User:Chief Engineer/rule rewrite 2023: Difference between revisions
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Rule violations may result in warnings, de-whitelisting, bans, or a combination. | Rule violations may result in warnings, de-whitelisting, bans, or a combination. | ||
= | = Core Rules = | ||
These rules apply at all times, including between rounds. | These rules apply at all times, including between rounds. | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| Admins can override rules if they deem it in the best interest of the current round, server, and/or community at large. Online admins are able to make final interpretations of rules during a round. Even if you disagree with how an admin interprets a rule, you must still follow the interpretation they provide for you. Admin actions and interpretations of rules can be contested through staff complaints. If you | | These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be "lawyered". Don't attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players. If you are unsure of something, follow the more restrictive option until you are able to ask an admin and get clarification. | ||
Admins can override rules if they deem it in the best interest of the current round, server, and/or community at large. Online admins are able to make final interpretations of rules during a round. Even if you disagree with how an admin interprets a rule, you must still follow the interpretation they provide for you. Admin actions and interpretations of rules can be contested through staff complaints. If admins believe that you are an overall negative impact to the community or rounds, you will be banned. Admins will be held fully accountable for their actions if they exercise this privilege. | |||
|} | |} | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| | | Don't do anything with the goal of negatively affecting other players. Not everyone is going to enjoy every round. Killing someone is allowed in certain situations even though it might negatively affect them, but no one should be doing anything for the purpose of harming someone else's experience. | ||
{{MRPAmendment|Do not interact negatively with SSD/AFK players. Interactions to complete antagonist objectives or duties like security searches/arrests are always permitted.}} | |||
|} | |} | ||
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*Sexism | *Sexism | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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Things that appear to be intended to or are likely to disturb players out of character are considered shock content and are not allowed. | Things that appear to be intended to or are likely to disturb players out of character are considered shock content and are not allowed. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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The only exemption to this rule is when '''all''' players are in the server lobby. | The only exemption to this rule is when '''all''' players are in the server lobby. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| Only English is permitted, both in-character and out-of-character. You must be fluent in English enough to be able to not cause game issues, and to be able to communicate with game admins when necessary. If a game admin does not feel that you are fluent enough in English, they may ban you. | | Only English is permitted, both in-character and out-of-character. You must be fluent in English enough to be able to not cause game issues, and to be able to communicate with game admins when necessary. If a game admin does not feel that you are fluent enough in English, they may ban you. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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== Do not exploit the game, use cheats, or macros == | == Do not exploit the game, use cheats, or macros == | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| <strong>Details</strong> | | <strong>Details</strong> | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| | | Use of multiple accounts is referred to as "multikey". the rule applies even if the accounts are not used at the same time, including if the old account is abandoned. All accounts may be banned if this rule is violated. You are responsible for everything done on and with your account. You are just as responsible for actions taken by other people using your account as you would be had you taken the actions themselves. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| <strong>Switching to a new account</strong> | | <strong>Switching to a new account</strong> | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| Admin help, or "ahelp", is the system used | | Admin help, or "ahelp", is the system used by admins to communicate with specific players in the game. Only use admin help for things requiring admin attention. If you ignore messages admins send to you via ahelp, or disconnect during an ahelp, you may be banned. If you urgently need to leave during an ahelp, you may do so but will likely need to continue the ahelp on the forums. Do not admin check, be hostile/aggressive, request events, or spam. IC methods of contacting admins, like prayers, faxes, red phones, and banana phones, should be used when there is not an issue. | ||
Admins are not always online, but all ahelps are automatically relayed to discord. For various reasons, admins might not respond to an ahelp even if they've handled it. A lack of response does not necessarily mean that an ahelp was ignored. | Admins are not always online, but all ahelps are automatically relayed to discord. For various reasons, admins might not respond to an ahelp even if they've handled it. A lack of response does not necessarily mean that an ahelp was ignored. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character. | | Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do once you after is to continue in-character. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| <strong> | | <strong>Example Scenario 1</strong> | ||
