Research and Development: Difference between revisions

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Research and Development
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{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}
#REDIRECT [[Science Department]]
 
{{toc|depth=4}}
 
= Research and Development =
Research and Development (commonly called R&D or RnD) is the job of the [[scientist|Scientists]]. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
 
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
 
== Point Generation ==
Research points can be acquired through a few different sources.
 
The most profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
 
Another highly valuable source of research points is [[Anomalous Research]]. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
 
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
 
== R&D System ==
[[File:RDComputer.png|100px]]
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the ''Unlockable technologies'' column. Technologies in the ''Future technologies'' are locked behind others, requiring you to research a previous technology (in the ''Unlockable technologies'' column). Technologies in the ''Unlocked technologies'' section have already been researched.
 
=== R&D Tree ===
The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.
 
The nodes are sorted into multiple tiers.
<ul>
* Tier 1 has basic technologies.
 
* Tier 2 has moderately advanced technologies.
 
* Tier 3 has highly advanced technologies.
</ul>
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.
 
'''You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline".''' It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the '''[[Research and Development#Alternative Research|Technology Disk Terminal]]'''.
 
==== Industrial ====
 
===== Tier 1 =====
{{
Callout|Warning|h=<big>Power Generation - Costs: 7,500</big>|image=P.A.C.M.A.N.-type portable generator-East-34358.png|
* {{item|P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|J.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}
* {{item|Power monitoring computer board|cap=1}}
* {{item|Solar control computer board|cap=1}}
* {{item|Solar tracker electronics|cap=1}}
* {{item|Emitter machine board|cap=1}}
}}
{{
Callout|Warning|h=<big>Industrial Engineering - Costs: 10,000</big>|image=Hyper convection protolathe-East-3552.png|
* {{item|Hyper convection circuit imprinter machine board|cap=1}}
* {{item|Hyper convection autolathe machine board|cap=1}}
* {{item|Hyper convection protolathe machine board|cap=1}}
* {{item|Sheet-meister 2000 machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Atmospherics - Cost: 7,500</big>|image=freezer-East-34161.png|
* {{item|Freezer thermomachine machine board|cap=1}}
* {{item|Gas recycler board|cap=1}}
}}
{{Callout|Warning|h=<big>Mechanical Compression - Cost: 10,000</big>|image=Flatpacker 1001-East-34041.png|
* {{item|Flatpacker 1001 machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Salvage Equipment - Cost: 7,500</big>|image=Mining drill-East-28985.png|
* {{item|Mining drill|cap=1}}
* {{item|Grappling gun|cap=1}}
* {{item|mining cyborg module|cap=1}}
* {{item|grappling gun cyborg module|cap=1}}
* {{item|Industrial ore processor machine board|cap=1}}
* {{item|Welding gas mask|cap=1}}
}}
{{Callout|Warning|h=<big>Advanced Powercells - Cost: 7,500</big>|image=turbo recharger-East-34323.png|
* {{item|high-capacity power cell|cap=1}}
* {{item|Turbo recharger machine board|cap=1}}
}}
{{Callout|Warning|h=<big>Ripley APLU - Cost: 7,500</big>|image=Ripley APLU-East-34260.png|
* {{item|ripley harness|cap=1}}
* {{item|ripley left arm|cap=1}}
* {{item|ripley right arm|cap=1}}
* {{item|ripley left leg|cap=1}}
* {{item|ripley right leg|cap=1}}
* {{item|Ripley central control module|cap=1}}
* {{item|Ripley peripherals control module|cap=1}}
* {{item|hydraulic clamp|cap=1}}
}}
{{Callout|Warning|h=<big>Space Scanning - Cost: 5,000</big>|image=Handheld mass scanner-East-29969.png|
* {{item|Radar console computer board|cap=1}}
* {{item|Handheld mass scanner|cap=1}}
* {{item|GPS cyborg module|cap=1}}
}}
===== Tier 2 =====
{{Callout|Warning|h=<big>Advanced Atmospherics - Cost: 7,500</big>|image=Holofan projector-East-30069.png|
* {{item|Hellfire freezer machine board|cap=1}}
* {{item|Portable scrubber machine board|cap=1}}
* {{item|Holofan projector|cap=1}}
}}
{{Callout|Warning|h=<big>Advanced Tools - Cost: 10,000</big>|image=Experimental welding tool-East-29469.png|
* {{item|Experimental welding tool|cap=1}}
* {{item|Power drill|cap=1}}
* {{item|Jaws of life|cap=1}}
* {{item|Advanced tool cyborg module|cap=1}}
* {{item|RCD cyborg module|cap=1}}
}}
{{Callout|Warning|h=<big>Shuttlecraft - Cost: 10,000</big>|image=gyroscope-East-34395.png|
* {{item|Shuttle console board|cap=1}}
* {{item|Thruster machine board|cap=1}}
* {{item|Gyroscope machine board|cap=1}}
* {{item|Mini gravity generator machine board|cap=1}}
}}
===== Tier 3 =====
{{Callout|Warning|h=<big>Bluespace Storage - Cost: 15,000</big>|image=Bag of holding-East-30158.png|
* {{item|Bag of holding|cap=1}}
* {{item|Satchel of holding|cap=1}}
* {{item|Duffelbag of holding|cap=1}}
}}
{{Callout|Warning|h=<big>Portable Fission - Cost: 10,000</big>|image=Powercellmicro.png|
* {{item|Microreactor power cell|cap=1}}
}}
==== Arsenal ====
 
