Cybersun Juggernaut Suit: Difference between revisions

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A suit made by the cutting edge R&D department at cybersun to be hyperresilient
A suit made by the cutting edge R&D department at Cybersun to be hyper-resilient.


[[File:Jug suit.png|128x128px]]
[[File:Jug suit.png|128x128px]]


== overview==  
== Overview==  


Much like the name states the cybersun juggernaut suit is a 12tc cost alternative to the standard blood red hardsuit, available to both syndicates and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit much like the standard blood-red and [[Syndicate Elite Hardsuit]], is void faring however unlike its counterparts it is not fitted with an inbuilt flashlight.
Much like the name states, the cybersun juggernaut suit is a 12tc cost alternative to the standard [[Syndicate Hardsuit]], available [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|Uplink]]. The suit, much like the standard [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is void faring. However, unlike its counterparts, it is not fitted with an inbuilt flashlight.


==Stats ==
==Stats ==


This decreases your running speed by 35%  
While wearing the 'Jug Suit,' your run speed is decreased by 35%, and your walk speed by 10%. This effectively makes you a slug compared to most other suits.
This decreases your walking speed by 10%


it provides the following protection:
The Cybersun Juggernaut Suit provides the following protections:


- blunt damage reduced by 80%
* All incoming blunt, slash, pierce, heat, radiation and caustic damage are reduced by 80%.
* Explosion damage is reduced by 70%.


- slash damage reduced by 80%
(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The jug helmet provides a further 10% damaged reduction in blunt and heat damage. Note that this is multiplicative, and not additive. i.e 50% x 10% = 55% not 60% so as to not allow complete damage reduction.)


- piercing damage reduced by 80%
==Differences==
The syndicate juggernaut suit is unique in its design, although somewhat similar to its bloodred and [[Syndicate Elite Hardsuit]] cousins. The juggernaut suit posses significantly higher damage reduction, albeit with a FAR greater movement speed penalty, having a 3.5 times slower movement penalty compared to other suits, (35% instead of 10%) but with nearly double the damage resistance. (80% in nearly every stat when compared to 50% in every stat for the bloodred and the specialized stats of the [[Syndicate Elite Hardsuit]])


- heat damage reduced by 80%
==Use cases==
 
(Note: due to the suits extreme speed penalty, all following use cases are best supplemented through use of hyperzine injectors as well as emp implanters in order to stop any secoffs from stunning you.)
- radiation damage reduced by 80%
 
- caustic damage reduced by 80%
 
- explosion damage reduced by 70%
 
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the jug helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 80% x 10% = 88% not 90% so as to not allow completely damaged reduction)
 
==differences==
The syndicate juggernaut suit is unique in its design as although somewhat similar to its blood-red and [[Syndicate Elite Hardsuit]] cousin. The juggernaut suit posses significantly higher damage reduction albeit with a FAR greater movement speed penalty being three and a half times slower than other suits(35% instead of 10%) but with nearly double the damage resistance (80% in nearly every stat when compared to 50% in every stat for the bloodred and the specialized stats of the [[Syndicate Elite Hardsuit]])
 
==use cases==
(note: due to the suits extreme speed penalty all following use cases are best supplemented through use of hyperzine injectors as well as emp implanters in order to stop any secoffs from stunning you)




Walking Tank
Walking Tank


This suit is a prime choice as a frontline walking tank this can be pared with an L6 saw and or e-shield and Cr-20 in order to tank any incoming laser and smg fire for fellow [[Nuclear Operative]]s
This suit is a prime choice as a frontline walking tank this can be pared with an L6 saw and or e-shield and Cr-20 in order to tank any incoming laser and SMG fire for fellow [[Nuclear Operative]]s.




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''YOURE UP AGAISNT THE WALL, AND I AM THE FUCKING WALL.''  
''YOURE UP AGAISNT THE WALL, AND I AM THE FUCKING WALL.''  


This suit is also a prime choice as a terrifying frontline rusher utilizing hyperzine injectors to negate any speed and stun penalties this can be pared with an L6 saw or bulldog shotgun in order to sweep through hoards of crew making them regret coming to work today   
This suit is also a prime choice as a terrifying frontline rusher utilizing hyperzine injectors to negate any speed and stun penalties. This can be paired with an L6 saw or bulldog shotgun in order to sweep through hoards of crew, making them regret coming to work today.  




Vanguard
Vanguard


This suit is also a good choice as a rear guard although not as popular the stats of the suit allow for a single [[Nuclear Operative]] wearing said suit to completley guard the nuke from any would be flankers.
This suit is also a good choice as a rear guard. Although not as popular, the stats of the suit allow for a single [[Nuclear Operative]] wearing said suit to completely guard the nuke from any would be flankers.  
In addition to this it also serves the purpose of protecting fellow operatives as they flee to heal from any would be pursuers
It also serves the purpose of protecting fellow operatives as they flee to heal from any would-be pursuers.