|- | |- | ||
| You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so. | | You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so. | ||
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'''Bad:''' Since you think they are breaking a rule, you ahelp them when you're able to. You arrest them for the crimes that they committed and tell them "I ahelped you so enjoy your ban". | '''Bad:''' Since you think they are breaking a rule, you ahelp them when you're able to. You arrest them for the crimes that they committed and tell them "I ahelped you so enjoy your ban". | ||
|} | |||
A mouse is using emotes to bypass speech restrictions. | {| class="mw-collapsible mw-collapsed" | ||
| <strong>Example Scenario 2</strong> | |||
|- | |||
| A mouse is using emotes to bypass speech restrictions. | |||
'''Good:''' You ahelp them then respond in-character by acting like you can't understand what the mouse is doing. | '''Good:''' You ahelp them then respond in-character by acting like you can't understand what the mouse is doing. | ||
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* ❌ Ben Dover | * ❌ Ben Dover | ||
* ❌ Mike Hunt | * ❌ Mike Hunt | ||
Dwarfs typically use | Dwarfs typically use the human convention in a viking theme. | ||
* ✅ Ingrid Firebreath | * ✅ Ingrid Firebreath | ||
* ✅ Erik Lightningclaw | * ✅ Erik Lightningclaw | ||
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| Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock". | | Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock". | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| <strong>Role Types</strong> | | <strong>Role Types</strong> | ||
|- | |- | ||
| '''Non-antagonist''' - In most rounds, a majority of players will be non-antagonists. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round. | | '''Crew Aligned/Non-antagonist''' - In most rounds, a majority of players will be non-antagonists, meaning that they are crew aligned. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round. | ||
'''Solo Antagonist''' - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules. | '''Solo Antagonist''' - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules. | ||
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'''Familiar''' - Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. | '''Familiar''' - Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. | ||
'''Silicon''' - Silicones have a set of laws that they must follow above all else except the | '''Silicon''' - Silicones have a set of laws that they must follow above all else except the core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon. | ||
|} | |} | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, the Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override | | You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, the Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules. | ||
|} | |} | ||
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# Do not use extremely low effort or impossible emotes. | # Do not use extremely low effort or impossible emotes. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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|} | |} | ||
== Do not metagame, | == Do not metagame, obey the [[Metashield]] == | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
| <strong>Details</strong> | | <strong>Details</strong> | ||
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There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage. | There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| Acting like an antagonist when you are not one is often referred to as "self-antagging" or being a "self-antag", both of these things are against the rules. You are not an antagonist unless the game tells you that you are an antagonist. Do not | | Acting like an antagonist when you are not one is often referred to as "self-antagging" or being a "self-antag", both of these things are against the rules. You are not an antagonist unless the game tells you that you are an antagonist. Do not make yourself a major problem, annoyance, or disruption while not an antagonist. Do not willfully cooperate with known antagonists. Non-antagonists should typically either not have an overall effect on the round, or should have an overall positive effect on the round. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| Rounds are intended to end eventually. Don't hold a round hostage by preventing it from coming to a natural end. If a majority of players in a round want the round to end, don't prevent it from ending. Recalling the shuttle or preventing it from being called can contribute to round stalling, but is not always round stalling. Leaving the station with the nuclear authentication disk while nuclear operatives are trying to get it is almost always considered round stalling. | | Rounds are intended to end eventually. Don't hold a round hostage by preventing it from coming to a natural end. If a majority of players in a round want the round to end, don't prevent it from ending. Recalling the shuttle or preventing it from being called can contribute to round stalling, but is not always round stalling. Leaving the station with the nuclear authentication disk while nuclear operatives are trying to get it is almost always considered round stalling. Leaving the station on the evacuation shuttle is not round stalling. | ||
