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[[File:SS14 Medical Quick Reference Sheet - 10-7.png|thumb|A table displaying a quick reference sheet including all medical chemicals, their ingredients, effects, and more. <br>''{{Colored text|gray|up to date as of May 1st}}'']]
== Quick Reference Spreadsheet ==
== Quick Reference Spreadsheet ==
[https://docs.google.com/spreadsheets/d/1XM_pCVewRh3tLywHnJddBBX3Nln3k4wZofXCrFhdfsA/edit?usp=sharing Spreadsheet of all medicines discussed here and most of their ingredients]
[https://docs.google.com/spreadsheets/d/1FOa050c7ht6VJw7BUW6EbNz9zDeWBCVRpa0wCNz19YM/edit?usp=sharing Spreadsheet of all medicines discussed here and their ingredients]
 
== Medicine by Condition ==
== Medicine by Condition ==
=== Brute ===
=== Brute ===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Bicaridine}}
{{Chem box|Bicaridine}}
{{Chembox|prototype=Tricordrazine}}
{{Chem box|Tricordrazine}}
</div>
{{reagent card group end}}
=== Caustic ===
=== Caustic ===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Sigynate}}
{{Chem box|Sigynate}}
</div>
{{reagent card group end}}
=== Burn===
=== Burn===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Dermaline}}
{{Chem box|Dermaline}}
{{Chembox|prototype=Kelotane}}
{{Chem box|Kelotane}}
{{Chembox|prototype=Tricordrazine}}
{{Chem box|Tricordrazine}}
</div>
{{reagent card group end}}
==== Burn (Cold) ====
==== Burn (Cold) ====
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Leporazine}}
{{Chem box|Leporazine}}
</div>
{{reagent card group end}}
=== Airloss ===
=== Airloss ===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Dexalin}}
{{Chem box|Dexalin}}
{{Chembox|prototype=DexalinPlus}}
{{Chem box|DexalinPlus}}
{{Chembox|prototype=Epinephrine}}
{{Chem box|Epinephrine}}
{{Chembox|prototype=Inaprovaline}}
{{Chem box|Inaprovaline}}
</div>
{{reagent card group end}}
=== Toxin ===
=== Toxin ===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Ultravasculine}}
{{Chem box|Ultravasculine}}
</div>
{{reagent card group end}}
==== Toxin (Poison) ====
==== Toxin (Poison) ====
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Dylovene}}
{{Chem box|Dylovene}}
{{Chembox|prototype=Stellibinin}}
{{Chem box|Stellibinin}}
{{Chembox|prototype=Ethylredoxrazine}}
{{Chem box|Ethylredoxrazine}}
{{Chembox|prototype=Tricordrazine}}
{{Chem box|Tricordrazine}}
</div>
{{reagent card group end}}
==== Toxin (Radiation) ====
==== Toxin (Radiation) ====
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Arithrazine}}
{{Chem box|Arithrazine}}
{{Chembox|prototype=Hyronalin}}
{{Chem box|Hyronalin}}
</div>
{{reagent card group end}}
=== Bleeding ===
=== Bleeding ===
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Inaprovaline}}
{{Chem box|Inaprovaline}}
{{Chembox|prototype=TranexamicAcid}}
{{Chem box|TranexamicAcid}}
</div>
{{reagent card group end}}
== Cryogenic Medicine ==
== Cryogenic Medicine ==
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{reagent card group start}}
{{Chembox|prototype=Cryoxadone}}
{{Chem box|Cryoxadone}}
</div>
{{Chem box|Doxarubixadone}}
== Medicine by Name ==
{{Chem box|Opporozidone}}
<div style="display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em">
{{Chem box|Necrosol}}
{{Chembox|prototype=Arithrazine}}
{{reagent card group end}}
{{Chembox|prototype=Barozine}}
== All Medicines ==
{{Chembox|prototype=Bicaridine}}
(Taken from [[Chemistry]])
{{Chembox|prototype=Cognizine}}
 