===== Tier 1 =====
{{Callout|Example|h=<big>Explosive Technology - Cost: 10,000</big>|image=Explosive payload-East-9873.png|
* {{item|Advanced remote signaller|cap=1}}
* {{item|Signal trigger|cap=1}}
* {{item|Voice trigger|cap=1}}
* {{item|Timer trigger|cap=1}}
* {{item|Flash payload|cap=1}}
* {{item|explosive payload|cap=1}}
* {{item|Chemical payload|cap=1}}
}}
{{Callout|Example|h=<big>Draconic Munitions - Cost: 10,000</big>|image=Ammunition box (.35 auto incendiary)-East-35511.png|
* {{item|shotgun incendiary cartridges dispenser|cap=1}}
* {{item|magazine (.20 rifle incendiary)|cap=1}}
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}
* {{item|magazine (.30 rifle incendiary)|cap=1}}
* {{item|speed loader (.45 magnum incendiary)|cap=1}}
* {{item|ammo drum (.50 incendiary)|cap=1}}
* {{item|ammunition box (.35 auto incendiary)|cap=1}}
* {{item|ammunition box (.45 magnum incendiary)|cap=1}}
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}
}}
{{Callout|Example|h=<big>Uranium Munitions - Cost: 7,500</big>|image=Uranium-East-10122.png|
* {{item|magazine (.20 rifle uranium)|cap=1}}
* {{item|pistol magazine (.35 auto uranium)|cap=1}}
* {{item|magazine (.30 rifle uranium)|cap=1}}
* {{item|speed loader (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.35 auto uranium)|cap=1}}
* {{item|ammunition box (.45 magnum uranium)|cap=1}}
* {{item|ammunition box (.30 rifle uranium)|cap=1}}
* {{item|ammunition box (.20 rifle uranium)|cap=1}}
* {{item|shotgun uranium cartridges dispenser|cap=1}}
}}
{{Callout|Example|h=<big>Special Means - Cost: 5,000</big>|image=Electropack-East-35637.png|
* {{item|electropack|cap=1}}
}}
{{Callout|Example|h=<big>Nonlethal Ammunition - Cost: 5,000</big>|image=shell (.50 beanbag)-East-10078.png|
* {{item|ammo drum (.50 beanbags)|cap=1}}
* {{item|tranquilizer cartridges dispenser|cap=1}}
* {{item|shotgun beanbag cartridges dispenser|cap=1}}
* {{item|disabler|cap=1}}
}}
{{Callout|Example|h=<big>Advanced Riot Control - Cost: 8,000</big>|image=Truncheon-East-34786.png|
* {{item|truncheon|cap=1}}
* {{item|telescopic shield|cap=1}}
* {{item|holobarrier projector|cap=1}}
* {{item|disabler SMG|cap=1}}
}}
{{Callout|Example|h=<big>Weaponized Laser Manipulation - Cost: 7,500</big>|image=Laser rifle-East-35325.png|
* {{item|laser rifle|cap=1}}
}}
{{Callout|Example|h=<big>Salvage Weapons - Cost: 5,000</big>|image=Proto-kinetic accelerator-East-9950.png|
* {{item|Proto-kinetic accelerator|cap=1}}
* {{item|PTK-800 "Matter Dematerializer" machine board|cap=1}}
}}
===== Tier 2 =====
{{Callout|Example|h=<big>Wave Particle Harnessing - Cost: 10,000</big>|image=X-ray cannon-East-35706.png|
* {{item|x-ray cannon|cap=1}}
}}
{{Callout|Example|h=<big>Shuttle Basic Armament - Cost: 10,500</big>|image=Cage_recharger-East-10340.png|
* {{item|cage recharger machine board|cap=1}}
* {{item|small-capacity power cage|cap=1}}
* {{item|medium-capacity power cage|cap=1}}
* {{item|grenade cartridge|cap=1}}
* {{item|flash grenade|cap=1}}
* {{item|blast grenade|cap=1}}
* {{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
* {{item|LSE-1200c "Perforator" machine board|cap=1}}
* {{item|EXP-320g "Friendship" machine board|cap=1}}
}}
{{Callout|Example|h=<big>Concentrated Laser Weaponry - Cost: 10,000</big>|image=Laser cannon-East-35700.png|
* {{item|laser cannon|cap=1}}
}}
===== Tier 3 =====
{{Callout|Example|h=<big>Advanced Shuttle Weapons - Cost: 15,000</big>|image=EMP_grenade_cartridge-East-10866.png|
* {{item|EMP grenade|cap=1}}
* {{item|high-capacity power cage|cap=1}}
* {{item|EXP-2100g "Duster" machine board|cap=1}}
}}
{{Callout|Example|h=<big>Experimental Battery Ammo - Cost: 15,000</big>|image=Svalinn laser pistol-East-10001.png|
* {{item|Svalinn laser pistol|cap=1}}
}}
{{Callout|Example|h=<big>Portable Microfusion Weaponry - Cost: 15,000</big>|image=Advanced laser pistol-East-35981.png|
* {{item|advanced laser pistol|cap=1}}
* {{item|portable recharger|cap=1}}
}}
==== Experimental ====
 