==cons==
==Cons==
The primary con of this suit is in its speed reduction as a 35% speed reduction is SIGNIFICANT especially in a game such as spacestation 14 this leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies in addition to this the speed reduction itself can make it challenging to keep up with fellow operatives as well as meet up if cutoff after all what's the point of a tanky suit if all your allies you're tanking for are already dead
The primary con of this suit is in its speed reduction, as a 35% speed reduction is SIGNIFICANT, especially in a game such as space station 14. This leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies. In addition, the speed reduction itself can make it challenging to keep up with fellow operatives. After all, what's the point of a tanky suit if all your allies you're tanking for are already dead.


Although not as significate the 12TC cost also makes this suit not escpecially ideal as it costs 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement | Reinforcement Teleporter]] and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. Unless it is warops.
Although not as significant, the 12TC cost also makes this suit not especially ideal, as it costs 30% of a standard [[Nuclear Operative]]'s TC. Take into account that a [[Nuclear Operative]] already spawns with a bloodred. This functionally makes it a 20TC 50% cost item. (Provided you're not giving the suit to a [[Reinforcement Teleporter]] and/or monkey) This forces the user to make compromises in their firepower and/or utility in most situations. However, if the commander declares war, then the extra TC mitigates this downside.

Latest revision as of 08:12, 14 May 2025

A suit made by the cutting edge R&D department at Cybersun to be hyper-resilient.

Overview

Much like the name states, the cybersun juggernaut suit is a 12tc cost alternative to the standard Syndicate Hardsuit, available Nuclear Operatives through the Uplink. The suit, much like the standard Syndicate Hardsuit and Syndicate Elite Hardsuit, is void faring. However, unlike its counterparts, it is not fitted with an inbuilt flashlight.

Stats

While wearing the 'Jug Suit,' your run speed is decreased by 35%, and your walk speed by 10%. This effectively makes you a slug compared to most other suits.

The Cybersun Juggernaut Suit provides the following protections:

  • All incoming blunt, slash, pierce, heat, radiation and caustic damage are reduced by 80%.
  • Explosion damage is reduced by 70%.

(Note: when regarding suit values, this purely relates to the "suit" aspect of the suit itself. The jug helmet provides a further 10% damaged reduction in blunt and heat damage. Note that this is multiplicative, and not additive. i.e 50% x 10% = 55% not 60% so as to not allow complete damage reduction.)

Differences

The syndicate juggernaut suit is unique in its design, although somewhat similar to its bloodred and Syndicate Elite Hardsuit cousins. The juggernaut suit posses significantly higher damage reduction, albeit with a FAR greater movement speed penalty, having a 3.5 times slower movement penalty compared to other suits, (35% instead of 10%) but with nearly double the damage resistance. (80% in nearly every stat when compared to 50% in every stat for the bloodred and the specialized stats of the Syndicate Elite Hardsuit)

Use cases

(Note: due to the suits extreme speed penalty, all following use cases are best supplemented through use of hyperzine injectors as well as emp implanters in order to stop any secoffs from stunning you.)


Walking Tank

This suit is a prime choice as a frontline walking tank this can be pared with an L6 saw and or e-shield and Cr-20 in order to tank any incoming laser and SMG fire for fellow Nuclear Operatives.


Bulldozer

YOURE UP AGAISNT THE WALL, AND I AM THE FUCKING WALL.

This suit is also a prime choice as a terrifying frontline rusher utilizing hyperzine injectors to negate any speed and stun penalties. This can be paired with an L6 saw or bulldog shotgun in order to sweep through hoards of crew, making them regret coming to work today.


Vanguard

This suit is also a good choice as a rear guard. Although not as popular, the stats of the suit allow for a single Nuclear Operative wearing said suit to completely guard the nuke from any would be flankers. It also serves the purpose of protecting fellow operatives as they flee to heal from any would-be pursuers.

Cons

The primary con of this suit is in its speed reduction, as a 35% speed reduction is SIGNIFICANT, especially in a game such as space station 14. This leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies. In addition, the speed reduction itself can make it challenging to keep up with fellow operatives. After all, what's the point of a tanky suit if all your allies you're tanking for are already dead.

Although not as significant, the 12TC cost also makes this suit not especially ideal, as it costs 30% of a standard Nuclear Operative's TC. Take into account that a Nuclear Operative already spawns with a bloodred. This functionally makes it a 20TC 50% cost item. (Provided you're not giving the suit to a Reinforcement Teleporter and/or monkey) This forces the user to make compromises in their firepower and/or utility in most situations. However, if the commander declares war, then the extra TC mitigates this downside.