Chemistry: Difference between revisions
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{{Callout|Info|h=<big>This page is still cooking!</big>|This page is functional, but is missing some feature parity from the guidebook as stated below. Please bear the missing features in mind, as they may misrepresent chemicals in their current state.|align=Center|image=Beaker.png}} | {{Callout|Info|h=<big>This page is still cooking!</big>|This page is functional, but is missing some feature parity from the guidebook as stated below. Please bear the missing features in mind, as they may misrepresent chemicals in their current state.|align=Center|image=Beaker.png}} | ||
This page is a reference page for all the chemicals and substances in the game. If this isn't what you're looking for, you should check in [[Chemist]]. | This page is a reference page for all the chemicals and substances in the game. If this isn't what you're looking for, you should check in [[Chemist]], [[Medicine]], or [[Medical]]. | ||
There are currently some missing features on this page: | There are currently some missing features on this page: | ||
* | * Some recipe types, such as grinding/microwaving, are missing. This is most evident in the [[#Nourishment|Nourishment]] section. | ||
= Base Chemicals = | = Base Chemicals = | ||
== Elements == | == Elements == | ||
Line 40: | Line 38: | ||
== Drink == | == Drink == | ||
{{#invoke:Chem box|generate_chem_boxes_for_group|drinks}} | {{#invoke:Chem box|generate_chem_boxes_for_group|drinks}} | ||
== Botany == | |||
{{#invoke:Chem box|generate_chem_boxes_for_group|botanical}} | |||
= Miscellaneous = | = Miscellaneous = | ||
== Biological == | |||
{{#invoke:Chem box|generate_chem_boxes_for_group|biological}} | |||
== Fun == | == Fun == | ||
{{#invoke:Chem box|generate_chem_boxes_for_group|fun}} | {{#invoke:Chem box|generate_chem_boxes_for_group|fun}} |
Latest revision as of 19:21, 21 April 2025
This page is a reference page for all the chemicals and substances in the game. If this isn't what you're looking for, you should check in Chemist, Medicine, or Medical.
There are currently some missing features on this page:
- Some recipe types, such as grinding/microwaving, are missing. This is most evident in the Nourishment section.
Contents
Base Chemicals
Elements
Seems to be metallic.
Seems to be crystalline.
- Deals 2 Poison
Plants (0.5u per second)
- Adjusts water level by -0.5
- Adjusts toxins level by 15
- Adjusts weeds level by -3
- Adjusts health by -1
Seems to be gaseous.
- Deals 0.1 Poison when the metabolizing organ is not a Arachnid organ
Medicine (0.5u per second)
- Increases blood level when the metabolizing organ is a Arachnid organ
Seems to be metallic.
Plants (0.5u per second)
- Adjusts water level by -0.5
- Adjusts toxins level by 25
- Adjusts weeds level by -4
- Adjusts health by -2
Seems to be gaseous.
Seems to be metallic.
Seems to be gaseous.
Seems to be dark brown.
- Deals 0.1 Poison when the metabolizing organ is a Arachnid organ
Medicine (0.5u per second)
- Increases blood level when the metabolizing organ is not a Arachnid organ
Seems to be metallic.
Seems to be shiny.
Seems to be shiny.
Seems to be shiny.
Seems to be powdery.
Seems to be glowing.
Seems to be crystalline.
Seems to be reasonably metallic.
- Deals 0.1 Caustic
Seems to be powdery.
Seems to be metallic.
- Deals 2 Radiation
Plants (0.5u per second)
- Adjusts mutation level by 0.6
- Adjusts toxins level by 4
- Adjusts health by -1.5
- Has a 20% chance to adjust mutation modifier by 0.1
Seems to be metallic.
Seems to be shiny.
Chemicals
Seems to be acidic.
- Deals 1 Caustic and 2 Poison
Seems to be acidic.
- Heals -1 Poison
- Cleanses the bloodstream of other chemicals
Seems to be porous.
Seems to be powdery.
- Deals 2 Caustic
Seems to be crystalline.
- Deals 1 Cellular
Seems to be acidic.
Seems to be alkaline.
- Deals 1.5 Heat
Medicine (0.5u per second)
- Has a 10% chance to cause vomiting when there's at least 5u of sodium hydroxide
Seems to be alkaline.
