Syndicate medic hardsuit: Difference between revisions
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A heavily armored and agile advanced hardsuit specially designed for field medic operations. | |||
[[File:Syndie medic suit.png|128x128px]] | [[File:Syndie medic suit.png|128x128px]] | ||
==overview== | |||
the syndicate medic hardsuit | |||
==stats== | |||
this decreases your running speed by 10% | |||
it provides the following protection: | |||
- blunt damage reduced by 50% | |||
- slash damage reduced by 50% | |||
- piercing damage reduced by 50% | |||
- heat damage reduced by 50% | |||
- radiation damage reduced by 50% | |||
- caustic damage reduced by 50% | |||
- explosion damage reduced by 50% | |||
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction) |
Revision as of 12:20, 29 July 2024
A heavily armored and agile advanced hardsuit specially designed for field medic operations.
overview
the syndicate medic hardsuit
stats
this decreases your running speed by 10%
it provides the following protection:
- blunt damage reduced by 50%
- slash damage reduced by 50%
- piercing damage reduced by 50%
- heat damage reduced by 50%
- radiation damage reduced by 50%
- caustic damage reduced by 50%
- explosion damage reduced by 50%
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)