Xenoarcheology: Difference between revisions

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(Reviewed and updated any outdated information. Added a section on the node scanner. Added a table on reactions)
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=== Analysis Console ===
=== Analysis Console ===
[[File:Analysis Console.png|border|left|frameless|53x53px]]
[[File:Analysis Console.png|border|left|frameless]]
[[File:UI before menu.png|thumb|399x399px|''The analysis console's UI before any scanning has occurred.'']]
[[File:UI before menu.png|thumb|399x399px|''The analysis console's UI before any scanning has occurred.'']]
{{Clear|left}}
{{Clear|left}}
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|-
|-
| Print || Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.
| Print || Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.
|-
|Up/Down
|Directs the artifact to go up or down in depth. Control this wisely and you will be able to fully extract value from the artifact.
|-
|-
| Extract || Collects any earned research points from activated nodes, and sends them to the selected server.
| Extract || Collects any earned research points from activated nodes, and sends them to the selected server.
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=== Artifact Analyzer ===
=== Artifact Analyzer ===
[[File:Analyzer-full.png|128px]]
[[File:Analyzer-full.png|alt=Artifact Analyzer icon|frameless]]


The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the "scan" button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyzer or by the artifact being activated.
The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the "scan" button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyzer or by the artifact being activated.
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[[File:Xeno artifacts.png|border|frameless|448x448px]]
[[File:Xeno artifacts.png|border|frameless|448x448px]]


Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo_Technician|Cargo]], getting them from [[Salvaging|Salvage]], or finding them from the Bluespace Anomaly station event.
Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo_Technician|Cargo]], getting them from [[Salvaging|Salvage]], or finding them from the Bluespace Artifact station event.


Artifacts consist of randomly generated "trees" which dictates the artifacts behavior. Each tree consists of various "nodes" which the artifact can be inside of. Nodes each contain a "trigger" and an "effect". Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to a random adjacent node in the tree.
Artifacts consist of randomly generated "trees" which dictates the artifacts behavior. Each tree consists of various "nodes" which the artifact can be inside of. Nodes each contain a "trigger" and an "effect". Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to an adjacent node in the tree. The direction of the depth shift is guided by either up or down through the analysis console.


The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spesos.
The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spesos.
== Tools ==
=== Node Scanner ===
[[File:Node scanner.png|alt=Node scanner equipment icon|border|frameless]]
The node scanner is a valuable piece of equipment that will speed up the artifact activation process. The node scanner when used on an artifact will tell you the active NODE_ID of the artifact.
If you are a diligent printer of node information then you would be able to compare the NODE_ID of the artifact to the node papers you have collected. If a NODE_ID shows a number that matches one of your saved node papers, then you may skip the analysis console scanning process entirely. This process would save you 30 seconds for the scan!


== Analysis Interpretation ==
== Analysis Interpretation ==
[[File:UI after menu.png|alt=The analysis console's UI after a scan has occurred.]]
[[File:UI after menu.png|alt=The analysis console's UI after a scan has occurred.]]
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.


Each scan of the artifact analyzer gives various data about the artifact:
Each scan of the artifact analyzer gives various data about the artifact:
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| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.
| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.
|-
|-
| DEPTH || Node tree depth || The distance from the starting node of the tree. Higher depths correspond to more dangerous and harder to activate artifacts which in turn increase the value when discovered.
| DEPTH || Node tree depth || The distance from the starting node of the tree. The higher the depth number is will correspond to how dangerous and valuable the artifact will be.
|-
|-
| ACTIVATED || Activation || Whether or not the "trigger" for the node has been activated.
| ACTIVATED || Activation || Whether or not the "trigger" for the node has been activated.
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| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.
| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.
|-
|-
| CURRENT_VALUE || Point value || The number of research points that the artifact will give if destroyed.
| UNEXTRACTED_VALUE || Point value || The number of research points that the artifact if the extraction button on the analysis console is pressed.
|}
|}
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.


===Stimulus===
===Stimulus===
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! Stimulus !! What to do?
! Stimulus !! What to do?
|-
|-
| Hydro-reactive || Spray a fire extinguisher.
| Hydro-reactive || Activated through water interaction. Splash a water bottle, use a fire extinguisher, or a spray bottle.
|-
|-
| Sonic Vibrations|| Play a [[Musical Instruments|musical instrument]] close to the artifact.
| Sonic Vibrations|| Play a [[Musical Instruments|musical instrument]] close to the artifact.
|-
|-
| Magnetic Vibrations || Equip Magboots and walk on the artifact
| Magnetic Vibrations || Equip Magboots and activate them near the artifact
|-
|-
| Extreme Pressure || Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit). Can also require higher end of the spectrum - filling the room with gases until a super-high pressure is reached (use pumps for this).
| Extreme Pressure || Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit). Can also require higher end of the spectrum - filling the room with gases until a super-high pressure is reached (use pumps for this).
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| Examination || Examine the artifact.
| Examination || Examine the artifact.
|-
|-
| Radiation || Ask RD for something Radioactive, but if you're feeling proactive get some uranium from somewhere, make uranium glass, break the glass, use the uranium shards to make a Uranium Spear and stab the artifact for a bit. If thats to much ask botany for two Plant Bags full of bananas, dump them all on top of the artifact and wait. (Wear a Hazmat suit for this and remove bananas afterwards)
| Radiation || Provide radiation to the artifact. Stab with a uranium spear or use a cancer mouse.
|}
 