Seems to be crystalline.
Gases
- Deals 7 Poison when the metabolizing organ is a Vox organ
Seems to be gaseous.
Gas (0.5u per second)
- Deals 1 Poison
Seems to be gaseous.
Gas (0.5u per second)
- Deals 1 Radiation
Seems to be ionizing.
- Deals 0.8 Poison when the metabolizing organ is not a Plant organ, the metabolizing organ is not a Vox organ, and there's at least 0.5u of carbon dioxide
Seems to be odorless.
- Deals 1 Cold
Seems to be gaseous.
- Modifies movement speed by 0.65x for at least 2 seconds when there's at least 1u of nitrous oxide and the metabolizing organ is not a Slime organ
- Causes unconsciousness for at least 3s with accumulation when there's at least 1.8u of nitrous oxide and the metabolizing organ is not a Slime organ
- Deals 0.25 Poison when there's at least 3.5u of nitrous oxide and the metabolizing organ is not a Slime organ
Seems to be gaseous.
Seems to be gaseous.
Applied Chemicals
Medicine
- Causes stuttering for at least 2s without accumulation
- Causes drunkenness
Seems to be fizzy.
- Heals -1 Poison
- Deals 2 Brute when there's at least 20u of dylovene
- Causes jittering when there's at least 20u of dylovene
- Has a 2% chance to cause vomiting when there's at least 20u of dylovene
- Causes drunkenness when there's at least 15u of dylovene
Plants (0.5u per second)
- Adjusts toxins level by -10
- Adjusts health by 1
Seems to be translucent.
- Removes -3u of histamine from the solution
- Removes 3s of jittering
- Causes drowsiness for at least 1.5s with accumulation
- Heals -3 Poison
Seems to be chalky.
- Removes 6s of drunkenness
- Heals -0.5 Poison
Seems to be opaque.
- Modifies health by 1.5 Brute and -3 Radiation
Seems to be cloudy.
- Heals -2 Brute
- Deals 0.5 Asphyxiation and 1.5 Poison when there's at least 15u of bicaridine
- Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
- Causes jittering when there's at least 15u of bicaridine
- Causes drunkenness
Seems to be opaque.
- Heals -6 Airloss, -4 Brute, -6 Burn, and -4 Toxin when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
Seems to be fizzy.
- Heals -2 Cellular when the body's temperature is at most 213k
Seems to be bubbling.
- Heals -1.5 Heat, -1.5 Shock, and -1.5 Cold
- Deals 0.5 Brute, 1 Asphyxiation, and 2 Cold when there's at least 10u of dermaline
- Causes jittering when there's at least 10u of dermaline
Seems to be translucent.
- Heals -1 Asphyxiation and -0.5 Bloodloss
- Deals 3 Asphyxiation and 1 Cold when there's at least 20u of dexalin
Seems to be opaque.
- Heals -3.5 Asphyxiation and -3 Bloodloss
- Removes -3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin
- Deals 5 Asphyxiation and 3 Cold when there's at least 25u of dexalin plus
Seems to be cloudy.
- Heals -0.5 Brute, -0.5 Burn, -3 Asphyxiation, and -0.5 Poison when the mob is critical and there's at most 20u of epinephrine
- Deals 1 Asphyxiation and 1 Poison when there's at least 20u of epinephrine
- Removes -2u of heartbreaker toxin from the solution
- Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
- Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
- Removes 0.75s of stunning
- Removes 0.75s of knockdown
- Causes adrenaline for at least 5s without accumulation
Seems to be odorless.
- Heals -1 Radiation
- Has a 2% chance to cause vomiting
- Deals 2 Heat when there's at least 30u of hyronalin
- Causes jittering when there's at least 30u of hyronalin
Seems to be cloudy.
- Has a 30% chance to cause vomiting when there's at least 4u of ipecac
Seems to be inky.
- Heals -5 Asphyxiation when the mob is critical
- Reduces bleeding
Seems to be opaque.
- Heals -0.33 Heat, -0.33 Shock, and -0.33 Cold
- Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane
Seems to be strong smelling.
- Heals -4 Cold
- Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k
- Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k
- Removes -5u of Fresium from the solution
Seems to be pungent.
