Security: Difference between revisions

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any prisoner may demand a trial, the captain should be the judge (you can read more about trials at https://wiki.spacestation14.io/wiki/Trials)
any prisoner may demand a trial, the captain should be the judge (you can read more about trials at https://wiki.spacestation14.io/wiki/Trials)
If the trial didn't go in the prisoner's favor, they may not demand another one.
If the trial didn't go in the prisoner's favor, they may not demand another one.
[[Category:Jobs]]
[[Category:Security jobs]]

Latest revision as of 20:46, 6 November 2024

Stub

Looks like the article engineers are still writing this page. This page is a stub, meaning it is incomplete and/or lacking information.

The security department, or sec department for short, is tasked with keeping the station reasonably safe -which in a game about a shift going wrong is going to be hard.

Nonlethals

Security has some nonlethal items that can be used to maintain safety, such as:

Item Name Description Notes
Stun Baton Works primarily as a tool to stun criminals. Remember to turn it on first! Otherwise, it's just a middling melee weapon, and people will yell at you.
Handcuffs Used to detain people, disallowing them from using any items. Only to be used on "Bad guys" - suspects and known criminals.
Flashbang Explodes, blinding everyone nearby. Security shades, as well as other types of sunglasses, will negate the blinding effect.

Lethals

The Security department also has lethal weapons in the armory, but only the Head of Security and Warden can open the doors. Do not give them out without a good reason. killing the clown isn't a good reason

Caption text
weapon ammo damage notes
Mk 58 .35 auto 16 Piercing a small but effective firearm. You get one in your default equipment.
Lecter .20 rifle 17 Piercing A high end military grade assault rifle.
WT550 .35 auto 16 Piercing An excellent fully automatic sub-machine gun
Kammerer Shotgun Shells Depends on shell a basic shotgun with a capacity of 4 shells
Laser Gun Energy (battery) 14 Burn Favored by Security for being cheap and easy to use.

Imprisonment

now each station normally has small cells intended for temporary imprisonment, and a larger permanent prison (commonly known as "Perma" or the Brig) that can hold more prisoners.

Prisoners should be treated well given food and water, and even books if they ask.

  1. - catch a bad guy
  2. - cuff him
  3. - bring him to his cell
  4. - strip him of anything he may use to escape like tools weapons etc.
  5. - ask the warden how much time he will get (after telling him why you arrested him)
  6. - place all the tools/weapons he had in a locker and lock it

Chain of Command

this is as simple as it gets The chain of command is: Captain -> Head of Security -> Warden -> Officers follow the chain of command, but know that it may change in an emergency.

Cadet/Officer

Know your duties as a officer/cadet in code green:

  1. - patrol around the station
  2. - look for suspicious activity
  3. - when you find suspicious activity, report it to HOS or warden, don't just jump into action

Note: The Bartender has a sawed off shotgun, don't arrest him for it unless he attacks someone.

Warden

As a warden in code green your job is:

  1. - look after the Armory and the things in it
  2. - look after the prisoners, make sure they aren't attempting to escape
  3. - make sure to release the prisoners when their time is up
  4. - make sure prisoners have food and water. Prisoners have the right to ask for books or other entertainment that won't help them escape.

Head of Security

As a HOS in code green your job is:

1-make sure everybody is doing their job and not slacking off

in code blue officers may start doing random searches. Try to limit your searches to suspicious people, not everyone.

in code red HOS can allow use of lethals.

Evac Protocol

In the event of evac you are prohibited from leaving prisoners behind. You must cuff them and take them to the evac ship. Keep an eye on them. You may free prisoners if their sentence is nearly up, but not perma or confirmed antags.

any prisoner may demand a trial, the captain should be the judge (you can read more about trials at https://wiki.spacestation14.io/wiki/Trials) If the trial didn't go in the prisoner's favor, they may not demand another one.