Research and Development: Difference between revisions

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Research and Development
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{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}
#REDIRECT [[Science]]
== Research and Development ==
Research and Development (commonly called R&D or RnD) is the job of the [[scientist|Scientists]]. The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and R&D machines. Often you will see lockers with lab equipment in them.
 
R&D gameplay largely revolves around the acquisition and use of '''research points''' to gain new technologies for the station.
 
== Point Generation ==
Research points can be acquired through a few different sources.
 
The most profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.
 
Another highly valuable source of research points is [[Anomalous Research]]. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.
 
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.
 
== R&D System ==
[[File:RDComputer.png|100px]]
[[File:R&D Console UI.png|alt=The user interface of the R&D Console|thumb|The user interface of the R&D Console]]
In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the ''Unlockable technologies'' column. Technologies in the ''Future technologies'' are locked behind others, requiring you to research a previous technology (in the ''Unlockable technologies'' column). Technologies in the ''Unlocked technologies'' section have already been researched.
 
== Alternative Research ==
[[File:Technology Disk Printer.png|100px]]
 
There is another method to research a technology, and that is using the '''Technology Disk Terminal'''. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".
 
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.
 
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.
 
== Equipment ==
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.
 
=== [[Protolathe]] ===
[[File:Protolathe.png|100px]]
 
The [[Protolathe]] is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you've researched. It can make things such from large beakers to microreactor batteries. [[Protolathe|Protolathes]] are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item|high-capacity power cell|cap=1|size=32px}}
|{{item|steel|3|size=32px}}+{{item|glass|4|size=32px}}+{{item|plastic|2|size=32px}}+{{item|gold bar|0.5|size=32px}}
|Advanced Powercells
|1
|7,500
|-
|{{item|Mining drill|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|plastic|1|size=32px}}
| rowspan="3" |Salvage Equipment
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item|Grappling gun|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|size=32px}}
|-
|{{item|Welding gas mask|cap=1|size=32px}}
|{{item|steel|6|size=32px}}+{{item|glass|2|size=32px}}
|-
|{{item|Experimental welding tool|cap=1|size=32px}}
|{{item|steel|8|size=32px}}+{{item|plasma|2|size=32px}}
| rowspan="3" |Advanced Tools
| rowspan="3" |2
| rowspan="3" |10,000
|-
|{{item|Power drill|cap=1|size=32px}}
|{{item|steel|6|size=32px}}+{{item|plastic|2|size=32px}}
|-
|{{item|Jaws of life|cap=1|size=32px}}
|{{item|steel|10|size=32px}}+{{item|glass|5|size=32px}}+{{item|plasma|3|size=32px}}+{{item|gold bar|0.5|size=32px}}
|-
|{{item|Ore bag of holding|cap=1|size=32px}}
|{{item|steel|20|size=32px}}+{{item|silver bar|7.5|size=32px}}+{{item|plasma|15|size=32px}}+{{item|uranium|1.5|size=32px}}
| rowspan="2" |Mass Excavation
| rowspan="2" |2
| rowspan="2" |12,500
|-
|{{item|Diamond tipped mining drill|cap=1|size=32px}}
|{{item|steel|6|size=32px}}+{{item|plastic|2|size=32px}}+{{item|silver bar|2|size=32px}}+{{item|refined diamond|1|size=32px}}
|-
|{{item|Handheld mass scanner|cap=1|size=32px}}
|{{item|steel|8|size=32px}}+{{item|glass|3|size=32px}}
|Space Scanning
|2
|7,500
|-
|{{item|Holofan projector|cap=1|size=32px}}
|{{item|steel|3|size=32px}}+{{item|glass|0.5|size=32px}}+{{item|plastic|0.5|size=32px}}
|Advanced Atmospherics
|2
|7,500
|-
|{{item|Bag of holding|cap=1|size=32px}}
| rowspan="3" |{{item|steel|20|size=32px}}+{{item|silver bar|7.5|size=32px}}+{{item|plasma|15|size=32px}}+{{item|uranium|1.5|size=32px}}
| rowspan="3" |Bluespace Storage
| rowspan="3" |3
| rowspan="3" |15,000
|-
|{{item|Satchel of holding|cap=1|size=32px}}
|-
|{{item|Duffelbag of holding|cap=1|size=32px}}
|-
|{{item|Microreactor power cell|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|glass|4|size=32px}}+{{item|uranium|2|size=32px}}+{{item|gold bar|1|size=32px}}
|Portable Fission
|3
|10,000
|}
 