Seems to be viscous.
- Modifies health by -0.3 Cellular, 0.15 Radiation, and 0.15 Caustic
- Deals 0.2 Radiation when there's at least 11u of phalanximine
- Deals 0.3 Caustic when there's at least 1u of arithrazine
Plants (0.5u per second)
- Adjusts toxins level by 6
- Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine
Seems to be acrid.
Seems to be pungent.
- Cures an ongoing zombie infection when there's at least 10u of ambuzol
Seems to be crisp.
- Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus
Seems to be crisp.
Seems to be pulpy.
- Satiates thirst at 2x the average rate
- Increases blood level
Seems to be salty.
- Heals -5 Caustic
Seems to be milky.
Seems to be starry.
- Deals 2 Poison
- Removes 3s of stunning
- Removes 3s of knockdown
- Removes 15s of hallucinations
Seems to be pungent.
- Reduces bleeding
- Deals 3 Bloodloss when there's at least 15u of tranexamic acid
Seems to be viscous.
- Heals -1 Brute, -0.5 Poison, -0.33 Heat, -0.33 Shock, and -0.33 Cold when it has at most 50 total damage
Seems to be opaque.
- Satiates hunger at -0.333x the average rate
Seems to be oily.
Seems to be soothing.
- Modifies health by -3 Toxin and 0.5 Brute when there's at most 30u of ultravasculine
- Modifies health by -1 Toxin and 3 Brute when there's at least 30u of ultravasculine
- Removes -1u of histamine from the solution when there's at least 1u of histamine
- Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine
Seems to be thick and grainy.
- Heals eye damage
Seems to be translucent.
- Makes the metabolizer sentient when there's at least 5u of cognizine
Seems to be enigmatic.
- Causes jittering
- Causes stuttering for at least 2s without accumulation
- Removes 10s of drowsiness
- Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine
Seems to be shiny.
- Removes 10s of drowsiness
- Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine
Seems to be glowing.
- Heals -3 Caustic
- Deals 2 Heat when there's at least 16u of sigynate
- Causes jittering when there's at least 20u of sigynate
- Has a 2% chance to cause vomiting when there's at least 30u of sigynate
- Has a 10% chance to cause vomiting when there's at least 1u of arithrazine
Seems to be thick.
- Heals -3 Slash
- Deals 3 Cold when there's at least 12u of lacerinol
Seems to be viscous.
- Modifies health by -4 Piercing and 0.1 Blunt
- Deals 5 Blunt when there's at least 11u of puncturase
Seems to be fizzy.
- Heals -3.5 Blunt
- Deals 4 Poison when there's at least 10.5u of bruizine
Seems to be mucus-like.
- Satiates thirst averagely
Medicine (0.5u per second)
- Heals -0.2 Blunt, -0.2 Poison, -0.2 Heat, -0.2 Shock, and -0.2 Cold when it has at most 50 total damage
Plants (0.5u per second)
- Adjusts water level by 1
Seems to be holy.
- Heals -1 Heat
- Deals 0.5 Slash and 0.5 Piercing when there's at least 20u of pyrazine
- Has a 10% chance to cause vomiting when there's at least 15u of pyrazine
Seems to be thick.
- Heals -4 Shock
- Removes -4u of licoxide from the solution
- Removes -4u of tazinide from the solution
- Removes -5000J of heat from the body it's in
- Deals 2 Cold when there's at least 12u of insuzine
- Removes -30000J of heat from the body it's in when there's at least 12u of insuzine
- Causes jittering when there's at least 12u of insuzine
Seems to be frosty.
- Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead
Seems to be sickly.
- Heals -4 Brute, -5 Burn, and -2 Poison when the body's temperature is at most 213k
Plants (0.5u per second)
- Adjusts toxins level by -5
- Adjusts health by 5
- Ages back the plant, depending on the plant's age and time to grow
Seems to be necrotic.
- Heals -3 Heat, -3 Shock, and -1 Caustic when the body's temperature is at most 213k
Seems to be soothing.
Seems to be opaque.
- Deals 2 Poison when there's at least 30u of psicodine
- Causes hallucinations for at least 8s with accumulation when there's at least 30u of psicodine
- Removes 2s of jittering
- Removes 6s of drunkenness
Seems to be shiny.
