Syndicate raid suit: Difference between revisions

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(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
==diffrences==
The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middleground role albeit in very different use cases 
The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helment) in every stat bar radiation making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]

Revision as of 08:31, 29 July 2024

A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.

overview

Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents, and Nuclear Operatives through the the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT void faring however like its counterparts it is fitted with an inbuilt flashlight.

Stats

this decreases your running speed by 10%

it provides the following protection:

- blunt damage reduced by 65%

- slash damage reduced by 65%

- piercing damage reduced by 65%

- heat damage reduced by 65%

- caustic damage reduced by 50%

- explosion damage reduced by 65%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)

diffrences

The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middleground role albeit in very different use cases

The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helment) in every stat bar radiation making its stats more closely resemble that of the Cybersun Juggernaut Suit but with the mobility penalty of the standard Syndicate Hardsuit