChange"
conditions
class"TotalDamage"
max50
min0
damage
types
Blunt-0.2
Poison-0.2
Heat-0.2
Shock-0.2
Cold-0.2
name"holy water"
desc"The cleanest and purest of waters straight from the hands of god, is known to magically heal wounds."
physicalDesc"holy"
recipes
Empty array
effects
"'''Drink''':"
" "
"* Satiates thirst averagely"
" "
"'''Medicine''':"
" "
"* Heals <span style="color:green">0.2</span> Blunt, <span style="color:green">0.2</span> Poison, <span style="color:green">0.2</span> Heat, <span style="color:green">0.2</span> Shock, and <span style="color:green">0.2</span> Cold when it has at most 50 total damage"
effectLine"'''Drink''': * Satiates thirst averagely '''Medicine''': * Heals <span style="color:green">0.2</span> Blunt, <span style="color:green">0.2</span> Poison, <span style="color:green">0.2</span> Heat, <span style="color:green">0.2</span> Shock, and <span style="color:green">0.2</span> Cold when it has at most 50 total damage"
textColorTheme"dark"
id"Pyrazine"
group"Medicine"
color"#aa4308"
flavor"syrupy"
metabolisms
Medicine
metabolismRate0.1
effects
class"HealthChange"
damage
types
Heat-1
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Slash0.5
Piercing0.5
class"ChemVomit"
conditions
class"ReagentThreshold"
min15
maxnull
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
min20
maxnull
emote"Scream"
probability0.2
name"pyrazine"
desc"Efficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed."
physicalDesc"thick"
recipes
type"reaction"
id"Pyrazine"
impact"Medium"
minTemp540
reactants
"leporazine"
1
false
"dermaline"
1
false
"carbon"
1
false
products
"pyrazine"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">1</span> Heat"
" "
"* Deals <span style="color:red">0.5</span> Slash and <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine"
" "
"* Has a 10% chance to cause vomiting when there's at least 15u of pyrazine"
effectLine"'''Medicine''': * Heals <span style="color:green">1</span> Heat * Deals <span style="color:red">0.5</span> Slash and <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine * Has a 10% chance to cause vomiting when there's at least 15u of pyrazine"
textColorTheme"light"
id"Insuzine"
group"Medicine"
color"#8147ff"
flavor"metallic"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Shock-4
class"AdjustReagent"
reagent"licoxide"
amount-4
class"AdjustReagent"
reagent"tazinide"
amount-4
class"AdjustTemperature"
amount-5000
class"HealthChange"
conditions
class"ReagentThreshold"
min12
maxnull
damage
types
Cold2
class"AdjustTemperature"
conditions
class"ReagentThreshold"
min12
maxnull
amount-30000
class"Jitter"
conditions
class"ReagentThreshold"
min12
maxnull
name"insuzine"
desc"Rapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed."
physicalDesc"frosty"
recipes
type"reaction"
id"Insuzine"
impact"Medium"
minTemp433
reactants
"leporazine"
1
false
"kelotane"
1
false
"silicon"
1
false
products
"insuzine"
3
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">4</span> Shock"
" "
"* Removes 4u of licoxide from the solution"
" "
"* Removes 4u of tazinide from the solution"
" "
"* Removes 5kJ of heat from the body it's in"
" "
"* Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine"
" "
"* Removes 30kJ of heat from the body it's in when there's at least 12u of insuzine"
" "
"* Causes jittering when there's at least 12u of insuzine"
effectLine"'''Medicine''': * Heals <span style="color:green">4</span> Shock * Removes 4u of licoxide from the solution * Removes 4u of tazinide from the solution * Removes 5kJ of heat from the body it's in * Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine * Removes 30kJ of heat from the body it's in when there's at least 12u of insuzine * Causes jittering when there's at least 12u of insuzine"
textColorTheme"light"
id"Opporozidone"
group"Medicine"
color"#b5e36d"
flavor"acid"
metabolisms
Medicine
effects
class"ReduceRotting"
seconds20
conditions
class"Temperature"
max150
min0
class"MobStateCondition"
mobstate"Dead"
name"opporozidone"
desc"A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter."
physicalDesc"sickly"
recipes
type"reaction"
id"Opporozidone"
minTemp400
reactants
"cognizine"
1
false
"plasma"
2
false
"doxarubixadone"
1
false
products
"opporozidone"
3
effects
"'''Medicine''':"
" "
"* Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead"
effectLine"'''Medicine''': * Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead"
textColorTheme"dark"
id"Necrosol"
group"Medicine"
color"#86a5bd"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
groups
Brute-4
Burn-5
types
Poison-2
name"necrosol"
desc"A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"necrotic"
recipes
type"reaction"
id"Necrosol"
impact"Medium"
minTemp370
reactants
"blood"
3
false
"omnizine"
1
false
"cryoxadone"
2
false
products
"necrosol"
2
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">4</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">2</span> Poison when the body's temperature is at most 213k"
effectLine"'''Medicine''': * Heals <span style="color:green">4</span> Brute, <span style="color:green">5</span> Burn, and <span style="color:green">2</span> Poison when the body's temperature is at most 213k"
textColorTheme"dark"
id"Aloxadone"
group"Medicine"
color"#89f77f"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
min0
damage
types
Heat-3
Shock-3
Caustic-1
name"aloxadone"
desc"A cryogenics chemical. Used to treat severe third degree burns via regeneration of the burnt tissue. Works regardless of the patient being alive or dead."