- Causes radiation protection for at least 2s with accumulation
- Deals 1 Poison when there's at least 20u of potassium iodide
Seems to be grainy.
- Causes drowsiness for at least 4s with accumulation
- Removes 4s of jittering
- Removes 10s of hallucinations
- Removes -3u of desoxyephedrine from the solution
- Removes -3u of ephedrine from the solution
- Removes -3u of hyperzine from the solution
- Removes -3u of THC from the solution
- Removes -3u of space mirage from the solution
- Removes -3u of bananadine from the solution
- Removes -3u of space glue from the solution
- Removes -3u of mindbreaker toxin from the solution
Seems to be crystalline.
Toxins
- Deals 2 Poison and 2 Piercing when the target does not have the tag Bee
Seems to be buzzy.
- Has a 35% chance to electrocute the metabolizer for 2 seconds
Seems to be electric.
- Deals 9 Slash
Seems to be reflective.
- Modifies health by 0.01 Cold and -3 Heat
- Removes -10000J of heat from the body it's in when the body's temperature is at least 160.15k
- Modifies movement speed by 0.6x for at least 2 seconds when there's at most 40u of Fresium
- Modifies movement speed by 1x for at least 2 seconds when there's at least 40u of Fresium
Seems to be frosty.
Seems to be vibrant.
Seems to be inversed.
- Deals 4 Poison
Plants (0.5u per second)
- Adjusts toxins level by 10
- Adjusts health by -5
Seems to be opaque.
Plants (0.5u per second)
- Adjusts toxins level by 10
- Adjusts health by -5
Seems to be exotic smelling.
- Modifies movement speed by 0.65x for at least 2 seconds
- Causes drowsiness for at least 4s with accumulation
- Deals 1.5 Poison when there's at least 20u of chloral hydrate
Seems to be nondescript.
Seems to be putrid.
- Deals 1 Poison
Seems to be fuzzy.
- Deals 11 Caustic
Plants (0.5u per second)
- Adjusts toxins level by 20
- Adjusts weeds level by -4
- Adjusts health by -8
Seems to be strong smelling.
Seems to be ferrous.
- Deals 8 Caustic
Seems to be strong smelling.
- Deals 5 Caustic
Plants (0.5u per second)
- Adjusts toxins level by 10
- Adjusts weeds level by -2
- Adjusts health by -5
Seems to be oily.
- Deals 3 Radiation
Plants (0.5u per second)
- Adjusts mutation level by 1
Seems to be glowing.
- Deals 5 Asphyxiation
Plants (0.5u per second)
- Adjusts toxins level by 10
Seems to be strong smelling.
- Deals 10 Airloss
Seems to be pungent.
- Causes hallucinations for at least 10s with accumulation
Plants (0.5u per second)
- Adjusts toxins level by 10
Seems to be opaque.
Seems to be abrasive.
Seems to be grainy.
Seems to be nondescript.
Seems to be sticky.
Seems to be necrotic.
Seems to be pungent.
Seems to be metallic.
Seems to be nondescript.
Seems to be shiny.
- Has a 80% chance to electrocute the metabolizer for 2 seconds
Seems to be metallic.
- Deals 2 Poison when the target has at most 50 total hunger
- Satiates hunger at -2x the average rate
Seems to be strong smelling.
Seems to be nondescript.
Narcotics
- Deals 0.75 Poison
- Deals 2 Poison and 2 Asphyxiation when there's at least 30u of desoxyephedrine
Narcotic (0.5u per second)
- Modifies movement speed by 1.35x for at least 2 seconds
- Causes stuttering for at least 2s without accumulation
- Causes jittering
- Removes 3s of stunning
- Removes 3s of knockdown
- Removes 10s of drowsiness when there's at most 0.01u of haloperidol
Medicine (0.5u per second)
- Temporarily staves off narcolepsy when there's at least 20u of desoxyephedrine
Seems to be translucent.
- Modifies movement speed by 1.25x for at least 2 seconds
- Deals 2 Poison and 2 Asphyxiation when there's at least 20u of ephedrine
- Causes jittering
- Removes 1s of stunning
- Removes 1s of knockdown
- Removes 10s of drowsiness when there's at most 0.01u of haloperidol
Medicine (0.5u per second)
- Temporarily staves off narcolepsy when there's at least 30u of ephedrine
Seems to be powdery.
