Shuttle Construction: Difference between revisions

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Space Station 14, despite (current) appearances, does in fact support shuttles, and even the construction of new ones. So a natural question is ''how''. If you're reading this, chances are you've even tried to do it before and got stuck, because the game still considered the shuttle part of the station. The construction workflow isn't yet easy, but it does work.
Space Station 14 supports the usage of an existing shuttle and construction of new shuttles. This guide goes through how to construct a new shuttle. The construction workflow isn't yet easy, but it does work.
[[File:shittle.png|right]]
== Starting a new grid ==
== Starting a new grid ==
In order to make your shuttle Legally Distinct from the station itself, you need to take a little leap of faith. Slowly move away from the station so that you start to float away (ideally, hold shift to move slower so you don't slingshot yourself), and then place lattice underfoot when you're '''~3 tiles away or more'''. If this new lattice has no gravity (magboots recommended) then congratulations, you have made a shuttle grid, and the least intuitive part is behind you.
In order to make your shuttle Legally Distinct from the station itself, you need to first [[Space_Navigation|go out into space]]. Note that for new crew, this can be overwhelming and easy to die / get lost. Be sure to read about [[Space_Navigation|space navigation]] first. When in space, slowly move away from the station so that you start to float away (ideally, hold shift to move slower so you don't slingshot yourself), and then place lattice underfoot when you're '''~3 tiles away or more'''. To construct a lattice, simply hold a metal rod in your hand and click an empty tile of space. If this new lattice has no gravity then congratulations, you have made a shuttle grid, and the least intuitive part is behind you. If you're wearing magboots (recommended), then you will need to turn these off to test that the lattice has no gravity.


== Constructing your shuttle ==
== Constructing your shuttle ==
With the grid made, you're now free to expand it. Use metal rods to place additional lattices, and metal plates to build plating atop the lattice, which is safe for construction work and airtight.
With the lattice grid made, you're now free to expand it. Use metal rods to place additional lattices, and steel sheets to build plating atop the lattice. The metal plating acts as a floor and is safe for construction work and airtight.
 
===Shuttle Requirements===
Shuttles need a few things to work:
Shuttles need a few things to work:
* A '''Generator'''. This will provide power to the shuttle and avoid having it run on battery. You can obtain this from salvage. Two generators are recommended for a shuttle with one console and two thrusters to avoid running out of power.
 
The bare necessities for a working shuttle include:
 
* A '''Generator'''. This will provide power to the shuttle and avoid having it run on battery. You can obtain this from salvage, engineering or maintenance. There are different kinds of generators, but usually a JRPACMAN is recommended for a small shuttle to avoid running out of power. You will require Welding Fuel to power it.
* '''Thrusters'''. You'll probably want at least two, one up front so you can go backwards, and one behind so you can go forwards. You can either buy this for Spesos or obtain it from salvage.
* A '''Shuttle Console'''. You need this to actually drive the thing. Can be found on certain roundstart wrecks, Salvage Wrecks, or Shuttle Bays. The Cargo Shuttle starts with a Shuttle Console, which can be taken and replaced with the Quartermaster's spare Cargo Shuttle Console with their consent.
 
Once everything is put in place and powered, you ''should'' have a working shuttle, congratulations. Consider these additional machines if you want to make your shuttle function better.
 
* An '''APC'''. This will transform MV power into LV power for computers/etc, and can be constructed from the construction menu.
* A '''Substation'''. This will transform the HV power from the generator into MV power for APCs, emitters, and a few other things. You can obtain this from salvage.
* A '''Substation'''. This will transform the HV power from the generator into MV power for APCs, emitters, and a few other things. You can obtain this from salvage.
* An '''APC'''. This will transform MV power into LV power for computers/etc, and can be constructed from the construction menu.
* '''Thrusters'''. You'll probably want at least two, one up front so you can go backwards, and one behind so you can go forwards. You can either buy this for cargo points or obtain it from salvage.
* '''Gyros'''. You'll need at least one, and it can be placed anywhere. Required for your shuttle to be able to spin like a record.
* '''Gyros'''. You'll need at least one, and it can be placed anywhere. Required for your shuttle to be able to spin like a record.
* A '''Shuttle Computer'''. You need this to actually drive the thing. You can obtain one from salvage, or steal the one in the station's bridge.
* A '''Docking Airlock'''. Optional. This will allow you to dock with the station or other shuttles effectively. Make sure to construct them facing away from your shuttle towards where they will be docking. This is indicated by a small pip on the sprite.
* A '''Docking Airlock'''. Optional. This will allow you to dock with the station or other shuttles effectively. Make sure to construct them facing away from your shuttle towards where they will be docking. This is indicated by a small pip on the sprite.
* A '''Mini Gravity Generator'''. Optional. This will provide gravity for your shuttle. You can obtain it from the Science department if they have required technology for it.


