Metashield: Difference between revisions

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This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming.
Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once a revealing condition is met in a round, the shield no longer applies in any case for the remainder of the round.
Some revealing conditions say "Never revealed IC". This means that your character can never act as if they know about that shielded thing.
{| class="wikitable"
{| class="wikitable"
|+ The game mode column is provided only for organization reasons. All shields apply independently of the listed game mode until their revealing conditions are met. "Traitors" shields are often relevant to Nuclear Operatives too.
|-
|-
! Game mode !! Shield !! Revealing condition
! Shield !! Revealing condition
|-
|-
| Nuclear Operatives || The existence of Nuclear Operatives beyond a myth that no one would act on.<br/><br/>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded. || ANY of:
| Current game mode and possible antags during the current game mode. || Never revealed IC
* blood red hardsuits
* operative names
* War Ops announcements
|-
|-
| Traitors || Implanted implants.<br/><br/>Implanters themselves and unimplanted implants are not shielded. || ANY of:
| Events from previous rounds. || Never revealed IC
* an implanter, used or unused
* an implant box
* an unlocked uplink
* use of an implant
|-
|-
| Traitors || Chameleon items.<br/><br/>This shield doesn't prohibit being suspicious of an item being fake or stolen, but it does prohibit "checking" items or calling them chameleon. || ANY of:
| Events you experienced as a different character. || Never revealed IC
|-
| All information related to the player of a character rather than the character itself.<br/><br/>See "Metafriending and Metagrudging" below. || Never revealed IC
|-
| All information gained while dead or a ghost. || Never revealed IC
|-
| The fact that a round will end.<br/><br/>This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP. || Never revealed IC
|-
| The existence of Nuclear Operatives beyond a myth that no one would act on.<br/><br/>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is '''not shielded'''. || ANY of:
* discovering a blood red hardsuit
* discovering a nuclear operative's shuttle
* an operative name
* a War Ops announcement
* being a nuclear operative
|-
| Implanted implants.<br/><br/>Implanters themselves and un-implanted implants are '''not shielded'''. Prohibits implant checking. || ANY of:
* discovering a non-NT implanter, used or unused
* discovering a non-NT implant box
* discovering use of a non-NT implant by anyone
* experiencing a situation where absolutely no other explanation is possible
* discovering an unlocked uplink
|-
| Chameleon items.<br/><br/>Being suspicious of an item being fake or stolen is '''not shielded''', but testing items or calling them chameleon is covered by this shield. || ANY of:
* seeing someone else cause any chameleon item to change
* seeing someone else cause any chameleon item to change
* finding holographic nanomachine fibers
* finding holographic nanomachine fibers
* experiencing a situation where absolutely no other explanation is possible
* discovering an unlocked uplink
|-
| The fact that an item can be something other than what its visual appearance and examine description indicate.<br/><br/>This shield protects stealth items, including protecting them from being tested. || ANY of:
* seeing the item behave differently than the expected behavior for the item
* seeing the item used for its hidden purpose
* experiencing a situation where absolutely no other explanation is possible
* discovering an unlocked uplink
|}
{{MRPAmendment|A shield prevents your character from remembering anything that happened while unconscious. This shield is never revealed IC.}}
{{MRPAmendment|There is a "New Life Rule" shield. It prevents you from remembering anything that lead to your death, even if you are put into an MMI. If you are cloned, it also prevents you from remembering everything from that round. This shield is never revealed IC.}}
== Metafriending and Metagrudging ==
This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
{| class="mw-collapsible mw-collapsed"
| <strong>Metafriending Examples</strong>
|-
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
# Giving a character additional access or a job because you are friends with the player who is playing that character.
# Trusting a character because you are friends with the player who is playing that character.
# Not fighting a character because you are friends with the player who is playing that character.
# Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
|}
{| class="mw-collapsible mw-collapsed"
| <strong>Metagrudging Examples</strong>
|-
|-
| Revolutionaries || How people are converted/recruited || ANY of:
| These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
* seeing someone get flashed by a revolutionary
# Not giving a character additional access or a job because you are mad at or don't like the player who is playing that character.
* being told how someone was converted by a deconverted revolutionary
# Not trusting a character because you are mad at or don't like the player who is playing that character.
# Starting a fight with a character because of something that they did last round.
# Starting a fight with a character because they killed you while you were playing a different character.
# Targeting or harassing a character based on anything which that character did outside of the current round.
# Targeting or harassing a character based on anything which the character's player did while not playing the character.
|}
|}
== Explicitly not shielded ==
The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.
<ul>
<li>The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.</li>
<li>Items that the are of high value or are desired by the Syndicate, and therefore are likely targets of theft.</li>
<li>The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to accomplish.</li>
<li>The number of goals or objectives that a Syndicate agent or other bad actor has.</li>
<li>The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.</li>
<li>A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.</li>
<li>The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.</li>
</ul>