- Modifies movement speed by 1.3x for at least 2 seconds
- Deals 1 Poison when there's at least 80u of hyperzine
- Removes -10u of chloral hydrate from the solution when there's at least 1u of chloral hydrate
- Removes 3s of stunning
- Removes 3s of knockdown
- Causes modified stamina for at least 3s with accumulation
- Removes 3s of unconsciousness
- Removes 10s of drowsiness when there's at most 0.01u of haloperidol
Medicine (1u per second)
- Temporarily staves off narcolepsy
- Satiates hunger at 0.333x the average rate
- Satiates thirst at 0.333x the average rate
- Heals -1 Burn and -1 Brute when it has at least 70 total damage
Seems to be energizing.
Plants (0.5u per second)
- Adjusts nutrition level by -5
- Adjusts health by -1
Seems to be crystalline.
Seems to be strong smelling.
- Modifies movement speed by 0.65x for at least 2 seconds
- Deals 2 Poison
- Causes hallucinations for at least 10s with accumulation
- Has a 5% chance to cause vomiting
- Causes drunkenness
Seems to be acrid.
- Causes hallucinations for at least 5s with accumulation
Seems to be syrupy.
Seems to be powdery.
- Causes unconsciousness for at least 2s with accumulation when there's at least 8u of nocturine
Seems to be powdery.
- Causes inability to speak for at least 10s with accumulation
Seems to be syrupy.
- Causes blindness for at least 2s without accumulation when there's at least 20u of norepinephric acid
Seems to be milky.
Seems to be milky.
- Causes hallucinations for at least 5s with accumulation
Seems to be soothing.
Reactive Chemicals
Pyrotechnic
- Adjusts weeds level by -2
- Adjusts health by -2
Seems to be ???.
- Adjusts weeds level by -2
- Adjusts health by -2
Poison (0.5u per second)
- Deals 2 Heat and 1 Poison
Seems to be grainy.
- Adjusts weeds level by -2
- Adjusts health by -2
Poison (0.5u per second)
- Deals 2 Heat, 1 Poison, and 0.5 Caustic
- Increases flammability
Seems to be soapy.
- Adjusts weeds level by -2
- Adjusts health by -2
Poison (0.5u per second)
- Deals 3 Heat and 1 Poison
- Increases flammability
- Adds 6kJ of heat to the body it's in
- Ignites the metabolizer
Seems to be burning.
- Adjusts weeds level by -2
- Adjusts health by -2
Poison (0.5u per second)
- Deals 2 Heat, 1 Poison, and 0.5 Caustic
- Increases flammability
- Adds 6kJ of heat to the body it's in
Seems to be blazing.
- Adjusts weeds level by -2
- Adjusts health by -2
Seems to be foamy.
Poison (0.5u per second)
- Deals 1 Poison
- Increases flammability
Seems to be oily.
Cleaning
- Deals 2 Poison and 2 Caustic
Seems to be strong smelling.
Seems to be lemony fresh.
- Has a 20% chance to cause vomiting when there's at least 6u of soap
Drink (0.5u per second)
- Has a 20% chance to cause vomiting when there's at least 6u of soap
Seems to be soapy.
Seems to be shiny.
- Causes hallucinations for at least 5s with accumulation
Drink (0.5u per second)
- Causes inability to speak for at least 5s with accumulation
Seems to be sticky.
Nourishment
Food
- Has a 10% chance to cause vomiting when the metabolizing organ is not a Animal organ
- Deals 1 Poison when the metabolizing organ is not a Animal organ
- Adds 0.5u of protein to the solution when the metabolizing organ is a Animal organ
Seems to be clumpy.
Seems to be pungent.
Seems to be sugary.
Seems to be gloopy.
Seems to be cold.
Seems to be oily.
Seems to be overpowering.
Seems to be spicy.
Seems to be tangy.
Seems to be saucey.
Seems to be funny.
Seems to be thick.
Seems to be thick.
Seems to be sour.
Seems to be salty.
