Robotics: Difference between revisions
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== Borgs == | == Borgs == | ||
Cyborgs are robots that are controlled by players. They are subject to all laws regarding silicons, no matter what role they held before becoming a cyborg. | |||
Generally, a cyborg should only be made if a crewmate is dead and unable to be revived for one reason or another. First, a scientist can take the brain of a player and insert it into a Man-Machine Interface. Once inserted into a Man-Machine Interface, the scientist can place the interface into a cyborg, allowing the player to control the cyborg. |
Revision as of 22:54, 9 December 2023
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The robotics system of SS14 has not been extensively developed upon as of writing this.
Robotics
Currently one of the least fleshed out systems, alongside genetics and virology. While fairly limited in practical use, robotics knowledge can still be useful in some scenarios. Key research milestones include Robotics technology, Salvage technology and Ripley technology.
To restate, there is not a lot of content here. Please don't be disappointed.
Exosuit Fabricator
The womb from which all robots emerge, bit by bit. Every robotics lab is outfitted with one by default, so no worries trying to make one.
Image | Name | Description |
---|---|---|
Borg Parts | Pretty basic stuff. Miscellaneous appendages and chassis parts for smaller robots. | |
Mech Parts | Used to create a mech. |
Mechs
Mechs are powerful devices that, unlike other robots, require a pilot to function. They generally have increased carrying capacity and strength and can pack a punch in combat. However, mechs require a massive quantity of resources to build, making them a long-term goal rather than a quick build.
Mechs are available to build after the associated technology has been researched. To build, first use the Exosuit Fabricator to build all parts associated with the desired mech. Attach the arms and legs to the chassis, then examine to determine the next steps.
Bots
Lil' automatons who can help in equally small ways.
Borgs
Cyborgs are robots that are controlled by players. They are subject to all laws regarding silicons, no matter what role they held before becoming a cyborg.
Generally, a cyborg should only be made if a crewmate is dead and unable to be revived for one reason or another. First, a scientist can take the brain of a player and insert it into a Man-Machine Interface. Once inserted into a Man-Machine Interface, the scientist can place the interface into a cyborg, allowing the player to control the cyborg.