{{Chembox|prototype=Cryoxadone}}
{{reagent cards|medicine}}
{{Chembox|prototype=Cryptobiolin}}
{{Chembox|prototype=Dermaline}}
{{Chembox|prototype=Dexalin}}
{{Chembox|prototype=DexalinPlus}}
{{Chembox|prototype=Dylovene}}
{{Chembox|prototype=Epinephrine}}
{{Chembox|prototype=Ethylredoxrazine}}
{{Chembox|prototype=Ethyloxyephedrine}}
{{Chembox|prototype=Hyronalin}}
{{Chembox|prototype=Inaprovaline}}
{{Chembox|prototype=Ipecac}}
{{Chembox|prototype=Kelotane}}
{{Chembox|prototype=Leporazine}}
{{Chembox|prototype=Lipozine}}
{{Chembox|prototype=Sigynate}}
{{Chembox|prototype=Stellibinin}}
{{Chembox|prototype=Synaptizine}}
{{Chembox|prototype=TranexamicAcid}}
{{Chembox|prototype=Tricordrazine}}
{{Chembox|prototype=Ultravasculine}}
</div>

Revision as of 09:57, 24 May 2025

File:SS14 Medical Quick Reference Sheet - 10-7.png
A table displaying a quick reference sheet including all medical chemicals, their ingredients, effects, and more.
up to date as of May 1st

Quick Reference Spreadsheet

Spreadsheet of all medicines discussed here and their ingredients

Medicine by Condition

Brute

Bicaridine

Bicaridine
Mix
Bicaridine [2]
Medicine (0.5u per second)
  • Heals 2 brute (≈0.7 blunt, ≈0.7 slash and ≈0.7 piercing)
  • Deals 0.5 asphyxiation and 1.5 poison when there's at least 15u of bicaridine
  • Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
  • Causes jittering when there's at least 15u of bicaridine
  • Causes drunkenness

An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.

Seems to be opaque.

Tricordrazine

Tricordrazine
Mix
Tricordrazine [2]
Medicine (0.5u per second)
  • Heals 1 brute (≈0.3 blunt, ≈0.3 slash and ≈0.3 piercing), 0.5 poison, 0.33 heat, 0.33 shock, and 0.33 cold when it has at most 50 total damage

A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.

Seems to be opaque.

Caustic

Sigynate

Sigynate
370k <
Sigynate [4]
Medicine (0.5u per second)
  • Heals 3 caustic
  • Deals 2 heat when there's at least 16u of sigynate
  • Causes jittering when there's at least 20u of sigynate
  • Has a 2% chance to cause vomiting when there's at least 30u of sigynate
  • Has a 10% chance to cause vomiting when there's at least 1u of arithrazine

A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!

Seems to be thick.

Burn

Dermaline

Dermaline
Mix
Dermaline [3]
Medicine (0.5u per second)
  • Heals 1.5 heat, 1.5 shock, and 1.5 cold
  • Deals 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing), 1 asphyxiation, and 2 cold when there's at least 10u of dermaline
  • Causes jittering when there's at least 10u of dermaline

An advanced chemical that is more effective at treating burn damage than kelotane.

Seems to be translucent.

Kelotane

Kelotane
Carbon [1]
Mix
Kelotane [2]
Medicine (0.5u per second)
  • Heals 0.33 heat, 0.33 shock, and 0.33 cold
  • Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane

Treats burn damage. Overdosing greatly reduces the body's ability to retain water.

Seems to be strong smelling.

Tricordrazine

Tricordrazine
Mix
Tricordrazine [2]
Medicine (0.5u per second)
  • Heals 1 brute (≈0.3 blunt, ≈0.3 slash and ≈0.3 piercing), 0.5 poison, 0.33 heat, 0.33 shock, and 0.33 cold when it has at most 50 total damage

A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.

Seems to be opaque.

Burn (Cold)

Leporazine

Leporazine
Mix
Leporazine [2]
+This product is a catalyst reactant, remaining after the reaction.Plasma [1]
Medicine (0.5u per second)
  • Heals 4 cold
  • Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k
  • Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k
  • Removes -5u of Fresium from the solution

A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.

Seems to be pungent.

Airloss

Dexalin

Dexalin
Oxygen [2]
Plasma [1]
Mix
Dexalin [3]
+This product is a catalyst reactant, remaining after the reaction.Plasma [1]
Medicine (0.5u per second)
  • Heals 1 asphyxiation and 0.5 bloodloss
  • Deals 3 asphyxiation and 1 cold when there's at least 20u of dexalin

Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.

Seems to be opaque.

Dexalin plus

DexalinPlus
Carbon [1]
Iron [1]
Mix
Dexalin plus [3]
Medicine (0.5u per second)
  • Heals 3.5 asphyxiation and 3 bloodloss
  • Removes -3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin
  • Deals 5 asphyxiation and 3 cold when there's at least 25u of dexalin plus

Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.