Recalling the shuttle before a round reaches 45 minutes can not be considered round stalling unless a significant amount of the crew is dead, or a significant amount of the station is damaged or destroyed. Once these conditions are met, whether recalling the shuttle is considered round stalling or not can be highly dependent on the specific situation. | Recalling the shuttle before a round reaches 45 minutes can not be considered round stalling unless a significant amount of the crew is dead, or a significant amount of the station is damaged or destroyed. Once these conditions are met, whether recalling the shuttle is considered round stalling or not can be highly dependent on the specific situation. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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Against the rules: | Against the rules: | ||
# Trying to keep nuclear operatives from getting the nuclear authentication disk by flying around in space with it or hiding with it off station. | |||
# Trying to keep nuclear operatives from getting the nuclear authentication disk by flying around in space with it. | |||
# Recalling the shuttle while the station is in complete disarray and 90% of the crew are dead. | # Recalling the shuttle while the station is in complete disarray and 90% of the crew are dead. | ||
|} | |} | ||
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Do not cause issues for your own team as a team antagonist. | Do not cause issues for your own team as a team antagonist. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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# Attacking other zombies as a zombie. | # Attacking other zombies as a zombie. | ||
# Working against the revolution as a revolutionary. | # Working against the revolution as a revolutionary. | ||
# Making or trying to make the station uninhabitable as a revolutionary. | |||
|} | |} | ||
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| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| This rule is not intended to | | This rule is not intended to disallow reasonable steps taken to complete your objectives. As an antagonist, you can always kill in bona fide self defense. Taking steps to permanently round remove many people who are no longer an immediate threat to you is almost always excessive, even if it is done to prevent yourself from being discovered. | ||
This rule is not intended to disallow all antagonist activity unrelated to objectives. Antagonists may cause a level of disruption to the station that is proportional to their objectives, even if it is unrelated to their objectives. As an antagonist, killing a single person in a round is not on its own be a violation of this rule. | |||
|} | |||
{| class="mw-collapsible mw-collapsed" | |||
| <strong>Exemptions</strong> | |||
|- | |||
| The "die a glorious death" objective allows antagonists to ignore this rule entirely. | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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# As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered. | # As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered. | ||
# Setting up an electrified grille in maintenance and using it to kill anyone who walks into it with the hope that one of your objectives will be one of them. | # Setting up an electrified grille in maintenance and using it to kill anyone who walks into it with the hope that one of your objectives will be one of them. | ||
# Sabotaging power station wide 10 minutes into the round to make a steal objective easier to accomplish. | # Sabotaging power station-wide 10 minutes into the round to make a steal objective easier to accomplish. | ||
|} | |} | ||
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Team antagonists have to listen to the leader of their antagonist team. Team antagonists do not have to listen to any other leaders, including leaders of other antagonist teams. Solo antagonists do not have to listen to any leaders at all. | Team antagonists have to listen to the leader of their antagonist team. Team antagonists do not have to listen to any other leaders, including leaders of other antagonist teams. Solo antagonists do not have to listen to any leaders at all. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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# An atmospheric technician refuses an order from the captain that would create an atmospheric hazard on the station. | # An atmospheric technician refuses an order from the captain that would create an atmospheric hazard on the station. | ||
# A doctor refuses an order from the Chief Engineer about who to give medical treatment to first. | # A doctor refuses an order from the Chief Engineer about who to give medical treatment to first. | ||
# A revolutionary refuses | # A revolutionary refuses a suicide mission from a head revolutionary. | ||
# The Chief Engineer doesn't follow an order from the captain to setup backup power because there is an unrelated engineering emergency that the Chief Engineer needs to prioritize. | # The Chief Engineer doesn't follow an order from the captain to setup backup power because there is an unrelated engineering emergency that the Chief Engineer needs to prioritize. | ||
# The captain orders command to give the nuclear authentication disk to nuclear operatives, so command arrests the captain and picks a new captain. | # The captain orders command to give the nuclear authentication disk to nuclear operatives, so command arrests the captain and picks a new captain. | ||
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# An engineer refuses an order from the Chief Engineer to setup the singularity because they prefer a different power source. | # An engineer refuses an order from the Chief Engineer to setup the singularity because they prefer a different power source. | ||
# An engineer refuses to perform a task because they don't know how to do it, and refuses to be taught for no reason. | # An engineer refuses to perform a task because they don't know how to do it, and refuses to be taught for no reason. | ||
# A head revolutionary orders revolutionaries to blend in and not do anything illegal until they are told to reveal themselves. | # A head revolutionary orders revolutionaries to blend in and not do anything illegal until they are told to reveal themselves. Instead, revolutionaries collect weapons and attack security. | ||
|} | |} | ||
