Maps: Difference between revisions

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== Overview ==
{{Important|Title=Better Map View|Note=This page isn't always super up to date, despite https://map.spacestation14.com/ being a better external resource that updates automatically, it is often not always fully updated.}}
 
Knowing the layout of the current station is important!
Knowing the layout of the current station is important!
This page is arranged in the order of station size. All maps listed are currently in rotation.
== Stations ==
=== Atlas ===
[[File:Atlas.png|right|thumb|Rendered image of Atlas. Click to see more details.]]
<br clear=all>
=== Saltern ===
Original map by PJB. The default map for testing with a maximum players of 29.
Currently updated / maintained by Emisse.
[[File:Saltern Station.png|right|thumb|Rendered image of Saltern. Click to see more details.]]
<br clear=all> <!-- Makes sure textflow doesn't move the headers around. -->
=== Moose Station ===
Original map created by Emisse and the 4th station to release on SS14 to provide an alternative to Saltern. It has a 35 players maximum.
[[File:Moosestation.png|right|thumb|Rendered image of Moose station. Click to see more details.]]
<br clear=all>
=== Packedstation ===
Recreated for SS14 by Timrod based on the map with the same name from SS13. This was the second major map to hit the game and has a minimum player count of 15 and a maximum of 55.
[[File:Packed Station.png|right|thumb|Rendered image of Packedstation. Click to see more details.]]
<br clear=all>
=== Bagelstation ===
Created by Emisse and inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare. Has a minimum player count of 30.
[[File:Bagelstation.png|right|thumb|Rendered image of Bagelstation. Click to see more details.]]
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=== Marathonstation ===
[[File:Marathonstation.png|right|thumb|Rendered image of Marathonstation. Click to see more details.]]
<br clear=all>
[[File:NewerSplit.png|thumb]]
=== Splitstation ===
[[File:Splitstation.png|right|thumb|Rendered image of Splitstation. Click to see more details.]]
<br clear=all>


=== NSS Pillar ===
{| class="wikitable sortable"
Original map created by Peptide. The third major map to hit SS14 and one of the largest to date. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. 40 Players minimum.
|+ Stations currently in rotation
[[File:NSSPillar.png|right|thumb|Rendered image of NSS Pillar. Click to see more details.]]
|-
<br clear=all>
! Map !!  Description !! Mappers !! Min / Max Players
|-
| Atlas || [[File:Atlas-0.png|thumb|left|Click to enlarge]] <br> A a low-pop ship map adapted from Goonstation (SS13). Major credit goes to all those who worked on the original layout of Atlas on Goonstation. || Emisse || 0-35
|-
| [[Bagelstation|Bagel]] || [[File:Bagelstation13.png|thumb|left|Click to enlarge]] <br> Inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare.|| Emisse || 35 - 70
|-
| Box || [[File:Box Station.png|thumb|left|Click to enlarge]] || AJCM, Emisse || 35 - 70
|-
| Cluster || [[File:Cluster_Station.png|thumb|left|Click to enlarge]] Low pop station, lacks space in engineering for a singularity. || Scribbles || 0 - 35
|-
| Core || [[File:Core-0.png|thumb|left|Click to enlage]] <br> Core is a map featuring a singularity in the center along with an off-branching arrivals area and two solar panel arrays. || Ubaser || 30 - 60
|-
| Fland || [[File:Fland-0.png|thumb|left|Click to enlage]] <br> Fland is a soft port of the BeeStation map of the same name. there are some big differences between SS14's and Bee's but overall the layout and department layout are similar. || Emisse (Port, original author PigeonVerde) || 60+
|-
| Marathon || [[File:Marathonstation.png|left|thumb|Click to enlarge]] <br> Recreation of Pubby Station from TG's SS13 server. Midpop map that contains all current SS14 jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing. || Emisse || 35 - 70
|-
| Meta || [[File:MetaStation.png|left|thumb|Click to enlarge]] <br> Midpop map featuring similar design language as box/delta. Inspiration was taken from many forms of Meta over the years for this with a lot of unique ideas as well. || Emisse || 35
|-
| Omega || [[File:Omega.png|thumb|left|Click to enlarge]] <br> low-mid pop station. || Emisse || 0 - 35
|-
| Origin || [[File:Origin.png|thumb|left|Click to enlarge]] <br> mid-high pop station. Contains several asteroids for mining, as well as a boxing ring. || Brainfood || 35 - 70
|-
| Packed || [[File:PackedStation.png|left|thumb|Click to enlarge]] <br> Recreated for SS14 by Timrod based on the map with the same name from SS13. This is the second major map to hit the game || Timrod || 15 - 55
|-
| Reach || [[File:Reach-0.png|left|thumb|Click to enlarge]] <br> An ultra-low pop map originally made by Schiene and remastered by Emisse featuring a tiny ship || Schiene, Emisse || 0 - 5
|-
| Saltern || [[File:Saltern Station.png|left|thumb|Click to enlarge]] <br> Previously the default map for testing, but is now a regular low-pop station. || PJB, Emisse, Deltanedas || 0 - 35
|-
| Train || [[File:Train-0.png|thumb|left|thumb|Click to enlarge]] <br> A map by TheShuEd where the station is actually a space train || TheShuEd || ? - ?
|}
{| class="wikitable sortable"
|+ Derotated stations
|-
! Map !!  Description !! Mappers !! Min / Max Players
|-
|-
| Pillar || [[File:NSSPillar.png|left|thumb|Click to enlarge]] <br> The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes. || Peptide || 40 - 70
|-
| Aspid || [[File:AspidStation.png|thumb|left|Click to enlarge]] <br> A mid-pop map modeled as a large passenger ship. It features hangar-like docks for evac, cargo, and other shuttles, with an atmos 'engine' and 'thruster'. || Cheackraze (Original map) || 55-65
|-
| Barratry || [[File:NewBarratry.png|thumb|left|Click to enlarge]] <br> Station built around a worn-down and destroyed aesthetic. Commonly referred to as "Detroit" by the community, because nobody could remember its actual name. Oh, and there are active landmines in the maintenance corridors. || Scribbles, EmoGarbage (Original map) || 35-55
|-
| Gemini || [[File:Kettle_Station.png|thumb|left|Click to enlarge]] <br> Gemini is a mid to high pop map with the station exclusive role of Zookeeper. Originally named Kettle for the fact that atmos is in the center of the station. || Checkraze || 35 - 70
|-
| Lighthouse ||
[[File:Lighthouse.png|thumb|left|thumb|Click to enlarge]] <br> An original map created with feedback and assistance from the mapping contributors and #Cartography.  
|| Old Dance Jacket
|| 35 - 70
|-
| Moose || [[File:Moose.png|left|thumb|Click to enlarge]] <br> Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways! || Checkraze || 0 - 35
|-
| Split ||  <br> First played with the idea of separating cargo and salvage and as a test for grid splitting. || Peptide || 50
|}