Latest revision as of 13:55, 7 June 2024

This page is a list of things or information protected by the rules. Something that is "shielded" cannot be known by your character during a round until the "revealing condition" happens. This also means that your character cannot do things based on "shielded" information. Knowing or acting on something that is shielded before the revealing condition is met is referred to as metagaming.

Revealing conditions reveal the shielded information for the round, not for a specific instance. This means that once a revealing condition is met in a round, the shield no longer applies in any case for the remainder of the round.

Some revealing conditions say "Never revealed IC". This means that your character can never act as if they know about that shielded thing.

Shield Revealing condition
Current game mode and possible antags during the current game mode. Never revealed IC
Events from previous rounds. Never revealed IC
Events you experienced as a different character. Never revealed IC
All information related to the player of a character rather than the character itself.

See "Metafriending and Metagrudging" below.
Never revealed IC
All information gained while dead or a ghost. Never revealed IC
The fact that a round will end.

This does not prevent knowing that a shift will end, but does prohibit things like preparing to kill people at central command when roleplay rules stop being enforced on LRP.
Never revealed IC
The existence of Nuclear Operatives beyond a myth that no one would act on.

The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station is not shielded.
ANY of:
  • discovering a blood red hardsuit
  • discovering a nuclear operative's shuttle
  • an operative name
  • a War Ops announcement
  • being a nuclear operative
Implanted implants.

Implanters themselves and un-implanted implants are not shielded. Prohibits implant checking.
ANY of:
  • discovering a non-NT implanter, used or unused
  • discovering a non-NT implant box
  • discovering use of a non-NT implant by anyone
  • experiencing a situation where absolutely no other explanation is possible
  • discovering an unlocked uplink
Chameleon items.

Being suspicious of an item being fake or stolen is not shielded, but testing items or calling them chameleon is covered by this shield.
ANY of:
  • seeing someone else cause any chameleon item to change
  • finding holographic nanomachine fibers
  • experiencing a situation where absolutely no other explanation is possible
  • discovering an unlocked uplink
The fact that an item can be something other than what its visual appearance and examine description indicate.

This shield protects stealth items, including protecting them from being tested.
ANY of:
  • seeing the item behave differently than the expected behavior for the item
  • seeing the item used for its hidden purpose
  • experiencing a situation where absolutely no other explanation is possible
  • discovering an unlocked uplink

Metafriending and Metagrudging

This section provides additional information on a concept that is prohibited by multiple metashield items that are never revealed IC. Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.

Metafriending Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
  1. Giving a character additional access or a job because you are friends with the player who is playing that character.
  2. Trusting a character because you are friends with the player who is playing that character.
  3. Not fighting a character because you are friends with the player who is playing that character.
  4. Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
Metagrudging Examples
These are all examples of things that are prohibited by at least one metashield item that is never revealed IC.
  1. Not giving a character additional access or a job because you are mad at or don't like the player who is playing that character.
  2. Not trusting a character because you are mad at or don't like the player who is playing that character.
  3. Starting a fight with a character because of something that they did last round.
  4. Starting a fight with a character because they killed you while you were playing a different character.
  5. Targeting or harassing a character based on anything which that character did outside of the current round.
  6. Targeting or harassing a character based on anything which the character's player did while not playing the character.

Explicitly not shielded

The following is a list of things that are explicitly not shielded. If something is not on this list, it doesn't mean that it is shielded, but if something is on it then it definitely is not shielded.

  • The fact that the nuke disk must be protected and could be used by a bad actor to try to destroy the station.
  • Items that the are of high value or are desired by the Syndicate, and therefore are likely targets of theft.
  • The idea that any Syndicate agent or other bad actor has goals or objectives that they are attempting to accomplish.
  • The number of goals or objectives that a Syndicate agent or other bad actor has.
  • The fact that the Syndicate are enemies of Nanotrasen, and that they regularly attempt to send covert agents to spy on, sabotage, or attack Nanotrasen.
  • A character's typical appearance. Though you should keep in mind that multiple characters can share the same name.
  • The fact that the Syndicate have covert items capable of getting items to them, and that these items are known as uplinks.