==== Arsenal ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Advanced remote signaller|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|plastic|2|size=32px}}+{{item|plasma|1|size=32px}}
| rowspan="6" |Explosive Technology
| rowspan="6" |1
| rowspan="6" |10,000
|-
|{{item icon|Signal trigger|cap=1|size=32px}}
| rowspan="3" |{{item|steel|3|size=32px}}+{{item|plastic|2|size=32px}}
|-
|{{item icon|Voice trigger|cap=1|size=32px}}
|-
|{{item icon|Timer trigger|cap=1|size=32px}}
|-
|{{item icon|Flash payload|cap=1|size=32px}}
|{{item|steel|0.5|size=32px}}+{{item|plastic|1|size=32px}}+{{item|glass|0.5|size=32px}}
|-
|{{item icon|Chemical payload|cap=1|size=32px}}
|{{item|steel|2|size=32px}}+{{item|plastic|3|size=32px}}
|-
|{{item icon|Proto-kinetic accelerator|cap=1|size=32px}}
|{{item|steel|10|size=32px}}+{{item|glass|5|size=32px}}+{{item|silver bar|1|label=silver|size=32px}}
|Salvage Weapons
|1
|5,000
|-
|{{item icon|Svalinn laser pistol|cap=1|size=32px}}
|{{item|steel|20|size=32px}}+{{item|gold bar|5|label=gold|size=32px}}
|Experimental Battery Ammo
|3
|15,000
|}
 
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Node scanner|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|plastic|0.5|size=32px}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item icon|G.O.R.I.L.L.A. gauntlet|cap=1|size=32px}}
|{{item|steel|15|size=32px}}+{{item|plastic|3|size=32px}}+{{item|glass|5|size=32px}}+{{item|plasma|5|size=32px}}+{{item|silver bar|2.5|label=silver|size=32px}}
|Anomaly Core Harnessing
|1
|10,000
|-
|{{item icon|Anomaly locator|cap=1|size=32px}}
| rowspan="2" |{{item|steel|4|size=32px}}+{{item|glass|1|size=32px}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item icon|Wide-spectrum anomaly locator|cap=1|size=32px}}
|-
|{{item icon|Magboots|cap=1|size=32px}}
|{{item|steel|10|size=32px}}+{{item|plastic|5|size=32px}}
| rowspan="2" |Local Magnetism
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item icon|Moon boots|cap=1|size=32px}}
|{{item|steel|6|size=32px}}
|-
|{{item icon|Portable particle decelerator|cap=1|size=32px}}
|{{item|steel|7.5|size=32px}}+{{item|plasma|1.5|size=32px}}+{{item|uranium|1.5|size=32px}}
| rowspan="2" |Deterrence Technologies
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item icon|Force field projector|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|plasma|3|size=32px}}+{{item|glass|1|size=32px}}
|-
|{{item icon|C.H.I.M.P. handcannon|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|glass|4|size=32px}}
|Advanced Anomaly Research
|2
|10,000
|-
|{{item icon|Quantum spin inverter|cap=1|size=32px}}
|{{item|steel|7|size=32px}}+{{item|glass|1|size=32px}}+{{item|uranium|1|size=32px}}
|Quantum Leaping
|3
|10,000
|-
|{{item icon|WeaponTetherGun|cap=1|size=32px}}
| rowspan="2" |{{item|steel|5|size=32px}}+{{item|glass|4|size=32px}}+{{item|silver bar|1|label=silver|size=32px}}
| rowspan="2" |Gravity Manipulation
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item icon|WeaponForceGun|cap=1|size=32px}}
|}
 
