Server Rules: Difference between revisions
Sync with https://github.com/space-wizards/space-station-14/pull/34772 |
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'''Familiar''' - Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. | '''Familiar''' - Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. | ||
'''Silicon''' - Silicones have a set of laws that they must follow above all else except the core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. | '''Silicon''' / Altered Silicon - Silicones have a set of laws that they must follow above all else except the core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. Altered Silicons are functionally identical, this role is used to highlight law-sets that have been hacked, corrupted or are otherwise considered non-standard or dangerous. | ||
|} | |} | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| This rule is not intended to disallow reasonable steps taken to complete your objectives. As an antagonist, you can always kill in bona fide self defense. Taking steps to permanently round remove many people who are | | This rule is not intended to disallow reasonable steps taken to complete your objectives. As an antagonist, you can always kill in bona fide self defense. You can kill if the action of killing could potentially advance your objectives. Taking steps to permanently round remove many people who are not a threat to you is almost always excessive. | ||
Unless told otherwise, antags should avoid causing disruption to the station or other players that could potentially cause entire departments to stop functioning, either permanently or for a significant portion of the round. Major disruptive actions are acceptable to get evac called if the objectives require that the antagonist escapes to Centcomm, this does not include singuloose/tesloose. Antagonists should also avoid round-removing a large number of players unnecessarily. | |||
As an antagonist, killing a few objective unrelated persons in a round is not on its own a violation of this rule. Pursuing a gimmick unrelated to the objectives entirely is also permissible as long as this gimmick does not cause nonantagonists to self antag. | |||
{{MRPAmendment|As an antagonist, do not make the Emergency Shuttle uninhabitable or otherwise cause excessive death, damage, or destruction to the Emergency Shuttle.}} | {{MRPAmendment|As an antagonist, do not make the Emergency Shuttle uninhabitable or otherwise cause excessive death, damage, or destruction to the Emergency Shuttle.}} | ||
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| <strong>Exemptions</strong> | | <strong>Exemptions</strong> | ||
|- | |- | ||
| The | | The Syndicate Agent “die a glorious death” objective allows antagonists to ignore this rule entirely. Nuclear Operatives and Wizards are also exempt from this rule as of the time of writing. | ||
|} | |} | ||
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# Permanently round removing people who you have the objective to kill. | # Permanently round removing people who you have the objective to kill. | ||
# Causing massive station damage and chaos as an antagonist with the "die a glorious death" objective. | # Causing massive station damage and chaos as an antagonist with the "die a glorious death" objective. | ||
# Killing anyone you see as | # Killing anyone you see while playing as nuclear operative(s). | ||
# Permanently round removing a single person so that you can impersonate them to make it easier for you to complete a steal objective. | # Permanently round removing a single person so that you can impersonate them to make it easier for you to complete a steal objective. | ||
# Sabotaging station power 10 minutes into the round to try to get the shuttle called because | # Sabotaging station power 10 minutes into the round to try to get the shuttle called because you’ve completed all of your other objectives and have one to escape on the shuttle alive. (Destroying the Particle Accelerator, TEG and all backup generation in Engineering but not loosing a singularity/tesla.) | ||
# Sabotaging a | # Sabotaging a department’s power 10 minutes into the round to make a steal objective easier to accomplish. (Such as cutting the departments MV power, or removing/destroying the substation.) | ||
# Permanently round removing many people who have demonstrated a persistence and a capability to either kill you or interfere with the completion of your objectives. | # Permanently round removing many people who have demonstrated a persistence and a capability to either kill you or interfere with the completion of your objectives. | ||
# Killing an unrelated person in order to steal items held by said person, such as killing an engineer for their hardsuit and tools. | |||
# As a traitor, buying a singularity attractor to guide the singularity to a kill target when it is already loosed. | |||
# Bombing an entire department provided it is an attempt to kill a designated target within said department. | |||
Against the rules: | Against the rules: | ||
