Syndicate Elite Hardsuit: Difference between revisions

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An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders
An elite version of the syndicate hardsuit, with improved mobility and fireproofing. Property of the Gorlex Marauders.


[[File:Elite hardsuit.png|128x129px]]
[[File:Elite hardsuit.png|128x129px]]




==overview==
==Overview==


Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through [[Traitor Uplink|the Uplink]]. The suit much like the standard [[Syndicate Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character .(note: this does not include damage from sources such as heat and or explosions)
The syndicate elite hardsuit is a 12 TC cost alternative to the standard [[Syndicate Hardsuit]], available to [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|Uplink]]. The suit is void-faring and is fitted with an inbuilt flashlight. Unlike any other syndicate armor alternatives, the elite suit provides 100% fireproofing, completely removing any damage being set on fire may cause to your character. (Note: this does not include damage from sources such as heat and/or explosions.)


==Stats ==
==Stats ==


this decreases your running speed by 10%  
The syndicate elite suit used to be the best hardsuit in the game outside of the deathsquad hardsuit. It has now lost that title but it is still a formidable foe. The elite suit slows you down by 10% when running.


it provides the following protection:
The elite suit provides the following protections:


- blunt damage reduced by 40%
* 40% protection against Slash, Blunt and Pierce.
* 50% protection against Caustic.
* 80% protection against Explosion and Heat.
* 99% protection against Radiation.


- slash damage reduced by 40%
(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The elite helmet provides a further 10% damaged reduction in brute and heat damage, though this is multiplicative and not additive i.e 40% x 10% = 44% not 50% so as to not allow complete damage reduction.)
 
- piercing damage reduced by 40%
 
- heat damage reduced by 80%
 
- radiation damage reduced by 99%
 
- caustic damage reduced by 50%
 
- explosion damage reduced by 80%
 
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction)


==Differences==
==Differences==


The syndicate elite hardsuit shares many similarities with its [[Syndicate Hardsuit]] cousin in both its rough stats and speed reduction. (note: this is a relatively new change as the in game description still states otherwise) Some key differences however lay in the values and fireproofing ability of the elite suit.
The syndicate elite hardsuit shares many similarities with its [[Syndicate Hardsuit]] cousin in both its rough stats and speed reduction. However, some key differences lay in the values and fireproofing ability of the elite suit.


The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction,  80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage.
The primary thing to note about the elite suit is its slightly reduced brute damaged reduction, being 10% lower than its blood-red counterpart. However, the elite suit more than makes up for this with its 80% heat reduction,  80% explosion reduction, and 99% radiation reduction, making you functionally immune to radiation damage.


==use cases==
==Use cases==


Warops.
Warops.


The suit a prime choice in situations such as warops. Wherein most of the crew will most likely be armed with either laser, or xray based weaponry. Dealing heat and radiation damaged respectively, both of which are heavily reduced by the elite suit.
The suit a prime choice in situations such as warops. Wherein many crew members will most likely be armed with either laser, or x-ray based weaponry. As these weapons deal heat and radiation damaged respectively, the elite suit offers great protection against these weapons.


Chinalake.
China-Lake.


The suit is also a prime choice when either yourself, or a fellow [[Nuclear Operative]] are using a weapon such as the chinalake. Due to the fact the suit sports 80% explosion damage reduction minimizing any potential self inflicted or friendly fire damage.
The suit is also a prime choice when either yourself, or a fellow [[Nuclear Operative]] are using explosive weapons such as the China-Lake grenade launcher. Since the suit sports 80% explosion damage reduction, this minimizes any potential self-inflicted or friendly fire damage.


==Cons ==
==Cons ==


Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due in part to a number of complications the suit has.
Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due to a number of complications.


Primarily its 12 TC cost. This makes the suit cost 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement Teleporter]] and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops.
Primarily, its 12 TC cost. This makes the suit cost 30% of a standard [[Nuclear Operative]]'s TC. Take into account that a [[Nuclear Operative]] already spawns with a blood-red hardsuit. This functionally makes it a 20TC 50% cost item. (Provided you're not giving the suit to a [[Reinforcement Teleporter]] and/or monkey) This forces the user to make compromises in their firepower and/or utility in most situations. However, if the commander declares war, then the extra TC mitigates this downside.


Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew.
Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute damage reduction, meaning that if you are already weak and/or retreating, it is much easier to get rushed and gunned down by crew who are using ballistic weapons.

Latest revision as of 08:15, 14 May 2025

An elite version of the syndicate hardsuit, with improved mobility and fireproofing. Property of the Gorlex Marauders.


Overview

The syndicate elite hardsuit is a 12 TC cost alternative to the standard Syndicate Hardsuit, available to Nuclear Operatives through the Uplink. The suit is void-faring and is fitted with an inbuilt flashlight. Unlike any other syndicate armor alternatives, the elite suit provides 100% fireproofing, completely removing any damage being set on fire may cause to your character. (Note: this does not include damage from sources such as heat and/or explosions.)

Stats

The syndicate elite suit used to be the best hardsuit in the game outside of the deathsquad hardsuit. It has now lost that title but it is still a formidable foe. The elite suit slows you down by 10% when running.

The elite suit provides the following protections:

  • 40% protection against Slash, Blunt and Pierce.
  • 50% protection against Caustic.
  • 80% protection against Explosion and Heat.
  • 99% protection against Radiation.

(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The elite helmet provides a further 10% damaged reduction in brute and heat damage, though this is multiplicative and not additive i.e 40% x 10% = 44% not 50% so as to not allow complete damage reduction.)

Differences

The syndicate elite hardsuit shares many similarities with its Syndicate Hardsuit cousin in both its rough stats and speed reduction. However, some key differences lay in the values and fireproofing ability of the elite suit.

The primary thing to note about the elite suit is its slightly reduced brute damaged reduction, being 10% lower than its blood-red counterpart. However, the elite suit more than makes up for this with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction, making you functionally immune to radiation damage.

Use cases

Warops.

The suit a prime choice in situations such as warops. Wherein many crew members will most likely be armed with either laser, or x-ray based weaponry. As these weapons deal heat and radiation damaged respectively, the elite suit offers great protection against these weapons.

China-Lake.

The suit is also a prime choice when either yourself, or a fellow Nuclear Operative are using explosive weapons such as the China-Lake grenade launcher. Since the suit sports 80% explosion damage reduction, this minimizes any potential self-inflicted or friendly fire damage.

Cons

Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due to a number of complications.

Primarily, its 12 TC cost. This makes the suit cost 30% of a standard Nuclear Operative's TC. Take into account that a Nuclear Operative already spawns with a blood-red hardsuit. This functionally makes it a 20TC 50% cost item. (Provided you're not giving the suit to a Reinforcement Teleporter and/or monkey) This forces the user to make compromises in their firepower and/or utility in most situations. However, if the commander declares war, then the extra TC mitigates this downside.

Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute damage reduction, meaning that if you are already weak and/or retreating, it is much easier to get rushed and gunned down by crew who are using ballistic weapons.