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Synthesizer|cap=1|size=32px}}
|{{item|steel|3|size=32px}}+{{item|plastic|3|size=32px}}+{{item|glass|1|size=32px}}
|Advanced Entertainment
|1
|7,500
|-
|{{item icon|Advanced mop|cap=1|size=32px}}
|{{item|plastic|4|size=32px}}+{{item|steel|1|size=32px}}+{{item|glass|1|size=32px}}
| rowspan="2" |Advanced Cleaning
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item icon|Mega spray bottle|cap=1|size=32px}}
|{{item|plastic|2.5|size=32px}}
|-
|{{item icon|Spray nozzle|cap=1|size=32px}}
|{{item|steel|15|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="2" |Advanced Spray
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item icon|Backpack water tank|cap=1|size=32px}}
|{{item|steel|2.5|size=32px}}+{{item|glass|10|size=32px}}
|-
|{{item icon|Astro-grass|cap=1|size=32px}}
| rowspan="5" |{{item|plastic|1|size=32px}}
| rowspan="5" |Faux Astro-Tiles
| rowspan="5" |2
| rowspan="5" |5,000
|-
|{{item icon|FloorTileItemAstroGrass|cap=1|size=32px}}
|-
|{{item icon|FloorTileItemAstroGrass|cap=1|size=32px}}
|-
|{{item icon|FloorTileItemAstroIce|cap=1|size=32px}}
|-
|{{item icon|FloorTileItemAstroSnow|cap=1|size=32px}}
|-
|{{item icon|Cryostasis beaker|cap=1|size=32px}}
|{{item|steel|2.5|size=32px}}+{{item|plastic|0.5|size=32px}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item icon|Cryostasis syringe|cap=1|size=32px}}
|{{item|steel|2|size=32px}}+{{item|plastic|0.5|size=32px}}
|-
|{{item icon|Speed boots|cap=1|size=32px}}
|{{item|steel|15|size=32px}}+{{item|plastic|10|size=32px}}+{{item|silver bar|5|label=silver|size=32px}}
|Quantum Fiber Weaving
|3
|10,000
|-
|{{item icon|Bluespace beaker|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|plastic|5|size=32px}}+{{item|plasma|1.5|size=32px}}+{{item|silver bar|0.5|label=silver|size=32px}}
| rowspan="2" |Bluespace Chemistry
| rowspan="2" |3
| rowspan="2" |10,000
|-
|{{item icon|Bluespace syringe|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|plastic|1.5|size=32px}}+{{item|glass|2.5|size=32px}}+{{item|plasma|1|size=32px}}+{{item|silver bar|0.5|label=silver|size=32px}}
|}
 
 
=== [[Circuit Imprinter]] ===
[[File:CircuitImprinter.png|100px]]
 
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.
 
Machine boards can be inserted into a [[Construction|Machine Frame]] whilst electronics can be inserted into computers or other machines built with [[Construction]].
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Ripley central control module|size=32px|cap=1}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="2" |Ripley APLU
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item icon|Ripley peripherals control module|size=32px|cap=1}}
|-
|{{item icon|P.A.C.M.A.N.-type portable generator machine board
|cap=1|size=32px}}
| rowspan="3" |{{item|steel|0.5|size=32px}}+{{item|glass|3.5|size=32px}}
| rowspan="7" |Power Generation
| rowspan="7" |1
| rowspan="7" |7,500
|-
|{{item icon|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1|size=32px}}
|-
|{{item icon|J.R.P.A.C.M.A.N.-type portable generator machine board
|cap=1|size=32px}}
|-
|{{item icon|Power monitoring computer board|cap=1|size=32px}}
| rowspan="3" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|-
|{{item icon|Solar control computer board|cap=1|size=32px}}
|-
|{{item icon|Emitter machine board|cap=1|size=32px}}
|-
|{{item icon|Solar tracker electronics|cap=1|size=32px}}
|{{item|steel|1.5|size=32px}}+{{item|glass|6|size=32px}}
|-
|{{item icon|Hyper convection circuit imprinter machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|9|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="4" |Industrial Engineering
| rowspan="4" |1
| rowspan="4" |10,000
|-
|{{item icon|Hyper convection autolathe machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|-
|{{item icon|Hyper convection protolathe machine board|cap=1|size=32px}}
|-
|{{item icon|Sheet-meister 2000 machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|-
|{{item icon|Flatpacker 1001 machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Mechanical Compression
|1
|10,000
|-
|{{item icon|Industrial ore processor machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Salvage Equipment
|1
|7,500
|-
|{{item icon|Freezer thermomachine machine board|cap=1|size=32px}}
|{{item|steel|1.5|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|0.5|label=gold|size=32px}}
| rowspan="2" |Atmospherics
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item icon|Gas recycler board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|-
|{{item icon|Turbo recharger machine board|cap=1|size=32px}}
|{{item|steel|5|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Advanced Power Cells
|1
|7,500
|-
|{{item icon|Shuttle console board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="4" |Shuttlecraft
| rowspan="4" |2
| rowspan="4" |10,000
|-
|{{item icon|Mini gravity generator machine board|cap=1|size=32px}}
|-
|{{item icon|Thruster machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|-
|{{item icon|Gyroscope machine board|cap=1|size=32px}}
|-
|{{item icon|Radar console computer board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|Space Scanning
|2
|7,500
|-
|{{item icon|Hellfire freezer machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1.5|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|0.5|label=gold|size=32px}}
| rowspan="2" |Advanced Atmospherics
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item icon|Portable scrubber machine board|cap=1|size=32px}}
|}
 
