User:Chief Engineer/rule rewrite 2023: Difference between revisions
No edit summary |
No edit summary |
||
Line 272: | Line 272: | ||
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit. | These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit. | ||
{{MRPAmendment|Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode.}} | |||
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active. | The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active. | ||
{ | Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel. | ||
These roleplay rules do not apply to silicones. Silicones must follow [[Silicone Rules]]. | |||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Role Types</strong> | |||
|- | |||
| '''Non-antagonist''' - In most rounds, a majority of players will be non-antagonists. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round. | |||
'''Solo Antagonist''' - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules. | |||
'''Team Antagonist''' - Team antagonists are like solo antagonists but they have other antagonists who they are expected to not hinder, and who they may be expected to help. You are only a team antagonist if the game clearly and explicitly tells you that you are a team antagonist. | |||
'''Free Agent''' - Certain roles are free to choose if they want to behave as an antagonist or as a non-antagonist, and may change their mind whenever they'd like. You are only free agent if the game clearly and explicitly tells you that you are a free agent. | |||
'''Silicon''' - Silicones have a set of laws that they must follow above all else except the server rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. | |||
|} | |||
== Silicones must follow [[Silicone Rules]] == | |||
== Roleplay a normal person == | == Roleplay a normal person == | ||
Line 394: | Line 414: | ||
|} | |} | ||
== | == Don't stall the round == | ||
==== | == As an antagonist, only be friendly to your team and don't work against your team == | ||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Details</strong> | |||
|- | |||
# | | Do not take or enable antagonist roles that you do not want to play. Solo antagonists and team antagonists are intended to cause issues for non-antagonists or the station. Antagonists are not required to exclusively cause issues, but their net impact on non-antagonists or the station should generally be negative. | ||
Do not cause issues for your own team as a team antagonist. | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Examples</strong> | |||
|- | |||
| Acceptable: | |||
# Betraying another antagonist as a solo antagonist. | |||
# Revealing the identity of another antagonist as a solo antagonist for some benefit to yourself. | |||
# Working against the revolution after being de-converted from being a revolutionary. | |||
# Killing nuclear operatives as a revolutionary. | |||
Against the rules: | |||
# Buying Syndicate items for security. | |||
# | # Randomly attacking other carp as an antagonist carp. | ||
# | # Ignoring your team as a nuclear operative. | ||
# Sabotaging your team as a nuclear operative. | |||
# Attacking other zombies as a zombie. | |||
# Working against the revolution as a revolutionary. | |||
|} | |||
== | == As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives == | ||
== | == Listen to your team leader == | ||
<small>team antagonists + crew with heads. don't require perfect obedience, reasonable orders only. gl defining reasonable</small> | |||
== Do not use information from outside the current round [Metagaming] == | == Do not use information from outside the current round [Metagaming] == |
Revision as of 05:08, 17 May 2024
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
YOU MUST BE AT LEAST 16 YEARS OF AGE TO PLAY ON WIZARD'S DEN SERVERS. ANY USERS SUSPECTED OF BEING UNDERAGE WILL BE BANNED UNTIL THEY ARE OF AGE.
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Server Rules
These rules apply at all times, including between rounds.
Admin rulings must be followed
Details |
No Hate Speech or Discriminatory Language
![]() | Pending Total Rewrite |
The following are explicitly forbidden and generally result in an instant appeal-only ban:
- Hate Speech
- Slurs (including variations of slurs, racial, sexual, disability-related, or language closely tied to real-life slurs)
- Bigotry
- Racism (including Speciesism, which would be demeaning other players based on their in-game race)
- Sexism
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP)
Details |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players [Metacomming]
Details |
Streaming |
Teaching new players |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Exceptions |
Ban Types |
Ban Durations |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Do not exploit the game, use cheats, or macros
Candidate 1
Details |
Candidate 2
Details |
Details |
Switching to a new account |
Do not abuse or ignore admin help
Details |
Examples |
Don't threaten to ahelp other players
Details |
Examples |
Use realistic character names, and do not use names of famous people
Details |
Conventions and Examples |
Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
These roleplay rules do not apply to silicones. Silicones must follow Silicone Rules.
Role Types |
Silicones must follow Silicone Rules
Roleplay a normal person
Details |
Examples |
validhunting would go here, or maybe in escalation? Putting it in escalation might make a little less sense, but it would allow it to be excluded from antagonists more clearly. Role abandonment is another option, but it wouldn't make too much sense for roles like passenger. MRP stuff about acting in your role goes here
Don't interfere with arrivals
Details |
Examples |
Don't be a dick
Details |
Examples |
Is this fully covered by escalation rules?