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All new conflicts should start at the first step. A player should not escalate a conflict across steps without some escalation from the other party involved in the conflict. Players can skip steps to match the level of escalation that the other person is at, but should almost always not skip steps other than that. Players who attempt to deescalate conflicts will be given more leniency in escalating if the other party continues to escalate despite the attempt at de-escalation. You do not have to try to deescalate conflicts, but someone who watches you over the entire round, or over multiple rounds, should not feel that your goal is generally to escalate conflicts. | All new conflicts should start at the first step. A player should not escalate a conflict across steps without some escalation from the other party involved in the conflict. Players can skip steps to match the level of escalation that the other person is at, but should almost always not skip steps other than that. Players who attempt to deescalate conflicts will be given more leniency in escalating if the other party continues to escalate despite the attempt at de-escalation. You do not have to try to deescalate conflicts, but someone who watches you over the entire round, or over multiple rounds, should not feel that your goal is generally to escalate conflicts. | ||
Conflicts or escalation can be indirect. When someone steals someone else's ID, the theft is a direct part of the conflict, but if the victim becomes trapped as a result of not having their ID to open a door, that is also considered part of the conflict and escalation. Do not randomly steal IDs from people. | |||
Escalation does not have to be directed at a specific player to enter them into a conflict. Nuclear operatives who are trying to destroy the station are considered to be at the permanently lethal level of conflict with all crew on the station. Someone who kills a station pet has started some degree of conflict with all crewmembers. Someone who kills a mouse that a chef was caring for has started some degree of conflict with that chef. | Escalation does not have to be directed at a specific player to enter them into a conflict. Nuclear operatives who are trying to destroy the station are considered to be at the permanently lethal level of conflict with all crew on the station. Someone who kills a station pet has started some degree of conflict with all crewmembers. Someone who kills a mouse that a chef was caring for has started some degree of conflict with that chef. | ||
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Conflicts should almost never reach the "permanently lethal" stage. Conflicts should only reach this stage if the other party brought it to the stage, or if the same conflict escalated to the lethal stage multiple times in the round. | Conflicts should almost never reach the "permanently lethal" stage. Conflicts should only reach this stage if the other party brought it to the stage, or if the same conflict escalated to the lethal stage multiple times in the round. | ||
If a party in the conflict goes into crit or dies, the party responsible should take them to get treatment or to security. For the conflict, this should be considered saving someone from dying and should deescalate the conflict. If the conflict is deescalated in this way, both parties need to re-escalate to lethal for the conflict to return to that stage. | If a party in the conflict goes into crit or dies, the party responsible should take them to get treatment or to security. For the conflict, this should be considered saving someone from dying and should deescalate the conflict. If the conflict is deescalated in this way, both parties need to re-escalate to lethal for the conflict to return to that stage. If the conflict is not deescalated in this way, then only the party who defeated the other would need to re-escalate for the conflict to return to the lethal stage. | ||
Security can immediately escalate to non-lethal force if it is necessary to arrest someone. | |||
People using or brandishing Syndicate items can typically be presumed to have lethal intent. Someone with lethal intent can typically be immediately escalated against at a lethal level, a notable exception is if you have the tools to safely detain them. | |||
|} | |} | ||
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|- | |- | ||
| Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players. | | Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players. | ||
{{MRPAmendment|Escalation rules are enforced even against non-players.}} | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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Non-lethal: | Non-lethal: | ||
# Stealing items without endangering someone's life, like a clown's pie cannon or the HoP's fax machine | # Stealing items without endangering someone's life, like a clown's pie cannon or the HoP's fax machine | ||
# Stealing someone's ID somewhere that doesn't result in them being trapped | |||
# Punching | # Punching | ||
# Disablers | # Disablers | ||
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# Attacking with strong weapons, like bats | # Attacking with strong weapons, like bats | ||
# Stealing items that endanger someone's life, like a hardsuit | # Stealing items that endanger someone's life, like a hardsuit | ||
# Stealing someone's ID, trapping them in a dangerous situation | |||
Permanently lethal: | Permanently lethal: | ||
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# Hiding someone's body | # Hiding someone's body | ||
# Spacing someone's body | # Spacing someone's body | ||
|} | |} | ||