 
==== Arsenal ( None) ====
 
==== Experimental ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Analysis computer board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="2" |Basic XenoArcheology
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item icon|Artifact analyzer machine board|cap=1|size=32px}}
|-
|{{item icon|A.P.E. machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="2" |Basic Anomalous Research
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item icon|Anomaly vessel machine board|cap=1|size=32px}}
|-
|{{item icon|Exosuit fabricator machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
|Basic Robotics
|1
|5,000
|-
|{{item icon|Tech disk terminal board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Alternative Research
|1
|5,000
|-
|{{item icon|Artifact crusher machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Artifact Recycling
|2
|5,000
|-
|{{item icon|Anomaly synchronizer machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|7|size=32px}}+{{item|silver bar|1|label=silver|size=32px}}
| rowspan="2" |Advanced Anomaly Research
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item icon|Experimental anomaly vessel machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|}
 
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|Seed extractor machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="3" |Basic Hydroponics
| rowspan="3" |1
| rowspan="3" |5,000
|-
|{{item icon|Hydroponics tray machine board|cap=1|size=32px}}
|-
|{{item icon|Industrial reagent grinder machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|-
|{{item icon|Lipid extractor machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="3" |Meat Manipulation
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item icon|Biocube fabricator machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|-
|{{item icon|Biomass reclaimer machine board|cap=1|size=32px}}
|-
|{{item icon|HAMTR central control module|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="2" |Critter Mechs
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item icon|HAMTR peripherals control module|cap=1|size=32px}}
|-
|{{item icon|Television board|cap=1|size=32px}}
| rowspan="4" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="4" |Advanced Entertainment
| rowspan="4" |1
| rowspan="4" |7,500
|-
|{{item icon|Digital audio workstation machine board|cap=1|size=32px}}
|-
|{{item icon|News manager console board|cap=1|size=32px}}
|-
|{{item icon|Jukebox machine board|cap=1|size=32px}}
|-
|{{item icon|Surveillance camera router board|cap=1|size=32px}}
| rowspan="7" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}
| rowspan="7" |A/V Communication
| rowspan="7" |1
| rowspan="7" |5,000
|-
|{{item icon|Surveillance camera wireless router board|cap=1|size=32px}}
|-
|{{item icon|Movable wireless camera board|cap=1|size=32px}}
|-
|{{item icon|Wireless camera board|cap=1|size=32px}}
|-
|{{item icon|Surveillance camera monitor board|cap=1|size=32px}}
|-
|{{item icon|Surveillance wireless camera monitor board|cap=1|size=32px}}
|-
|{{item icon|Telecommunication server machine board|cap=1|size=32px}}
|-
|{{item icon|H.O.N.K. central control module|cap=1|size=32px}}
| rowspan="3" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|bananium|0.67|size=32px}}
| rowspan="3" |H.O.N.K. Mech
| rowspan="3" |2
| rowspan="3" |7,500
|-
|{{item icon|H.O.N.K. peripherals control module|cap=1|size=32px}}
|-
|{{item icon|H.O.N.K. weapon control and targeting module|cap=1|size=32px}}
|-
|{{item icon|Cargo telepad machine board|cap=1|size=32px}}
|{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
|Bluespace Cargo Transport
|2
|15,000
|-
|{{item icon|Stasis bed machine board|cap=1|size=32px}}
| rowspan="2" |{{item|steel|1|size=32px}}+{{item|glass|5|size=32px}}+{{item|gold bar|1|label=gold|size=32px}}
| rowspan="2" |Biochemical Stasis
| rowspan="2" |2
| rowspan="2" |7,500
|-
|{{item icon|Cryo pod machine board|cap=1|size=32px}}
|}
 