# As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered. | # As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered. | ||
# Setting up an electrified grille in maintenance and using it to kill anyone who walks into it with the hope that one of your objectives will be one of them. | # Setting up an electrified grille in maintenance and using it to kill anyone who walks into it with the hope that one of your objectives will be one of them. | ||
# Sabotaging power station-wide 10 minutes into the round to make a steal objective easier to accomplish. | # Sabotaging power station-wide 10 minutes into the round to make a steal objective easier to accomplish. (Such as destroying the TEG, Particle Accelerator and all backup generators in Engineering.) | ||
# Loosing the tesla or singularity in the hope that it kills your objectives. | |||
# Seeking out and gibbing/round removing an entire department and random people for no actual reason. This includes the security department. | |||
# Loosing the tesla or singularity in order to get evac called, even if objectives are already completed. | |||
|} | |} | ||
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| <strong>Exemptions</strong> | | <strong>Exemptions</strong> | ||
|- | |- | ||
| Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who | | Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who are disconnected are still considered players. Characters who have purple text upon being examined saying "recovery is impossible" are considered non-players. | ||
{{MRPAmendment|Escalation rules are enforced even against non-players.}} | {{MRPAmendment|Escalation rules are enforced even against non-players.}} | ||
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# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The bartender immediately tries to crit the chef next time they run into each other. | # A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The bartender immediately tries to crit the chef next time they run into each other. | ||
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef insults the bartender next time they see them. | # A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef insults the bartender next time they see them. | ||
# A cargo technician gets a cargo bounty for a brain. After receiving a body from Medical with the purple examine text reading "Any recovery is impossible.", the cargo technician proceeds to permanently destroy the body to get the brain out. | |||
Against the rules: | Against the rules: | ||
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# Harassing the bar or bartender by frequently coming in to break their glasses or furniture. | # Harassing the bar or bartender by frequently coming in to break their glasses or furniture. | ||
# Randomly picking fights with people. | # Randomly picking fights with people. | ||
# Stealing an ID from a disconnected player as a non-antagonist. | |||
# A janitor throws an armed mousetrap at Hamlet for no reason. | # A janitor throws an armed mousetrap at Hamlet for no reason. | ||
# Hamlet starts biting random people, trying to crit them, for no reason. | # Hamlet starts biting random people, trying to crit them, for no reason. |
Latest revision as of 09:09, 8 May 2025
Notice This page describes the server rules on Wizard's Den servers. While other servers may have similar rules, this page is not to be used as a reference there. |
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Core Rules
These rules apply at all times, including between rounds.
Admins have final say
Details |
Don't be a dick
Details |
No Hate Speech or Discriminatory Language
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP) and no shock content
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players
Details |
Streaming |
Teaching new players |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Exceptions |
Ban Types |
Ban Durations |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Why |
Non-English Options |
Do not exploit the game, use cheats, or macros
Details |
Details |
Switching to a new account |
Do not abuse or ignore admin messages
Details |
Should I ahelp X? |
What should I include in an ahelp? |
Examples |
Do not threaten to ahelp other players or argue with them about rules
Details |
Example Scenario 1 |
Example Scenario 2 |
Players must be and act at least 16 years old
Details |
Use realistic character names, and do not use names of famous people
Details |
Clarification on "Meta" Names |
Conventions and Examples |
Details |
Examples |
Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
Role Types |
Silicones must follow Silicon Rules
Details |
Familiars must obey their master
Details |
Roleplay a normal person
Details |
Examples |
Do not metagame, obey the Metashield
Details |
Don't interfere with arrivals
Details |
Examples |
Don't act like an antagonist unless the game tells you that you are one
Details |
Examples |
Do not stall the round
Details |
Examples |
As an antagonist, only be friendly to your team and don't work against your team
Details |
Examples |
As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Details |
Exemptions |
Examples |
Listen to your team leader
Details |
Examples |
Follow reasonable escalation
Details |
Escalation Involving Animals |
Exemptions |
Example of Conflict Types |
Example Scenarios |
Do not abandon your role
Details |
Examples |
Stick to your role
Details |
Examples |
Set an example if playing command or security
Details |
Why |
Examples |
Command and Security must follow Space Law
Details |
Examples |
MRP Rules
MRP rules exclusive to our MRP Servers. Other rules may still contain amendments.
These rules do not apply to any server that is not under the MRP Ruleset.
Do not Powergame
Details |
Examples |