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# Ian is randomly attacked, a crewmember who sees this happen crits the killer and brings them to security. | # Ian is randomly attacked, a crewmember who sees this happen crits the killer and brings them to security. | ||
# Hamlet goes into the kitchen and starts eating all the food. A chef sees this and starts swinging their knife at Hamlet. Hamlet starts biting the chef and crits them, then resumes eating. | # Hamlet goes into the kitchen and starts eating all the food. A chef sees this and starts swinging their knife at Hamlet. Hamlet starts biting the chef and crits them, then resumes eating. | ||
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The bartender immediately tries to crit the chef next time they run into each other. | |||
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef insults the bartender next time they see them. | |||
Against the rules: | Against the rules: | ||
# A player starts punching you, so you gib them. | # A player starts punching you, so you gib them. | ||
# A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver. | # A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver. | ||
# You are a security officer and tell someone to stop so you can question them. They run away so you use a | # You are a security officer and tell someone to stop so you can question them. They run away so you use a truncheon to beat them to crit. | ||
# An authorized person who you think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave. | # An authorized person who you think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave. | ||
# An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation. | # An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation. | ||
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# Ian gibs someone who was trying to kill someone. | # Ian gibs someone who was trying to kill someone. | ||
# Hamlet attacks security for trying to arrest someone he likes. | # Hamlet attacks security for trying to arrest someone he likes. | ||
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef immediately tries to crit the bartender next time they run into each other. | |||
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and takes them to the medbay or security. The bartender immediately tries to crit the chef next time they run into each other. | |||
|} | |} | ||
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| Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers. | | Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers. | ||
Violations of this rule typically result in temporary or indefinite role bans. We understand that you may need to leave round early or unexpectedly. If you are in an important role, you should notify command members or an admin via ahelp so that they know you are leaving. Space Station 14 is a game. Do not endanger the safety of yourself or others, and do not neglect important | Violations of this rule typically result in temporary or indefinite role bans. We understand that you may need to leave round early or unexpectedly. If you are in an important role, you should notify command members or an admin via ahelp so that they know you are leaving. Space Station 14 is a game. Do not endanger the safety of yourself or others, and do not neglect important things to avoid leaving a round early, even if you have to leave immediately without notifying anyone. Role bans for disconnecting are typically only applied if there is a pattern, and are almost always temporary. | ||
"Antag rolling" refers to a player abandoning their role if they do not get an antagonist role. | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
Line 779: | Line 799: | ||
Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security. | Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security. | ||
{{MRPAmendment|This is enforced more strictly on MRP.}} | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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# As a crewmember on a station with no engineering department, you complete engineering tasks. | # As a crewmember on a station with no engineering department, you complete engineering tasks. | ||
Typically against the rules: | |||
# As a passenger, reinforcing substations. | # As a passenger, reinforcing substations. | ||
# As a passenger, hunting for antagonists or lawbreakers. | # As a passenger, hunting for antagonists or lawbreakers. | ||
Line 811: | Line 834: | ||
# Do not abuse your power as command or security. | # Do not abuse your power as command or security. | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
Line 826: | Line 850: | ||
# In coordination with the head of security, a captain declares that the station will recognize the right to bear arms, so all crew can pick up a disabler at security. | # In coordination with the head of security, a captain declares that the station will recognize the right to bear arms, so all crew can pick up a disabler at security. | ||
# The chief medical officer gives a paramedic their portable crew monitor to help them complete their job. | # The chief medical officer gives a paramedic their portable crew monitor to help them complete their job. | ||
# A syndicate agent is holding a crewmember hostage and threatens to kill them if the head of security doesn't give them their ID. Seeing no other safe option, the head of security hands over their ID to the syndicate agent, then | # A syndicate agent is holding a crewmember hostage and threatens to kill them if the head of security doesn't give them their ID. Seeing no other safe option, the head of security hands over their ID to the syndicate agent, then begins working to re-secure it and capture the agent as soon as the hostage is safe. | ||
# Nuclear operatives are attacking the station, so the captain and head of personnel both go to the armory and take a weapon. | # Nuclear operatives are attacking the station, so the captain and head of personnel both go to the armory and take a weapon. | ||
# A majority of command votes to demote the captain for taking actions harmful to the station, then the head of security demotes the captain. | # A majority of command votes to demote the captain for taking actions harmful to the station, then the head of security demotes the captain. | ||
Line 836: | Line 860: | ||