===== Tier 1 =====
{{Callout|Info|h=<big>Alternative Research - Cost: 5,000</big>|image=Technology_Disk_Printer.png|
* {{item|Tech disk terminal board|cap=1}}
}}
{{Callout|Info|h=<big>Basic XenoArcheology - Cost: 5,000</big>|image=Analyzer-full.png|
* {{item|Node scanner|cap=1}}
* {{item|artifact cyborg module|cap=1}}
* {{item|Analysis computer board|cap=1}}
* {{item|Artifact analyzer machine board|cap=1}}
}}
{{Callout|Info|h=<big>Basic Robotics - Cost: 5,000</big>|image=ExosuitFabricator.png|
* {{item|proximity sensor|cap=1}}
* {{item|Exosuit fabricator machine board|cap=1}}
}}
{{Callout|Info|h=<big>Anomaly Core Harnessing - Cost: 10,000</big>|image=G.O.R.I.L.L.A. gauntlet-East-10228.png|
* {{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
}}
{{Callout|Info|h=<big>Basic Anomalous Research - Cost: 5,000</big>|image=Node_scanner.png|
* {{item|anomaly scanner|cap=1}}
* {{item|Anomaly locator|cap=1}}
* {{item|Wide-spectrum anomaly locator|cap=1}}
* {{item|anomaly cyborg module|cap=1}}
* {{item|A.P.E. machine board|cap=1}}
* {{item|Anomaly vessel machine board|cap=1}}
}}
{{Callout|Info|h=<big>Localized Magnetism - Cost: 7,500</big>|image=Magboots-East-10284.png|
* {{item|Magboots|cap=1}}
* {{item|Moon boots|cap=1}}
}}
===== Tier 2 =====
{{Callout|Info|h=<big>Advanced Anomaly Research - Cost: 10,000</big>|image=Anomaly synchronizer-East-13769.png|
* {{item|C.H.I.M.P. handcannon|cap=1}}
* {{item|Anomaly synchronizer machine board|cap=1}}
* {{item|Experimental anomaly vessel machine board|cap=1}}
}}
{{Callout|Info|h=<big>Artifact Recycling - Cost: 5,000</big>|image=Artifact crusher-East-14449.png|
* {{item|Artifact crusher machine board|cap=1}}
}}
{{Callout|Info|h=<big>Deterrence Technologies - Cost: 7,500</big>|image=Portable particle decelerator-East-10467.png|
* {{item|Portable particle decelerator|cap=1}}
* {{item|Force field projector|cap=1}}
}}
===== Tier 3 =====
{{Callout|Info|h=<big>Gravity Manipulation - Cost: 10,000</big>|image=Tether gun-South-10715.png|
* {{item|WeaponForceGun|cap=1}}
* {{item|WeaponTetherGun|cap=1}}
}}
{{Callout|Info|h=<big>Quantum Leaping - Cost: 10,000</big>|image=Quantum spin inverter-East-10564.png|
* {{item|Quantum spin inverter|cap=1}}
}}
==== Civilian Services ====
 
===== Tier 1 =====
{{Callout|Tip|h=<big>Advanced Entertainment - Cost: 7,500</big>|image=Wooden television-East-15404.png|
* {{item|Television board|cap=1}}
* {{item|Synthesizer|cap=1}}
* {{item|musique cyborg module|cap=1}}
* {{item|clowning cyborg module|cap=1}}
* {{item|Digital audio workstation machine board|cap=1}}
* {{item|News manager console board|cap=1}}
* {{item|Jukebox machine board|cap=1}}
}}
{{Callout|Tip|h=<big>Robotic Cleanliness - Cost: 5,000</big>|image=Janitor cyborg (Si-3075)-South-16580.png|
* {{item|light replacer cyborg module|cap=1}}
* {{item|advanced cleaning cyborg module|cap=1}}
}}
{{Callout|Tip|h=<big>Critter Mechs - Cost: 7,500</big>|image=HAMTR-South-16778.png|
* {{item|HAMTR harness|cap=1}}
* {{item|HAMTR left arm|cap=1}}
* {{item|HAMTR right arm|cap=1}}
* {{item|HAMTR left leg|cap=1}}
* {{item|HAMTR right leg|cap=1}}
* {{item|HAMTR central control module|cap=1}}
* {{item|HAMTR peripherals control module|cap=1}}
* {{item|small hydraulic clamp|cap=1}}
* {{item|vim harness|cap=1}}
}}
{{Callout|Tip|h=<big>Meat Manipulation - Cost: 7,500</big>|image=Lipid extractor-East-21831.png|
* {{item|Lipid extractor machine board|cap=1}}
* {{item|Biocube fabricator machine board|cap=1}}
* {{item|Biomass reclaimer machine board|cap=1}}
}}
{{Callout|Tip|h=<big>A/V Communication - Cost: 5,000</big>|image=Broken_camera-West-221691.png|
* {{item|Surveillance camera router board|cap=1}}
* {{item|Surveillance camera wireless router board|cap=1}}
* {{item|Movable wireless camera board|cap=1}}
* {{item|Wireless camera board|cap=1}}
* {{item|Surveillance camera monitor board|cap=1}}
* {{item|Surveillance wireless camera monitor board|cap=1}}
* {{item|Telecommunication server machine board|cap=1}}
}}
{{Callout|Tip|h=<big>Basic Hydroponics - Cost: 5,000</big>|image=Seed extractor-East-25217.png|
* {{item|gardening cyborg module|cap=1}}
* {{item|harvesting cyborg module|cap=1}}
* {{item|Seed extractor machine board|cap=1}}
* {{item|Hydroponics tray machine board|cap=1}}
* {{item|Industrial reagent grinder machine board|cap=1}}
}}
===== Tier 2 =====
{{Callout|Tip|h=<big>Bluespace Cargo Transport - Cost: 15,000</big>|image=Cargo telepad (TELE-617)-South-24242.png|
* {{item|Cargo telepad machine board|cap=1}}
}}
{{Callout|Tip|h=<big>H.O.N.K. Mech - Cost: 7,500</big>|image=H.O.N.K.-East-24606.png|
* {{item|H.O.N.K. harness|cap=1}}
* {{item|H.O.N.K. left arm|cap=1}}
* {{item|H.O.N.K. right arm|cap=1}}
* {{item|H.O.N.K. left leg|cap=1}}
* {{item|H.O.N.K. right leg|cap=1}}
* {{item|H.O.N.K. central control module|cap=1}}
* {{item|H.O.N.K. peripherals control module|cap=1}}
* {{item|H.O.N.K. weapon control and targeting module|cap=1}}
* {{item|mech horn|cap=1}}
}}
{{Callout|Tip|h=<big>Faux Astro-Tiles - Cost: 5,000</big>|image=Astro-ice-East-11398.png|
* {{item|Astro-grass|cap=1}}
* {{item|FloorTileItemAstroGrass|label=Mowed astro-grass|cap=1}}
* {{item|FloorTileItemAstroGrass|label=Jungle astro-grass|cap=1}}
* {{item|FloorTileItemAstroIce|cap=1}}
* {{item|FloorTileItemAstroSnow|cap=1}}
}}
{{Callout|Tip|h=<big>Advanced Spray - Cost: 10,000</big>|image=Spray nozzle-East-11217.png|
* {{item|Spray nozzle|cap=1}}
* {{item|Backpack water tank|cap=1}}
}}
{{Callout|Tip|h=<big>Advanced Cleaning - Cost: 10,000</big>|image=Advanced mop-East-11072.png|
* {{item|Advanced mop|cap=1}}
* {{item|Mega spray bottle|cap=1}}
}}
{{Callout|Tip|h=<big>Mechanized Treatment - Cost: 5,000</big>|image=Medical cyborg (Si-8848)-South-25629.png|
* {{item|advanced treatment cyborg module|cap=1}}
* {{item|defibrillator cyborg module|cap=1}}
}}
{{Callout|Tip|h=<big>Biochemical Stasis - Cost: 7,500</big>|image=Stasis bed-South-25793.png|
* {{item|Stasis bed machine board|cap=1}}
* {{item|Cryo pod machine board|cap=1}}
* {{item|Cryostasis beaker|cap=1}}
* {{item|Cryostasis syringe|cap=1}}
}}
===== Tier 3 =====
{{Callout|Tip|h=<big>Bluespace Chemistry - Cost: 10,000</big>|image=Bluespace beaker-East-11758.png|
* {{item|Bluespace beaker|cap=1}}
* {{item|Bluespace syringe|cap=1}}
}}
{{Callout|Tip|h=<big>Quantum Fiber Weaving - Cost: </big>|image=Speed boots-East-11645.png|
* {{item|Speed boots|cap=1}}
}}
 