Seems to be cloudy.

Epinephrine

Epinephrine
Mix
Epinephrine [4]
Medicine (0.5u per second)
  • Removes -5u of histamine from the solution when there's at least 45u of histamine
  • Heals 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing), 0.5 burn (≈0.1 heat, ≈0.1 shock, ≈0.1 cold and ≈0.1 caustic), 3 asphyxiation, and 0.5 poison when the mob is critical and there's at most 20u of epinephrine
  • Deals 1 asphyxiation and 1 poison when there's at least 20u of epinephrine
  • Removes -2u of heartbreaker toxin from the solution
  • Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
  • Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
  • Removes 0.75s of stunning
  • Removes 0.75s of knockdown
  • Causes adrenaline for at least 5s without accumulation

An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.

Seems to be odorless.

Inaprovaline

Inaprovaline
Oxygen [1]
Carbon [1]
Sugar [1]
Mix
Inaprovaline [3]
Medicine (0.1u per second)
  • Heals 2 asphyxiation when the mob is critical
  • Reduces bleeding

Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.

Seems to be opaque.

Toxin

Ultravasculine

Ultravasculine
Plasma [1]
Mix
Ultravasculine [2]
+This product is a catalyst reactant, remaining after the reaction.Plasma [1]
Medicine (0.5u per second)
  • Modifies health by 3 toxin (1.5 poison and 1.5 radiation) and 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing) when there's at most 30u of ultravasculine
  • Modifies health by 1 toxin (0.5 poison and 0.5 radiation) and 3 brute (1 blunt, 1 slash and 1 piercing) when there's at least 30u of ultravasculine
  • Removes -1u of histamine from the solution when there's at least 1u of histamine
  • Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine

A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.

Seems to be thick and grainy.

Toxin (Poison)

Dylovene

Dylovene
Mix
Dylovene [3]
Medicine (0.5u per second)
  • Heals 1 poison
  • Deals 2 brute (≈0.7 blunt, ≈0.7 slash and ≈0.7 piercing) when there's at least 20u of dylovene
  • Causes jittering when there's at least 20u of dylovene
  • Has a 2% chance to cause vomiting when there's at least 20u of dylovene
  • Causes drunkenness when there's at least 15u of dylovene

Plants (0.5u per second)

  • Adjusts toxins level by -10
  • Adjusts health by 1

A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.

Seems to be translucent.

Stellibinin

No recipes
Medicine (0.5u per second)
  • Heals 4 poison
  • Removes -3u of amatoxin from the solution when there's at least 1u of amatoxin

A natual anti-toxin with particular effectiveness against amatoxin.

Seems to be starry.

Ethylredoxrazine

Ethylredoxrazine
Oxygen [1]
Carbon [1]
Mix
Ethylredoxrazine [3]
Medicine (0.5u per second)
  • Removes 6s of drunkenness
  • Heals 0.5 poison

Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.

Seems to be opaque.

Tricordrazine

Tricordrazine
Mix
Tricordrazine [2]
Medicine (0.5u per second)
  • Heals 1 brute (≈0.3 blunt, ≈0.3 slash and ≈0.3 piercing), 0.5 poison, 0.33 heat, 0.33 shock, and 0.33 cold when it has at most 50 total damage

A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.

Seems to be opaque.

Toxin (Radiation)

Arithrazine

Arithrazine
Mix
Arithrazine [2]
Medicine (0.5u per second)
  • Modifies health by 1.5 brute (0.5 blunt, 0.5 slash and 0.5 piercing) and 3 radiation

A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.

Seems to be cloudy.

Hyronalin

Hyronalin
Radium [1]
Mix
Hyronalin [2]
Medicine (0.5u per second)
  • Heals 1 radiation
  • Has a 2% chance to cause vomiting
  • Deals 2 heat when there's at least 30u of hyronalin
  • Causes jittering when there's at least 30u of hyronalin

A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.

Seems to be cloudy.

Bleeding

Inaprovaline

Inaprovaline
Oxygen [1]
Carbon [1]
Sugar [1]
Mix
Inaprovaline [3]
Medicine (0.1u per second)
  • Heals 2 asphyxiation when the mob is critical
  • Reduces bleeding

Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.

Seems to be opaque.

