Syndicate Elite Hardsuit: Difference between revisions

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{{Stub}}An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders.
An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders


Much like the in game description states the syndicate elite hardsuit is a 12 TC cost alternative to the standard blood red hardsuit available to both syndicates and [[Nuclear Operative|Nuclear Operatives]] the suit much like the standard blood-red and juggernaut suit is void faring and is fitted with an inbuilt flashlight in addition to this unlike any other syndicate armour alternative the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character (note: this does not include damage from sources such as heat and or explosions)
[[File:Elite hardsuit.png|128x129px]]




Stats  
==overview==
 
Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard [[Syndicate Hardsuit]], available to both [[Syndicate agent]]s and [[Nuclear Operative|Nuclear Operatives]] through [[Traitor Uplink|the Uplink]]. The suit much like the standard [[Syndicate Hardsuit]] and [[Cybersun Juggernaut Suit]], is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character .(note: this does not include damage from sources such as heat and or explosions)
 
==Stats ==


this decreases your running speed by 10%  
this decreases your running speed by 10%  
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(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction)
(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction)


==Differences==


Differences
The syndicate elite hardsuit shares many similarities with its [[Syndicate Hardsuit]] cousin in both its rough stats and speed reduction. (note: this is a relatively new change as the in game description still states otherwise) Some key differences however lay in the values and fireproofing ability of the elite suit.
 
the syndicate elite hardsuit shares many similarities with its blood red cousin in both its rough stats and speed reduction (note: this is a relatively new change as the in game description still states otherwise) some key differences however lay in the values and fireproofing ability of the elite suit


The primary thing to note about the elite suit is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart the elite suit more than makes up for this however with its 80% heat reduction  80% explosion reduction and 99% radiation reduction making you functionally immune to radiation damage
The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage.


==use cases==


use cases
Warops.


The suit a prime choice in situations such as warops where most of the crew will be armed with laser or xray based weaponry dealing heat and radiation damaged respectively both of which are heavily reduced by the elite suit  
The suit a prime choice in situations such as warops. Wherein most of the crew will most likely be armed with either laser, or xray based weaponry. Dealing heat and radiation damaged respectively, both of which are heavily reduced by the elite suit.


The suit is also a prime choice when either yourself or a fellow [[Nuclear Operative]] are using a weapon such as the chinalake due to its 80% explosion damage reduction minimizing any potential self inflicted or friendly fire damage
Chinalake.


The suit is also a prime choice when either yourself, or a fellow [[Nuclear Operative]] are using a weapon such as the chinalake. Due to the fact the suit sports 80% explosion damage reduction minimizing any potential self inflicted or friendly fire damage.


Cons  
==Cons ==


Although the elite suit may seem like the functionally better choice when compared to its counterparts this may not be the case  due in part to a number of complications the suit has  
Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case  due in part to a number of complications the suit has.


primarily its 12 TC cost this makes the suit cost 30% of a standard [[Nuclear Operative]]<nowiki/>s TC take into account a [[Nuclear Operative]] already spawns with a bloodred this functionally makes it a 20TC 50% cost item (note: provided you're not giving the suit to a reinforcement and or monkey) this in conjunction with weapon costs in addition to utility cost basically makes it to where you are severely under gunned and or don't have enough utility in most situations  
Primarily its 12 TC cost. This makes the suit cost 30% of a standard [[Nuclear Operative]]<nowiki/>s TC. Take into account a [[Nuclear Operative]] already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a [[Reinforcement Teleporter]] and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops.


another con lies in its 10% speed reduction wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating it is much easier to get rushed and gunned down by crew
Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew.

Latest revision as of 08:19, 29 July 2024

An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders


overview

Much like the in game description states, the syndicate elite hardsuit is a 12 TC cost alternative to the standard Syndicate Hardsuit, available to both Syndicate agents and Nuclear Operatives through the Uplink. The suit much like the standard Syndicate Hardsuit and Cybersun Juggernaut Suit, is void faring and is fitted with an inbuilt flashlight. In addition to this unlike any other syndicate armour alternative, the elite suit provides 100% fireproofing completely removing any damage being set on fire may cause to your character .(note: this does not include damage from sources such as heat and or explosions)

Stats

this decreases your running speed by 10%

it provides the following protection:

- blunt damage reduced by 40%

- slash damage reduced by 40%

- piercing damage reduced by 40%

- heat damage reduced by 80%

- radiation damage reduced by 99%

- caustic damage reduced by 50%

- explosion damage reduced by 80%

(note: when regarding suit values this purely relates to the "suit" aspect of the suit itself the elite helmet provides a further 10% damaged reduction in all of the aforementioned categories though this is multiplicative not additive i.e 40% x 10% = 44% not 50% so as to not allow completely damaged reduction)

Differences

The syndicate elite hardsuit shares many similarities with its Syndicate Hardsuit cousin in both its rough stats and speed reduction. (note: this is a relatively new change as the in game description still states otherwise) Some key differences however lay in the values and fireproofing ability of the elite suit.

The primary thing to note about the elite suit, is its slightly reduced brute damaged reduction being 10% lower than its blood red counterpart. The elite suit more than makes up for this however with its 80% heat reduction, 80% explosion reduction, and 99% radiation reduction. Making you functionally immune to radiation damage.

use cases

Warops.

The suit a prime choice in situations such as warops. Wherein most of the crew will most likely be armed with either laser, or xray based weaponry. Dealing heat and radiation damaged respectively, both of which are heavily reduced by the elite suit.

Chinalake.

The suit is also a prime choice when either yourself, or a fellow Nuclear Operative are using a weapon such as the chinalake. Due to the fact the suit sports 80% explosion damage reduction minimizing any potential self inflicted or friendly fire damage.

Cons

Although the elite suit may seem like the functionally better choice when compared to its counterparts, this may not be the case due in part to a number of complications the suit has.

Primarily its 12 TC cost. This makes the suit cost 30% of a standard Nuclear Operatives TC. Take into account a Nuclear Operative already spawns with a bloodred. And this functionally makes it a 20TC 50% cost item. (note: provided you're not giving the suit to a Reinforcement Teleporter and or monkey) This in conjunction with weapon costs, in addition to utility costs, basically makes it to where you are either severely under gunned, and or don't have enough utility in most situations. unless its warops.

Another con lies in its 10% speed reduction. Wherein unlike the blood-red counterpart that can somewhat make up for this with standard brute damage reduction, the elite suit has 10% lower brute reduction meaning that if you are already weak and or retreating, it is much easier to get rushed and gunned down by crew.