Metashield: Difference between revisions
(add example) |
|||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming. | This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming. | ||
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once a revealing condition is met in a round, the shield no longer applies in any case for the remainder of the round. | |||
Some revealing conditions say "Never revealed IC". This means that your character can never act as if they know about that shielded thing. | Some revealing conditions say "Never revealed IC". This means that your character can never act as if they know about that shielded thing. | ||
Line 11: | Line 13: | ||
| Events from previous rounds. || Never revealed IC | | Events from previous rounds. || Never revealed IC | ||
|- | |- | ||
| Events | | Events you experienced as a different character. || Never revealed IC | ||
|- | |- | ||
| All information related to the player of a character rather than the character itself.<br/><br/>See "Metafriending and Metagrudging" below. || Never revealed IC | | All information related to the player of a character rather than the character itself.<br/><br/>See "Metafriending and Metagrudging" below. || Never revealed IC | ||
Line 19: | Line 21: | ||
| The fact that a round will end.<br/><br/>This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP. || Never revealed IC | | The fact that a round will end.<br/><br/>This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP. || Never revealed IC | ||
|- | |- | ||
| The existence of Nuclear Operatives beyond a myth that no one would act on.<br/><br/>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded. || ANY of: | | The existence of Nuclear Operatives beyond a myth that no one would act on.<br/><br/>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is '''not shielded'''. || ANY of: | ||
* blood red | * discovering a blood red hardsuit | ||
* operative | * discovering a nuclear operative's shuttle | ||
* War Ops | * an operative name | ||
* a War Ops announcement | |||
* being a nuclear operative | |||
|- | |- | ||
| Implanted implants.<br/><br/>Implanters themselves and un-implanted implants are not shielded. Prohibits implant checking. || ANY of: | | Implanted implants.<br/><br/>Implanters themselves and un-implanted implants are '''not shielded'''. Prohibits implant checking. || ANY of: | ||
* | * discovering a non-NT implanter, used or unused | ||
* | * discovering a non-NT implant box | ||
* | * discovering use of a non-NT implant by anyone | ||
* experiencing a situation where absolutely no other explanation is possible | |||
* discovering an unlocked uplink | |||
|- | |- | ||
| Chameleon items.<br/><br/> | | Chameleon items.<br/><br/>Being suspicious of an item being fake or stolen is '''not shielded''', but testing items or calling them chameleon is covered by this shield. || ANY of: | ||
* seeing someone else cause any chameleon item to change | * seeing someone else cause any chameleon item to change | ||
* finding holographic nanomachine fibers | * finding holographic nanomachine fibers | ||
* experiencing a situation where absolutely no other explanation is possible | * experiencing a situation where absolutely no other explanation is possible | ||
* discovering an unlocked uplink | |||
|- | |- | ||
| The fact that an item can be something other than what its visual appearance and examine description indicate. || ANY of: | | The fact that an item can be something other than what its visual appearance and examine description indicate.<br/><br/>This shield protects stealth items, including protecting them from being tested. || ANY of: | ||
* seeing the item behave differently than the expected behavior for the item | * seeing the item behave differently than the expected behavior for the item | ||
* seeing the item used for its hidden purpose | * seeing the item used for its hidden purpose | ||
* experiencing a situation where absolutely no other explanation is possible | * experiencing a situation where absolutely no other explanation is possible | ||
* discovering an unlocked uplink | |||
|} | |} | ||
{{MRPAmendment|A shield prevents your character from remembering anything that happened while unconscious. This shield is never revealed IC.}} | |||
{{MRPAmendment|There is a "New Life Rule" shield. It prevents you from remembering anything that lead to your death, even if you are put into an MMI. If you are cloned, it also prevents you from remembering everything from that round. This shield is never revealed IC.}} | |||
== Metafriending and Metagrudging == | == Metafriending and Metagrudging == | ||
Line 78: | Line 84: | ||
<li>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.</li> | <li>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.</li> | ||
<li>Items that the are of high value or are desired by the Syndicate, and therefore are likely targets of theft.</li> | <li>Items that the are of high value or are desired by the Syndicate, and therefore are likely targets of theft.</li> | ||
<li>The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to | <li>The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to accomplish.</li> | ||
<li>The number of goals or objectives that a Syndicate agent or other bad actor has.</li> | |||
<li>The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.</li> | <li>The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.</li> | ||
<li>A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.</li> | <li>A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.</li> | ||
<li>The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.</li> | <li>The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.</li> | ||
</ul> | </ul> |
Latest revision as of 13:55, 7 June 2024
This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming.
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once a revealing condition is met in a round, the shield no longer applies in any case for the remainder of the round.
Some revealing conditions say "Never revealed IC". This means that your character can never act as if they know about that shielded thing.
Shield | Revealing condition |
---|---|
Current game mode and possible antags during the current game mode. | Never revealed IC |
Events from previous rounds. | Never revealed IC |
Events you experienced as a different character. | Never revealed IC |
All information related to the player of a character rather than the character itself. See "Metafriending and Metagrudging" below. |
Never revealed IC |
All information gained while dead or a ghost. | Never revealed IC |
The fact that a round will end. This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP. |
Never revealed IC |
The existence of Nuclear Operatives beyond a myth that no one would act on. The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded. |
ANY of:
|
Implanted implants. Implanters themselves and un-implanted implants are not shielded. Prohibits implant checking. |
ANY of:
|
Chameleon items. Being suspicious of an item being fake or stolen is not shielded, but testing items or calling them chameleon is covered by this shield. |
ANY of:
|
The fact that an item can be something other than what its visual appearance and examine description indicate. This shield protects stealth items, including protecting them from being tested. |
ANY of:
|
MRP Amendment A shield prevents your character from remembering anything that happened while unconscious. This shield is never revealed IC. |
MRP Amendment There is a "New Life Rule" shield. It prevents you from remembering anything that lead to your death, even if you are put into an MMI. If you are cloned, it also prevents you from remembering everything from that round. This shield is never revealed IC. |
Metafriending and Metagrudging
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
Metafriending Examples |
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
|
Metagrudging Examples |
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
|
Explicitly not shielded
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.
- The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.
- Items that the are of high value or are desired by the Syndicate, and therefore are likely targets of theft.
- The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to accomplish.
- The number of goals or objectives that a Syndicate agent or other bad actor has.
- The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.
- A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.
- The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.