Don't act like an antagonist unless the game tells you that you are one
Details |
Examples |
Don't stall the round
As an antagonist, only be friendly to your team and don't work against your team
Details |
Examples |
As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Listen to your team leader
team antagonists + crew with heads. don't require perfect obedience, reasonable orders only. gl defining reasonable
Do not use information from outside the current round [Metagaming]
Details |
MRP Amendment New Life Rule is in effect, you remember all events up until you fall unconscious unless you enter a dead state. Being revived without cloning will return all your memories except for the events leading up to your death, being cloned will make your character forget everything that happened during the shift. |
Metashield + examples + move "Do not make assumptions about the round type" to metashield, or all of it, move it all to metashield.
Follow reasonable escalation
Details |
Example of Conflict Types |
Example Scenarios |
Do not abandon your role
Details |
Examples |
Do not pre-emptively rush for weapons and equipment [Powergaming]
![]() | Pending Total Rewrite (or merge into metashield?) |
Don't rush for or prepare equipment unrelated to your job for no purpose other than to have it "just in case" or to make it "for the end round" (referred to as "powergaming").
- A medical doctor does not need to rush insulated gloves. The Head of Personnel does not need to give themselves armory access and then go grab guns for "self defense". Interface with the proper channels to obtain these things and only obtain them if you have an actual purpose and reason for needing them, not just because "something might happen."
- Do not hide known antagonist objectives or otherwise secure them with a higher amount of security then would normally be required. Do not go around collecting all of the antagonist objectives as you first order of business and hide them in the vault just to make sure nobody can get them. Unless you have a specific and direct reason to believe a certain item is being targeted, you have no reason to go put it in the highest security area possible.
MRP Amendment When it comes down to the securing and lock down of areas and items Standard Operating Procedure is expected to be followed. |
- Don't manufacture weapons, bombs, death poisons, or anything similar before you know of any threats to the station or any reason you would need them. Making things "for the end of the round" when the shuttle docks with Central Command is also forbidden.
Set an example if playing command or security
Details |
Why |
Examples |
Command and Security must follow Space Law
Details |
Examples |
Cyborg, AI, and Silicon Rules
![]() | Pending Total Rewrite |
Cyborgs and AI (and other roles referred to as "silicon" roles) almost always have a set of laws attached to them. Your laws may at some point be changed by the crew or events outside of your control, so make sure you keep up with any of your law changes. The following specific rules apply to silicon roles and their laws:
- You must follow your laws to the best of your ability. If your laws become too confusing or contradictory, just prioritize the most-important laws first and worry about the lower ones later. You are not expected to always be 100% accurate in complex situations, but you should attempt to do your best.
- Silicons without any laws are free from any restrictions that would normally be placed by laws, but self-antagging rules still apply unless they are also antagonists.
- The order of your laws determines law priority in descending order (ex: law one is your most important law, two is the next important, and so on). Your laws must be interpreted in the order of priority. If a less-important law (lower on the list) conflicts with a more-important law (higher on the list), the more-important law takes priority. Definitions in laws can modify the interpretation of earlier laws, but conflicting definitions must be prioritized based on the importance of the law they're defined in.
Example If your first law is you may not cause harm to crewmembers, and your second law is to obey orders from crewmembers, a crewmember cannot order you to harm a crewmember. |
Example A fourth law can redefine the definition of a crewmember to be only a specific person, if no earlier law defines what a crewmember is. |
- Each individual silicon must remain consistent in their interpretations of laws through the round.
- Any silicon role not following their laws, or having laws that are a danger to the crew or station may be disabled or destroyed. Any silicon role posing a danger or disruption to the crew may be disabled or destroyed if there is no other reasonable and less severe way of dealing with them.
- Characters who are turned into cyborgs can remember their former lives, however they are still bound to their laws. This means if a traitor murdered you, then you get turned into a cyborg, you can't just go kill them for revenge if it would be outside of your laws. You CAN inform other crewmembers of your demise if doing such complies with your current laws.
- Everyone that the borg's HUD indicates have a job, including passenger, are considered "crewmembers" for the purpose of laws that refer to crewmembers. Borgs may not do anything to remove the indicator from someone, including removing their ID, but someone else removing a crewmember's ID is not crew harm.
- "Harm" is at minimum seen as physical violence or damage against someone or something. If the player wishes, they may choose to interpret psychological harm or similar aspects as harm as well, but should be consistent and universal for the remainder of the round in deciding to do so. Silicons should also strive to minimize harm where possible when your laws instruct you to prevent harm. If two actions are likely to cause harm via action or inaction, silicons will be expected to try and pursue the option with the least potential for harm, however silicons instructed to prevent harm are still forbidden from directly causing harm. You can take an action or not act in cases that might result in eventual harm if it minimizes harm, but you cannot do so if it results in immediate harm. Silicons should default to inaction if neither action nor inaction can prevent harm.
