Template:Tooltip/doc: Difference between revisions
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(Created page with "== Examples == === Basic usage === {{tji|tooltip|text under the tooltip|text of a tooltip}} {{gda}} {{tooltip|text under the tooltip|text of a tooltip}} ==== In a sentence ==== The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one {{tooltip|"Stimulus-Reaction"...") |
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The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one {{tooltip|"Stimulus-Reaction" combination|Known scientifically as Nodes}}, so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping. | {{tji|tooltip|"Stimulus-Reaction" combination|<nowiki>Known scientifically as '''Nodes'''</nowiki>}} | ||
{{gda}} | |||
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one {{tooltip|"Stimulus-Reaction" combination|Known scientifically as '''Nodes'''}}, so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping. |
Latest revision as of 03:46, 3 September 2024
Examples
Basic usage
{{tooltip
↓
text under the tooltiptext of a tooltip
In a sentence
{{tooltip
↓
The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combinationKnown scientifically as Nodes, so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.