== Alternative Research ==
[[File:Technology Disk Printer.png|100px]]
 
There is another method to research a technology, and that is using the '''Technology Disk Terminal'''. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
 
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
 
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
 
== Equipment ==
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
 
 
=== [[Protolathe]] ===
[[File:Protolathe.png|100px]]
 
The [[Protolathe]] is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you've researched. It can make things such from large beakers to microreactor batteries. [[Protolathe|Protolathes]] are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|high-capacity power cell|cap=1}}
|{{item recipe|high-capacity power cell|lay=ver|mat only=1|mat only layout=hor}}
|Advanced Powercells
|1
|7,500
|-
|{{item|Mining drill|cap=1}}
|{{item recipe|Mining drill|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="3" |Salvage Equipment
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|Grappling gun|cap=1}}
|{{item recipe|Grappling gun|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Welding gas mask|cap=1}}
|{{item recipe|Welding gas mask|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Experimental welding tool|cap=1}}
|{{item recipe|Experimental welding tool|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="3" |Advanced Tools
| rowspan="3" |2
| rowspan="3" |10,000
|-
|{{item|Power drill|cap=1}}
|{{item recipe|Power drill|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Jaws of life|cap=1}}
|{{item recipe|Jaws of life|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Ore bag of holding|cap=1}}
|{{item recipe|Ore bag of holding|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Mass Excavation
| rowspan="2" |2
| rowspan="2" |12,500
|-
|{{item|Diamond tipped mining drill|cap=1}}
|{{item recipe|Diamond tipped mining drill|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Handheld mass scanner|cap=1}}
|{{item recipe|Handheld mass scanner|lay=ver|mat only=1|mat only layout=hor}}
|Space Scanning
|2
|7,500
|-
|{{item|Holofan projector|cap=1}}
|{{item recipe|Holofan projector|lay=ver|mat only=1|mat only layout=hor}}
|Advanced Atmospherics
|2
|7,500
|-
|{{item|Bag of holding|cap=1}}
|{{item recipe|Bag of holding|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="3" |Bluespace Storage
| rowspan="3" |3
| rowspan="3" |15,000
|-
|{{item|Satchel of holding|cap=1}}
|{{item recipe|Satchel of holding|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Duffelbag of holding|cap=1}}
|{{item recipe|Duffelbag of holding|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Microreactor power cell|cap=1}}
|{{item recipe|Microreactor power cell|lay=ver|mat only=1|mat only layout=hor}}
|Portable Fission
|3
|10,000
|}
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Advanced remote signaller|cap=1}}
|{{item recipe|Advanced remote signaller|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="6" |Explosive Technology
| rowspan="6" |1
| rowspan="6" |10,000
|-
|{{item|Signal trigger|cap=1}}
| rowspan="3" |{{item recipe|Signal trigger|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Voice trigger|cap=1}}
|-
|{{item|Timer trigger|cap=1}}
|-
|{{item|Flash payload|cap=1}}
|{{item recipe|Flash payload|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Chemical payload|cap=1}}
|{{item recipe|Chemical payload|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Proto-kinetic accelerator|cap=1}}
|{{item recipe|Proto-kinetic accelerator|lay=ver|mat only=1|mat only layout=hor}}
|Salvage Weapons
|1
|5,000
|-
|{{item|Svalinn laser pistol|cap=1}}
|{{item recipe|Svalinn laser pistol|lay=ver|mat only=1|mat only layout=hor}}
|Experimental Battery Ammo
|3
|15,000
|}
 