=== [[Exosuit Fabricator]] ===
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|100x100px]]
 
The Exosuit Fabricator is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item icon|gold bar|label=gold|size=32px}}, {{item icon|silver bar|label=silver|size=32px}}, {{item icon|steel|size=32px}}, {{item icon|plastic|size=32px}}, {{item icon|glass|size=32px}}, and {{item icon|plasma|size=32px}}. The Exosuit Fabricator is a vital part of [[Robotics#How to make a Borg ?|Cyborg creation]] and many of the advanced pieces are stuck behind research.
 
==== Industrial ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|ripley harness|cap=1|size=32px}}
|{{item icon|steel|15|size=32px}}+{{item icon|glass|12|size=32px}}
| rowspan="6" |Ripley APLU
| rowspan="6" |1
| rowspan="6" |7,500
|-
|{{item icon|ripley left arm|cap=1|size=32px}}
| rowspan="4" |{{item icon|steel|10|size=32px}}+{{item icon|glass|7.5|size=32px}}
|-
|{{item icon|ripley right arm|cap=1|size=32px}}
|-
|{{item icon|ripley left leg|cap=1|size=32px}}
|-
|{{item icon|ripley right leg|cap=1|size=32px}}
|-
|{{item icon|hydraulic clamp|cap=1|size=32px}}
|{{item icon|steel|5|size=32px}}+{{item icon|plastic|2|size=32px}}
|-
|{{item icon|mining cyborg module|cap=1|size=32px}}
|{{item icon|steel|5|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}
| rowspan="2" |Salvage Equipment
| rowspan="2" |1
| rowspan="2" |7,500
|-
|{{item icon|grappling gun cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|-
|{{item icon|GPS cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|Space Scanning
|2
|7,500
|-
|{{item icon|Advanced tool cyborg module|cap=1|size=32px}}
| rowspan="2" |{{item icon|steel|5|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}
| rowspan="2" |Advanced Tools
| rowspan="2" |2
| rowspan="2" |10,000
|-
|{{item icon|RCD cyborg module|cap=1|size=32px}}RCD cyborg module
|}
 
==== Arsenal (None) ====
 
==== Experimental ====
{| class="wikitable sortable"
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|anomaly cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|Basic Anomalous Research
|1
|5,000
|-
|{{item icon|artifact cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|Basic XenoArcheology
|1
|5,000
|-
|{{item icon|proximity sensor|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|3|size=32px}}
|Basic Robotics
|1
|5,000
|}
 
==== Civilian Services ====
{| class="wikitable sortable"
|+
!Item
!Crafting Cost
!Research
!Tier
!Research Cost
|-
|{{item icon|gardening cyborg module|cap=1|size=32px}}
| rowspan="2" |{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
| rowspan="2" |Basic Hydroponics
| rowspan="2" |1
| rowspan="2" |5,000
|-
|{{item icon|harvesting cyborg module|cap=1|size=32px}}
|-
|{{item icon|light replacer cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|Robotic Cleanliness
|1
|5,000
|-
|{{item icon|advanced cleaning cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}
| rowspan="3" |Advanced Entertainment
| rowspan="3" |1
| rowspan="3" |7,500
|-
|{{item icon|musique cyborg module|cap=1|size=32px}}
| rowspan="2" |{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}
|-
|{{item icon|clowning cyborg module|cap=1|size=32px}}
|-
|{{item icon|advanced treatment cyborg module|cap=1|size=32px}}
|{{item icon|steel|2.5|size=32px}}+{{item icon|glass|2.5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}
| rowspan="2" |Mechanized Treatment
| rowspan="2" |2
| rowspan="2" |5,000
|-
|{{item icon|defibrillator cyborg module|cap=1|size=32px}}
|{{item icon|steel|5|size=32px}}+{{item icon|glass|5|size=32px}}+{{item icon|plastic|2.5|size=32px}}+{{item icon|gold bar|0.5|label=gold|size=32px}}
|-
|{{item icon|H.O.N.K. harness|cap=1|size=32px}}
| rowspan="5" |{{item icon|steel|30|size=32px}}+{{item icon|glass|12|size=32px}}+{{item icon|bananium|3.33|size=32px}}
| rowspan="6" |H.O.N.K. Mech
| rowspan="6" |2
| rowspan="6" |7,500
|-
|{{item icon|H.O.N.K. left arm|cap=1|size=32px}}
|-
|{{item icon|H.O.N.K. right arm|cap=1|size=32px}}
|-
|{{item icon|H.O.N.K. right arm|cap=1|size=32px}}X
|-
|{{item icon|H.O.N.K. right leg|cap=1|size=32px}}
|-
|{{item icon|Mech horn|cap=1|size=32px}}
|{{item icon|steel|5|size=32px}}+{{item icon|bananium|1.33|size=32px}}
|}
 
