Syndicate medic hardsuit: Difference between revisions
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A heavily armored and agile advanced hardsuit specially designed for field medic operations. | |||
[[File:Syndie medic suit.png|128x128px]] | [[File:Syndie medic suit.png|128x128px]] | ||
==overview== | |||
Available only to the [[Nuke Op Agent]] the syndicate medic hardsuit is Functionally the exact same as the standard [[Syndicate Hardsuit]] This suit serves more of a way to identify yourself as the [[Nuke Op Agent]] in hopes your fellow [[Nuclear Operative]]s will stand still for enough time for you to heal them. | |||
==stats== | |||
this decreases your running speed by 10% | |||
it provides the following protection: | |||
- blunt damage reduced by 50% | |||
- slash damage reduced by 50% | |||
- piercing damage reduced by 50% | |||
- heat damage reduced by 50% | |||
- radiation damage reduced by 50% | |||
- caustic damage reduced by 50% | |||
- explosion damage reduced by 50% | |||
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction) |
Latest revision as of 15:26, 29 July 2024
A heavily armored and agile advanced hardsuit specially designed for field medic operations.
overview
Available only to the Nuke Op Agent the syndicate medic hardsuit is Functionally the exact same as the standard Syndicate Hardsuit This suit serves more of a way to identify yourself as the Nuke Op Agent in hopes your fellow Nuclear Operatives will stand still for enough time for you to heal them.
stats
this decreases your running speed by 10%
it provides the following protection:
- blunt damage reduced by 50%
- slash damage reduced by 50%
- piercing damage reduced by 50%
- heat damage reduced by 50%
- radiation damage reduced by 50%
- caustic damage reduced by 50%
- explosion damage reduced by 50%
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 50% x 10% = 55% not 60% so as to not allow completely damaged reduction)