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Node scanner|cap=1}}
|{{item recipe|Node scanner|lay=ver|mat only=1|mat only layout=hor}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}
|{{item recipe|G.O.R.I.L.L.A. gauntlet|lay=ver|mat only=1|mat only layout=hor}}
|Anomaly Core Harnessing
|1
|10,000
|-
|{{item|Anomaly locator|cap=1}}
|{{item recipe|Anomaly locator|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Wide-spectrum anomaly locator|cap=1}}
|{{item recipe|Wide-spectrum anomaly locator|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Magboots|cap=1}}
|{{item recipe|Magboots|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Local Magnetism
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Moon boots|cap=1}}
|{{item recipe|Moon boots|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Portable particle decelerator|cap=1}}
|{{item recipe|Portable particle decelerator|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Deterrence Technologies
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Force field projector|cap=1}}
|{{item recipe|Force field projector|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|C.H.I.M.P. handcannon|cap=1}}
|{{item recipe|C.H.I.M.P. handcannon|lay=ver|mat only=1|mat only layout=hor}}
|Advanced Anomaly Research
|2
|10,000
|-
|{{item|Quantum spin inverter|cap=1}}
|{{item recipe|Quantum spin inverter|lay=ver|mat only=1|mat only layout=hor}}
|Quantum Leaping
|3
|10,000
|-
|{{item|WeaponTetherGun|cap=1}}
|{{item recipe|WeaponTetherGun|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Gravity Manipulation
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|WeaponForceGun|cap=1}}
|{{item recipe|WeaponForceGun|lay=ver|mat only=1|mat only layout=hor}}
|}
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Synthesizer|cap=1}}
|{{item recipe|Synthesizer|lay=ver|mat only=1|mat only layout=hor}}
|Advanced Entertainment
|1
|7,500
|-
|{{item|Advanced mop|cap=1}}
|{{item recipe|Advanced mop|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Cleaning
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Mega spray bottle|cap=1}}
|{{item recipe|Mega spray bottle|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Spray nozzle|cap=1}}
|{{item recipe|Spray nozzle|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Advanced Spray
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Backpack water tank|cap=1}}
|{{item recipe|Backpack water tank|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|FloorTileItemAstroGrass|cap=1}}
|{{item recipe|FloorTileItemAstroGrass|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |2
| rowspan="5" |5,000
|-
|{{item|Mowed astro-grass|cap=1}}
|{{item recipe|Mowed astro-grass|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Jungle astro-grass|cap=1}}
|{{item recipe|Jungle astro-grass|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Astro-ice|cap=1}}
|{{item recipe|Astro-ice|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Astro-snow|cap=1}}
|{{item recipe|Astro-snow|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item recipe|Cryostasis beaker|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item recipe|Cryostasis syringe|lay=ver|mat only=1|mat only layout=hor}}
|-
|{{item|Speed boots|cap=1}}
|{{item recipe|Speed boots|lay=ver|mat only=1|mat only layout=hor}}
|Quantum Fiber Weaving
|3
|10,000
|-
|{{item|Bluespace beaker|cap=1}}
|{{item recipe|Bluespace beaker|lay=ver|mat only=1|mat only layout=hor}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|Bluespace syringe|cap=1}}
|{{item recipe|Bluespace syringe|lay=ver|mat only=1|mat only layout=hor}}
|}
 
 
=== [[Circuit Imprinter]] ===
[[File:CircuitImprinter.png|100px]]
 
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.
 
Machine boards can be inserted into a [[Construction|Machine Frame]] whilst electronics can be inserted into computers or other machines built with [[Construction]].
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Ripley central control module|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
| rowspan="2" |Ripley APLU
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Ripley peripherals control module|cap=1}}
|-
|{{item|P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
| rowspan="3" |{{item|steel|0.5}}+{{item|glass|3.5}}
| rowspan="7" |Power Generation
| rowspan="7" |1
| rowspan="7" |7,500
|-
|{{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|-
|{{item|J.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1}}
|-
|{{item|Power monitoring computer board|cap=1}}
| rowspan="3" |{{item|steel|1}}+{{item|glass|5}}
|-
|{{item|Solar control computer board|cap=1}}
|-
|{{item|Emitter machine board|cap=1}}
|-
|{{item|Solar tracker electronics|cap=1}}
|{{item|steel|1.5}}+{{item|glass|6}}
|-
|{{item|Hyper convection circuit imprinter machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|9}}+{{item|gold bar|1|label=gold}}
| rowspan="4" |Industrial Engineering
| rowspan="4" |1
| rowspan="4" |10,000
|-
|{{item|Hyper convection autolathe machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|-
|{{item|Hyper convection protolathe machine board|cap=1}}
|-
|{{item|Sheet-meister 2000 machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|-
|{{item|Flatpacker 1001 machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Mechanical Compression
|1
|10,000
|-
|{{item|Industrial ore processor machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Salvage Equipment
|1
|7,500
|-
|{{item|Freezer thermomachine machine board|cap=1}}
|{{item|steel|1.5}}+{{item|glass|5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="2" |Atmospherics
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|Gas recycler board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|-
|{{item|Turbo recharger machine board|cap=1}}
|{{item|steel|5}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Advanced Power Cells
|1
|7,500
|-
|{{item|Shuttle console board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
| rowspan="4" |Shuttlecraft
| rowspan="4" |2
| rowspan="4" |10,000
|-
|{{item|Mini gravity generator machine board|cap=1}}
|-
|{{item|Thruster machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}
|-
|{{item|Gyroscope machine board|cap=1}}
|-
|{{item|Radar console computer board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|Space Scanning
|2
|7,500
|-
|{{item|Hellfire freezer machine board|cap=1}}
| rowspan="2" |{{item|steel|1.5}}+{{item|glass|5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="2" |Advanced Atmospherics
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Portable scrubber machine board|cap=1}}
|}
 
 
==== Arsenal ====
{| class="wikitable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|PTK-800 "Matter Dematerializer"|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|Salvage Weapons
|1
|5,000
|}
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Analysis computer board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
| rowspan="2" |Basic XenoArcheology
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Artifact analyzer machine board|cap=1}}
|-
|{{item|A.P.E. machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|Anomaly vessel machine board|cap=1}}
|-
|{{item|Exosuit fabricator machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|Basic Robotics
|1
|5,000
|-
|{{item|Tech disk terminal board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Alternative Research
|1
|5,000
|-
|{{item|Artifact crusher machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Artifact Recycling
|2
|5,000
|-
|{{item|Anomaly synchronizer machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|7}}+{{item|silver bar|1|label=silver}}
| rowspan="2" |Advanced Anomaly Research
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|Experimental anomaly vessel machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|}
 