Tranexamic acid

TranexamicAcid
Mix
Tranexamic acid [3]
Medicine (0.5u per second)
  • Reduces bleeding
  • Deals 3 bloodloss when there's at least 15u of tranexamic acid

A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.

Seems to be viscous.

Cryogenic Medicine

Cryoxadone

Cryoxadone
Water [1]
Oxygen [1]
Mix
Cryoxadone [3]
Medicine (0.5u per second)
  • Heals 6 airloss (3 asphyxiation and 3 bloodloss), 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 6 burn (1.5 heat, 1.5 shock, 1.5 cold and 1.5 caustic), and 4 toxin (2 poison and 2 radiation) when the body's temperature is at most 213k

Plants (0.5u per second)

  • Adjusts toxins level by -5
  • Adjusts health by 5
  • Ages back the plant, depending on the plant's age and time to grow

Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.

Seems to be fizzy.

Doxarubixadone

Doxarubixadone
Mix
Doxarubixadone [2]
Medicine (0.5u per second)
  • Heals 2 cellular when the body's temperature is at most 213k

A cryogenics chemical. Heals cellular damage caused by dangerous gasses and chemicals.

Seems to be bubbling.

Opporozidone

Opporozidone
400k <
Opporozidone [3]
Medicine (0.5u per second)
  • Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead

A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter.

Seems to be sickly.

Necrosol

Necrosol
370k <
Necrosol [2]
Medicine (0.5u per second)
  • Heals 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 5 burn (≈1.2 heat, ≈1.2 shock, ≈1.2 cold and ≈1.2 caustic), and 2 poison when the body's temperature is at most 213k

Plants (0.5u per second)

  • Adjusts toxins level by -5
  • Adjusts health by 5
  • Ages back the plant, depending on the plant's age and time to grow

A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses.

Seems to be necrotic.

All Medicines

(Taken from Chemistry)

Aloxadone

Aloxadone
Mix
Aloxadone [4]
Medicine (0.5u per second)
  • Heals 4 cold, 4 heat, 4 shock, and 1.5 caustic when the body's temperature is at most 213k

A cryogenics chemical. Used to treat severe burns and frostbite via regeneration of the affected tissue. Works regardless of the patient being alive or dead.

Seems to be soothing.

Ambuzol

Ambuzol
Mix
Ambuzol [4]
Medicine (0.5u per second)
  • Cures an ongoing zombie infection when there's at least 10u of ambuzol

A highly engineered substance able to halt the progression of a zombie infection.

Seems to be crisp.

Ambuzol plus

AmbuzolPlus
Mix
Ambuzol plus [10]
Medicine (0.5u per second)
  • Cures an ongoing zombie infection, and provides immunity to future infections when there's at least 5u of ambuzol plus

Further engineered with omnizine, inoculates the living against the infection.

Seems to be crisp.

Arithrazine

Arithrazine
Mix
Arithrazine [2]
Medicine (0.5u per second)
  • Modifies health by 1.5 brute (0.5 blunt, 0.5 slash and 0.5 piercing) and 3 radiation

A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.

Seems to be cloudy.

Barozine

No recipes
Medicine (0.5u per second)
  • Has a 30% chance to deal 0.5 heat
  • Deals 3 poison when there's at least 30u of barozine
  • Has a 15% chance to cause vomiting when there's at least 30u of barozine
  • Causes pressure immunity for at least 2s without accumulation
  • Causes stuttering for at least 2s without accumulation
  • Causes jittering
  • A potent chemical that prevents pressure damage. Causes extreme stress on the body.

    Seems to be viscous.

    Bicaridine

    Bicaridine
    Mix
    Bicaridine [2]
    Medicine (0.5u per second)
    • Heals 2 brute (≈0.7 blunt, ≈0.7 slash and ≈0.7 piercing)
    • Deals 0.5 asphyxiation and 1.5 poison when there's at least 15u of bicaridine
    • Has a 2% chance to cause vomiting when there's at least 30u of bicaridine
    • Causes jittering when there's at least 15u of bicaridine
    • Causes drunkenness

    An analgesic which is highly effective at treating brute damage. It's useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.

    Seems to be opaque.

    Bruizine

    Bruizine
    Lithium [0.9]
    Sugar [1]
    Mix
    Bruizine [2]
    Medicine (0.5u per second)
    • Heals 3.5 blunt
    • Deals 4 poison when there's at least 10.5u of bruizine

    Originally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma.

