Syndicate raid suit: Difference between revisions

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== overview==  
== overview==  


Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s, and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit much like the unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is not void faring however like its counterparts it is fitted with an inbuilt flashlight.
Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s, and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit unlike the [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is NOT void faring however like its counterparts it is fitted with an inbuilt flashlight.
 
==Stats ==
 
this decreases your running speed by 10%
 
it provides the following protection:
 
- blunt damage reduced by 65%
 
- slash damage reduced by 65%
 
- piercing damage reduced by 65%
 
- heat damage reduced by 65%
 
- caustic damage reduced by 50%
 
- explosion damage reduced by 65%
 
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)
 
==diffrences==
The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middleground role albeit in very different use cases 
 
The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helment) in every stat bar radiation making its stats more closely resemble that of the [[Cybersun Juggernaut Suit]] but with the mobility penalty of the standard [[Syndicate Hardsuit]]
 
==use cases==
general purpose
 
Although there are cons the syndicate raid suit can 100% be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to [[Cybersun Juggernaut Suit]] level stats with minimal slowdown
 
 
In station tactics
 
This suit may also be used in cases where the whole [[Nuclear Operative]] force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you as well as your team extreme damaged resistance whilst limiting the negitives of the suit as much as possible (also has the benefit of not constantly coming face to face with your real enemy FIRELOCKS)
 
==cons==
This suits primary con is much like the desrciption says its lack of void faring ability.
now this affects a lot more than one would realize.
 
Firstly reaching the station as either you would have to use an eva suit to reach the station itself. Or use an [[Syndicate Hardsuit]] in order to reach the station in which case the suit may be stolen.
 
secondly the inevitablity that at somepoint you will be exposed to space and or "stuck" in a spaced portion leading to consitant ramping damage whilst not extremely high may result in issues if either you yourself dont have brute meds or have been injected with puncturase by your [[Nuke Op Agent]] in which case you cannot recive bruizine in order to reduce the damage as mixxing brute meds results in the formation of razorium within a player bodies metabolism
 
Thirdly the danger of using explosives such as grenades and the chinalake as both of these options may result in spacing a room causing the aforementioned issues.

Latest revision as of 09:20, 29 July 2024

A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.

overview

Much like the name states the syndicate raid suit is a 8tc cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents, and Nuclear Operatives through the the Uplink. The suit unlike the Syndicate Hardsuit and Syndicate Elite Hardsuit, is NOT void faring however like its counterparts it is fitted with an inbuilt flashlight.

Stats

this decreases your running speed by 10%

it provides the following protection:

- blunt damage reduced by 65%

- slash damage reduced by 65%

- piercing damage reduced by 65%

- heat damage reduced by 65%

- caustic damage reduced by 50%

- explosion damage reduced by 65%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the raid helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 65% x 15% = 74.75% not 80% so as to not allow completely damaged reduction)

diffrences

The syndicate raid suit is extremely unique as it is the first non space fairing suit style item next to the other similar webvest option. As such it is hard to compare to other options as it serves a middleground role albeit in very different use cases

The primary thing to note about the suit is its extremely high damage resistance providing nearly 75% (with the helment) in every stat bar radiation making its stats more closely resemble that of the Cybersun Juggernaut Suit but with the mobility penalty of the standard Syndicate Hardsuit

use cases

general purpose

Although there are cons the syndicate raid suit can 100% be used as a standard suit option provided that oxygen is kept on and blunt meds kept on standby. This makes the suit an terrifying adversary as it sports close to Cybersun Juggernaut Suit level stats with minimal slowdown


In station tactics

This suit may also be used in cases where the whole Nuclear Operative force is planning to launch an "in station assault" similar to that of webvest/tider ops but without the stealth antics. This provides you as well as your team extreme damaged resistance whilst limiting the negitives of the suit as much as possible (also has the benefit of not constantly coming face to face with your real enemy FIRELOCKS)

cons

This suits primary con is much like the desrciption says its lack of void faring ability. now this affects a lot more than one would realize.

Firstly reaching the station as either you would have to use an eva suit to reach the station itself. Or use an Syndicate Hardsuit in order to reach the station in which case the suit may be stolen.

secondly the inevitablity that at somepoint you will be exposed to space and or "stuck" in a spaced portion leading to consitant ramping damage whilst not extremely high may result in issues if either you yourself dont have brute meds or have been injected with puncturase by your Nuke Op Agent in which case you cannot recive bruizine in order to reduce the damage as mixxing brute meds results in the formation of razorium within a player bodies metabolism

Thirdly the danger of using explosives such as grenades and the chinalake as both of these options may result in spacing a room causing the aforementioned issues.