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Seed extractor machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}
| rowspan="3" |Basic Hydroponics
| rowspan="3" |1
| rowspan="3" |5,000
|-
|{{item|Hydroponics tray machine board|cap=1}}
|-
|{{item|Industrial reagent grinder machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|-
|{{item|Lipid extractor machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
| rowspan="3" |Meat Manipulation
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|Biocube fabricator machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|-
|{{item|Biomass reclaimer machine board|cap=1}}
|-
|{{item|HAMTR central control module|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
| rowspan="2" |Critter Mechs
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|HAMTR peripherals control module|cap=1}}
|-
|{{item|Television board|cap=1}}
| rowspan="4" |{{item|steel|1}}+{{item|glass|5}}
| rowspan="4" |Advanced Entertainment
| rowspan="4" |1
| rowspan="4" |7,500
|-
|{{item|Digital audio workstation machine board|cap=1}}
|-
|{{item|News manager console board|cap=1}}
|-
|{{item|Jukebox machine board|cap=1}}
|-
|{{item|Surveillance camera router board|cap=1}}
| rowspan="7" |{{item|steel|1}}+{{item|glass|5}}
| rowspan="7" |A/V Communication
| rowspan="7" |1
| rowspan="7" |5,000
|-
|{{item|Surveillance camera wireless router board|cap=1}}
|-
|{{item|Movable wireless camera board|cap=1}}
|-
|{{item|Wireless camera board|cap=1}}
|-
|{{item|Surveillance camera monitor board|cap=1}}
|-
|{{item|Surveillance wireless camera monitor board|cap=1}}
|-
|{{item|Telecommunication server machine board|cap=1}}
|-
|{{item|H.O.N.K. central control module|cap=1}}
| rowspan="3" |{{item|steel|1}}+{{item|glass|5}}+{{item|bananium|0.67}}
| rowspan="3" |H.O.N.K. Mech
| rowspan="3" |2
| rowspan="3" |7,500
|-
|{{item|H.O.N.K. peripherals control module|cap=1}}
|-
|{{item|H.O.N.K. weapon control and targeting module|cap=1}}
|-
|{{item|Cargo telepad machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|Bluespace Cargo Transport
|2
|15,000
|-
|{{item|Stasis bed machine board|cap=1}}
| rowspan="2" |{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryo pod machine board|cap=1}}
|}
 
=== [[Exosuit Fabricator]] ===
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|100x100px]]
 
The Exosuit Fabricator is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics#How to make a Borg ?|Cyborg creation]] and many of the advanced pieces are stuck behind research.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|ripley harness|cap=1}}
|{{item|steel|15}}+{{item|glass|12}}
| rowspan="6" |Ripley APLU
| rowspan="6" |1
| rowspan="6" |7,500
|-
|{{item|ripley left arm|cap=1}}
| rowspan="4" |{{item|steel|10}}+{{item|glass|7.5}}
|-
|{{item|ripley right arm|cap=1}}
|-
|{{item|ripley left leg|cap=1}}
|-
|{{item|ripley right leg|cap=1}}
|-
|{{item|hydraulic clamp|cap=1}}
|{{item|steel|5}}+{{item|plastic|2}}
|-
|{{item|mining cyborg module|cap=1}}
|{{item|steel|5}}+{{item|glass|5}}+{{item|plastic|2.5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item|grappling gun cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|-
|{{item|GPS cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|Space Scanning
|2
|7,500
|-
|{{item|Advanced tool cyborg module|cap=1}}
| rowspan="2" |{{item|steel|5}}+{{item|glass|5}}+{{item|plastic|2.5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="2" |Advanced Tools
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item|RCD cyborg module|cap=1}}
|}
 
==== Arsenal (None) ====
 
==== Experimental ====
{| class="wikitable sortable"
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|anomaly cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|Basic Anomalous Research
|1
|5,000
|-
|{{item|artifact cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item|proximity sensor|cap=1}}
|{{item|steel|2.5}}+{{item|glass|3}}
|Basic Robotics
|1
|5,000
|}
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|gardening cyborg module|cap=1}}
| rowspan="2" |{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
| rowspan="2" |Basic Hydroponics
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item|harvesting cyborg module|cap=1}}
|-
|{{item|light replacer cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|Robotic Cleanliness
|1
|5,000
|-
|{{item|advanced cleaning cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="3" |Advanced Entertainment
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|musique cyborg module|cap=1}}
| rowspan="2" |{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}
|-
|{{item|clowning cyborg module}}
|-
|{{item|HAMTR harness}}
|{{item|steel|12}}+{{item|glass|10}}
| rowspan="7" |Critter Mechs
| rowspan="7" |1
| rowspan="7" |7,500
|-
|{{item|HAMTR left arm}}
| rowspan="4" |{{item|steel|8}}+{{item|glass|6}}
|-
|{{item|HAMTR right arm}}
|-
|{{item|HAMTR left leg}}
|-
|{{item|HAMTR right leg}}
|-
|{{item|small hydraulic clamp|cap=1}}
|{{item|steel|4}}+{{item|plastic|1}}
|-
|{{item|vim harness|cap=1}}
|{{item|steel|5}}+{{item|glass|2}}
|-
|{{item|advanced treatment cyborg module|cap=1}}
|{{item|steel|2.5}}+{{item|glass|2.5}}+{{item|plastic|2.5}}+{{item|gold bar|0.5|label=gold}}
| rowspan="2" |Mechanized Treatment
| rowspan="2" |2
| rowspan="2" |5,000
|-
|{{item|defibrillator cyborg module|cap=1}}
|{{item|steel|5}}+{{item|glass|5}}+{{item|plastic|2.5}}+{{item|gold bar|0.5|label=gold}}
|-
|{{item|H.O.N.K. harness|cap=1}}
| rowspan="5" |{{item|steel|30}}+{{item|glass|12}}+{{item|bananium|3.33}}
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |2
| rowspan="6" |7,500
|-
|{{item|H.O.N.K. left arm|cap=1}}
|-
|{{item|H.O.N.K. right arm|cap=1}}
|-
|{{item|H.O.N.K. right arm|cap=1}}X
|-
|{{item|H.O.N.K. right leg|cap=1}}
|-
|{{item|Mech horn|cap=1}}
|{{item|steel|5}}+{{item|bananium|1.33}}
|}
 
=== Security Techfab ===
[[File:security techfab-East-11993.png|100px]]
 
Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.
 