    Seems to be mucus-like.

    Cognizine

    Cognizine
    Mix
    Cognizine [1]
    Medicine (0.5u per second)
    • Makes the metabolizer sentient when there's at least 5u of cognizine

    A mysterious chemical which is able to make any non-sentient creature sentient.

    Seems to be enigmatic.

    Cryoxadone

    Cryoxadone
    Water [1]
    Oxygen [1]
    Mix
    Cryoxadone [3]
    Medicine (0.5u per second)
    • Heals 6 airloss (3 asphyxiation and 3 bloodloss), 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 6 burn (1.5 heat, 1.5 shock, 1.5 cold and 1.5 caustic), and 4 toxin (2 poison and 2 radiation) when the body's temperature is at most 213k

    Plants (0.5u per second)

    • Adjusts toxins level by -5
    • Adjusts health by 5
    • Ages back the plant, depending on the plant's age and time to grow

    Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses.

    Seems to be fizzy.

    Cryptobiolin

    Cryptobiolin
    Oxygen [1]
    Sugar [1]
    Mix
    Cryptobiolin [3]
    Medicine (0.5u per second)
    • Causes stuttering for at least 2s without accumulation
    • Causes drunkenness

    Causes confusion and dizziness.

    Seems to be fizzy.

    Dermaline

    Dermaline
    Mix
    Dermaline [3]
    Medicine (0.5u per second)
    • Heals 1.5 heat, 1.5 shock, and 1.5 cold
    • Deals 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing), 1 asphyxiation, and 2 cold when there's at least 10u of dermaline
    • Causes jittering when there's at least 10u of dermaline

    An advanced chemical that is more effective at treating burn damage than kelotane.

    Seems to be translucent.

    Dexalin

    Dexalin
    Oxygen [2]
    Plasma [1]
    Mix
    Dexalin [3]
    +This product is a catalyst reactant, remaining after the reaction.Plasma [1]
    Medicine (0.5u per second)
    • Heals 1 asphyxiation and 0.5 bloodloss
    • Deals 3 asphyxiation and 1 cold when there's at least 20u of dexalin

    Used for treating minor oxygen deprivation and bloodloss. A required reagent for dexalin plus.

    Seems to be opaque.

    Dexalin plus

    DexalinPlus
    Carbon [1]
    Iron [1]
    Mix
    Dexalin plus [3]
    Medicine (0.5u per second)
    • Heals 3.5 asphyxiation and 3 bloodloss
    • Removes -3u of heartbreaker toxin from the solution when there's at least 1u of heartbreaker toxin
    • Deals 5 asphyxiation and 3 cold when there's at least 25u of dexalin plus

    Used in treatment of extreme cases of oxygen deprivation and bloodloss. Flushes heartbreaker toxin out of the blood stream.

    Seems to be cloudy.

    Diphenhydramine

    Diphenhydramine
    377.59k <
    Diphenhydramine [3]
    Medicine (0.5u per second)
    • Removes -3u of histamine from the solution
    • Removes 3s of jittering
    • Causes drowsiness for at least 1.5s with accumulation
    • Heals 3 poison

    Rapidly purges the body of histamine, reduces jitteriness, causes drowsiness, and treats poison damage. Often included in sleep medication.

    Seems to be chalky.

    Diphenylmethylamine

    Diphenylmethylamine
    Mix
    Diphenylmethylamine [3]
    Medicine (0.5u per second)
    • Removes 10s of drowsiness
    • Temporarily staves off narcolepsy when there's at least 5u of diphenylmethylamine

    A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake.

    Seems to be glowing.

    Doxarubixadone

    Doxarubixadone
    Mix
    Doxarubixadone [2]
    Medicine (0.5u per second)
    • Heals 2 cellular when the body's temperature is at most 213k

    A cryogenics chemical. Heals cellular damage caused by dangerous gasses and chemicals.

    Seems to be bubbling.

    Dylovene

    Dylovene
    Mix
    Dylovene [3]
    Medicine (0.5u per second)
    • Heals 1 poison
    • Deals 2 brute (≈0.7 blunt, ≈0.7 slash and ≈0.7 piercing) when there's at least 20u of dylovene
    • Causes jittering when there's at least 20u of dylovene
    • Has a 2% chance to cause vomiting when there's at least 20u of dylovene
    • Causes drunkenness when there's at least 15u of dylovene

    Plants (0.5u per second)

    • Adjusts toxins level by -10
    • Adjusts health by 1

    A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.