=== Hyper Convection Machines ===
[[File:Hyper convection autolathe-East-3541.png|alt=Hyper convection autolathe sprite|100x100px]][[File:Hyper convection protolathe-East-3552.png|alt=Hyper convection protolathe sprite|100x100px]][[File:Hyper convection circuit imprinter-East-3585.png|alt=Hyper convection circuit imprinter sprite|100x100px]]
 
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:
 
#Un-wrench the machines and move the {{item icon|Protolathe|size=32px}}, {{item icon|Autolathe|size=32px}}, and {{item icon|Circuit Imprinter|size=32px}} to the back wall. If there is a {{item icon|R&D Computer|size=32px}}, move it out of the way.[[File:HyperA.png|alt=Hyperconvection building part 1|center]]
#Build a 2x3 box of {{item icon|directional reinforced window|label=directional reinforced windows|size=32px}}. At the middle-right side of the box create a {{item icon|windoor|size=32px}}.[[File:HyperB.png|alt=Hyperconvection building part 2|center]]
#Create an {{item icon|air alarm|size=32px}} and a {{item icon|air sensor|size=32px}}. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.[[File:HyperC.png|alt=Hyperconvection building part 3|center]]
#Create one (required) or two (optional) {{item icon|space heater|label=space heater(s)|size=32px}} at the top-right and bottom-right of the box.[[File:HyperD.png|alt=Hyperconvection part 4|center]]4a. Set the space heaters to have {{button|High|state=pressed}} energy consumption and make sure that they are {{button|On|state=pressed}}.[[File:HyperD1.png|alt=Hyperconvection part 4.1|center]]
#Either [[Hacking|hack]] the air alarm or ask an engineer to help you with [[networking]]. To [[Hacking|hack]] the air alarm we must first use a {{item icon|screwdriver|size=32px}} on it to open the panel. When the panel is open use a {{item icon|wirecutter|size=32px}} tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.[[File:HyperE1.png|alt=Air alarm panel|center]]5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this.  Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.[[File:HyperE2.png|alt=Hyperconvection part 4.2|center]]
#Use a {{item icon|multitool|size=32px}} or a {{item icon|network configurator|size=32px}} and click on the air sensor first, followed by the air alarm.[[File:HyperF2.png|alt=air sensor clicked|center]]6a. Click {{button|Add}} on the air alarm GUI and then close the GUI.[[File:HyperF1.png|alt=Air alarm networking|center]]
#In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. [[File:HyperG1.png|alt=Hyperconvection networking windoor|center]]7a. Click the {{button|Danger}} button and then click {{button|Close}}. Click on the {{button|Warning}} button and click {{button|Close}}. Finally, click the {{button|Normal}} button and then click {{button|Open}}. Then click the {{button|Done}} button.[[File:HyperG2.png|alt=Hyperconvection networking windoor|center]]
#Create the {{item icon|CircuitImprinterHyperConvectionMachineCircuitboard|size=32px}} at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.[[File:Imprinter_panel_open.png|alt=Imprinter panel open|center]]8a. Use a crowbar to deconstruct the imprinter into a machine frame.[[File:Imprinter_machineframe.png|alt=Imprinter machineframe|center]]8b. Use a crowbar again to remove the parts from the machine frame.[[File:Imprinter_machineframe1.png|alt=Imprinter machineframe1|center]]8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).[[File:Machine_frame_p3.png|center]]8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!
 
== Troubleshooting ==
 
=== "I can't get any points/I can't print anything" ===
The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.
 
To fix this in the Lathe/Imprinter/Computer click ''Server list'', click on ''ID x || RDSERVER'' and then exit the window.
 
[[Category:Guides]]

Latest revision as of 19:35, 6 November 2024

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