==== Industrial (None) ====
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|magazine (.20 rifle uranium)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|3}}+{{item|uranium|3}}
| rowspan="9" |Uranium Munitions
| rowspan="9" |1
| rowspan="9" |7,500
|-
|{{item|pistol magazine (.35 auto uranium)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|0.65}}+{{item|uranium|1.2}}
|-
|{{item|magazine (.30 rifle uranium)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|3.6}}+{{item|uranium|3.6}}
|-
|{{item|speed loader (.45 magnum uranium)|cap=1}}
|{{item|steel|0.5}}+{{item|plastic|1.5}}+{{item|uranium|1.1}}
|-
|{{item|ammunition box (.35 auto uranium)|cap=1}}
|{{item|plastic|3}}+{{item|uranium|6}}
|-
|{{item|ammunition box (.45 magnum uranium)|cap=1}}
|{{item|plastic|2.4}}+{{item|uranium|1.8}}
|-
|{{item|ammunition box (.30 rifle uranium)|cap=1}}
|{{item|plastic|6}}+{{item|uranium|6}}
|-
|{{item|ammunition box (.20 rifle uranium)|cap=1}}
|{{item|plastic|5}}+{{item|uranium|5}}
|-
|{{item|shotgun uranium cartridges dispenser|cap=1}}
|{{item|plastic|3.2}}+{{item|uranium|2.4}}
|-
|{{item|truncheon|cap=1}}
|{{item|steel|3}}+{{item|plastic|3}}
| rowspan="4" |Advanced Riot Control
| rowspan="4" |1
| rowspan="4" |8,000
|-
|{{item|telescopic shield|cap=1}}
|{{item|steel|3}}+{{item|glass|8}}
|-
|{{item|holobarrier projector|cap=1}}
|{{item|steel|3}}+{{item|glass|0.5}}+{{item|plastic|0.5}}
|-
|{{item|disabler SMG|cap=1}}
|{{item|steel|10}}+{{item|glass|5}}+{{item|plastic|5}}
|-
|{{item|laser rifle|cap=1}}
|{{item|steel|15}}+{{item|glass|10}}+{{item|gold bar|8.5|label=gold}}
|Weaponized Laser Manipulation
|1
|7,500
|-
|{{item|signal trigger|cap=1}}
| rowspan="3" |{{item|steel|3}}+{{item|plastic|2}}
| rowspan="5" |Explosive Technology
| rowspan="5" |1
| rowspan="5" |10,000
|-
|{{item|voice trigger|cap=1}}
|-
|{{item|timer trigger|cap=1}}
|-
|{{item|flash payload|cap=1}}
|{{item|steel|0.5}}+{{item|plastic|1}}+{{item|glass|0.5}}
|-
|{{item|explosive payload|cap=1}}
|{{item|steel|1}}+{{item|plastic|1}}+{{item|glass|0.5}}+{{item|plasma|0.5}}+{{item|silver bar|0.5|label=silver}}
|-
|{{item|magazine (.20 rifle incendiary)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|4.5}}
| rowspan="10" |Draconic Munitions
| rowspan="10" |1
| rowspan="10" |10,000
|-
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|1.2}}
|-
|{{item|magazine (.30 rifle incendiary)|cap=1}}
|{{item|steel|0.25}}+{{item|plastic|5.4}}
|-
|{{item|speed loader (.45 magnum incendiary)|cap=1}}
|{{item|steel|0.5}}+{{item|plastic|1.5}}
|-
|{{item|ammunition box (.35 auto incendiary)|cap=1}}
|{{item|plastic|6}}
|-
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}
|{{item|plastic|2.4}}
|-
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}
|{{item|plastic|9}}
|-
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}
|{{item|plastic|7.5}}
|-
|{{item|shotgun incendiary cartridges dispenser|cap=1}}
|{{item|steel|0.8}}+{{item|plastic|3.2}}
|-
|{{item|ammo drum (.50 incendiary)|cap=1}}
|{{item|steel|1}}+{{item|plastic|1.9}}
|-
|{{item|electropack|cap=1}}
|{{item|steel|5}}+{{item|plastic|2.5}}+{{item|cloth|5}}
|Special Means
|1
|5,000
|-
|{{item|ammo drum (.50 beanbags)|cap=1}}
|{{item|steel|1.5}}+{{item|plastic|1.4}}
| rowspan="4" |Nonlethal Ammunition
| rowspan="4" |1
| rowspan="4" |5,000
|-
|{{item|tranquilizer cartridges dispenser|cap=1}}
|{{item|plastic|2.4}}+{{item|steel|1.6}}+{{item|glass|0.8}}+{{item|plasma|1.6}}+{{item|silver bar|0.8|label=silver}}
|-
|{{item|shotgun beanbag cartridges dispenser|cap=1}}
|{{item|steel|1.6}}+{{item|plastic|2.4}}
|-
|{{item|disabler|cap=1}}
|{{item|steel|3}}+{{item|glass|2}}+{{item|plastic|2}}
|-
|{{item|laser cannon|cap=1}}
|{{item|steel|12.5}}+{{item|plastic|7.5}}+{{item|gold bar|5|label=gold}}
|Concentrated Laser Weaponry
|2
|10,000
|-
|{{item|x-ray cannon|cap=1}}
|{{item|steel|15}}+{{item|glass|5}}+{{item|plastic|2.5}}+{{item|gold bar|1|label=gold}}
|Wave Particle Harnessing
|2
|10,000
|-
|{{item|small-capacity power cage|cap=1}}
|{{item|steel|2}}+{{item|plastic|1}}
| rowspan="8" |Shuttle Basic Armament
| rowspan="8" |2
| rowspan="8" |10,500
|-
|{{item|medium-capacity power cage|cap=1}}
|{{item|steel|5}}+{{item|glass|5}}+{{item|plastic|2.5}}+{{item|gold bar|0.4|label=gold}}
|-
|{{item|grenade cartridge|cap=1}}
|{{item|steel|1.5}}+{{item|plastic|0.5}}
|-
|{{item|flash grenade|cap=1}}
|{{item|steel|1.5}}+{{item|plastic|1}}+{{item|glass|0.2}}
|-
|{{item|blast grenade|cap=1}}
|{{item|steel|4.5}}+{{item|plastic|3}}+{{item|gold bar|1.5|label=gold}}
|-
|{{item|LSE-400c "Svalinn machine gun" machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}
|-
|{{item|LSE-1200c "Perforator" machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|-
|{{item|EXP-320g "Friendship" machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|0.5|label=gold}}
|-
|{{item|EMP grenade|cap=1}}
|{{item|steel|1.5}}+{{item|plastic|1}}+{{item|glass|0.2}}
| rowspan="3" |Advanced Shuttle Weapons
| rowspan="3" |3
| rowspan="3" |15,000
|-
|{{item|high-capacity power cage|cap=1}}
|{{item|steel|6}}+{{item|glass|8}}+{{item|plastic|4}}+{{item|gold bar|1|label=gold}}
|-
|{{item|EXP-2100g "Duster" machine board|cap=1}}
|{{item|steel|1}}+{{item|glass|5}}+{{item|gold bar|1|label=gold}}
|-
|{{item|advanced laser pistol|cap=1}}
|{{item|steel|15}}+{{item|glass|10}}+{{item|gold bar|8.5|label=gold}}
| rowspan="2" |Portable Microfusion Weaponry
| rowspan="2" |3
| rowspan="2" |15,000
|-
|{{item|portable recharger|cap=1}}
|{{item|steel|20}}+{{item|uranium|20}}+{{item|plastic|10}}+{{item|plasma|5}}+{{item|glass|5}}
|}
 