    Seems to be translucent.

    Epinephrine

    Epinephrine
    Mix
    Epinephrine [4]
    Medicine (0.5u per second)
    • Removes -5u of histamine from the solution when there's at least 45u of histamine
    • Heals 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing), 0.5 burn (≈0.1 heat, ≈0.1 shock, ≈0.1 cold and ≈0.1 caustic), 3 asphyxiation, and 0.5 poison when the mob is critical and there's at most 20u of epinephrine
    • Deals 1 asphyxiation and 1 poison when there's at least 20u of epinephrine
    • Removes -2u of heartbreaker toxin from the solution
    • Removes -1u of epinephrine from the solution when there's at least 1u of heartbreaker toxin
    • Has a 10% chance to add 4u of histamine to the solution when there's at least 1u of heartbreaker toxin
    • Removes 0.75s of stunning
    • Removes 0.75s of knockdown
    • Causes adrenaline for at least 5s without accumulation

    An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens.

    Seems to be odorless.

    Ethyloxyephedrine

    Ethyloxyephedrine
    Mix
    Ethyloxyephedrine [2]
    Medicine (0.5u per second)
    • Causes jittering
    • Causes stuttering for at least 2s without accumulation
    • Removes 10s of drowsiness
    • Temporarily staves off narcolepsy when there's at least 10u of ethyloxyephedrine

    A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy.

    Seems to be shiny.

    Ethylredoxrazine

    Ethylredoxrazine
    Oxygen [1]
    Carbon [1]
    Mix
    Ethylredoxrazine [3]
    Medicine (0.5u per second)
    • Removes 6s of drunkenness
    • Heals 0.5 poison

    Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested.

    Seems to be opaque.

    Haloperidol

    Haloperidol
    Mix
    Haloperidol [5]
    Medicine (0.5u per second)
    • Causes drowsiness for at least 4s with accumulation
    • Removes 4s of jittering
    • Removes 10s of hallucinations
    • Removes -3u of desoxyephedrine from the solution
    • Removes -3u of ephedrine from the solution
    • Removes -3u of hyperzine from the solution
    • Removes -3u of THC from the solution
    • Removes -3u of space mirage from the solution
    • Removes -3u of bananadine from the solution
    • Removes -3u of space glue from the solution
    • Removes -3u of mindbreaker toxin from the solution

    Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness.

    Seems to be crystalline.

    Holy water

    WatertoHolyWater
    Water [1]
    Mix
    Holy water [1]
    Drink (0.5u per second)
    • Satiates thirst averagely
    • Heals 0.2 blunt, 0.2 poison, 0.2 heat, 0.2 shock, and 0.2 cold when it has at most 50 total damage

    Plants (0.5u per second)

    • Adjusts water level by 1

    The cleanest and purest of waters straight from the hands of god, is known to magically heal wounds.

    Seems to be holy.

    Hyronalin

    Hyronalin
    Radium [1]
    Mix
    Hyronalin [2]
    Medicine (0.5u per second)
    • Heals 1 radiation
    • Has a 2% chance to cause vomiting
    • Deals 2 heat when there's at least 30u of hyronalin
    • Causes jittering when there's at least 30u of hyronalin

    A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting.

    Seems to be cloudy.

    Inaprovaline

    Inaprovaline
    Oxygen [1]
    Carbon [1]
    Sugar [1]
    Mix
    Inaprovaline [3]
    Medicine (0.1u per second)
    • Heals 2 asphyxiation when the mob is critical
    • Reduces bleeding

    Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines.

    Seems to be opaque.

    Insuzine

    Insuzine
    433k <
    Insuzine [3]
    Medicine (0.5u per second)
    • Heals 4 shock
    • Removes -4u of licoxide from the solution
    • Removes -4u of tazinide from the solution
    • Removes -5000J of heat from the body it's in
    • Deals 2 cold when there's at least 12u of insuzine
    • Removes -30000J of heat from the body it's in when there's at least 12u of insuzine
    • Causes jittering when there's at least 12u of insuzine

    Rapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed.

    Seems to be frosty.

    Ipecac

    Ipecac
    Mix
    Ipecac [2]
    Medicine (0.5u per second)
    • Has a 30% chance to cause vomiting when there's at least 4u of ipecac

    A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions.

    Seems to be inky.

