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-- Contains utilities for working with in-game item recipes.
local p = {} --p stands for package
local getArgs = require('Module:Arguments').getArgs
local itemModule = require('Module:Item')
local craftingModule = require('Module:Crafting')
local yesNo = require('Module:Yesno')
-- A table mapping recipe IDs to recipes.
local recipe_map_of_recipe_id_to_recipe = mw.loadJsonData("Module:Item recipe/data/auto/recipe map of recipe id to recipe.json")
-- A table mapping product IDs to recipe IDs.
-- A product ID can have either a single recipe ID mapped to it, or multiple if there's are multiple matching recipes.
local recipe_ids_by_product_ids = mw.loadJsonData("Module:Item recipe/data/auto/recipe map of product id to recipe id.json")
-- A table mapping material IDs (item IDs) to their display order.
-- Order is just a number. Materials with lesser order number will appear first.
local materials_order_by_material_ids = mw.loadJsonData("Module:Item recipe/order of materials.json")
-- A table remapping product IDs.
--
-- Not all recipes produce products that you might think they do -
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

Return to Module:Item recipe.