# A captain sends a ASCII art trollface over station announcements or as a fax to central command. | # A captain sends a ASCII art trollface over station announcements or as a fax to central command. | ||
# A captain declares that all contraband is legal. | # A captain declares that all contraband is legal. | ||
# The chief medical officer | # Command or security allow the use of Syndicate items outside of extreme emergencies. | ||
# The chief medical officer knowingly helps a syndicate agent complete their objectives. | |||
# A syndicate agent has killed 3 members of security so the head of security makes them an offer saying that they will space all the weapons in the armory if the syndicate agent stops killing. | # A syndicate agent has killed 3 members of security so the head of security makes them an offer saying that they will space all the weapons in the armory if the syndicate agent stops killing. | ||
# The captain goes to the armory and takes a gun to display in his office without asking anyone, and orders anyone who questions him to | # The captain goes to the armory and takes a gun to display in his office without asking anyone, and orders anyone who questions him not to interfere. | ||
# Members of command decide to demote the captain to gain more power for themselves, or in retaliation for a decision that they didn't personally like or agree with, rather than because the decision was actually harmful to the station. | # Members of command decide to demote the captain to gain more power for themselves, or in retaliation for a decision that they didn't personally like or agree with, rather than because the decision was actually harmful to the station. | ||
# The captain promotes a random crewmember to captain. | # The captain promotes a random crewmember to captain. | ||
Line 850: | Line 875: | ||
| <strong>Details</strong> | | <strong>Details</strong> | ||
|- | |- | ||
| All non-antagonist command and security roles must obey [[Space Law]]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role | | All non-antagonist command and security roles must obey [[Space Law]]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role. | ||
This prohibits use of syndicate items, including uplinks by command and security. | |||
|} | |} | ||
{| class="mw-collapsible mw-collapsed" | {| class="mw-collapsible mw-collapsed" | ||
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| Roles that are included: | | Roles that are included: | ||
# A security officer | # A security officer | ||
# The | # The Captain | ||
# The Chief Engineer | # The Chief Engineer | ||
# A passenger promoted to "bounty hunter" | # A passenger promoted to "bounty hunter" |
Latest revision as of 08:51, 6 June 2024
These rules are written for the LRP servers. Modifications to them for MRP servers are written in a box as shown below. When reading for LRP servers, you should ignore these amendments. When reading for the MRP rules, the amendments are part of the rules and override any conflicts.
MRP Amendment This is an amendment to the LRP version of the rules that only applies on MRP servers. |
Rule violations may result in warnings, de-whitelisting, bans, or a combination.
Core Rules
These rules apply at all times, including between rounds.
Admins have final say
Details |
Don't be a dick
Details |
No Hate Speech or Discriminatory Language
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
No sexual content/themes, including erotic roleplay (ERP) and no shock content
Details |
Examples |
THIS RULE IS ZERO-TOLERANCE
Do not use out of game methods to communicate with other players
Details |
Streaming |
Teaching new players |
THIS RULE IS ZERO-TOLERANCE
Do not attempt to evade bans
Details |
Exceptions |
Ban Types |
Ban Durations |
THIS RULE IS ZERO-TOLERANCE
Only use English
Details |
Why |
Non-English Options |
Do not exploit the game, use cheats, or macros
Details |
Details |
Switching to a new account |
Do not abuse or ignore admin messages
Details |
Should I ahelp X? |
What should I include in an ahelp? |
Examples |
Do not threaten to ahelp other players or argue with them about rules
Details |
Example Scenario 1 |
Example Scenario 2 |
Players must be and act at least 16 years old
Details |
Use realistic character names, and do not use names of famous people
Details |
Clarification on "Meta" Names |
Conventions and Examples |
Details |
Examples |
Roleplay Rules
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
MRP Amendment Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode. |
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
Role Types |
Silicones must follow Silicon Rules
Details |
Familiars must obey their master
Details |
Roleplay a normal person
Details |
Examples |
Do not metagame, obey the Metashield
Details |
Don't interfere with arrivals
Details |
Examples |
Don't act like an antagonist unless the game tells you that you are one
Details |
Examples |
Do not stall the round
Details |
Examples |
As an antagonist, only be friendly to your team and don't work against your team
Details |
Examples |
As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives
Details |
Exemptions |
Examples |
Listen to your team leader
Details |
Examples |
Follow reasonable escalation
Details |
Escalation Involving Animals |
Exemptions |
Example of Conflict Types |
Example Scenarios |
Do not abandon your role
Details |
Examples |
Stick to your role
Details |
Examples |
Set an example if playing command or security
Details |
Why |
Examples |
Command and Security must follow Space Law
Details |
Examples |