Scientist: Difference between revisions

From Space Station 14 Wiki
mNo edit summary
mNo edit summary
 
(43 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Job_Header
{{Job_Header
|department=Science
|department=Science
|img=[[File:Cheeseburger.png|128px]]
|img=[[File:Scientist.png|128px]]
|title=Scientist
|title=Scientist
|access=Maintenance, Research
|difficulty=Medium
|difficulty=Medium
|duties=Research Protolathe recipes, grant people the items they desire
|duties=Research Protolathe recipes, grant people the items they desire, research chemical tech and make meth foam bombs.
|supervisors=Research director, Captain
|supervisors=[[Research Director]]
|guides=[TBA]
|subordinates=Research Assistant
|guides=[[Research and Development|Guide to R&D]], [[Xenoarcheology]], [[Anomalous Research]], [[Robotics]]
}}
}}


Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!
Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!


== R&D Computer ==
== Jobs ==
[[File:Computer.png|64px]]
==== Research and Development Department ====
Refer to [[Research_and_Development|Research and Development]] for information on the department purpose, contents and machines.


Research new technology via points, points are awarded 100 points per second.
==== Research ====
Researching can be divided into two categories, xenoarcheology and anomalous research.


== Autolathe ==
Xenoarcheology is the practice of analyzing alien artifacts to earn research points, which can be put towards learning new technologies. For more information, refer to [[Xenoarcheology]].
[[File:Autolathe.png|64px]]


Doesn't require any research, can make the most basic of tools, including multitool. Requires plastic, steel and glass to craft.
Anomalous research involves studying anomalies, either created in the lab or spontaneously formed. This process also generates research points. For more information, refer to [[Anomalous Research]].


== Protolathe ==
==== Anomaly Containment ====
[[File:Protolathe.png|64px]]
As previously mentioned, anomalies can be generated OR spontaneously form anywhere on the station. Due to their disruptive or even hazardous nature, anomaly containment is one of the most important parts of a Scientist's job. If you fail to contain an anomaly, the rest of the crew WILL let you know, repeatedly, over the radio. Refer to [[Anomalous Research]] for more information.


Does actually require research in order to make anything, items can vary from simple ammo to other machines. Requires steel, plastic and glass to craft. A recommendation is to create medical scanners and cloners and bring them over to medbay, to hasten up their work process, but also keeping a cloner to yourself, in case medbay gets bombed or vented (Trust me, it will in most games)
==== Robotics ====
Robotics is the practice of creating robots, cyborgs, and mechanized exosuits for the station. A roboticist will be called upon to create cyborgs out of dead crewmates, bots to aid understaffed departments, and mechs to aid in station defense or just to help cargo carry heavy things. Refer to [[Robotics]] for more information.
 
== What to do ==
Your main priority at the start of the round is to make sure at least one science personnel is assigned to research to secure a steady supply of research points. Also, at least one experienced science personnel should be assigned to anomaly containment to prevent random anomalies from causing havoc. The [[Research Director]] may assign people to these tasks, but if not someone should either volunteer or be assigned.
 
Then, before your fellow scientists begin shouting at you, get the gold from the vault.
In most of maps the vault is located somewhere near bridge and you should already have access to it. If you don't have access, do not be afraid to ask the captain, Research Director or the HOP for the gold via the [[Radio]].
 
Then it's recommended that you build:
*[[Chemist#Chemical Dispenser|Chemical dispensers]] and [[Chemist#ChemMaster4000|ChemMasters]] for [[Chemistry]] (and yourself)
*Seed extractors for [[Hydroponics]]
*Build [[Robotics|robots]] for other departments
 
Note that different maps start with different machines so be sure to ask each department what they need or stockpile materials whilst waiting for your research and for staff to come to you with their requests. Most station departments already start with the machines listed above.
 
A scientists job is to produce machines and tools for fellow staff. When cargo / salvage / chemistry isn't doing their job, crew will visit you more frequently. [[Chemist|Chemists]] may request pill canisters and beakers. [[Security Officer|Security]] may prefer to visit you as they think you are less busy than the Chemists. A [[Janitor|Janitor]] may require more space cleaner or a mop. A zombie outbreak may require you to make [[Chemistry#chem_Ambuzol|Ambuzol]] grenades. Misc staff may desire power cells (batteries) or flashlights. Possibly you will get annoyed at the [[Engineer|engineers]] and create your own off-the-grid power supply. You may also get an [[Xenoarcheology|alien artifact]] to research, or even the head of some other department barking at you to get rid of the [[Anomalous Research|ball of light]] that just appeared in their office.


== Things to keep in mind ==
== Things to keep in mind ==
'''Science is by far the least fleshed out job.''' More mechanics for science will be introduced over time, but for now scientists basically just manage the lathes.


Cargo is your main source of material, don't be afraid to ask them for refills and make friends with them!
*Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.
 
*Be prepared to deny requests for space lube/drugs from troublemaking clowns who couldn't get any from Chemistry.
 
