Reinforcement Teleporter: Difference between revisions

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Revision as of 11:16, 28 July 2024

A radio that calls in a specialized agent of variable quality. They come in three flavors medic, spy, and thief and are all equipped with a Viper, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on.

overview

A reinforcement teleporter is a device used in order to summon additional syndicate reinforcements through the Syndicate Uplink and may be used by both syndicate agents and Nuclear Operatives alike

A reinforcement when used opens up a ghost role for someone to request in order to become said reinforcement this role acts halfway between a traditional antagonist and a familiar to the Nuclear Operative and or Sydnie who summoned them

important distinctions

It is important to note that the cost of a Reinforcement teleporter is dependent on whether the player summoning them is a syndicate agent or a Nuclear Operative as the cost associated with a syndicate agent summoning an additional reinforcement ie 14TC (70%TC cost) is far less than if a Nuclear Operative summons them ie 35TC (92.5% cost)

in addition to this syndicate reinforcements poses around 7TC in items they spawn with (4TC in specialization specific items) (3TC in the viper they spawn with) functionally meaning that the actual cost of the reinforcement themselves is closer to 7TC and 28TC rather than the 14TC and 35TC cost displayed

Specializations

Syndicate reinforcements come in the following three specializations

Image Name Description
Thief test
Medic test
Spy test