=== Delta Station ===
Map from SS13's /tg/station that was ported by Timrod. By far the largest map at roughly 2x the size of Bagelstation. 60 players minimum, no current maximum.
[[File:Deltastation.png|right|thumb|Rendered image of Delta station. Click to see more details.]]
<br clear=all>
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 17:43, 21 August 2024

Better Map View

This page isn't always super up to date, despite https://map.spacestation14.com/ being a better external resource that updates automatically, it is often not always fully updated.


Knowing the layout of the current station is important!

Stations currently in rotation
Map Description Mappers Min / Max Players
Atlas
Click to enlarge

A a low-pop ship map adapted from Goonstation (SS13). Major credit goes to all those who worked on the original layout of Atlas on Goonstation.
Emisse 0-35
Bagel
Click to enlarge

Inspired by old bagel and old donut station from SS13. Released hot on the heels of Pillar to much fanfare.
Emisse 35 - 70
Box
Click to enlarge
AJCM, Emisse 35 - 70
Cluster
Click to enlarge
Low pop station, lacks space in engineering for a singularity.
Scribbles 0 - 35
Core
Click to enlage

Core is a map featuring a singularity in the center along with an off-branching arrivals area and two solar panel arrays.
Ubaser 30 - 60
Fland
Click to enlage

Fland is a soft port of the BeeStation map of the same name. there are some big differences between SS14's and Bee's but overall the layout and department layout are similar.
Emisse (Port, original author PigeonVerde) 60+
Marathon
Click to enlarge

Recreation of Pubby Station from TG's SS13 server. Midpop map that contains all current SS14 jobs and amenities you are used to. The easily-understood hall layout is perfect for vehicle racing.
Emisse 35 - 70
Meta
Click to enlarge

Midpop map featuring similar design language as box/delta. Inspiration was taken from many forms of Meta over the years for this with a lot of unique ideas as well.
Emisse 35
Omega
Click to enlarge

low-mid pop station.
Emisse 0 - 35
Origin
Click to enlarge

mid-high pop station. Contains several asteroids for mining, as well as a boxing ring.
Brainfood 35 - 70
Packed
Click to enlarge

Recreated for SS14 by Timrod based on the map with the same name from SS13. This is the second major map to hit the game
Timrod 15 - 55
Reach
Click to enlarge

An ultra-low pop map originally made by Schiene and remastered by Emisse featuring a tiny ship
Schiene, Emisse 0 - 5
Saltern
Click to enlarge

Previously the default map for testing, but is now a regular low-pop station.
PJB, Emisse, Deltanedas 0 - 35
Train
Click to enlarge

A map by TheShuEd where the station is actually a space train
TheShuEd ? - ?
Derotated stations
Map Description Mappers Min / Max Players
Pillar
Click to enlarge

The third major map to hit SS14. Partially inspired by Box and intended to be one long ship-station very loosely inspired by the Pillar of Autumn. Also the first map to feature docked escape pods and shuttles. Spacious map with large departments, good for new players to learn the ropes.
Peptide 40 - 70
Aspid
Click to enlarge

A mid-pop map modeled as a large passenger ship. It features hangar-like docks for evac, cargo, and other shuttles, with an atmos 'engine' and 'thruster'.
Cheackraze (Original map) 55-65
Barratry
Click to enlarge

Station built around a worn-down and destroyed aesthetic. Commonly referred to as "Detroit" by the community, because nobody could remember its actual name. Oh, and there are active landmines in the maintenance corridors.
Scribbles, EmoGarbage (Original map) 35-55
Gemini
Click to enlarge

Gemini is a mid to high pop map with the station exclusive role of Zookeeper. Originally named Kettle for the fact that atmos is in the center of the station.
Checkraze 35 - 70
Lighthouse
Click to enlarge

An original map created with feedback and assistance from the mapping contributors and #Cartography.
Old Dance Jacket 35 - 70
Moose
Click to enlarge

Back by overwhelming popular demand, and after extensive renovations by a dedicated NT crew and long hours invested by multiple teams of elite, wizard-class janitors, Moose Station is ready to be brought back into commission. Featuring a modernized cargo bay and xenoarch lab, along with standards-compliant evacuation and loading docks, this small asteroid station also adds some much needed dormitories and even a state-of-the-art holodeck entertainment room. Now with almost 2x the maintenance hallways!
Checkraze 0 - 35
Split
First played with the idea of separating cargo and salvage and as a test for grid splitting.
Peptide 50