Server Rules: Difference between revisions
sync with https://github.com/space-wizards/space-station-14/pull/33287 |
sync with https://github.com/space-wizards/space-station-14/pull/34233 |
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| Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round. Killing someone is allowed in certain situations even though it might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience. | | Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round. Killing someone is allowed in certain situations even though it might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience. | ||
Do not interact negatively with SSD/AFK players. Interactions to complete antagonist objectives or duties like security searches/arrests are always permitted. | |||
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| Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock". | | Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock". | ||
{{MRPAmendment|Except in circumstances where it would be otherwise required to explain mechanics of the game, this rule is also extended to using LOOC to communicate with other players. Players should be using in-game in-character forms of communication, even when teaching new players.}} | |||
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This rule is not intended to disallow all antagonist activity unrelated to objectives. Antagonists may cause a level of disruption to the station that is proportional to their objectives, even if it is unrelated to their objectives. As an antagonist, killing a single person in a round is not on its own be a violation of this rule. | This rule is not intended to disallow all antagonist activity unrelated to objectives. Antagonists may cause a level of disruption to the station that is proportional to their objectives, even if it is unrelated to their objectives. As an antagonist, killing a single person in a round is not on its own be a violation of this rule. | ||
{{MRPAmendment|As an antagonist, do not make the Emergency Shuttle uninhabitable or otherwise cause excessive death, damage, or destruction to the Emergency Shuttle.}} | |||
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"Antag rolling" refers to a player abandoning their role if they do not get an antagonist role. | "Antag rolling" refers to a player abandoning their role if they do not get an antagonist role. | ||
{{MRPAmendment|Players should be attempting to perform their assigned role duties. They should not be constantly leaving their department, or the station, unless required by their role (or they are an antagonist and are completing their objectives), to the point they have spent more time away from their department than in it.}} | |||
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Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security. | Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security. | ||
{{MRPAmendment| | {{MRPAmendment|Players should not repeatedly change out of a role and into another, or repeatedly perform the duties of a role they are not. If you do not like playing a role, or do not want to play a role, you should be disabling it in the customization screen.}} | ||
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# A cyborg | # A cyborg | ||
# A passenger who is helping to fight off nuclear operatives | # A passenger who is helping to fight off nuclear operatives | ||
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= MRP Rules = | |||
MRP rules exclusive to our MRP Servers. Other rules may still contain amendments. | |||
These rules do not apply to any server that is not under the MRP Ruleset. | |||
== Do not Powergame == | |||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Details</strong> | |||
|- | |||
| You must have an In-Character justification for your actions. The Research Director does not need a gun when the station is code-green. The Head of Security does not need All Access at shift start when no threat is identified. | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Examples</strong> | |||
|- | |||
|Acceptable: | |||
# Command carrying non-lethals when there is a plausible threat | |||
# Command carrying lethals when there is a confirmed threat | |||
# Command carrying (non-)lethals they start with in their rooms at any time | |||
# Captain hiding the spare ID in a properly secure location | |||
# Increasing security (such as bolting doors, adding walls, etc) during Red or Blue alert | |||
# Several minutes into the round, Captain promotes Warden to HoS because there isn’t one on station | |||
# General situations where a character is reacting to information during a round in a way that makes logical sense | |||
Not Acceptable: | |||
# Roundstart Captain granting all heads AA | |||
# Roundstart HoP takes Ian to ATS because “He’s a high profile target” | |||
# Creating duplicates of high-value or unique items to hand off to others | |||
# Using low-effort roleplay to skirt the metashield | |||
# Bolting doors to areas to increase their security before a threat is confirmed that makes that security inefficient | |||
# Setting the alert level to Blue or Red when the situation does not have a need for the severity implied (this includes maintaining these levels far past when said threats have been confirmed as no longer in play) | |||
# General situations where a character is preemptively preparing for situations that have yet to happen in ways that logically do not make sense | |||
|} | |} |
Revision as of 17:25, 7 January 2025
Notice This page describes the server rules on Wizard's Den servers. While other servers may have similar rules, this page is not to be used as a reference there. |
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Core Rules
These rules apply at all times, including between rounds.
Admins have final say
Details |
Don't be a dick
Details |
No Hate Speech or Discriminatory Language
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP) and no shock content
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players
Details |
Streaming |
Teaching new players |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Exceptions |
Ban Types |
Ban Durations |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Why |
Non-English Options |
Do not exploit the game, use cheats, or macros
Details |
Details |
Switching to a new account |
Do not abuse or ignore admin messages
Details |
Should I ahelp X? |
What should I include in an ahelp? |
Examples |
Do not threaten to ahelp other players or argue with them about rules
Details |
Example Scenario 1 |
Example Scenario 2 |
Players must be and act at least 16 years old
Details |
Use realistic character names, and do not use names of famous people
Details |
Clarification on "Meta" Names |
Conventions and Examples |
Details |
Examples |
Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
Role Types |
Silicones must follow Silicon Rules
Details |
Familiars must obey their master
Details |
Roleplay a normal person
Details |
Examples |
Do not metagame, obey the Metashield
Details |
Don't interfere with arrivals
Details |
Examples |
Don't act like an antagonist unless the game tells you that you are one
Details |
Examples |
Do not stall the round
Details |
Examples |
As an antagonist, only be friendly to your team and don't work against your team
Details |
Examples |
As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Details |
Exemptions |
Examples |
Listen to your team leader
Details |
Examples |
Follow reasonable escalation
Details |
Escalation Involving Animals |
Exemptions |
Example of Conflict Types |
Example Scenarios |
Do not abandon your role
Details |
Examples |
Stick to your role
Details |
Examples |
Set an example if playing command or security
Details |
Why |
Examples |
Command and Security must follow Space Law
Details |
Examples |
MRP Rules
MRP rules exclusive to our MRP Servers. Other rules may still contain amendments.
These rules do not apply to any server that is not under the MRP Ruleset.
Do not Powergame
Details |
Examples |