    Kelotane

    Kelotane
    Carbon [1]
    Mix
    Kelotane [2]
    Medicine (0.5u per second)
    • Heals 0.33 heat, 0.33 shock, and 0.33 cold
    • Satiates thirst at -3.333x the average rate when there's at least 30u of kelotane

    Treats burn damage. Overdosing greatly reduces the body's ability to retain water.

    Seems to be strong smelling.

    Lacerinol

    Lacerinol
    335k <
    Lacerinol [2]
    Medicine (0.5u per second)
    • Heals 3 slash
    • Deals 3 cold when there's at least 12u of lacerinol

    A fairly unreactive chemical that boosts collagen sythesis to incredible levels, healing slash trauma.

    Seems to be viscous.

    Leporazine

    Leporazine
    Mix
    Leporazine [2]
    +This product is a catalyst reactant, remaining after the reaction.Plasma [1]
    Medicine (0.5u per second)
    • Heals 4 cold
    • Adds 100kJ of heat to the body it's in when the body's temperature is at most 293.15k
    • Removes -10000J of heat from the body it's in when the body's temperature is at least 293.15k
    • Removes -5u of Fresium from the solution

    A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes.

    Seems to be pungent.

    Lipozine

    Lipozine
    Mix
    Lipozine [3]
    Medicine (0.5u per second)
    • Satiates hunger at -0.333x the average rate

    A chemical that accelerates metabolism, causing the user to hunger faster.

    Seems to be oily.

    Mannitol

    Mannitol
    Water [1]
    Sugar [1]
    Mix
    Mannitol [3]
    Medicine (0.5u per second)

    Efficiently restores brain damage.

    Seems to be opaque.

    Necrosol

    Necrosol
    370k <
    Necrosol [2]
    Medicine (0.5u per second)
    • Heals 4 brute (≈1.3 blunt, ≈1.3 slash and ≈1.3 piercing), 5 burn (≈1.2 heat, ≈1.2 shock, ≈1.2 cold and ≈1.2 caustic), and 2 poison when the body's temperature is at most 213k

    Plants (0.5u per second)

    • Adjusts toxins level by -5
    • Adjusts health by 5
    • Ages back the plant, depending on the plant's age and time to grow

    A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses.

    Seems to be necrotic.

    Oculine

    Oculine
    Mix
    Oculine [4]
    Medicine (0.5u per second)
    • Heals eye damage

    A simple saline compound used to treat the eyes via ingestion.

    Seems to be translucent.

    Omnizine

    No recipes
    Medicine (0.5u per second)
  • Evenly heals 2 burn (2 damage between heat, shock, cold and caustic), 2 toxin (2 damage between poison and radiation), 2 airloss (2 damage between asphyxiation and bloodloss), and 2 brute (2 damage between blunt, slash and piercing)
  • A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete.

    Seems to be soothing.

    Opporozidone

    Opporozidone
    400k <
    Opporozidone [3]
    Medicine (0.5u per second)
    • Reduces 20s of rotting when the body's temperature is at most 150k and the mob is dead

    A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter.

    Seems to be sickly.

    Phalanximine

    Phalanximine
    Mix
    Phalanximine [3]
    Medicine (0.1u per second)
    • Modifies health by 0.3 cellular, 0.15 radiation, and 0.15 caustic
    • Deals 0.2 radiation when there's at least 11u of phalanximine
    • Deals 0.3 caustic when there's at least 1u of arithrazine

    Plants (0.5u per second)

    • Adjusts toxins level by 6
    • Restores viability to a plant rendered nonviable by a mutation when there's at least 4u of phalanximine

    An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning, acid burns, and vomiting on organics. Can potentially remove the death gene on plants.

    Seems to be acrid.

    Polypyrylium Oligomers

    No recipes
    Medicine (0.5u per second)
  • Heals 3.5 brute (≈1.2 blunt, ≈1.2 slash and ≈1.2 piercing) and 2.5 asphyxiation
  • Deals 3.5 asphyxiation when there's at least 30u of Polypyrylium Oligomers
  • Reduces bleeding
  • A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time.

    Seems to be pungent.

    Potassium iodide

    PotassiumIodide
    Iodine [1]
    Mix
    Potassium iodide [2]
    Medicine (0.5u per second)
    • Causes radiation protection for at least 2s with accumulation
    • Deals 1 poison when there's at least 20u of potassium iodide

    Will reduce the damaging effects of radiation by 90%. Prophylactic use only.