=== Reaction ===
Some of the examples of what could occur after being activated:
{| class="wikitable"
|+
!Reaction
!What does it do?
|-
|Biochemical Disruption
|Spawns a puddle or foam. The chemical is chosen from a few lists that depend on the depth of the artifact.
|-
|Mental Disruption
|Will give a random message saying you generally feel either good or bad.
|-
|Matter Creation
|Will vary from spawning trash and bananas at higher depths to spawning a random Anomaly at lower depths.
|-
|Electrical Interference
|Will harmlessly flicker the nearby electrical devices.
|-
|Environmental Distruption
|Will range from a non-structural explosion at higher depths to a massive structural explosion depending on lower depths.
|-
|Displacement
|Will either randomly teleport itself to a moderate distance or teleport a sentient creature to it.
|-
|Polymorph
|Can polymorph other nearby creatures into a glass creature or a lizard.
|-
|Energy Release
|Can either release heat, charge batteries, become mildly radioactive, become highly radioactive, or Ignite all nearby creatures and objects.
|-
|Station-wide Destruction
|WARNING: Will either spawn the singularity or tesla. EXTREMELY DANGEROUS. Depth 10 exclusive
|}
|}

Revision as of 08:54, 13 August 2024

Xenoarcheology is a method of point generation for R&D utilizing randomly generated artifacts. It is the job of scientists to discover and activate the secrets of these artifacts.

Equipment

The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the station. This specifically focuses on the specific items used and contained within the Xenoarcheology lab.

Analysis Console

The analysis console's UI before any scanning has occurred.

The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.

From the console itself, the screen displays information about the last artifact scanned. The buttons along the side perform various functions:

Button Name Description
Server List Opens a menu for selecting a research server.
Scan Scans the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.
Print Prints a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.
Up/Down Directs the artifact to go up or down in depth. Control this wisely and you will be able to fully extract value from the artifact.
Extract Collects any earned research points from activated nodes, and sends them to the selected server.

Please note that printed reports are NOT artifact specific, and are used to identify nodes manually with an Artifact Scanner

Artifact Analyzer

Artifact Analyzer icon

The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. It can be upgraded with machine parts in order to reduce its power intake as well as the duration of its scans. Artifacts are scanned by placing them on this machine and then pressing the "scan" button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyzer or by the artifact being activated.

Artifacts

Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from Cargo, getting them from Salvage, or finding them from the Bluespace Artifact station event.

Artifacts consist of randomly generated "trees" which dictates the artifacts behavior. Each tree consists of various "nodes" which the artifact can be inside of. Nodes each contain a "trigger" and an "effect". Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to an adjacent node in the tree. The direction of the depth shift is guided by either up or down through the analysis console.

The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in spesos.

Tools

Node Scanner

Node scanner equipment icon

The node scanner is a valuable piece of equipment that will speed up the artifact activation process. The node scanner when used on an artifact will tell you the active NODE_ID of the artifact.

If you are a diligent printer of node information then you would be able to compare the NODE_ID of the artifact to the node papers you have collected. If a NODE_ID shows a number that matches one of your saved node papers, then you may skip the analysis console scanning process entirely. This process would save you 30 seconds for the scan!

Analysis Interpretation

The analysis console's UI after a scan has occurred.

It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.

Each scan of the artifact analyzer gives various data about the artifact:

In-Game Phrase Meaning Description
NODE_ID ID A unique ID number corresponding to each node. Can be used for identification.
DEPTH Node tree depth The distance from the starting node of the tree. The higher the depth number is will correspond to how dangerous and valuable the artifact will be.
ACTIVATED Activation Whether or not the "trigger" for the node has been activated.
STIMULUS Trigger A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.
REACTION Effect A hint about the effect for this node. Usually is vague and non-specific.
EDGES Neighboring nodes The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.
UNEXTRACTED_VALUE Point value The number of research points that the artifact if the extraction button on the analysis console is pressed.

Stimulus

Some examples of stimulus interpretations (i.e. how to cause the artifact to make a reaction):

Stimulus What to do?
Hydro-reactive Activated through water interaction. Splash a water bottle, use a fire extinguisher, or a spray bottle.
Sonic Vibrations Play a musical instrument close to the artifact.
Magnetic Vibrations Equip Magboots and activate them near the artifact
Extreme Pressure Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit). Can also require higher end of the spectrum - filling the room with gases until a super-high pressure is reached (use pumps for this).
Physical Trauma Punch the artifact or hit it with a blunt object via Combat Mode. This may take several hits.
Electricity Touch it with a multi-tool.
Active Deceleration Throw the artifact.
No Stimulus Time based, wait for X amount of time.
Life Essence Kill something nearby (not a crewmate!). Insects, monkeys, mothroaches all work.
Hemalogical Toss Blood on it using either a beaker of blood or use a syringe to fill a Spray Bottle with Blood then use the spray bottle.
Tool Usage Use a Wrench on the artifact, make sure it is unanchored afterwards.
Examination Examine the artifact.
Radiation Provide radiation to the artifact. Stab with a uranium spear or use a cancer mouse.

Reaction

Some of the examples of what could occur after being activated:

Reaction What does it do?
Biochemical Disruption Spawns a puddle or foam. The chemical is chosen from a few lists that depend on the depth of the artifact.
Mental Disruption Will give a random message saying you generally feel either good or bad.
Matter Creation Will vary from spawning trash and bananas at higher depths to spawning a random Anomaly at lower depths.
Electrical Interference Will harmlessly flicker the nearby electrical devices.
Environmental Distruption Will range from a non-structural explosion at higher depths to a massive structural explosion depending on lower depths.
Displacement Will either randomly teleport itself to a moderate distance or teleport a sentient creature to it.
Polymorph Can polymorph other nearby creatures into a glass creature or a lizard.
Energy Release Can either release heat, charge batteries, become mildly radioactive, become highly radioactive, or Ignite all nearby creatures and objects.
Station-wide Destruction WARNING: Will either spawn the singularity or tesla. EXTREMELY DANGEROUS. Depth 10 exclusive