- Satiates thirst at -0.167x the average rate
Plants (0.5u per second)
- Adjusts water level by -3
- Adjusts nutrition level by -0.3
- Adjusts toxins level by 8
- Adjusts weeds level by -2
- Adjusts pests level by -1
- Adjusts health by -2
Seems to be grainy.
- Satiates hunger at 2x the average rate
Seems to be sticky.
Plants (0.5u per second)
- Adjusts nutrition level by 1.5
- Adjusts health by 0.75
Seems to be opaque.
Plants (0.5u per second)
- Adjusts nutrition level by 0.5
- Adjusts health by 1.5
Seems to be chalky.
- Has a 50% chance to heal -0.4 Brute
- Increases blood level
- Satiates hunger averagely
Seems to be clumpy.
- Satiates hunger at 0.333x the average rate when there's at least 0.1u of nutriment
Plants (0.5u per second)
- Adjusts nutrition level by 0.1
- Adjusts weeds level by 2
- Adjusts pests level by 2
Seems to be sweet.
Plants (0.5u per second)
- Adjusts nutrition level by 1.5
- Adjusts health by 0.75
Seems to be ???.
Seems to be powdery.
Seems to be powdery.
Seems to be coarse.
Seems to be chalky.
Seems to be mucus-like.
- Adds 1u of protein to the solution
Seems to be fluffy.
Seems to be grainy.
Seems to be sour.
Seems to be chewy.
Seems to be oily.
Seems to be oily.
- Adds 0.75u of nutriment to the solution
Poison (0.5u per second)
- Adds 250J of heat to the body it's in
- Deals 1 Caustic when there's at least 5u of Capsaicin Oil
Seems to be oily.
Plants (0.5u per second)
- Adjusts nutrition level by 0.1
- Adjusts weeds level by 2
- Adjusts pests level by 2
Seems to be powdery.
Seems to be creamy.
Seems to be powdery.
Poison (0.5u per second)
- Removes -250J of heat from the body it's in
- Deals 1 Cold when there's at least 5u of Frost Oil
Seems to be oily.
Drink
- Satiates thirst at 0.667x the average rate
- Adds 0.3u of ethanol to the solution
Seems to be strong smelling.
Seems to be bubbly.
Seems to be bubbly.
Seems to be aromatic.
Seems to be strong smelling.
Seems to be strong smelling.
- Deals 1 Poison when there's at least 15u of ethanol and the metabolizing organ is not a Dwarf organ
- Deals 0.2 Poison when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ
- Heals -1 Brute when there's at least 15u of ethanol and the metabolizing organ is a Dwarf organ
- Has a 4% chance to cause vomiting when there's at least 12u of ethanol and the metabolizing organ is not a Dwarf organ
- Causes drunkenness
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be cloudy.
Seems to be sweet.
Seems to be strong smelling.
Poison (0.5u per second)
- Deals 1 Poison
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be aromatic.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be translucent.
- Satiates thirst averagely
- Adds 0.3u of ethanol to the solution
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be aromatic.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be translucent.
Seems to be cloudy.
Seems to be bubbly.
Seems to be tropical.
Seems to be creamy.
Seems to be creamy.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be slimy.
Seems to be strong smelling.
Seems to be milky.
Seems to be citric.
Seems to be bubbly.
Seems to be ferrous.
Seems to be ferrous.
Seems to be soothing.
Seems to be strong smelling.
Seems to be cloudy.
Seems to be volatile.
Seems to be fizzy.
Seems to be fizzy.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be bubbly.
Seems to be bubbly.
Seems to be creamy.
Seems to be cloudy.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be overpowering.
Seems to be fizzy and creamy.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be refreshing.
Seems to be pungent.
Poison (0.5u per second)
- Deals 1 Poison
Seems to be pungent.
Seems to be refreshing.
Seems to be metallic.
Seems to be ferrous.
Seems to be tropical.
Seems to be strong smelling.
Seems to be citric.
Seems to be ground brass.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be bubbly.
Seems to be sweet.
Seems to be opaque.
Seems to be citric.
Seems to be vibrant.
Seems to be strong smelling.
Seems to be pungent.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be bubbly.
Seems to be fizzy.
Seems to be creamy.
Seems to be strong smelling.
