Guide to Medical: Difference between revisions
(Created page with "== Ah fuck everyone is bleeding out == Everyone in medbay is dying of bloodloss (If they look pale when examined, they are bleeding out), this is what you need to make: Pills containing 15u of Tranexamic Acid and 35u of Iron called "Clotter", and pills containing Dexalin Plus called "Stopper". Clotter will seal people's wounds (though not as fast as bandaging them with gauze) and help them recover bl...") |
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== Ah fuck everyone is bleeding out == | == Ah fuck everyone is bleeding out == | ||
Everyone in medbay is dying of bloodloss (If they look pale when examined, they are bleeding out), this is what you need to make: Pills containing 15u of [[#chem_TranexamicAcid|Tranexamic Acid]] and 35u of [[Chemistry#chem_Iron|Iron]] called "Clotter", and pills containing [[#chem_DexalinPlus|Dexalin Plus]] called "Stopper". | Everyone in medbay is dying of bloodloss (If they look pale when examined, they are bleeding out), this is what you need to make: Pills containing 15u of [[#chem_TranexamicAcid|Tranexamic Acid]] and 35u of [[Chemistry#chem_Iron|Iron]] called "Clotter", and pills containing [[#chem_DexalinPlus|Dexalin Plus]] called "Stopper". |
Revision as of 02:16, 18 February 2022
Ah fuck everyone is bleeding out
Everyone in medbay is dying of bloodloss (If they look pale when examined, they are bleeding out), this is what you need to make: Pills containing 15u of Tranexamic Acid and 35u of Iron called "Clotter", and pills containing Dexalin Plus called "Stopper".
Clotter will seal people's wounds (though not as fast as bandaging them with gauze) and help them recover blood, Stopper will help them recover from the effects of bloodloss faster. Inaprovaline works as a decent substitute for Tranexamic Acid if necessary.
If you have gauze available, Gauze + Dexalin Plus + Iron is a more effective solution to bloodloss, but keep in mind gauze is a consumable, and you may wish to save some for emergencies.
Common Chemicals
These are chemicals you should probably keep a beaker or two of on hand.
- Heals 7 Asphyxiation, and 6 Bloodloss per unit.
- Removes 3 lexorin when more than 1u lexorin present.
- Deals 10 Asphyxiation, and 6 Cold per unit when more than 25u.
Used in treatment of extreme cases of oxygen deprivation. Effective at healing blood loss damage.
Seems to be cloudy.
- Heals 3 Heat, 3 Shock, and 3 Cold per unit.
- Deals 2 Asphyxiation, and 4 Cold per unit when more than 10u.
- cause jittering when more than 10u.
An advanced chemical that is more effective at treating burn damage than Kelotane.
Seems to be translucent.
- Heals 4 Brute per unit.
- Deals 1 Asphyxiation, and 3 Poison per unit when more than 15u.
- cause jittering when more than 15u.
- Causes vomitting.
Alcohol (0.5 units per second)
- Causes drunkness.
An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. In the case of bleeding (internal or external), bicaridine will slow down the bleeding heavily. If the dosage exceeds the overdose limit, it'll stop it outright.
Seems to be opaque.
- Heals 0.66 Heat, 0.66 Shock, 2 Brute, 1 Poison, and 0.66 Cold per unit when below 50 damage.
A wide-spectrum stimulant, originally derived from Cordrazine. It's capable of healing most common damage types simultaneously, however only at about half the rate of other medications. Because of its low potency, it's best used as a supplement to other medicines.
Seems to be opaque.
- Heals 2 Radiation per unit.
- Causes vomitting.
- cause jittering when more than 30u.
- Deals 4 Heat per unit when more than 30u.
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations. Largely outclassed by Arithrazine.
Seems to be cloudy.
- Reduces bleeding.
- Deals 6 Bloodloss per unit when more than 15u.
A blood clotting medicine for preventing heavy bleeding. Very dangerous in large quantities.
Seems to be viscous.
- Reduces stun time by 0.75 seconds per unit.
- Deals 2 Asphyxiation, and 2 Poison per unit when more than 20u.
- Removes 2 lexorin.
- Heals 1 Brute, 1 Poison, 1 Burn, and 6 Asphyxiation per unit when , and less than 20u.
- Removes 1 epinephrine when more than 1u lexorin present.
- 10% chance to add 4 histamine when more than 1u lexorin present.
- Reduces knockdown time by 0.75 seconds per unit when more than 1u lexorin present.
Effective at bringing people back from a critical state. Reduces some stun times. Easy to overdose on.
Seems to be odorless.
- Deals 4 Brute per unit when more than 20u.
- cause jittering when more than 20u.
- Heals 2 Poison per unit.
- Causes vomitting.
Alcohol (0.5 units per second)
- Causes drunkness.
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. Overdosing will cause vomiting, dizzyness and pain.
Seems to be translucent.
Further useful chems can be found in the Medicine section of the chemistry page.