Syndicate medic hardsuit: Difference between revisions
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[[File:Syndie medic suit.png|128x128px]] | [[File:Syndie medic suit.png|128x128px]] | ||
== | ==Overview== | ||
Available only to the [[Nuke Op Agent]] the | Available only to the [[Nuke Op Agent]], the blood-red medic hardsuit is functionally the exact same as the standard [[Syndicate Hardsuit]]. This suit serves as a way to identify yourself as the [[Nuke Op Agent]] in hopes your fellow [[Nuclear Operative]]s will stand still long enough for you to heal them. | ||
You are not able to purchase this suit or obtain it in any other way except for spawning as a [[Nuke Op Agent]]. | |||
this | |||
==Stats== | |||
The blood-red medic hardsuit will slow your base speed down by 10%. | |||
This hardsuit gives 50% reduction against the following damage types: | |||
* Blunt | |||
* Slash | |||
* Piercing | |||
* Heat | |||
* Radiation | |||
* Caustic | |||
* Explosion | |||
(Note: when regarding suit values this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 10% damage reduction in blunt and heat damage. Note that this is multiplicative, and not additive. i.e 50% x 10% = 55% not 60% so as to not allow complete damage reduction.) | |||
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Latest revision as of 08:11, 14 May 2025
A heavily armored and agile advanced hardsuit specially designed for field medic operations.
Overview
Available only to the Nuke Op Agent, the blood-red medic hardsuit is functionally the exact same as the standard Syndicate Hardsuit. This suit serves as a way to identify yourself as the Nuke Op Agent in hopes your fellow Nuclear Operatives will stand still long enough for you to heal them.
You are not able to purchase this suit or obtain it in any other way except for spawning as a Nuke Op Agent.
Stats
The blood-red medic hardsuit will slow your base speed down by 10%.
This hardsuit gives 50% reduction against the following damage types:
- Blunt
- Slash
- Piercing
- Heat
- Radiation
- Caustic
- Explosion
(Note: when regarding suit values this purely relates to the "suit" aspect of the suit itself. The helmet provides a further 10% damage reduction in blunt and heat damage. Note that this is multiplicative, and not additive. i.e 50% x 10% = 55% not 60% so as to not allow complete damage reduction.)