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| == Starting Your Shift ==
| | #REDIRECT [[Salvage Specialist]] |
| Salvage can be a fun job, and is accessible to everyone, even new players, as it's helps you get familiar with a lot of the game's
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| [[Interactions]]. The [[Salvage Specialist]] page is always helpful to refer to, as it shows you the equipment available to you at the start of your shift. Equip your hardsuit, don your utility belt filled with tools, and slip on your Magboots, taking care of your internals as well. Note that on many stations, the tank that spawns with your equipment will not be filled with any air. It is recommended that you play a slime as they don't need air to breathe.
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| Next you'll want to make sure that a crate of steel sheets, and a bulk cable crate are ordered. Taking your time to also make a stack of metal rods, as these will allow you to get started on one of the most important parts of effective salvaging, a salvage platform.
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| === Preparing For Space ===
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| Refer to [[Space Navigation]]
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| == The Salvage Platform ==
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| [[File:Salvage Platform Example.jpg|thumb|left|An example of a salvage platform.]]
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| The purpose of the platform is to allow you to be closer to the salvage spawn, and to give you an area to land crates, and store them before you bring them into the station. Qualities of a good platform include:
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| * Is wide, to account for any accidental drift or bad throws.
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| * Is well lit, and also lights some of the salvage map.
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| * Has a conveyor, to transport crates inside quickly.
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| * Has a Disposal pipe to transport items/people quickly into and out of the station.
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| * Has a water tank, for refilling your fire extinguishers.
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| * Has an emitter attached to crack open botany and engineer closets. (You can also open them with a wielded spear - click on a spear in your active hand.) NOTE: It is against space law to have firearms if you aren't Security, so if you get caught opening firearm crates with this, you might be arrested.
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| * Has the Salvage Magnet outside, so that you don't have to re-enter the station to pull in more salvage.
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| == Advanced Salvaging ==
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| Bringing back crates and canisters isn't all of your job. You can also easily deconstruct parts of the wrecks to bring back home.
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| *Crowbars can pry up floor tiles.
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| *Screwdrivers can deconstruct crates & chairs into metal sheets.
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| *Wirecutters can cut lattices into iron bars. (They can cut wires, too, but some wrecks still have power.)
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| *Your survival knife can damage most wooden objects to the point where they deconstruct themselves.
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| == Space Critters ==
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| [[Fauna#Hostile|Fauna]] can be found in space. They aren't always welcoming to you.
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| {| class="wikitable"
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| |+ Always remember: AI-controlled NPCs will never miss, unlike you. The best way to deal with a critter that's faster than you is to sit still and attack.
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| | Space Carps [[File:Space Carp.png|64px]] || Not really dangerous on their own, in groups they are extremely dangerous, only fight groups of you have a gun, explosives, or your really robust.
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| | Space Bears [[File:Space Bear.png|64px]] || Slower than a salvager, and cannot fit through doors. Kill these by going through a door and swinging a bunch.
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| | Space Ticks [[File:Space Tick.png|64px]] || Really fast, but not very aggressive.
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| |}
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| [[Category:Guides]]
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| == Salvage Expeditions ==
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| TBA, feature still under development.
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