Seems to be bubbly.
Seems to be fizzy and creamy.
Seems to be bubbly.
Seems to be strong smelling.
Seems to be sweet.
Seems to be strong smelling.
Seems to be tropical.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be strong smelling.
Alcohol (0.5u per second)
- Causes drunkenness
- Deals 2 Poison when there's at least 6u of bacchus' blessing and the metabolizing organ is not a Dwarf organ
- Deals 0.4 Poison when there's at least 6u of bacchus' blessing and the metabolizing organ is a Dwarf organ
- Has a 10% chance to cause vomiting when there's at least 8u of bacchus' blessing and the metabolizing organ is not a Dwarf organ
Seems to be unidentifiable.
Plants (0.5u per second)
- Adjusts water level by 1
Seems to be ???.
Plants (0.5u per second)
- Adjusts water level by 1
- Adjusts nutrition level by 0.1
- Adjusts water level by 0.1
- Adjusts health by -0.1
Seems to be ???.
Plants (0.5u per second)
- Adjusts nutrition level by 0.25
- Adjusts water level by 0.7
Seems to be ???.
Plants (0.5u per second)
- Adjusts water level by 1
Seems to be ???.
Seems to be aromatic.
Seems to be aromatic.
Seems to be creamy.
Seems to be milky.
Seems to be syrupy.
Seems to be creamy.
Seems to be aromatic.
Seems to be dark-red.
Seems to be aromatic.
Seems to be aromatic.
Seems to be aromatic.
Poison (0.5u per second)
- Deals 1 Poison
Seems to be sickly.
Seems to be tart.
Plants (0.5u per second)
- Adjusts nutrition level by 0.1
- Adjusts water level by 0.9
Seems to be opaque.
Plants (0.5u per second)
- Adjusts nutrition level by 0.1
- Adjusts water level by 0.9
Seems to be ???.
Seems to be refreshing.
Seems to be refreshing.
Seems to be putrid.
Seems to be nothing.
Poison (0.5u per second)
- Deals 1 Poison
Seems to be fizzy.
Seems to be fizzy.
Seems to be strong smelling.
Seems to be aromatic.
Seems to be fizzy.
- Satiates thirst at 1.333x the average rate
Seems to be translucent.
- Adjusts water level by 1
Seems to be frosty.
Seems to be wormy.
Seems to be wormy.
Seems to be sweet.
Seems to be creamy.
Seems to be sour.
Seems to be strong smelling.
Seems to be strong smelling.
Seems to be murky.
Seems to be crisp.
Seems to be crisp.
Seems to be sweet.
Seems to be strong smelling.
Seems to be tart.
Seems to be crisp.
Seems to be crisp.
Seems to be citric.
Seems to be citric.
Seems to be citric.
Seems to be tropical.
Seems to be starchy.
Seems to be saucey.
Seems to be sweet.
Seems to be sweet.
Seems to be fizzy.
Seems to be sweet.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be creamy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy and creamy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Seems to be fizzy.
Poison (0.5u per second)
- Deals 1 Poison when the metabolizing organ is not a Slime organ
Seems to be fizzy.
Seems to be fizzy.
Botany
- Satiates hunger averagely when the metabolizing organ is a Plant organ
Plants (0.5u per second)
- Adjusts nutrition level by 2
Seems to be thick.
- Satiates hunger averagely when the metabolizing organ is a Plant organ
- Deals 1 Poison when the metabolizing organ is a Plant organ
Plants (0.5u per second)
- Adjusts nutrition level by 1
- Adjusts health by -0.5
- Has a 30% chance to adjust mutation modifier by 0.4
Seems to be heterogeneous.
Plants (0.5u per second)
- Adjusts toxins level by 4
- Adjusts pests level by -6
Seems to be bubbling.
- Modifies health by -4 Poison, 2 Blunt, 1 Slash, and 1 Piercing when the metabolizing organ is a Plant organ
Plants (0.5u per second)
- Adjusts toxins level by 6
- Adjusts weeds level by -8
- Adjusts health by -20
- Adjusts mutation modifier by 0.1
Seems to be bubbling.
