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-- Contains utilities for working with in-game item recipes.
-- todo: material sorting. based on alphabetical sorting? maybe at .json generation step, convert materials to an array?
local p = {} --p stands for package
local getArgs = require('Module:Arguments').getArgs
local itemModule = require('Module:Item')
local yesNo = require('Module:Yesno')
-- An array of recipe groups.
-- Keys are production methods, values are tables containing the recipes.
local recipe_groups = {
autolathe = mw.loadJsonData("Module:Item recipe/recipes by lathe/autolathe.json"),
protolathe = mw.loadJsonData("Module:Item recipe/recipes by lathe/protolathe.json")
}
local product_overrides = mw.loadJsonData("Module:Item recipe/product overrides.json")
-- ====================
local function numeric_table_length(t)
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

Return to Module:Item recipe.