- When receiving orders or directives from crewmembers and with a law that instructs you must obey, conflicting orders typically defer the choice to the silicon player of which directive you choose to obey if they conflict (taking into account the priorities of your other laws).
MRP Amendment Players put into an MMI do not remember anything leading up to their death |
Example If a detained prisoner orders you to release them, but the Head of Security orders you to not release them, you should consider which course of action would cause less overall harm if your first law above "obeying orders" instructs you to "reduce harm". |
- Orders to silicons that are clearly unreasonable or obnoxious are a violation of the "Don't be a dick" rule. They can be ignored and can be ahelped.
Example Ordering a borg to say their laws every 5 seconds for the remainder of the shift, or to kill themselves for no reason are unreasonable orders that can be ignored. |
Department Specific Behavior Issues
![]() | Pending Total Rewrite |
This is a brief and incomplete list of things that can get you jobbanned from a department or role. The purpose of this is to better illustrate why one may get banned from a specific role.
Command
- Giving out/bartering sensitive equipment to antagonists or the crew without very good reason.
- Refusing to do your job or abandoning your position as a head of staff.
- Poor management or understanding of the jobs/roles within your department.
- Abandoning the station or your position abruptly and without warning. (This would include disconnecting, suiciding, or abandoning your duties. This also includes hiding in space with sensitive items such as the Nuclear Authentication Disk).
- [Captain/HoP] Giving out all-access ID cards without very good reason.
- [Captain] Promoting random crewmembers to be personal bodyguards (if you want a personal body guard, get one assigned to you by your Security department).
- [HoP] Giving yourself armory access and attempting to arm yourself without any prior approval.
- [CMO] Utilizing your Hypospray as a weapon without proper escalation or cause.
Security
- Inappropriate or overly harsh brig times.
- Inability to safely effect an arrest.
- Attacking/beating cuffed prisoners without a very good reason.
- Inappropriate permabrigging or unauthorized executions.
- Failing to properly process prisoners in an effective, safe, and fair manner (releasing prisoners without belongings, etc.)
- Inappropriate use of lethal force.
- Neglecting to render aid or neglecting to intervene in criminal activity.
- Open use of contraband or syndicate equipment without very good reason.
- [Warden/HoS] Neglectful or inappropriate use or distribution of the contents of the armory.
- [Lawyer] Deliberately interfering with Security's normal operation and processing/searching of prisoners.
- [Lawyer] Attempting to jailbreak prisoners.
Engineering
- Sabotaging/degrading power.
- Purposefully detonating the Anti-Matter Engine (AME).
- Purposefully causing the singularity to be released.
- Sabotaging/degrading atmospherics.
- Building off-station constructions or shuttles at detriment to the situation of the main station.
- Electrifying doors or machinery which poses a major hazard to the crew at large.
Medical
- [Chemist] Using chemistry to produce weapons or poisons without reason or prompting, especially when neglecting to make medicine for Medbay in doing so.
- [Chemist] Spiking food/drinks/pills with poisons or other harmful medicine for no reason.
- Refusal to treat patients without a good reason.
- Sabotaging cloning/medical supplies.
- Mourging or otherwise inappropriate disposal of corpses that are still clonable.
Science
- Producing weapons or bombs for no purpose, especially if trying to use them on the public.
- Kidnapping other players for "science experiments."
- Detonating/locking down cyborgs or AI for no purpose
Cargo
- Cargonia or any variation thereof without admin approval.
- Deliberately refusing to fill reasonable orders for supplies requested by the crew or its departments, especially where such orders are urgently needed.
- Wasting budget by ordering large amounts of nonsense at detriment to the station
- Powergaming by liquidating public station assets to sell for money to the detriment of the rest of the station
Service
- [Chef] Gibbing clonable corpses or murdering/gibbing intruders.
- [Bartender] Poor escalation by shooting patrons with your shotgun for the slightest provocation.
- [Bartender] Abandoning your position because you now have a shotgun and you like being able to shoot people that cause you trouble instead of tending the bar.
- [Clown] Over-the-top grief which enters self-antag territory instead of being funny.
- [Mime] Using emotes to bypass your chat restriction or using emotes in an incredibly lazy manner
- [Chaplain] Making cults or attempting human sacrifice
Silicon
- Directly disobeying your laws
- Inability to comprehend law priority or poor overall judgement