physicalDesc"soothing"
recipes
type"reaction"
id"Aloxadone"
impact"Medium"
reactants
"cryoxadone"
1
false
"aloe"
2
false
"sigynate"
2
false
products
"aloxadone"
4
effects
"'''Medicine''':"
" "
"* Heals <span style="color:green">3</span> Heat, <span style="color:green">3</span> Shock, and <span style="color:green">1</span> Caustic when the body's temperature is at most 213k"
effectLine"'''Medicine''': * Heals <span style="color:green">3</span> Heat, <span style="color:green">3</span> Shock, and <span style="color:green">1</span> Caustic when the body's temperature is at most 213k"
textColorTheme"dark"
id"Mannitol"
group"Medicine"
color"#A0A0A0"
flavor"sweet"
metabolisms
Medicine
effects
class"PopupMessage"
conditions
class"ReagentThreshold"
min15
maxnull
type"Local"
visualType"Medium"
messages
"mannitol-effect-enlightened"
probability0.2
name"mannitol"
desc"Efficiently restores brain damage."
physicalDesc"opaque"
recipes
type"reaction"
id"Mannitol"
reactants
"hydrogen"
1
false
"water"
1
false
"sugar"
1
false
products
"mannitol"
3
effects
"'''Medicine''':"
effectLine"'''Medicine''':"
textColorTheme"dark"
id"Psicodine"
group"Medicine"
color"#07E79E"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min30
maxnull
damage
types
Poison2
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
min30
maxnull
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time8
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time2
type"Remove"
class"GenericStatusEffect"
key"Drunk"
time6
type"Remove"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"psicodine-effect-fearless"
"psicodine-effect-anxieties-wash-away"
"psicodine-effect-at-peace"
probability0.2
name"psicodine"
desc"Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage."
physicalDesc"shiny"
recipes
type"reaction"
id"Psicodine"
impact"Medium"
reactants
"mannitol"
2
false
"impedrezene"
1
false
"water"
2
false
products
"psicodine"
4
effects
"'''Medicine''':"
" "
"* Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine"
" "
"* Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine"
" "
"* Removes 2s of jittering"
" "
"* Removes 6s of drunkness"
effectLine"'''Medicine''': * Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine * Causes hallucinations for at least 0.8s with accumulation when there's at least 30u of psicodine * Removes 2s of jittering * Removes 6s of drunkness"
textColorTheme"dark"
id"PotassiumIodide"
group"Medicine"
color"#baa15d"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"RadiationProtection"
component"RadiationProtection"
time2
type"Add"
refreshfalse
class"HealthChange"
conditions
class"ReagentThreshold"
min20
maxnull
damage
types
Poison1
name"potassium iodide"
desc"Will reduce the damaging effects of radiation by 90%. Prophylactic use only."
physicalDesc"grainy"
recipes
type"reaction"
id"PotassiumIodide"
reactants
"potassium"
1
false
"iodine"
1
false
products
"potassium iodide"
2
effects
"'''Medicine''':"
" "
"* Causes radiation protection for at least 0.2s with accumulation"
" "
"* Deals <span style="color:red">1</span> Poison when there's at least 20u of potassium iodide"
effectLine"'''Medicine''': * Causes radiation protection for at least 0.2s with accumulation * Deals <span style="color:red">1</span> Poison when there's at least 20u of potassium iodide"
textColorTheme"dark"
id"Haloperidol"
group"Medicine"
color"#27870a"
flavor"medicine"
metabolisms
Medicine
effects
class"Emote"
emote"Yawn"
showInChattrue
probability0.1
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time4
type"Add"
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time4
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time10
type"Remove"
class"AdjustReagent"
reagent"desoxyephedrine"
amount-3
class"AdjustReagent"
reagent"ephedrine"
amount-3
class"AdjustReagent"
reagent"hyperzine"
amount-3
class"AdjustReagent"
reagent"THC"
amount-3
class"AdjustReagent"
reagent"space mirage"
amount-3
class"AdjustReagent"
reagent"bananadine"
amount-3
class"AdjustReagent"
reagent"space glue"
amount-3
class"AdjustReagent"
reagent"mindbreaker toxin"
amount-3
name"haloperidol"
desc"Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness."
physicalDesc"crystalline"
recipes
type"reaction"
id"Haloperidol"
reactants
"aluminium"
1
false
"chlorine"
1
false
"fluorine"
1
false
"oil"
1
false
"potassium iodide"
1
false
products
"haloperidol"
5
effects
"'''Medicine''':"
" "
"* Causes drowsiness for at least 0.4s with accumulation"
" "
"* Removes 4s of jittering"
" "
"* Removes 10s of hallucinations"
" "
"* Removes 3u of desoxyephedrine from the solution"
" "
"* Removes 3u of ephedrine from the solution"
" "
"* Removes 3u of hyperzine from the solution"
" "
"* Removes 3u of THC from the solution"
" "
"* Removes 3u of space mirage from the solution"
" "
"* Removes 3u of bananadine from the solution"
" "
"* Removes 3u of space glue from the solution"
" "
"* Removes 3u of mindbreaker toxin from the solution"
effectLine"'''Medicine''': * Causes drowsiness for at least 0.4s with accumulation * Removes 4s of jittering * Removes 10s of hallucinations * Removes 3u of desoxyephedrine from the solution * Removes 3u of ephedrine from the solution * Removes 3u of hyperzine from the solution * Removes 3u of THC from the solution * Removes 3u of space mirage from the solution * Removes 3u of bananadine from the solution * Removes 3u of space glue from the solution * Removes 3u of mindbreaker toxin from the solution"
textColorTheme"light"