- Heals -2 Poison, -3 Blunt, -3 Slash, and -3 Piercing when the metabolizing organ is a Plant organ
- Deals 1 Asphyxiation, 2 Heat, and 1 Poison when the metabolizing organ is a Plant organ and there's at least 30u of robust harvest
Medicine (0.5u per second)
- Polymorphs the metabolizer into a tree when the metabolizing organ is a Plant organ and there's at least 80u of robust harvest
Plants (0.5u per second)
- Adjusts nutrition level by 0.05
- Has a 2% chance to adjust weeds level by 1
- Has a 2% chance to adjust pests level by 1
- Increases the plant's potency by 3 up to a maximum of 50. Causes the plant to lose its seeds once the potency reaches 30. Trying to add potency over 50 may cause a decrease in yield at a 10% chance
Seems to be robust.
- Adjusts health by -2
- Has a 20% chance to restore the seeds of the plant
- Adjusts potency by -3
Seems to be sickly.
Plants (0.5u per second)
- Adjusts toxins level by 4
- Adjusts weeds level by -6
Seems to be bubbling.
- Deals 1 Caustic
Gas (0.5u per second)
- Deals 0.25 Poison when the metabolizing organ is not a Rat organ and there's at least 1u of ammonia
- Has a 12% chance to cause vomiting when the metabolizing organ is not a Rat organ, the metabolizing organ is not a Vox organ, and there's at least 0.8u of ammonia
- Heals -5 Brute, -5 Burn, and -5 Bloodloss when the metabolizing organ is a Rat organ and there's at least 1u of ammonia
Plants (0.5u per second)
- Adjusts nutrition level by 1
- Adjusts health by 0.5
Seems to be pungent.
- Deals 1 Caustic
Plants (0.5u per second)
- Adjusts nutrition level by 0.1
- Has a 10% chance to adjust pests level by -1
- Adjusts health by 0.1
- Has a 20% chance to adjust age by 1
- Increases the plant's lifespan and/or base health with 10% chance for each
Seems to be strong smelling.
Miscellaneous
Biological
- Satiates thirst at 0.333x the average rate when the metabolizing organ is not a Human organ
Food (0.5u per second)
- Adds 0.1u of uncooked animal proteins to the solution
Medicine (0.5u per second)
- Heals -3 Brute and -1.25 Burn when the metabolizing organ is a Bloodsucker organ
Plants (0.5u per second)
- Adjusts water level by 0.5
Seems to be ferrous.
Food (0.5u per second)
- Adds 0.1u of uncooked animal proteins to the solution
Medicine (0.5u per second)
- Heals -3 Brute and -1.25 Burn when the metabolizing organ is a Bloodsucker organ
Plants (0.5u per second)
- Adjusts water level by 0.5
Seems to be slimy.
Seems to be viscous.
Seems to be sticky.
Food (0.5u per second)
- Adds 0.1u of uncooked animal proteins to the solution
Medicine (0.5u per second)
- Heals -3 Brute and -1.25 Burn when the metabolizing organ is a Bloodsucker organ
Plants (0.5u per second)
- Adjusts water level by 0.5
Seems to be metallic.
Food (0.5u per second)
- Adds 0.1u of uncooked animal proteins to the solution
Medicine (0.5u per second)
- Heals -3 Brute and -1.25 Burn when the metabolizing organ is a Bloodsucker organ
Plants (0.5u per second)
- Adjusts water level by 0.5
Seems to be pungent.
Poison (0.5u per second)
- Deals 4 Poison
- Has a 25% chance to cause vomiting
Seems to be necrotic.
Medicine (0.5u per second)
- Increases blood level
- Heals -5 Burn, -5 Brute, -2 Toxin, and -5 Bloodloss
- Reduces bleeding
Plants (0.5u per second)
- Adjusts water level by 0.5
Seems to be roaring.
Seems to be exotic smelling.
Seems to be pungent.
Poison (0.5u per second)
- Deals 2 Cellular
Seems to be neural.
Seems to be crystalline.
Seems to be refreshing.
Fun
- Satiates hunger averagely when the metabolizing organ is a Moth organ
Seems to be fibrous.
Seems to be bee guts.
Seems to be ground brass.
Special
- Removes -3u of carpotoxin from the solution when there's at least 1u of carpotoxin
Seems to be fibrous.