==== Experimental(None) ====
 
==== Civilian Services(None) ====
 
=== Medical Techfab ===
[[File:medical techfab-East-37017.png|100px]]
 
Anchored into the back of medical sits the [[Medical Techfab]]. The [[Medical Techfab]] can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the [[Medical Techfab]] through research.
 
==== Industrial (None) ====
 
==== Arsenal ====
{| class="wikitable"
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Chemical payload|cap=1}}
|{{item|steel|2}}+{{item|plastic|3}}
|Explosive Technology
|1
|10,000
|}
 
==== Experimental (None) ====
 
==== Civilian Services ====
{| class="wikitable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|Cryostasis beaker|cap=1}}
|{{item|steel|2.5}}+{{item|plastic|0.5}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item|Cryostasis syringe|cap=1}}
|{{item|steel|2}}+{{item|plastic|0.5}}
|-
|{{item|Bluespace beaker|cap=1}}
|{{item|steel|5}}+{{item|plastic|5}}+{{item|plasma|1.5}}+{{item|silver bar|0.5|label=silver}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item|Bluespace syringe|cap=1}}
|{{item|steel|1}}+{{item|plastic|1.5}}+{{item|glass|2.5}}+{{item|plasma|1}}+{{item|silver bar|0.5|label=silver}}
|}
 
=== Hyper Convection Machines ===
[[File:Hyper convection autolathe-East-3541.png|alt=Hyper convection autolathe sprite|100x100px]][[File:Hyper convection protolathe-East-3552.png|alt=Hyper convection protolathe sprite|100x100px]][[File:Hyper convection circuit imprinter-East-3585.png|alt=Hyper convection circuit imprinter sprite|100x100px]]
 
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
 
#Un-wrench the machines and move the {{item|Protolathe}}, {{item|Autolathe}}, and {{item|Circuit Imprinter}} to the back wall. If there is a {{item|R&D Computer}}, move it out of the way.[[File:HyperA.png|alt=Hyperconvection building part 1|center]]
#Build a 2x3 box of {{item|directional reinforced window|label=directional reinforced windows}}. At the middle-right side of the box create a {{item|windoor}}.[[File:HyperB.png|alt=Hyperconvection building part 2|center]]
#Create an {{item|air alarm}} and a {{item|air sensor}}. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.[[File:HyperC.png|alt=Hyperconvection building part 3|center]]
#Create one (required) or two (optional) {{item|space heater|label=space heater(s)}} at the top-right and bottom-right of the box.[[File:HyperD.png|alt=Hyperconvection part 4|center]]4a. Set the space heaters to have {{button|High|state=pressed}} energy consumption and make sure that they are {{button|On|state=pressed}}.[[File:HyperD1.png|alt=Hyperconvection part 4.1|center]]
#Either [[Hacking|hack]] the air alarm or ask an engineer to help you with [[networking]]. To [[Hacking|hack]] the air alarm we must first use a {{item|screwdriver}} on it to open the panel. When the panel is open use a {{item|wirecutter}} tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.[[File:HyperE1.png|alt=Air alarm panel|center]]5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this.  Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.[[File:HyperE2.png|alt=Hyperconvection part 4.2|center]]
#Use a {{item|multitool}} or a {{item|network configurator}} and click on the air sensor first, followed by the air alarm.[[File:HyperF2.png|alt=air sensor clicked|center]]6a. Click {{button|Add}} on the air alarm GUI and then close the GUI.[[File:HyperF1.png|alt=Air alarm networking|center]]
#In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. [[File:HyperG1.png|alt=Hyperconvection networking windoor|center]]7a. Click the {{button|Danger}} button and then click {{button|Close}}. Click on the {{button|Warning}} button and click {{button|Close}}. Finally, click the {{button|Normal}} button and then click {{button|Open}}. Then click the {{button|Done}} button.[[File:HyperG2.png|alt=Hyperconvection networking windoor|center]]
#Create the {{item|CircuitImprinterHyperConvectionMachineCircuitboard}} at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.[[File:Imprinter_panel_open.png|alt=Imprinter panel open|center]]8a. Use a crowbar to deconstruct the imprinter into a machine frame.[[File:Imprinter_machineframe.png|alt=Imprinter machineframe|center]]8b. Use a crowbar again to remove the parts from the machine frame.[[File:Imprinter_machineframe1.png|alt=Imprinter machineframe1|center]]8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).[[File:Machine_frame_p3.png|center]]8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
 
== Troubleshooting ==
 
=== "I can't get any points/I can't print anything" ===
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
 
To fix this in the Lathe/Imprinter/Computer click ''Server list'', click on ''ID x || RDSERVER'' and then exit the window.
 
[[Category:Guides]]

Latest revision as of 11:33, 15 September 2024

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