Cybersun Juggernaut Suit: Difference between revisions

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== overview==  
== overview==  


Much like the name states the cybersun juggernaut suit is a 12tc cost alternative to the standard blood red hardsuit, available to both syndicates and [[Nuclear Operative|Nuclear Operatives]] through the [[Traitor Uplink|the Uplink]]. The suit much like the standard blood-red and [[Syndicate Elite Hardsuit]], is void faring however unlike its counterparts it is not fitted with an inbuilt flashlight.
Much like the name states the cybersun juggernaut suit is a 12tc cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through [[Traitor Uplink|the Uplink]]. The suit much like the standard [[Syndicate Hardsuit]] and [[Syndicate Elite Hardsuit]], is void faring however unlike its counterparts it is not fitted with an inbuilt flashlight.


==Stats ==
==Stats ==
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==cons==
==cons==
The primary con of this suit is in its speed reduction as a 35% speed reduction is SIGNIFICANT especially in a game such as spacestation 14 this leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies in addition to this the speed reduction itself can make it challenging to keep up with fellow operatives as well as meet up if cutoff after all what's the point of a tanky suit if all your allies you're tanking for are already dead
The primary con of this suit is in its speed reduction as a 35% speed reduction is SIGNIFICANT especially in a game such as spacestation 14 this leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies in addition to this the speed reduction itself can make it challenging to keep up with fellow operatives as well as meet up if cutoff after all what's the point of a tanky suit if all your allies you're tanking for are already dead
Although not as significate the 12TC cost also makes this suit not escpecially ideal as it costs 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement Teleporter]] and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. Unless it is warops.

Latest revision as of 08:18, 29 July 2024

A suit made by the cutting edge R&D department at cybersun to be hyperresilient

overview

Much like the name states the cybersun juggernaut suit is a 12tc cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents and Nuclear Operatives through the Uplink. The suit much like the standard Syndicate Hardsuit and Syndicate Elite Hardsuit, is void faring however unlike its counterparts it is not fitted with an inbuilt flashlight.

Stats

This decreases your running speed by 35% This decreases your walking speed by 10%

it provides the following protection:

- blunt damage reduced by 80%

- slash damage reduced by 80%

- piercing damage reduced by 80%

- heat damage reduced by 80%

- radiation damage reduced by 80%

- caustic damage reduced by 80%

- explosion damage reduced by 70%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the jug helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 80% x 10% = 88% not 90% so as to not allow completely damaged reduction)

differences

The syndicate juggernaut suit is unique in its design as although somewhat similar to its blood-red and Syndicate Elite Hardsuit cousin. The juggernaut suit posses significantly higher damage reduction albeit with a FAR greater movement speed penalty being three and a half times slower than other suits(35% instead of 10%) but with nearly double the damage resistance (80% in nearly every stat when compared to 50% in every stat for the bloodred and the specialized stats of the Syndicate Elite Hardsuit)

use cases

(note: due to the suits extreme speed penalty all following use cases are best supplemented through use of hyperzine injectors as well as emp implanters in order to stop any secoffs from stunning you)


Walking Tank

This suit is a prime choice as a frontline walking tank this can be pared with an L6 saw and or e-shield and Cr-20 in order to tank any incoming laser and smg fire for fellow Nuclear Operatives


Bulldozer

YOURE UP AGAISNT THE WALL, AND I AM THE FUCKING WALL.

This suit is also a prime choice as a terrifying frontline rusher utilizing hyperzine injectors to negate any speed and stun penalties this can be pared with an L6 saw or bulldog shotgun in order to sweep through hoards of crew making them regret coming to work today


Vanguard

This suit is also a good choice as a rear guard although not as popular the stats of the suit allow for a single Nuclear Operative wearing said suit to completley guard the nuke from any would be flankers. In addition to this it also serves the purpose of protecting fellow operatives as they flee to heal from any would be pursuers

cons

The primary con of this suit is in its speed reduction as a 35% speed reduction is SIGNIFICANT especially in a game such as spacestation 14 this leaves the user vulnerable to flanks, run and gun tactics, grenades (ESPECIALLY STINGERS), batons, rushing, and various other strategies in addition to this the speed reduction itself can make it challenging to keep up with fellow operatives as well as meet up if cutoff after all what's the point of a tanky suit if all your allies you're tanking for are already dead

Although not as significate the 12TC cost also makes this suit not escpecially ideal as it costs 30% of a standard Nuclear Operatives TC. Take into account a Nuclear Operative already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a Reinforcement Teleporter and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. Unless it is warops.