Once everything is put in place and powered, you ''should'' have a working shuttle, congratulations.
== Adding an Atmosphere ==
 
First you should obtain an oxygen and/or nitrogen tank from [[Cargo_Technician|Cargo]] or [[Salvage_Specialist|Salvage]]. You may also want an empty air tank as well for air waste. You need two connector ports, one with your oxygen tank and the other with a waste tank. Connect these two with pumps, going out from the oxygen tank and into the waste tank. Then connect said pumps to vents around the shuttle with air vents. However, the rooms that you connect air to MUST be 8 tiles large. Add air scrubbers that connect to the waste tank as well. Now, you should have an atmosphere.
== Limitations ==
As of now, you can't add an atmosphere to a shuttle, it's treated like empty space.


== Piloting Shuttles ==
== Piloting Shuttles ==
Piloting takes place at the ""shuttle computer"". Left click the shuttle computer to take control of your shuttle.
Piloting takes place at the '''shuttle computer'''. Refer to [[Cargo_Technician#Cargo_Shuttle_Console]]
In all modes currently ""W"" is for forward thrust and ""S"" is for reverse thrust. In normal mode as you activate the console, ""A"" is for rotating left via the gyroscope, and ""D"" is for rotating right.
 
[[Category:Guides]]
To select ""docking mode"", right click the console and toggle mode. While in docking mode, ""A"" is for thrusting left and ""D"" is for thrusting right. This is useful for parallel parking.
 
Once you have two docks face to face, right click the docking airlock and select the ""Dock"" verb. If successful, the docks will both open and you will be attached to the other vessel.

Revision as of 22:34, 7 November 2024

Space Station 14 supports the usage of an existing shuttle and construction of new shuttles. This guide goes through how to construct a new shuttle. The construction workflow isn't yet easy, but it does work.

Starting a new grid

In order to make your shuttle Legally Distinct from the station itself, you need to first go out into space. Note that for new crew, this can be overwhelming and easy to die / get lost. Be sure to read about space navigation first. When in space, slowly move away from the station so that you start to float away (ideally, hold shift to move slower so you don't slingshot yourself), and then place lattice underfoot when you're ~3 tiles away or more. To construct a lattice, simply hold a metal rod in your hand and click an empty tile of space. If this new lattice has no gravity then congratulations, you have made a shuttle grid, and the least intuitive part is behind you. If you're wearing magboots (recommended), then you will need to turn these off to test that the lattice has no gravity.

Constructing your shuttle

With the lattice grid made, you're now free to expand it. Use metal rods to place additional lattices, and steel sheets to build plating atop the lattice. The metal plating acts as a floor and is safe for construction work and airtight.

Shuttle Requirements

Shuttles need a few things to work:

The bare necessities for a working shuttle include:

  • A Generator. This will provide power to the shuttle and avoid having it run on battery. You can obtain this from salvage, engineering or maintenance. There are different kinds of generators, but usually a JRPACMAN is recommended for a small shuttle to avoid running out of power. You will require Welding Fuel to power it.
  • Thrusters. You'll probably want at least two, one up front so you can go backwards, and one behind so you can go forwards. You can either buy this for Spesos or obtain it from salvage.
  • A Shuttle Console. You need this to actually drive the thing. Can be found on certain roundstart wrecks, Salvage Wrecks, or Shuttle Bays. The Cargo Shuttle starts with a Shuttle Console, which can be taken and replaced with the Quartermaster's spare Cargo Shuttle Console with their consent.

Once everything is put in place and powered, you should have a working shuttle, congratulations. Consider these additional machines if you want to make your shuttle function better.

  • An APC. This will transform MV power into LV power for computers/etc, and can be constructed from the construction menu.
  • A Substation. This will transform the HV power from the generator into MV power for APCs, emitters, and a few other things. You can obtain this from salvage.
  • Gyros. You'll need at least one, and it can be placed anywhere. Required for your shuttle to be able to spin like a record.
  • A Docking Airlock. Optional. This will allow you to dock with the station or other shuttles effectively. Make sure to construct them facing away from your shuttle towards where they will be docking. This is indicated by a small pip on the sprite.
  • A Mini Gravity Generator. Optional. This will provide gravity for your shuttle. You can obtain it from the Science department if they have required technology for it.

Adding an Atmosphere

First you should obtain an oxygen and/or nitrogen tank from Cargo or Salvage. You may also want an empty air tank as well for air waste. You need two connector ports, one with your oxygen tank and the other with a waste tank. Connect these two with pumps, going out from the oxygen tank and into the waste tank. Then connect said pumps to vents around the shuttle with air vents. However, the rooms that you connect air to MUST be 8 tiles large. Add air scrubbers that connect to the waste tank as well. Now, you should have an atmosphere.

Piloting Shuttles

Piloting takes place at the shuttle computer. Refer to Cargo Technician