*It's recommended that you don't give out cryobeakers as it's probably going to be used for a bomb.


Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.
==Getting Supplies==
* The Captain or other member of Command should have access to a Vault containing gold at the beginning of the round.
* [[Cargo Technician|Cargo]] is your main source of material, don't be afraid to ask them for refills and make friends with them!
* If Cargo is out of cash, [[Salvage Specialist|Salvage crew]] are your next best friends. They can mine asteroids to generate materials including gold, iron and plasma. Request gold early to ensure you can make important items like circuit boards, man-machine-interfaces, etc.
* [[Hydroponics]] can grow trees for wood.
* If [[Cargo Technician|Cargo]] and [[Salvage Specialist|Salvage]] aren't options, your last resort is to collect junk around the station and deconstruct it. Clothes can be cut up with a knife to produce cloth. Unused chairs can be deconstructed. Glass can be smashed and then welded back into sheets. Keep in mind deconstructing something vastly diminishes its value. Don't get caught.


Do ''NOT'' give out cryobeakers, it's 100% going to be used for a bomb!
[[Category:Roles]]
[[Category:Science Roles]]

Latest revision as of 20:28, 6 November 2024


Science

Scientist

Access: Maintenance, Research
Difficulty: Medium
Duties: Research Protolathe recipes, grant people the items they desire, research chemical tech and make meth foam bombs.
Supervisors: Research Director
Subordinates: Research Assistant
Guides: Guide to R&D, Xenoarcheology, Anomalous Research, Robotics

Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!

Jobs

Research and Development Department

Refer to Science for information on the department purpose, contents and machines.

Research

Researching can be divided into two categories, xenoarcheology and anomalous research.

Xenoarcheology is the practice of analyzing alien artifacts to earn research points, which can be put towards learning new technologies. For more information, refer to Xenoarcheology.

Anomalous research involves studying anomalies, either created in the lab or spontaneously formed. This process also generates research points. For more information, refer to Anomalous Research.

Anomaly Containment

As previously mentioned, anomalies can be generated OR spontaneously form anywhere on the station. Due to their disruptive or even hazardous nature, anomaly containment is one of the most important parts of a Scientist's job. If you fail to contain an anomaly, the rest of the crew WILL let you know, repeatedly, over the radio. Refer to Anomalous Research for more information.

Robotics

Robotics is the practice of creating robots, cyborgs, and mechanized exosuits for the station. A roboticist will be called upon to create cyborgs out of dead crewmates, bots to aid understaffed departments, and mechs to aid in station defense or just to help cargo carry heavy things. Refer to Robotics for more information.

What to do

Your main priority at the start of the round is to make sure at least one science personnel is assigned to research to secure a steady supply of research points. Also, at least one experienced science personnel should be assigned to anomaly containment to prevent random anomalies from causing havoc. The Research Director may assign people to these tasks, but if not someone should either volunteer or be assigned.

Then, before your fellow scientists begin shouting at you, get the gold from the vault. In most of maps the vault is located somewhere near bridge and you should already have access to it. If you don't have access, do not be afraid to ask the captain, Research Director or the HOP for the gold via the Radio.

Then it's recommended that you build:

Note that different maps start with different machines so be sure to ask each department what they need or stockpile materials whilst waiting for your research and for staff to come to you with their requests. Most station departments already start with the machines listed above.

A scientists job is to produce machines and tools for fellow staff. When cargo / salvage / chemistry isn't doing their job, crew will visit you more frequently. Chemists may request pill canisters and beakers. Security may prefer to visit you as they think you are less busy than the Chemists. A Janitor may require more space cleaner or a mop. A zombie outbreak may require you to make Ambuzol grenades. Misc staff may desire power cells (batteries) or flashlights. Possibly you will get annoyed at the engineers and create your own off-the-grid power supply. You may also get an alien artifact to research, or even the head of some other department barking at you to get rid of the ball of light that just appeared in their office.

Things to keep in mind

  • Whilst you can resupply other jobs with their respective machines, don't forget to keep one of each for yourself, who knows, maybe it'll come in handy.
  • Be prepared to deny requests for space lube/drugs from troublemaking clowns who couldn't get any from Chemistry.
  • It's recommended that you don't give out cryobeakers as it's probably going to be used for a bomb.

Getting Supplies

  • The Captain or other member of Command should have access to a Vault containing gold at the beginning of the round.
  • Cargo is your main source of material, don't be afraid to ask them for refills and make friends with them!
  • If Cargo is out of cash, Salvage crew are your next best friends. They can mine asteroids to generate materials including gold, iron and plasma. Request gold early to ensure you can make important items like circuit boards, man-machine-interfaces, etc.
  • Botanist can grow trees for wood.
  • If Cargo and Salvage aren't options, your last resort is to collect junk around the station and deconstruct it. Clothes can be cut up with a knife to produce cloth. Unused chairs can be deconstructed. Glass can be smashed and then welded back into sheets. Keep in mind deconstructing something vastly diminishes its value. Don't get caught.