Passenger: Difference between revisions

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|title=Passenger
|title=Passenger
|access=Maintenance
|access=Maintenance
|difficulty=Easiest
|difficulty=Relaxing, until the bar gets decompressed
|duties=Steal someone's clothes and job. Get in trouble for breaking into rooms. Save the Station when least expected.
|duties=Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.
|supervisors=<s>Nobody</s> Anyone and everyone (yes, even [[Clown|that guy]])
|supervisors=[[Head of Personnel]]
|subordinates=None
|subordinates=None
|guides=This is the guide.
|guides=This is the guide.
}}
}}


Known by several names such as "the tide", "greyshirts", "the greys", and several more colorful ones, passengers have no explicit purpose or responsibility on the station. As such, this is the most newbie friendly role in the game, allowing you to get acquainted with the controls and the various tools around the station without causing a massive catastrophe (hopefully). On the other hand, experienced players can use this role as a way to move around as they please without being tied down by assigned duties.
Known by several names such as "the tide", "greyshirts", and "the greys" among a few variations, passengers have no explicit purpose or responsibility on the station. As such, they are a job with no pressing responsibilities to attend to and generally may roam the areas they have access to without too much worry. Some experienced players enjoy this role as to be free from general responsibility allowing them to pursue small projects or interact with the crew.


This freedom makes them avid troublemakers, as their lack of any meaningful starting equipment makes stealing very inticing. They also enjoy hoarding any tools they find for completely legal and helpful activities. This leads to an uneasy distrust of most passengers by default, however most crew will be receptive if you just act like a normal human being and not like you'll steal their bag at first chance.
The complete lack of responsibility can be dull, which tends to make those who have no restraint start causing problems. The absence of meaningful equipment and access makes pilfering public and private areas of the station somewhat enticing, which generally results in arrests. Passengers are sometimes not easily trusted due to this stigma, but most crew members will be receptive if you act like a normal human being and not like a sociopath released in a murderhobo zoo.


== Jack of all, master of none ==
== Too Much Time On My Hands ==
Passengers can be the most versatile characters in the game, the only things stopping you being game knowledge and means of getting around. Go to the arcade and play tetris all round. Get bored and go play the bar piano. Find some hacking tools and snoop around the station for goodies. Get chased by security for trespassing and give the [[Lawyer]] a reason to exist. Get bailed and immediately harass [[Head of Security]] for more station access. Get a job at the local botany instead.
Without any responsibility, passengers are a viable role to learn the game from as nobody depends on you for station functions. This also allows passengers time to pursue personal projects without neglecting duties from another job, although finding materials, permission, and access may be an issue.  


== Supervision ==
Passengers are uniquely one of the only roles that have an infinite number of openings, so the role is always available. The [[Head of Personnel]] and the other Heads of Staff may also be looking for eager and somewhat trustworthy hands to work vacant positions in the station, so stopping by to ask if there are any jobs that need doing can also suffice to occupy your time if you find passenger life lackluster.
Just because you answer to everyone, it doesn't mean you're playing Slave Station 14 <s>unless you're into that</s>. What it means is that everyone has more authority when telling you to cut it out. If you see a [[Clown]] preparing a prank or a [[Mime]] starting a performance and decide to bother them, they have the right to pull rank on you and tell (or gesticulate at) you to GET OFF THE STAGE YOU ABSOLUTE AMATEUR.


[[Category:Jobs]]
[[Category:Roles]]
[[Category:Civilian Roles]]

Latest revision as of 19:51, 6 November 2024


Service

Passenger

Access: Maintenance
Difficulty: Relaxing, until the bar gets decompressed
Duties: Take in the sights and sounds. Wander aimlessly. Decide you like the station so much that you want a real job.
Supervisors: Head of Personnel
Subordinates: None
Guides: This is the guide.

Known by several names such as "the tide", "greyshirts", and "the greys" among a few variations, passengers have no explicit purpose or responsibility on the station. As such, they are a job with no pressing responsibilities to attend to and generally may roam the areas they have access to without too much worry. Some experienced players enjoy this role as to be free from general responsibility allowing them to pursue small projects or interact with the crew.

The complete lack of responsibility can be dull, which tends to make those who have no restraint start causing problems. The absence of meaningful equipment and access makes pilfering public and private areas of the station somewhat enticing, which generally results in arrests. Passengers are sometimes not easily trusted due to this stigma, but most crew members will be receptive if you act like a normal human being and not like a sociopath released in a murderhobo zoo.

Too Much Time On My Hands

Without any responsibility, passengers are a viable role to learn the game from as nobody depends on you for station functions. This also allows passengers time to pursue personal projects without neglecting duties from another job, although finding materials, permission, and access may be an issue.

Passengers are uniquely one of the only roles that have an infinite number of openings, so the role is always available. The Head of Personnel and the other Heads of Staff may also be looking for eager and somewhat trustworthy hands to work vacant positions in the station, so stopping by to ask if there are any jobs that need doing can also suffice to occupy your time if you find passenger life lackluster.