    Seems to be grainy.

    Psicodine

    Psicodine
    Mix
    Psicodine [4]
    Medicine (0.5u per second)
    • Deals 2 poison when there's at least 30u of psicodine
    • Causes hallucinations for at least 8s with accumulation when there's at least 30u of psicodine
    • Removes 2s of jittering
    • Removes 6s of drunkenness

    Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage.

    Seems to be shiny.

    Pulped banana peel

    No recipes
    Medicine (0.5u per second)
  • Reduces bleeding
  • Pulped banana peels have some effectiveness against bleeding.

    Seems to be pulpy.

    Puncturase

    Puncturase
    325k <
    Puncturase [2]
    Medicine (0.5u per second)
    • Modifies health by 4 piercing and 0.1 blunt
    • Deals 5 blunt when there's at least 11u of puncturase

    A fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind.

    Seems to be fizzy.

    Pyrazine

    Pyrazine
    540k <
    Pyrazine [3]
    Medicine (0.1u per second)
    • Heals 1 heat
    • Deals 0.5 slash and 0.5 piercing when there's at least 20u of pyrazine
    • Has a 10% chance to cause vomiting when there's at least 15u of pyrazine

    Efficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed.

    Seems to be thick.

    Saline

    Saline
    Water [4]
    Mix
    Saline [5]
    Drink (0.5u per second)
    • Satiates thirst at 2x the average rate
    • Increases blood level

    A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood.

    Seems to be salty.

    Siderlac

    Siderlac
    Aloe [1]
    Mix
    Siderlac [2]
    Medicine (0.5u per second)
    • Heals 5 caustic

    A powerful anti-caustic medicine derived from plants.

    Seems to be milky.

    Sigynate

    Sigynate
    370k <
    Sigynate [4]
    Medicine (0.5u per second)
    • Heals 3 caustic
    • Deals 2 heat when there's at least 16u of sigynate
    • Causes jittering when there's at least 20u of sigynate
    • Has a 2% chance to cause vomiting when there's at least 30u of sigynate
    • Has a 10% chance to cause vomiting when there's at least 1u of arithrazine

    A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!

    Seems to be thick.

    Stellibinin

    No recipes
    Medicine (0.5u per second)
  • Heals 4 poison
  • Removes -3u of amatoxin from the solution when there's at least 1u of amatoxin
  • A natual anti-toxin with particular effectiveness against amatoxin.

    Seems to be starry.

    Synaptizine

    Synaptizine
    Sugar [1]
    Water [1]
    Mix
    Synaptizine [3]
    Poison (0.5u per second)
    • Deals 2 poison
    • Removes 3s of stunning
    • Removes 3s of knockdown
    • Removes 15s of hallucinations

    A toxic chemical that halves the duration of stuns and knockdowns.

    Seems to be pungent.

    Tranexamic acid

    TranexamicAcid
    Mix
    Tranexamic acid [3]
    Medicine (0.5u per second)
    • Reduces bleeding
    • Deals 3 bloodloss when there's at least 15u of tranexamic acid

    A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens.

    Seems to be viscous.

    Tricordrazine

    Tricordrazine
    Mix
    Tricordrazine [2]
    Medicine (0.5u per second)
    • Heals 1 brute (≈0.3 blunt, ≈0.3 slash and ≈0.3 piercing), 0.5 poison, 0.33 heat, 0.33 shock, and 0.33 cold when it has at most 50 total damage

    A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals.

    Seems to be opaque.

    Ultravasculine

    Ultravasculine
    Plasma [1]
    Mix
    Ultravasculine [2]
    +This product is a catalyst reactant, remaining after the reaction.Plasma [1]
    Medicine (0.5u per second)
    • Modifies health by 3 toxin (1.5 poison and 1.5 radiation) and 0.5 brute (≈0.2 blunt, ≈0.2 slash and ≈0.2 piercing) when there's at most 30u of ultravasculine
    • Modifies health by 1 toxin (0.5 poison and 0.5 radiation) and 3 brute (1 blunt, 1 slash and 1 piercing) when there's at least 30u of ultravasculine
    • Removes -1u of histamine from the solution when there's at least 1u of histamine
    • Adds 0.5u of ultravasculine to the solution when there's at least 1u of histamine

    A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain.

    Seems to be thick and grainy.