Syndicate raid suit: Difference between revisions

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- explosion damage reduced by 65%
- explosion damage reduced by 65%


(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)

Revision as of 08:22, 29 July 2024

A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.

overview

Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents, and Nuclear Operatives through the the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT void faring however like its counterparts it is fitted with an inbuilt flashlight.

Stats

this decreases your running speed by 10%

it provides the following protection:

- blunt damage reduced by 65%

- slash damage reduced by 65%

- piercing damage reduced by 65%

- heat damage reduced by 65%

- caustic damage reduced by 50%

- explosion damage reduced by 65%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)